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<hr><h1>shader.h</h1><a href="shader_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_SHADER_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_SHADER_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
00031 <font class="preprocessor">#include &lt;list&gt;</font>
00032 
00033 
00034 <font class="keyword">namespace </font>NL3D {
00035 
00036 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a>;
00037 
00038 
00039 <font class="keyword">class   </font>IDriver;
00040 
00041 
00046 <font class="comment">/* *** IMPORTANT ********************</font>
00047 <font class="comment"> * *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL</font>
00048 <font class="comment"> * **********************************</font>
00049 <font class="comment"> */</font>
00050 <font class="comment">// --------------------------------------------------</font>
00051 
00052 
00053 <font class="comment">// List typedef.</font>
00054 <font class="keyword">class   </font>IShader;
00055 <font class="keyword">typedef</font> <a class="code" href="classstd_1_1list.html">std::list&lt;IShader*&gt;</a>                     <a class="code" href="namespaceNL3D.html#a234">TShaderPtrList</a>;
00056 <font class="keyword">typedef</font> TShaderPtrList::iterator        <a class="code" href="namespaceNL3D.html#a235">ItShaderPtrList</a>;
00057 
00058 
<a name="l00059"></a><a class="code" href="classNL3D_1_1IShader.html">00059</a> <font class="keyword">class </font>IShader : <font class="keyword">public</font> CRefCount
00060 {
00061 <font class="keyword">private</font>:
<a name="l00062"></a><a class="code" href="classNL3D_1_1IShader.html#o0">00062</a>         IDriver                         *<a class="code" href="classNL3D_1_1IShader.html#o0">_Driver</a>;
<a name="l00063"></a><a class="code" href="classNL3D_1_1IShader.html#o1">00063</a>         <a class="code" href="namespaceNL3D.html#a235">ItShaderPtrList</a>         <a class="code" href="classNL3D_1_1IShader.html#o1">_DriverIterator</a>;
00064 
00065 <font class="keyword">public</font>:
<a name="l00066"></a><a class="code" href="classNL3D_1_1IShader.html#a0">00066</a>         <a class="code" href="classNL3D_1_1IShader.html#a0">IShader</a>(IDriver *drv, <a class="code" href="namespaceNL3D.html#a235">ItShaderPtrList</a> it) {<a class="code" href="classNL3D_1_1IShader.html#o0">_Driver</a>= drv; <a class="code" href="classNL3D_1_1IShader.html#o1">_DriverIterator</a>= it;}
00067         <font class="comment">// The virtual dtor is important.</font>
00068         <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1IShader.html#a1">~IShader</a>();
00069 
00070 };
00071 
00072 
00073 } <font class="comment">// NL3D</font>
00074 
00075 
00076 <font class="preprocessor">#endif // NL_SHADER_H</font>
00077 <font class="preprocessor"></font>
00078 <font class="comment">/* End of shader.h */</font>
</pre></div>

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