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<hr><h1>scene_user.cpp</h1><a href="scene__user_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="scene__user_8h.html">3d/scene_user.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="coarse__mesh__manager_8h.html">3d/coarse_mesh_manager.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="point__light__user_8h.html">3d/point_light_user.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="point__light__model_8h.html">3d/point_light_model.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="lod__character__manager_8h.html">3d/lod_character_manager.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="lod__character__shape_8h.html">3d/lod_character_shape.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="lod__character__shape__bank_8h.html">3d/lod_character_shape_bank.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="hierarchical__timer_8h.html">nel/misc/hierarchical_timer.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="async__texture__manager_8h.html">3d/async_texture_manager.h</a>"</font>
00037 
00038 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00039 
00040 <font class="keyword">namespace </font>NL3D 
00041 {
00042 
00043 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_UI_Scene )
00044 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_Misc_Scene_CreateDel_Element )
00045 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_Load_AnimationSet )
00046 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_CreateOrLoad_Instance )
00047 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_CreateOrLoad_Skeleton )
00048 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_Load_CLodOrCoarseMesh )
00049 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_Load_AsyncIG )
00050 
<a name="l00051"></a><a class="code" href="scene__user_8cpp.html#a0">00051</a> <font class="preprocessor">#define NL3D_HAUTO_UI_SCENE                                             H_AUTO_USE( NL3D_UI_Scene )</font>
<a name="l00052"></a><a class="code" href="scene__user_8cpp.html#a1">00052</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_HAUTO_ELT_SCENE                                    H_AUTO_USE( NL3D_Misc_Scene_CreateDel_Element )</font>
<a name="l00053"></a><a class="code" href="scene__user_8cpp.html#a2">00053</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_HAUTO_LOAD_ANIMSET                                 H_AUTO_USE( NL3D_Load_AnimationSet )</font>
<a name="l00054"></a><a class="code" href="scene__user_8cpp.html#a3">00054</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_HAUTO_CREATE_INSTANCE                              H_AUTO_USE( NL3D_CreateOrLoad_Instance )</font>
<a name="l00055"></a><a class="code" href="scene__user_8cpp.html#a4">00055</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_HAUTO_CREATE_SKELETON                              H_AUTO_USE( NL3D_CreateOrLoad_Skeleton )</font>
<a name="l00056"></a><a class="code" href="scene__user_8cpp.html#a5">00056</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_HAUTO_LOAD_LOD                                             H_AUTO_USE( NL3D_Load_CLodOrCoarseMesh )</font>
<a name="l00057"></a><a class="code" href="scene__user_8cpp.html#a6">00057</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_HAUTO_ASYNC_IG                                             H_AUTO_USE( NL3D_Load_AsyncIG )</font>
00058 <font class="preprocessor"></font>
00059 <font class="comment">// Render/Animate.</font>
00060 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_Render_Scene )
00061 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_Render_Animate_Scene )
00062 
<a name="l00063"></a><a class="code" href="scene__user_8cpp.html#a7">00063</a> <font class="preprocessor">#define NL3D_HAUTO_RENDER_SCENE                                 H_AUTO_USE( NL3D_Render_Scene )</font>
<a name="l00064"></a><a class="code" href="scene__user_8cpp.html#a8">00064</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_HAUTO_RENDER_SCENE_ANIMATE                 H_AUTO_USE( NL3D_Render_Animate_Scene )</font>
00065 <font class="preprocessor"></font>
<a name="l00066"></a><a class="code" href="scene__user_8cpp.html#a9">00066</a> <font class="preprocessor">#define NL3D_MEM_LIGHT                                          NL_ALLOC_CONTEXT( 3dLight )</font>
<a name="l00067"></a><a class="code" href="scene__user_8cpp.html#a10">00067</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_MEM_IG                                                     NL_ALLOC_CONTEXT( 3dIg )</font>
<a name="l00068"></a><a class="code" href="scene__user_8cpp.html#a11">00068</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_MEM_LOD                                            NL_ALLOC_CONTEXT( 3dLod )</font>
<a name="l00069"></a><a class="code" href="scene__user_8cpp.html#a12">00069</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_MEM_SCENE_RENDER                           NL_ALLOC_CONTEXT( 3dScRdr )</font>
<a name="l00070"></a><a class="code" href="scene__user_8cpp.html#a13">00070</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_MEM_INSTANCE                                       NL_ALLOC_CONTEXT( 3dInst )</font>
<a name="l00071"></a><a class="code" href="scene__user_8cpp.html#a14">00071</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_MEM_LANDSCAPE                                      NL_ALLOC_CONTEXT( 3dLand )</font>
<a name="l00072"></a><a class="code" href="scene__user_8cpp.html#a15">00072</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_MEM_CLOUDS                                         NL_ALLOC_CONTEXT( 3dCloud )</font>
<a name="l00073"></a><a class="code" href="scene__user_8cpp.html#a16">00073</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_MEM_VISUAL_COLLISION                       NL_ALLOC_CONTEXT( 3dVsCol )</font>
00074 <font class="preprocessor"></font>
00075 <font class="comment">// ***************************************************************************</font>
<a name="l00076"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z778_0">00076</a> UAnimationSet                   *CSceneUser::createAnimationSet() 
00077 {
00078         NL_ALLOC_CONTEXT( 3dAnmSt )
00079         <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00080 
00081         <font class="keywordflow">return</font> <font class="keyword">new</font> CAnimationSetUser();
00082 }
00083 <font class="comment">// ***************************************************************************</font>
<a name="l00084"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z778_1">00084</a> UAnimationSet                   *CSceneUser::createAnimationSet(<font class="keyword">const</font> std::string &amp;animationSetFile) 
00085 {
00086         NL_ALLOC_CONTEXT( 3dAnmSt )
00087         <a class="code" href="scene__user_8cpp.html#a2">NL3D_HAUTO_LOAD_ANIMSET</a>;
00088 
00089         <a class="code" href="classNLMISC_1_1CIFile.html">NLMISC::CIFile</a>  f;
00090         <font class="comment">// throw exception if not found.</font>
00091         std::string     path= CPath::lookup(animationSetFile);
00092         f.<a class="code" href="classNLMISC_1_1CIFile.html#a3">open</a>(path);
00093         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n8">_AnimationSets</a>.insert(<font class="keyword">new</font> CAnimationSetUser(f));
00094 }
00095 <font class="comment">// ***************************************************************************</font>
<a name="l00096"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z778_2">00096</a> <font class="keywordtype">void</font>                    CSceneUser::deleteAnimationSet(UAnimationSet    *animationSet) 
00097 {
00098         NL_ALLOC_CONTEXT( 3dAnmSt )
00099         <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00100 
00101         <a class="code" href="classNL3D_1_1CSceneUser.html#n8">_AnimationSets</a>.erase((CAnimationSetUser*)animationSet, <font class="stringliteral">"deleteAnimationSet(): Bad AnimationSet ptr"</font>);
00102 }
00103 
00104 <font class="comment">// ***************************************************************************</font>
<a name="l00105"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z778_3">00105</a> <font class="keywordtype">void</font>                    CSceneUser::setAutomaticAnimationSet(UAnimationSet *as)
00106 {
00107         NL_ALLOC_CONTEXT( 3dAnmSt )
00108         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00109 
00110         <a class="code" href="debug_8h.html#a6">nlassert</a>(as);
00111         as-&gt;build();
00112         CAnimationSetUser *asu = NLMISC::safe_cast&lt;CAnimationSetUser *&gt;(as);
00113         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setAutomaticAnimationSet(asu-&gt;_AnimationSet);
00114 }
00115 
00116 <font class="comment">// ***************************************************************************</font>
<a name="l00117"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z778_4">00117</a> UPlayListManager                        *CSceneUser::createPlayListManager() 
00118 {
00119         NL_ALLOC_CONTEXT( 3dAnim )
00120         <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00121 
00122         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n9">_PlayListManagers</a>.insert(<font class="keyword">new</font> CPlayListManagerUser());
00123 }
00124 <font class="comment">// ***************************************************************************</font>
<a name="l00125"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z778_5">00125</a> <font class="keywordtype">void</font>                    CSceneUser::deletePlayListManager(UPlayListManager      *playListManager) 
00126 {
00127         NL_ALLOC_CONTEXT( 3dAnim )
00128         <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00129 
00130         <a class="code" href="classNL3D_1_1CSceneUser.html#n9">_PlayListManagers</a>.erase((CPlayListManagerUser*)playListManager, <font class="stringliteral">"deletePlayListManager(): Bad PlayListManager ptr"</font>);
00131 }
00132 
00133 <font class="comment">// ***************************************************************************</font>
00134 
<a name="l00135"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z780_0">00135</a> <font class="keywordtype">void</font>                    CSceneUser::setPolygonBalancingMode(CSceneUser::TPolygonBalancingMode polBalMode)
00136 {
00137         <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00138         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00139 
00140         <a class="code" href="debug_8h.html#a6">nlassert</a>( (uint)CScene::CountPolygonBalancing == (uint)CSceneUser::CountPolygonBalancing );
00141         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setPolygonBalancingMode((CScene::TPolygonBalancingMode)(uint)(polBalMode));
00142 }
00143 
00144 <font class="comment">// ***************************************************************************</font>
00145 
<a name="l00146"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z780_1">00146</a> CSceneUser::TPolygonBalancingMode       CSceneUser::getPolygonBalancingMode()<font class="keyword"> const</font>
00147 <font class="keyword"></font>{
00148         <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00149         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00150 
00151         <a class="code" href="debug_8h.html#a6">nlassert</a>( (uint)CScene::CountPolygonBalancing == (uint)CSceneUser::CountPolygonBalancing );
00152         <font class="keywordflow">return</font> (CSceneUser::TPolygonBalancingMode)(uint)<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getPolygonBalancingMode();
00153 }
00154 
00155 
00156 <font class="comment">// ***************************************************************************</font>
<a name="l00157"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z780_2">00157</a> <font class="keywordtype">float</font>                   CSceneUser::getNbFaceAsked ()<font class="keyword"> const</font>
00158 <font class="keyword"></font>{
00159         <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00160         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00161 
00162         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getNbFaceAsked ();
00163 }
00164 
00165 <font class="comment">// ***************************************************************************</font>
<a name="l00166"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z780_3">00166</a> <font class="keywordtype">void</font>                    CSceneUser::setGroupLoadMaxPolygon(<font class="keyword">const</font> std::string &amp;group, uint nFaces)
00167 {
00168         <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00169         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00170 
00171         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setGroupLoadMaxPolygon(group, nFaces);
00172 }
00173 <font class="comment">// ***************************************************************************</font>
<a name="l00174"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z780_4">00174</a> uint                    CSceneUser::getGroupLoadMaxPolygon(<font class="keyword">const</font> std::string &amp;group)
00175 {
00176         <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00177         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00178 
00179         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getGroupLoadMaxPolygon(group);
00180 }
00181 <font class="comment">// ***************************************************************************</font>
<a name="l00182"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z780_5">00182</a> <font class="keywordtype">float</font>                   CSceneUser::getGroupNbFaceAsked (<font class="keyword">const</font> std::string &amp;group)<font class="keyword"> const</font>
00183 <font class="keyword"></font>{
00184         <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00185         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00186 
00187         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getGroupNbFaceAsked (group);
00188 }
00189 
00190 
00191 <font class="comment">// ***************************************************************************</font>
00192 
<a name="l00193"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z781_0">00193</a> <font class="keywordtype">void</font> CSceneUser::setStaticCoarseMeshManagerTexture (<font class="keyword">const</font> <font class="keywordtype">char</font> *sPath)
00194 {
00195         <a class="code" href="scene__user_8cpp.html#a11">NL3D_MEM_LOD</a>
00196         <a class="code" href="scene__user_8cpp.html#a5">NL3D_HAUTO_LOAD_LOD</a>;
00197 
00198         <font class="comment">// Get the manager</font>
00199         CCoarseMeshManager *manager=<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getStaticCoarseMeshManager ();
00200 
00201         <font class="comment">// Does it exist ?</font>
00202         <font class="keywordflow">if</font> (manager)
00203         {
00204                 <font class="comment">// Set the texture</font>
00205                 manager-&gt;setTextureFile (sPath);
00206         }
00207 }
00208 
00209 <font class="comment">// ***************************************************************************</font>
00210 
<a name="l00211"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z781_1">00211</a> <font class="keywordtype">void</font> CSceneUser::setDynamicCoarseMeshManagerTexture (<font class="keyword">const</font> <font class="keywordtype">char</font> *sPath)
00212 {
00213         <a class="code" href="scene__user_8cpp.html#a11">NL3D_MEM_LOD</a>
00214         <a class="code" href="scene__user_8cpp.html#a5">NL3D_HAUTO_LOAD_LOD</a>;
00215 
00216         <font class="comment">// Get the manager</font>
00217         CCoarseMeshManager *manager=<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getDynamicCoarseMeshManager ();
00218 
00219         <font class="comment">// Does it exist ?</font>
00220         <font class="keywordflow">if</font> (manager)
00221         {
00222                 <font class="comment">// Set the texture</font>
00223                 manager-&gt;setTextureFile (sPath);
00224         }
00225 }
00226 
00227 <font class="comment">// ***************************************************************************</font>
<a name="l00228"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z781_2">00228</a> <font class="keywordtype">void</font>                            CSceneUser::setCoarseMeshLightingUpdate(uint8 period)
00229 {
00230         <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00231         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00232 
00233         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setCoarseMeshLightingUpdate(period);
00234 }
00235 
00236 <font class="comment">// ***************************************************************************</font>
<a name="l00237"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z781_3">00237</a> uint8                           CSceneUser::getCoarseMeshLightingUpdate()<font class="keyword"> const</font>
00238 <font class="keyword"></font>{
00239         <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00240         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00241 
00242         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getCoarseMeshLightingUpdate();
00243 }
00244 
00245 <font class="comment">// ***************************************************************************</font>
<a name="l00246"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_0">00246</a> <font class="keywordtype">void</font>                            CSceneUser::enableLightingSystem(<font class="keywordtype">bool</font> enable)
00247 {
00248         <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00249         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00250 
00251         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.enableLightingSystem(enable);
00252 }
00253 
00254 <font class="comment">// ***************************************************************************</font>
<a name="l00255"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_1">00255</a> <font class="keywordtype">void</font>                            CSceneUser::setAmbientGlobal(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> ambient)
00256 {
00257         <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00258         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00259 
00260         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setAmbientGlobal(ambient);
00261 }
<a name="l00262"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_2">00262</a> <font class="keywordtype">void</font>                            CSceneUser::setSunAmbient(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> ambient)
00263 {
00264         <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00265         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00266 
00267         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setSunAmbient(ambient);
00268 }
<a name="l00269"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_3">00269</a> <font class="keywordtype">void</font>                            CSceneUser::setSunDiffuse(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> diffuse)
00270 {
00271         <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00272         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00273 
00274         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setSunDiffuse(diffuse);
00275 }
<a name="l00276"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_4">00276</a> <font class="keywordtype">void</font>                            CSceneUser::setSunSpecular(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> specular)
00277 {
00278         <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00279         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00280 
00281         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setSunSpecular(specular);
00282 }
<a name="l00283"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_5">00283</a> <font class="keywordtype">void</font>                            CSceneUser::setSunDirection(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;direction)
00284 {
00285         <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00286         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00287 
00288         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setSunDirection(direction);
00289 }
00290 
00291 
00292 <font class="comment">// ***************************************************************************</font>
<a name="l00293"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_6">00293</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>           CSceneUser::getAmbientGlobal()<font class="keyword"> const</font>
00294 <font class="keyword"></font>{
00295         <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00296         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00297 
00298         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getAmbientGlobal();
00299 }
<a name="l00300"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_7">00300</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>           CSceneUser::getSunAmbient()<font class="keyword"> const</font>
00301 <font class="keyword"></font>{
00302         <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00303         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00304 
00305         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getSunAmbient();
00306 }
<a name="l00307"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_8">00307</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>           CSceneUser::getSunDiffuse()<font class="keyword"> const</font>
00308 <font class="keyword"></font>{
00309         <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00310         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00311 
00312         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getSunDiffuse();
00313 }
<a name="l00314"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_9">00314</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>           CSceneUser::getSunSpecular()<font class="keyword"> const</font>
00315 <font class="keyword"></font>{
00316         <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00317         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00318 
00319         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getSunSpecular();
00320 }
<a name="l00321"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_10">00321</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>         CSceneUser::getSunDirection()<font class="keyword"> const</font>
00322 <font class="keyword"></font>{
00323         <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00324         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00325 
00326         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getSunDirection();
00327 }
00328 
00329 
00330 <font class="comment">// ***************************************************************************</font>
<a name="l00331"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_11">00331</a> <font class="keywordtype">void</font>                            CSceneUser::setMaxLightContribution(uint nlights)
00332 {
00333         <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00334         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00335 
00336         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setMaxLightContribution(nlights);
00337 }
<a name="l00338"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_12">00338</a> uint                            CSceneUser::getMaxLightContribution()<font class="keyword"> const</font>
00339 <font class="keyword"></font>{
00340         <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00341         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00342 
00343         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getMaxLightContribution();
00344 }
00345 
<a name="l00346"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_13">00346</a> <font class="keywordtype">void</font>                            CSceneUser::setLightTransitionThreshold(<font class="keywordtype">float</font> lightTransitionThreshold)
00347 {
00348         <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00349         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00350 
00351         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setLightTransitionThreshold(lightTransitionThreshold);
00352 }
<a name="l00353"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_14">00353</a> <font class="keywordtype">float</font>                           CSceneUser::getLightTransitionThreshold()<font class="keyword"> const</font>
00354 <font class="keyword"></font>{
00355         <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00356         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00357 
00358         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLightTransitionThreshold();
00359 }
00360 
00361 
00362 <font class="comment">// ***************************************************************************</font>
<a name="l00363"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_17">00363</a> UPointLight             *CSceneUser::createPointLight()
00364 {
00365         <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00366         <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00367 
00368         IModel  *model= <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.createModel(<a class="code" href="namespaceNL3D.html#a179">PointLightModelId</a>);
00369         <font class="comment">// If not found, return NULL.</font>
00370         <font class="keywordflow">if</font>(model==NULL)
00371                 <font class="keywordflow">return</font> NULL;
00372 
00373         <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00374         <font class="keywordflow">return</font> dynamic_cast&lt;UPointLight*&gt;( <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.insert(<font class="keyword">new</font> CPointLightUser(&amp;<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>, model)) );
00375 }
00376 <font class="comment">// ***************************************************************************</font>
<a name="l00377"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_18">00377</a> <font class="keywordtype">void</font>                    CSceneUser::deletePointLight(UPointLight *light)
00378 {
00379         <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00380         <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00381 
00382         <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00383         <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.erase(dynamic_cast&lt;CTransformUser*&gt;(light));
00384 }
00385 
00386 
00387 <font class="comment">// ***************************************************************************</font>
<a name="l00388"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z784_0">00388</a> <font class="keywordtype">void</font>                    CSceneUser::setGlobalWindPower(<font class="keywordtype">float</font> gwp)
00389 {
00390         <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00391         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00392 
00393         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setGlobalWindPower(gwp);
00394 }
00395 <font class="comment">// ***************************************************************************</font>
<a name="l00396"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z784_1">00396</a> <font class="keywordtype">float</font>                   CSceneUser::getGlobalWindPower()<font class="keyword"> const</font>
00397 <font class="keyword"></font>{
00398         <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00399         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00400 
00401         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getGlobalWindPower();
00402 }
00403 <font class="comment">// ***************************************************************************</font>
<a name="l00404"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z784_2">00404</a> <font class="keywordtype">void</font>                    CSceneUser::setGlobalWindDirection(<font class="keyword">const</font> CVector &amp;gwd)
00405 {
00406         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setGlobalWindDirection(gwd);
00407 }
00408 <font class="comment">// ***************************************************************************</font>
<a name="l00409"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z784_3">00409</a> <font class="keyword">const</font> CVector   &amp;CSceneUser::getGlobalWindDirection()<font class="keyword"> const</font>
00410 <font class="keyword"></font>{
00411         <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00412         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00413 
00414         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getGlobalWindDirection();
00415 }
00416 
00417 <font class="comment">// ***************************************************************************</font>
<a name="l00418"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_7">00418</a> <font class="keywordtype">void</font> CSceneUser::updateWaitingIG()
00419 {
00420         <a class="code" href="scene__user_8cpp.html#a10">NL3D_MEM_IG</a>
00421         <font class="keywordflow">for</font>(TWaitingIGList::iterator it = <a class="code" href="classNL3D_1_1CSceneUser.html#n11">_WaitingIGs</a>.begin(); it != <a class="code" href="classNL3D_1_1CSceneUser.html#n11">_WaitingIGs</a>.end();)
00422         {
00423                 <font class="keywordtype">bool</font>    erased= <font class="keyword">false</font>;
00424                 <font class="keywordflow">if</font> (it-&gt;IGToLoad != NULL) <font class="comment">// ig loaded ?</font>
00425                 {                       
00426                         <font class="keywordflow">if</font> (it-&gt;IGToLoad != (UInstanceGroup *) -1)
00427                         {                               
00428                                 <font class="keywordflow">switch</font> (it-&gt;IGToLoad-&gt;getAddToSceneState())
00429                                 {
00430                                         <font class="keywordflow">case</font> UInstanceGroup::StateNotAdded:
00431                                                 <font class="comment">// start loading                                                                                </font>
00432                                                 it-&gt;IGToLoad-&gt;addToSceneAsync(*<font class="keyword">this</font>, <a class="code" href="classNL3D_1_1CSceneUser.html#n0">_DriverUser</a>);
00433                                         <font class="keywordflow">break</font>;
00434                                         <font class="keywordflow">case</font> UInstanceGroup::StateAdded:
00435                                                 it-&gt;IGToLoad-&gt;setPos(it-&gt;Offset);
00436                                                 this-&gt;<a class="code" href="classNL3D_1_1CSceneUser.html#z776_16">setToGlobalInstanceGroup</a>(it-&gt;IGToLoad);
00437                                                 *it-&gt;CallerPtr = it-&gt;IGToLoad;
00438                                                 <font class="comment">// remove from list</font>
00439                                                 it = <a class="code" href="classNL3D_1_1CSceneUser.html#n11">_WaitingIGs</a>.erase(it);
00440                                                 erased= <font class="keyword">true</font>;
00441                                         <font class="keywordflow">break</font>;
00442                                         <font class="keywordflow">default</font>:
00443                                         <font class="keywordflow">break</font>;
00444                                 }
00445                         }
00446                         <font class="keywordflow">else</font>
00447                         {
00448                                 <font class="comment">// loading failed</font>
00449                                 *it-&gt;CallerPtr = it-&gt;IGToLoad;
00450                                 it = <a class="code" href="classNL3D_1_1CSceneUser.html#n11">_WaitingIGs</a>.erase(it);
00451                                 erased= <font class="keyword">true</font>;
00452                         }
00453                 }
00454                 <font class="comment">// next IG.</font>
00455                 <font class="keywordflow">if</font>(!erased)
00456                         it++;
00457         }
00458 }
00459 
00460 
00461 <font class="comment">// ***************************************************************************</font>
<a name="l00462"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z785_0">00462</a> <font class="keywordtype">void</font>                            CSceneUser::resetCLodManager()
00463 {
00464         <a class="code" href="scene__user_8cpp.html#a11">NL3D_MEM_LOD</a>
00465         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00466 
00467         <font class="comment">// DriverUser always setup the lod manager</font>
00468         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager());
00469 
00470         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()-&gt;reset();
00471 }
00472 
00473 <font class="comment">// ***************************************************************************</font>
<a name="l00474"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z785_1">00474</a> uint32                          CSceneUser::loadCLodShapeBank(<font class="keyword">const</font> std::string &amp;fileName)
00475 {
00476         <a class="code" href="scene__user_8cpp.html#a11">NL3D_MEM_LOD</a>
00477         <a class="code" href="scene__user_8cpp.html#a5">NL3D_HAUTO_LOAD_LOD</a>;
00478 
00479         <font class="comment">// DriverUser always setup the lod manager</font>
00480         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager());
00481 
00482         <font class="comment">// Open the file</font>
00483         CIFile  <a class="code" href="cf__lexical_8cpp.html#a95">file</a>(CPath::lookup(fileName));
00484 
00485         <font class="comment">// create the shape bank</font>
00486         uint32  bankId= <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()-&gt;createShapeBank();
00487 
00488         <font class="comment">// get the bank</font>
00489         CLodCharacterShapeBank  *bank= <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()-&gt;getShapeBank(bankId);
00490         <a class="code" href="debug_8h.html#a6">nlassert</a>(bank);
00491 
00492         <font class="comment">// read the bank.</font>
00493         <a class="code" href="cf__lexical_8cpp.html#a95">file</a>.serial(*bank);
00494 
00495         <font class="comment">// recompile the shape Map.</font>
00496         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()-&gt;compile();
00497 
00498         <font class="keywordflow">return</font> bankId;
00499 }
00500 
00501 <font class="comment">// ***************************************************************************</font>
<a name="l00502"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z785_2">00502</a> <font class="keywordtype">void</font>                            CSceneUser::deleteCLodShapeBank(uint32 bankId)
00503 {
00504         <a class="code" href="scene__user_8cpp.html#a11">NL3D_MEM_LOD</a>
00505         <a class="code" href="scene__user_8cpp.html#a5">NL3D_HAUTO_LOAD_LOD</a>;
00506 
00507         <font class="comment">// DriverUser always setup the lod manager</font>
00508         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager());
00509 
00510         <font class="comment">// delete the bank</font>
00511         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()-&gt;deleteShapeBank(bankId);
00512 
00513         <font class="comment">// recompile the shape Map.</font>
00514         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()-&gt;compile();
00515 }
00516 
00517 <font class="comment">// ***************************************************************************</font>
<a name="l00518"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z785_3">00518</a> sint32                          CSceneUser::getCLodShapeIdByName(<font class="keyword">const</font> std::string &amp;name)<font class="keyword"> const</font>
00519 <font class="keyword"></font>{
00520         <a class="code" href="scene__user_8cpp.html#a11">NL3D_MEM_LOD</a>
00521         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00522 
00523         <font class="comment">// DriverUser always setup the lod manager</font>
00524         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager());
00525 
00526         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()-&gt;getShapeIdByName(name);
00527 }
00528 
00529 <font class="comment">// ***************************************************************************</font>
<a name="l00530"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z785_4">00530</a> sint32                          CSceneUser::getCLodAnimIdByName(uint32 shapeId, <font class="keyword">const</font> std::string &amp;name)<font class="keyword"> const</font>
00531 <font class="keyword"></font>{
00532         <a class="code" href="scene__user_8cpp.html#a11">NL3D_MEM_LOD</a>
00533         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00534 
00535         <font class="comment">// DriverUser always setup the lod manager</font>
00536         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager());
00537 
00538         <font class="keyword">const</font> CLodCharacterShape        *shape= <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()-&gt;getShape(shapeId);
00539         <font class="keywordflow">if</font>(shape)
00540                 <font class="keywordflow">return</font> shape-&gt;getAnimIdByName(name);
00541         <font class="keywordflow">else</font>
00542                 <font class="keywordflow">return</font> -1;
00543 }
00544 
00545 
00546 <font class="comment">// ***************************************************************************</font>
<a name="l00547"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z774_0">00547</a> <font class="keywordtype">void</font>                    CSceneUser::render()
00548 {       
00549         <a class="code" href="scene__user_8cpp.html#a12">NL3D_MEM_SCENE_RENDER</a>
00550 
00551         <font class="comment">// render the scene.</font>
00552         {
00553                 <a class="code" href="scene__user_8cpp.html#a7">NL3D_HAUTO_RENDER_SCENE</a>
00554 
00555                 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CSceneUser.html#n2">_CurrentCamera</a>==NULL)
00556                         <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"render(): try to render with no camera linked (may have been deleted)"</font>);
00557                 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.render();
00558         }
00559 
00560         <a class="code" href="classNL3D_1_1CSceneUser.html#c0">updateWaitingInstances</a>();
00561 
00562         <font class="comment">// Must restore the matrix context, so 2D/3D interface not disturbed.</font>
00563         <a class="code" href="classNL3D_1_1CSceneUser.html#n0">_DriverUser</a>-&gt;restoreMatrixContext();
00564 }
00565 
00566 
00567 <font class="comment">// ***************************************************************************</font>
<a name="l00568"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z774_1">00568</a> <font class="comment">/*virtual*/</font> <font class="keywordtype">void</font> CSceneUser::updateWaitingInstances(<font class="keywordtype">double</font> ellapsedTime)
00569 {
00570         <a class="code" href="scene__user_8cpp.html#a13">NL3D_MEM_INSTANCE</a>
00571         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.updateWaitingInstances(ellapsedTime);
00572         <a class="code" href="classNL3D_1_1CSceneUser.html#c0">updateWaitingInstances</a>();
00573 }
00574 
00575 
00576 <font class="comment">// ***************************************************************************</font>
<a name="l00577"></a><a class="code" href="classNL3D_1_1CSceneUser.html#c0">00577</a> <font class="keywordtype">void</font> CSceneUser::updateWaitingInstances()
00578 {
00579         <a class="code" href="scene__user_8cpp.html#a13">NL3D_MEM_INSTANCE</a>
00580         <font class="comment">// Update waiting instances</font>
00581         {
00582                 <a class="code" href="scene__user_8cpp.html#a6">NL3D_HAUTO_ASYNC_IG</a>
00583 
00584                 <font class="comment">// Done after the _Scene.render because in this method the instance are checked for creation</font>
00585                 std::map&lt;UInstance**,CTransformShape*&gt;::iterator it = <a class="code" href="classNL3D_1_1CSceneUser.html#n10">_WaitingInstances</a>.begin();
00586                 <font class="keywordflow">while</font>( it != <a class="code" href="classNL3D_1_1CSceneUser.html#n10">_WaitingInstances</a>.end() )
00587                 {
00588                         <font class="keywordflow">if</font>( it-&gt;second != NULL )
00589                         {
00590                                 *(it-&gt;first) = dynamic_cast&lt;UInstance*&gt;( <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.insert(<font class="keyword">new</font> CInstanceUser(&amp;<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>, it-&gt;second)) );
00591                                 std::map&lt;UInstance**,CTransformShape*&gt;::iterator delIt = it;
00592                                 ++it;
00593                                 <a class="code" href="classNL3D_1_1CSceneUser.html#n10">_WaitingInstances</a>.erase(delIt);
00594                         }
00595                         <font class="keywordflow">else</font>
00596                         {
00597                                 ++it;
00598                         }
00599                 }
00600         }
00601 
00602         <font class="comment">// update waiting instances groups;</font>
00603         {
00604                 <a class="code" href="scene__user_8cpp.html#a6">NL3D_HAUTO_ASYNC_IG</a>
00605 
00606                 <a class="code" href="classNL3D_1_1CSceneUser.html#z776_7">updateWaitingIG</a>();
00607         }       
00608 }
00609 
00610 
<a name="l00611"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z774_2">00611</a> <font class="keywordtype">void</font>                    CSceneUser::animate(<a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time)
00612 {
00613         NL_ALLOC_CONTEXT( 3dAnim )
00614         <a class="code" href="scene__user_8cpp.html#a8">NL3D_HAUTO_RENDER_SCENE_ANIMATE</a>;
00615 
00616         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.animate(time);
00617 }
00618 
00619 
00620 <font class="comment">// ***************************************************************************</font>
<a name="l00621"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z775_0">00621</a> <font class="keywordtype">void</font>                    CSceneUser::setCam(UCamera *cam)
00622 {
00623         <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00624         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00625 
00626         <font class="keywordflow">if</font>(!cam)
00627                 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"setCam(): cannot set a NULL camera"</font>);
00628         CCameraUser             *newCam= dynamic_cast&lt;CCameraUser*&gt;(cam);
00629         <font class="keywordflow">if</font>( newCam-&gt;getScene() != &amp;<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>)
00630                 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"setCam(): try to set a current camera not created from this scene"</font>);
00631 
00632         <a class="code" href="classNL3D_1_1CSceneUser.html#n2">_CurrentCamera</a>= newCam;
00633         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setCam(newCam-&gt;getCamera());
00634 }
<a name="l00635"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z775_1">00635</a> UCamera                 *CSceneUser::getCam()
00636 {
00637         <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00638         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00639 
00640         <font class="keywordflow">return</font> dynamic_cast&lt;UCamera*&gt;(_CurrentCamera);
00641 }
<a name="l00642"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z775_2">00642</a> <font class="keywordtype">void</font>                    CSceneUser::setViewport(<font class="keyword">const</font> <font class="keyword">class</font> CViewport&amp; viewport)
00643 {
00644         <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00645         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00646 
00647         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setViewport(viewport);
00648 }
<a name="l00649"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z775_3">00649</a> CViewport               CSceneUser::getViewport()
00650 {
00651         <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00652         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00653 
00654         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getViewport();
00655 }
00656 
00657 <font class="comment">// ***************************************************************************</font>
<a name="l00658"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_0">00658</a> UCamera                 *CSceneUser::createCamera()
00659 {
00660         <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00661         <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00662 
00663         <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00664         <font class="keywordflow">return</font> dynamic_cast&lt;UCamera*&gt;( <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.insert(<font class="keyword">new</font> CCameraUser(&amp;<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>)) );
00665 }
<a name="l00666"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_1">00666</a> <font class="keywordtype">void</font>                    CSceneUser::deleteCamera(UCamera *cam)
00667 {
00668         <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00669         <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00670 
00671         CCameraUser             *oldCam= dynamic_cast&lt;CCameraUser*&gt;(cam);
00672         <font class="comment">// Is this the current camera??</font>
00673         <font class="keywordflow">if</font>(oldCam==<a class="code" href="classNL3D_1_1CSceneUser.html#n2">_CurrentCamera</a>)
00674                 <a class="code" href="classNL3D_1_1CSceneUser.html#n2">_CurrentCamera</a>=NULL;
00675 
00676         <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00677         <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.erase(oldCam);
00678 }
00679 
<a name="l00680"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_2">00680</a> UInstance               *CSceneUser::createInstance(<font class="keyword">const</font> std::string &amp;shapeName)
00681 {
00682         <a class="code" href="scene__user_8cpp.html#a13">NL3D_MEM_INSTANCE</a>
00683         <a class="code" href="scene__user_8cpp.html#a3">NL3D_HAUTO_CREATE_INSTANCE</a>;
00684 
00685         IModel  *model= <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.createInstance(shapeName);
00686         <font class="comment">// If not found, return NULL.</font>
00687         <font class="keywordflow">if</font>(model==NULL)
00688                 <font class="keywordflow">return</font> NULL;
00689 
00690         <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00691         <font class="keywordflow">if</font> (dynamic_cast&lt;CParticleSystemModel *&gt;(model))
00692         {
00694                 <font class="keywordflow">return</font> dynamic_cast&lt;UInstance*&gt;( <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.insert(<font class="keyword">new</font> CParticleSystemInstanceUser(&amp;<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>, model)) );
00695         }
00696         <font class="keywordflow">else</font>
00697         {
00699                 <font class="keywordflow">return</font> dynamic_cast&lt;UInstance*&gt;( <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.insert(<font class="keyword">new</font> CInstanceUser(&amp;<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>, model)) );
00700         }
00701 }
00702 
00703 
<a name="l00704"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_3">00704</a> <font class="keywordtype">void</font> CSceneUser::createInstanceAsync(<font class="keyword">const</font> std::string &amp;shapeName, UInstance**ppInstance)
00705 {
00706         <a class="code" href="scene__user_8cpp.html#a13">NL3D_MEM_INSTANCE</a>
00707         <a class="code" href="scene__user_8cpp.html#a3">NL3D_HAUTO_CREATE_INSTANCE</a>;
00708 
00709         <a class="code" href="classNL3D_1_1CSceneUser.html#n10">_WaitingInstances</a>[ppInstance] = NULL;
00710         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.createInstanceAsync(shapeName,&amp;<a class="code" href="classNL3D_1_1CSceneUser.html#n10">_WaitingInstances</a>[ppInstance]);
00711 <font class="comment">//              IModel  *model= _Scene.createInstance(shapeName);</font>
00712         <font class="comment">// If not found, return NULL.</font>
00713 <font class="comment">//              if(model==NULL)</font>
00714 <font class="comment">//                      return NULL;</font>
00715 
00716 <font class="comment">//              if( dynamic_cast&lt;CMeshInstance*&gt;(model)==NULL )</font>
00717 <font class="comment">//                      nlerror("UScene::createInstance(): shape is not a mesh");</font>
00718 
00719         <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00720 <font class="comment">//              return dynamic_cast&lt;UInstance*&gt;( _Transforms.insert(new CInstanceUser(&amp;_Scene, model)) );</font>
00721 }
00722 
<a name="l00723"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_4">00723</a> <font class="keywordtype">void</font>                    CSceneUser::deleteInstance(UInstance *inst)
00724 {
00725         <a class="code" href="scene__user_8cpp.html#a13">NL3D_MEM_INSTANCE</a>
00726         <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00727 
00728         <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00729         <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.erase(dynamic_cast&lt;CTransformUser*&gt;(inst));
00730 }
00731 
00732 
<a name="l00733"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_5">00733</a> <font class="keywordtype">void</font> CSceneUser::createInstanceGroupAndAddToSceneAsync (<font class="keyword">const</font> std::string &amp;instanceGroup, UInstanceGroup **pIG, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a378">offset</a>)
00734 {
00735         <a class="code" href="scene__user_8cpp.html#a10">NL3D_MEM_IG</a>
00736         <a class="code" href="scene__user_8cpp.html#a6">NL3D_HAUTO_ASYNC_IG</a>;
00737 
00738         <a class="code" href="classNL3D_1_1CSceneUser.html#n11">_WaitingIGs</a>.push_front(CWaitingIG(pIG, offset));
00739         UInstanceGroup::createInstanceGroupAsync(instanceGroup, &amp;(<a class="code" href="classNL3D_1_1CSceneUser.html#n11">_WaitingIGs</a>.begin()-&gt;IGToLoad));
00740         <font class="comment">// this list updat will be performed at each render, see updateWaitingIG</font>
00741 }
00742 
<a name="l00743"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_6">00743</a> <font class="keywordtype">void</font> CSceneUser::stopCreatingAndAddingIG(UInstanceGroup **pIG)
00744 {
00745         <a class="code" href="scene__user_8cpp.html#a10">NL3D_MEM_IG</a>
00746         <a class="code" href="scene__user_8cpp.html#a6">NL3D_HAUTO_ASYNC_IG</a>;
00747 
00748         <font class="keywordflow">for</font>(TWaitingIGList::iterator it = <a class="code" href="classNL3D_1_1CSceneUser.html#n11">_WaitingIGs</a>.begin(); it != <a class="code" href="classNL3D_1_1CSceneUser.html#n11">_WaitingIGs</a>.end(); ++it)
00749         {
00750                 <font class="keywordflow">if</font> (it-&gt;CallerPtr == pIG)
00751                 {
00752                         <font class="keywordflow">if</font> (!it-&gt;IGToLoad)
00753                         {
00754                                 UInstanceGroup::stopCreateInstanceGroupAsync(pIG);                                                                              
00755                         }
00756                         <font class="keywordflow">else</font>
00757                         {
00758                                 <font class="keywordflow">switch</font>(it-&gt;IGToLoad-&gt;getAddToSceneState())
00759                                 {
00760                                         <font class="keywordflow">case</font> UInstanceGroup::StateAdding:
00761                                                 it-&gt;IGToLoad-&gt;stopAddToSceneAsync();
00762                                         <font class="keywordflow">break</font>;
00763                                         <font class="keywordflow">case</font> UInstanceGroup::StateAdded:
00764                                                 it-&gt;IGToLoad-&gt;removeFromScene(*<font class="keyword">this</font>);
00765                                                 <font class="keyword">delete</font> it-&gt;IGToLoad;
00766                                         <font class="keywordflow">break</font>;
00767                                         <font class="keywordflow">case</font> UInstanceGroup::StateNotAdded:
00768                                                 <font class="keyword">delete</font> it-&gt;IGToLoad;
00769                                         <font class="keywordflow">break</font>;
00770                                 }
00771                         }
00772                         <a class="code" href="classNL3D_1_1CSceneUser.html#n11">_WaitingIGs</a>.erase(it);
00773                         <font class="keywordflow">return</font>;
00774                 }
00775         }               
00776 }
00777 
00778 
<a name="l00779"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_8">00779</a> UTransform *CSceneUser::createTransform()
00780 {
00781         <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00782         <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00783 
00784         IModel  *model= <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.createModel(<a class="code" href="namespaceNL3D.html#a276">TransformId</a>);
00785         <font class="comment">// If not found, return NULL.</font>
00786         <font class="keywordflow">if</font>(model==NULL)
00787                 <font class="keywordflow">return</font> NULL;
00788 
00789         <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00790         <font class="keywordflow">return</font> dynamic_cast&lt;UTransform*&gt;( <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.insert(<font class="keyword">new</font> CTransformUser(&amp;<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>, model)) );
00791 }
00792 
<a name="l00793"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_9">00793</a> <font class="keywordtype">void</font>                    CSceneUser::deleteTransform(UTransform *tr)
00794 {
00795         <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00796         <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00797 
00798         <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00799         <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.erase(dynamic_cast&lt;CTransformUser*&gt;(tr));
00800 }
00801 
00802 
<a name="l00803"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_10">00803</a> USkeleton               *CSceneUser::createSkeleton(<font class="keyword">const</font> std::string &amp;shapeName)
00804 {
00805         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00806         <a class="code" href="scene__user_8cpp.html#a4">NL3D_HAUTO_CREATE_SKELETON</a>;
00807 
00808         IModel  *model= <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.createInstance(shapeName);
00809         <font class="comment">// If not found, return NULL.</font>
00810         <font class="keywordflow">if</font>(model==NULL)
00811                 <font class="keywordflow">return</font> NULL;
00812 
00813         <font class="keywordflow">if</font>( dynamic_cast&lt;CSkeletonModel*&gt;(model)==NULL )
00814                 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"UScene::createSkeleton(): shape is not a skeletonShape"</font>);
00815 
00816         <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00817         <font class="keywordflow">return</font> dynamic_cast&lt;USkeleton*&gt;( <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.insert(<font class="keyword">new</font> CSkeletonUser(&amp;<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>, model)) );
00818 }
<a name="l00819"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_11">00819</a> <font class="keywordtype">void</font>                    CSceneUser::deleteSkeleton(USkeleton *skel)
00820 {
00821         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00822         <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00823 
00824         <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00825         <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.erase(dynamic_cast&lt;CTransformUser*&gt;(skel));
00826 }
00827 
00828 
<a name="l00829"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_12">00829</a> ULandscape              *CSceneUser::createLandscape()
00830 {
00831         <a class="code" href="scene__user_8cpp.html#a14">NL3D_MEM_LANDSCAPE</a>
00832         <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00833 
00834         <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00835         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n4">_Landscapes</a>.insert(<font class="keyword">new</font> CLandscapeUser(&amp;<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>));
00836 }
<a name="l00837"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_13">00837</a> <font class="keywordtype">void</font>                    CSceneUser::deleteLandscape(ULandscape *land)
00838 {
00839         <a class="code" href="scene__user_8cpp.html#a14">NL3D_MEM_LANDSCAPE</a>
00840         <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00841 
00842         <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00843         <a class="code" href="classNL3D_1_1CSceneUser.html#n4">_Landscapes</a>.erase((CLandscapeUser*) land);
00844 }
00845 
<a name="l00846"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_14">00846</a> UCloudScape *CSceneUser::createCloudScape()
00847 {
00848         <a class="code" href="scene__user_8cpp.html#a15">NL3D_MEM_CLOUDS</a>
00849         <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00850 
00851         <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00852         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n5">_CloudScapes</a>.insert(<font class="keyword">new</font> CCloudScapeUser(&amp;<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>));
00853 }
<a name="l00854"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_15">00854</a> <font class="keywordtype">void</font> CSceneUser::deleteCloudScape(UCloudScape *cs)
00855 {
00856         <a class="code" href="scene__user_8cpp.html#a15">NL3D_MEM_CLOUDS</a>
00857 
00858         <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00859         <a class="code" href="classNL3D_1_1CSceneUser.html#n5">_CloudScapes</a>.erase((CCloudScapeUser*) cs);
00860 }
00861 <font class="comment">/*</font>
00862 <font class="comment"></font>
00863 <font class="comment">UInstanceGroup  *CSceneUser::createInstanceGroup (const std::string &amp;instanceGroup)</font>
00864 <font class="comment">{</font>
00865 <font class="comment">        // Create the instance group</font>
00866 <font class="comment">        CInstanceGroupUser *user=new CInstanceGroupUser;</font>
00867 <font class="comment"></font>
00868 <font class="comment">        // Init the class</font>
00869 <font class="comment">        if (!user-&gt;load (instanceGroup))</font>
00870 <font class="comment">        {</font>
00871 <font class="comment">                // Prb, erase it</font>
00872 <font class="comment">                delete user;</font>
00873 <font class="comment"></font>
00874 <font class="comment">                // Return error code</font>
00875 <font class="comment">                return NULL;</font>
00876 <font class="comment">        }</font>
00877 <font class="comment"></font>
00878 <font class="comment">        // Insert the pointer in the pointer list</font>
00879 <font class="comment">        _InstanceGroups.insert (user);</font>
00880 <font class="comment"></font>
00881 <font class="comment">        // return the good value</font>
00882 <font class="comment">        return user;</font>
00883 <font class="comment">}</font>
00884 <font class="comment"></font>
00885 <font class="comment">void                    CSceneUser::deleteInstanceGroup (UInstanceGroup *group)</font>
00886 <font class="comment">{</font>
00887 <font class="comment">        // The component is auto added/deleted to _Scene in ctor/dtor.</font>
00888 <font class="comment">        _InstanceGroups.erase (dynamic_cast&lt;CInstanceGroupUser*&gt;(group));</font>
00889 <font class="comment">}</font>
00890 <font class="comment">*/</font>
00891 
<a name="l00892"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_16">00892</a> <font class="keywordtype">void</font> CSceneUser::setToGlobalInstanceGroup(UInstanceGroup *pIG)
00893 {
00894         <a class="code" href="scene__user_8cpp.html#a10">NL3D_MEM_IG</a>
00895         <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00896 
00897         CInstanceGroupUser *pIGU = (CInstanceGroupUser*)pIG;
00898         pIGU-&gt;_InstanceGroup.setClusterSystem (<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getGlobalInstanceGroup());
00899 }
00900 
00901 <font class="comment">// ***************************************************************************</font>
<a name="l00902"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z779_0">00902</a> UVisualCollisionManager         *CSceneUser::createVisualCollisionManager()
00903 {
00904         <a class="code" href="scene__user_8cpp.html#a16">NL3D_MEM_VISUAL_COLLISION</a>
00905         <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00906 
00907         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n7">_VisualCollisionManagers</a>.insert(<font class="keyword">new</font> CVisualCollisionManagerUser);
00908 }
<a name="l00909"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z779_1">00909</a> <font class="keywordtype">void</font>                                            CSceneUser::deleteVisualCollisionManager(UVisualCollisionManager *mgr)
00910 {
00911         <a class="code" href="scene__user_8cpp.html#a16">NL3D_MEM_VISUAL_COLLISION</a>
00912         <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00913 
00914         <a class="code" href="classNL3D_1_1CSceneUser.html#n7">_VisualCollisionManagers</a>.erase(dynamic_cast&lt;CVisualCollisionManagerUser*&gt;(mgr));
00915 }
00916 
00917 
00918 <font class="comment">// ***************************************************************************</font>
<a name="l00919"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z773_0">00919</a> CSceneUser::CSceneUser(CDriverUser *drv)
00920 {
00921         <a class="code" href="scene__user_8h.html#a1">NL3D_MEM_SCENE_INIT</a>
00922         <a class="code" href="debug_8h.html#a6">nlassert</a>(drv);
00923         <a class="code" href="classNL3D_1_1CSceneUser.html#n0">_DriverUser</a>= drv;
00924         <a class="code" href="classNL3D_1_1CSceneUser.html#n2">_CurrentCamera</a> = NULL;
00925 
00926         <font class="comment">// Init Scene.</font>
00927         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.initDefaultTravs();
00928 
00929         <font class="comment">// Don't add any user trav.</font>
00930         <font class="comment">// init default Roots.</font>
00931         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.initDefaultRoots();
00932 
00933         <font class="comment">// Set driver.</font>
00934         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setDriver(<a class="code" href="classNL3D_1_1CSceneUser.html#n0">_DriverUser</a>-&gt;getDriver());
00935 
00936         <font class="comment">// Set viewport</font>
00937         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setViewport (CViewport());
00938 
00939         <font class="comment">// Init the world instance group</font>
00940         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.initGlobalnstanceGroup();
00941 
00942         <font class="comment">// Init coarse mesh manager</font>
00943         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.initCoarseMeshManager ();
00944 
00945         <font class="comment">// init QuadGridClipManager</font>
00946         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.initQuadGridClipManager ();
00947 
00948         <font class="comment">// Create default camera, and active!!</font>
00949         <a class="code" href="classNL3D_1_1CSceneUser.html#z775_0">setCam</a>(<a class="code" href="classNL3D_1_1CSceneUser.html#z776_0">createCamera</a>());
00950 }
00951 
<a name="l00952"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z773_1">00952</a> CSceneUser::~CSceneUser()
00953 {
00954         <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00955         <a class="code" href="classNL3D_1_1CSceneUser.html#n7">_VisualCollisionManagers</a>.clear();
00956         <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.clear();
00957         <a class="code" href="classNL3D_1_1CSceneUser.html#n4">_Landscapes</a>.clear();
00958         <a class="code" href="classNL3D_1_1CSceneUser.html#n5">_CloudScapes</a>.clear();
00959         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.release();
00960         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setDriver(NULL);
00961         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setCam(NULL);
00962         <a class="code" href="classNL3D_1_1CSceneUser.html#n2">_CurrentCamera</a>= NULL;
00963         <a class="code" href="classNL3D_1_1CSceneUser.html#n0">_DriverUser</a>= NULL;
00964 }
00965 
00966 <font class="comment">// ***************************************************************************</font>
<a name="l00967"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z780_6">00967</a> <font class="keywordtype">void</font>            CSceneUser::setMaxSkeletonsInNotCLodForm(uint m)
00968 {
00969         <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setMaxSkeletonsInNotCLodForm(m);
00970 }
00971 
00972 <font class="comment">// ***************************************************************************</font>
<a name="l00973"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z780_7">00973</a> uint            CSceneUser::getMaxSkeletonsInNotCLodForm()<font class="keyword"> const</font>
00974 <font class="keyword"></font>{
00975         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getMaxSkeletonsInNotCLodForm();
00976 }
00977 
00978 
00979 } <font class="comment">// NL3D</font>
</pre></div>

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