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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>scene_user.cpp</h1><a href="scene__user_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="scene__user_8h.html">3d/scene_user.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="coarse__mesh__manager_8h.html">3d/coarse_mesh_manager.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="point__light__user_8h.html">3d/point_light_user.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="point__light__model_8h.html">3d/point_light_model.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="lod__character__manager_8h.html">3d/lod_character_manager.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="lod__character__shape_8h.html">3d/lod_character_shape.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="lod__character__shape__bank_8h.html">3d/lod_character_shape_bank.h</a>"</font> +00035 <font class="preprocessor">#include "<a class="code" href="hierarchical__timer_8h.html">nel/misc/hierarchical_timer.h</a>"</font> +00036 <font class="preprocessor">#include "<a class="code" href="async__texture__manager_8h.html">3d/async_texture_manager.h</a>"</font> +00037 +00038 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC; +00039 +00040 <font class="keyword">namespace </font>NL3D +00041 { +00042 +00043 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_UI_Scene ) +00044 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_Misc_Scene_CreateDel_Element ) +00045 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_Load_AnimationSet ) +00046 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_CreateOrLoad_Instance ) +00047 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_CreateOrLoad_Skeleton ) +00048 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_Load_CLodOrCoarseMesh ) +00049 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_Load_AsyncIG ) +00050 +<a name="l00051"></a><a class="code" href="scene__user_8cpp.html#a0">00051</a> <font class="preprocessor">#define NL3D_HAUTO_UI_SCENE H_AUTO_USE( NL3D_UI_Scene )</font> +<a name="l00052"></a><a class="code" href="scene__user_8cpp.html#a1">00052</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_HAUTO_ELT_SCENE H_AUTO_USE( NL3D_Misc_Scene_CreateDel_Element )</font> +<a name="l00053"></a><a class="code" href="scene__user_8cpp.html#a2">00053</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_HAUTO_LOAD_ANIMSET H_AUTO_USE( NL3D_Load_AnimationSet )</font> +<a name="l00054"></a><a class="code" href="scene__user_8cpp.html#a3">00054</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_HAUTO_CREATE_INSTANCE H_AUTO_USE( NL3D_CreateOrLoad_Instance )</font> +<a name="l00055"></a><a class="code" href="scene__user_8cpp.html#a4">00055</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_HAUTO_CREATE_SKELETON H_AUTO_USE( NL3D_CreateOrLoad_Skeleton )</font> +<a name="l00056"></a><a class="code" href="scene__user_8cpp.html#a5">00056</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_HAUTO_LOAD_LOD H_AUTO_USE( NL3D_Load_CLodOrCoarseMesh )</font> +<a name="l00057"></a><a class="code" href="scene__user_8cpp.html#a6">00057</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_HAUTO_ASYNC_IG H_AUTO_USE( NL3D_Load_AsyncIG )</font> +00058 <font class="preprocessor"></font> +00059 <font class="comment">// Render/Animate.</font> +00060 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_Render_Scene ) +00061 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_Render_Animate_Scene ) +00062 +<a name="l00063"></a><a class="code" href="scene__user_8cpp.html#a7">00063</a> <font class="preprocessor">#define NL3D_HAUTO_RENDER_SCENE H_AUTO_USE( NL3D_Render_Scene )</font> +<a name="l00064"></a><a class="code" href="scene__user_8cpp.html#a8">00064</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_HAUTO_RENDER_SCENE_ANIMATE H_AUTO_USE( NL3D_Render_Animate_Scene )</font> +00065 <font class="preprocessor"></font> +<a name="l00066"></a><a class="code" href="scene__user_8cpp.html#a9">00066</a> <font class="preprocessor">#define NL3D_MEM_LIGHT NL_ALLOC_CONTEXT( 3dLight )</font> +<a name="l00067"></a><a class="code" href="scene__user_8cpp.html#a10">00067</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_MEM_IG NL_ALLOC_CONTEXT( 3dIg )</font> +<a name="l00068"></a><a class="code" href="scene__user_8cpp.html#a11">00068</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_MEM_LOD NL_ALLOC_CONTEXT( 3dLod )</font> +<a name="l00069"></a><a class="code" href="scene__user_8cpp.html#a12">00069</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_MEM_SCENE_RENDER NL_ALLOC_CONTEXT( 3dScRdr )</font> +<a name="l00070"></a><a class="code" href="scene__user_8cpp.html#a13">00070</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_MEM_INSTANCE NL_ALLOC_CONTEXT( 3dInst )</font> +<a name="l00071"></a><a class="code" href="scene__user_8cpp.html#a14">00071</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_MEM_LANDSCAPE NL_ALLOC_CONTEXT( 3dLand )</font> +<a name="l00072"></a><a class="code" href="scene__user_8cpp.html#a15">00072</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_MEM_CLOUDS NL_ALLOC_CONTEXT( 3dCloud )</font> +<a name="l00073"></a><a class="code" href="scene__user_8cpp.html#a16">00073</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_MEM_VISUAL_COLLISION NL_ALLOC_CONTEXT( 3dVsCol )</font> +00074 <font class="preprocessor"></font> +00075 <font class="comment">// ***************************************************************************</font> +<a name="l00076"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z778_0">00076</a> UAnimationSet *CSceneUser::createAnimationSet() +00077 { +00078 NL_ALLOC_CONTEXT( 3dAnmSt ) +00079 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>; +00080 +00081 <font class="keywordflow">return</font> <font class="keyword">new</font> CAnimationSetUser(); +00082 } +00083 <font class="comment">// ***************************************************************************</font> +<a name="l00084"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z778_1">00084</a> UAnimationSet *CSceneUser::createAnimationSet(<font class="keyword">const</font> std::string &animationSetFile) +00085 { +00086 NL_ALLOC_CONTEXT( 3dAnmSt ) +00087 <a class="code" href="scene__user_8cpp.html#a2">NL3D_HAUTO_LOAD_ANIMSET</a>; +00088 +00089 <a class="code" href="classNLMISC_1_1CIFile.html">NLMISC::CIFile</a> f; +00090 <font class="comment">// throw exception if not found.</font> +00091 std::string path= CPath::lookup(animationSetFile); +00092 f.<a class="code" href="classNLMISC_1_1CIFile.html#a3">open</a>(path); +00093 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n8">_AnimationSets</a>.insert(<font class="keyword">new</font> CAnimationSetUser(f)); +00094 } +00095 <font class="comment">// ***************************************************************************</font> +<a name="l00096"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z778_2">00096</a> <font class="keywordtype">void</font> CSceneUser::deleteAnimationSet(UAnimationSet *animationSet) +00097 { +00098 NL_ALLOC_CONTEXT( 3dAnmSt ) +00099 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>; +00100 +00101 <a class="code" href="classNL3D_1_1CSceneUser.html#n8">_AnimationSets</a>.erase((CAnimationSetUser*)animationSet, <font class="stringliteral">"deleteAnimationSet(): Bad AnimationSet ptr"</font>); +00102 } +00103 +00104 <font class="comment">// ***************************************************************************</font> +<a name="l00105"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z778_3">00105</a> <font class="keywordtype">void</font> CSceneUser::setAutomaticAnimationSet(UAnimationSet *as) +00106 { +00107 NL_ALLOC_CONTEXT( 3dAnmSt ) +00108 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00109 +00110 <a class="code" href="debug_8h.html#a6">nlassert</a>(as); +00111 as->build(); +00112 CAnimationSetUser *asu = NLMISC::safe_cast<CAnimationSetUser *>(as); +00113 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setAutomaticAnimationSet(asu->_AnimationSet); +00114 } +00115 +00116 <font class="comment">// ***************************************************************************</font> +<a name="l00117"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z778_4">00117</a> UPlayListManager *CSceneUser::createPlayListManager() +00118 { +00119 NL_ALLOC_CONTEXT( 3dAnim ) +00120 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>; +00121 +00122 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n9">_PlayListManagers</a>.insert(<font class="keyword">new</font> CPlayListManagerUser()); +00123 } +00124 <font class="comment">// ***************************************************************************</font> +<a name="l00125"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z778_5">00125</a> <font class="keywordtype">void</font> CSceneUser::deletePlayListManager(UPlayListManager *playListManager) +00126 { +00127 NL_ALLOC_CONTEXT( 3dAnim ) +00128 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>; +00129 +00130 <a class="code" href="classNL3D_1_1CSceneUser.html#n9">_PlayListManagers</a>.erase((CPlayListManagerUser*)playListManager, <font class="stringliteral">"deletePlayListManager(): Bad PlayListManager ptr"</font>); +00131 } +00132 +00133 <font class="comment">// ***************************************************************************</font> +00134 +<a name="l00135"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z780_0">00135</a> <font class="keywordtype">void</font> CSceneUser::setPolygonBalancingMode(CSceneUser::TPolygonBalancingMode polBalMode) +00136 { +00137 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a> +00138 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00139 +00140 <a class="code" href="debug_8h.html#a6">nlassert</a>( (uint)CScene::CountPolygonBalancing == (uint)CSceneUser::CountPolygonBalancing ); +00141 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setPolygonBalancingMode((CScene::TPolygonBalancingMode)(uint)(polBalMode)); +00142 } +00143 +00144 <font class="comment">// ***************************************************************************</font> +00145 +<a name="l00146"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z780_1">00146</a> CSceneUser::TPolygonBalancingMode CSceneUser::getPolygonBalancingMode()<font class="keyword"> const</font> +00147 <font class="keyword"></font>{ +00148 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a> +00149 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00150 +00151 <a class="code" href="debug_8h.html#a6">nlassert</a>( (uint)CScene::CountPolygonBalancing == (uint)CSceneUser::CountPolygonBalancing ); +00152 <font class="keywordflow">return</font> (CSceneUser::TPolygonBalancingMode)(uint)<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getPolygonBalancingMode(); +00153 } +00154 +00155 +00156 <font class="comment">// ***************************************************************************</font> +<a name="l00157"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z780_2">00157</a> <font class="keywordtype">float</font> CSceneUser::getNbFaceAsked ()<font class="keyword"> const</font> +00158 <font class="keyword"></font>{ +00159 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a> +00160 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00161 +00162 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getNbFaceAsked (); +00163 } +00164 +00165 <font class="comment">// ***************************************************************************</font> +<a name="l00166"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z780_3">00166</a> <font class="keywordtype">void</font> CSceneUser::setGroupLoadMaxPolygon(<font class="keyword">const</font> std::string &group, uint nFaces) +00167 { +00168 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a> +00169 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00170 +00171 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setGroupLoadMaxPolygon(group, nFaces); +00172 } +00173 <font class="comment">// ***************************************************************************</font> +<a name="l00174"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z780_4">00174</a> uint CSceneUser::getGroupLoadMaxPolygon(<font class="keyword">const</font> std::string &group) +00175 { +00176 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a> +00177 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00178 +00179 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getGroupLoadMaxPolygon(group); +00180 } +00181 <font class="comment">// ***************************************************************************</font> +<a name="l00182"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z780_5">00182</a> <font class="keywordtype">float</font> CSceneUser::getGroupNbFaceAsked (<font class="keyword">const</font> std::string &group)<font class="keyword"> const</font> +00183 <font class="keyword"></font>{ +00184 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a> +00185 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00186 +00187 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getGroupNbFaceAsked (group); +00188 } +00189 +00190 +00191 <font class="comment">// ***************************************************************************</font> +00192 +<a name="l00193"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z781_0">00193</a> <font class="keywordtype">void</font> CSceneUser::setStaticCoarseMeshManagerTexture (<font class="keyword">const</font> <font class="keywordtype">char</font> *sPath) +00194 { +00195 <a class="code" href="scene__user_8cpp.html#a11">NL3D_MEM_LOD</a> +00196 <a class="code" href="scene__user_8cpp.html#a5">NL3D_HAUTO_LOAD_LOD</a>; +00197 +00198 <font class="comment">// Get the manager</font> +00199 CCoarseMeshManager *manager=<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getStaticCoarseMeshManager (); +00200 +00201 <font class="comment">// Does it exist ?</font> +00202 <font class="keywordflow">if</font> (manager) +00203 { +00204 <font class="comment">// Set the texture</font> +00205 manager->setTextureFile (sPath); +00206 } +00207 } +00208 +00209 <font class="comment">// ***************************************************************************</font> +00210 +<a name="l00211"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z781_1">00211</a> <font class="keywordtype">void</font> CSceneUser::setDynamicCoarseMeshManagerTexture (<font class="keyword">const</font> <font class="keywordtype">char</font> *sPath) +00212 { +00213 <a class="code" href="scene__user_8cpp.html#a11">NL3D_MEM_LOD</a> +00214 <a class="code" href="scene__user_8cpp.html#a5">NL3D_HAUTO_LOAD_LOD</a>; +00215 +00216 <font class="comment">// Get the manager</font> +00217 CCoarseMeshManager *manager=<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getDynamicCoarseMeshManager (); +00218 +00219 <font class="comment">// Does it exist ?</font> +00220 <font class="keywordflow">if</font> (manager) +00221 { +00222 <font class="comment">// Set the texture</font> +00223 manager->setTextureFile (sPath); +00224 } +00225 } +00226 +00227 <font class="comment">// ***************************************************************************</font> +<a name="l00228"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z781_2">00228</a> <font class="keywordtype">void</font> CSceneUser::setCoarseMeshLightingUpdate(uint8 period) +00229 { +00230 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a> +00231 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00232 +00233 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setCoarseMeshLightingUpdate(period); +00234 } +00235 +00236 <font class="comment">// ***************************************************************************</font> +<a name="l00237"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z781_3">00237</a> uint8 CSceneUser::getCoarseMeshLightingUpdate()<font class="keyword"> const</font> +00238 <font class="keyword"></font>{ +00239 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a> +00240 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00241 +00242 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getCoarseMeshLightingUpdate(); +00243 } +00244 +00245 <font class="comment">// ***************************************************************************</font> +<a name="l00246"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_0">00246</a> <font class="keywordtype">void</font> CSceneUser::enableLightingSystem(<font class="keywordtype">bool</font> enable) +00247 { +00248 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a> +00249 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00250 +00251 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.enableLightingSystem(enable); +00252 } +00253 +00254 <font class="comment">// ***************************************************************************</font> +<a name="l00255"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_1">00255</a> <font class="keywordtype">void</font> CSceneUser::setAmbientGlobal(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> ambient) +00256 { +00257 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a> +00258 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00259 +00260 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setAmbientGlobal(ambient); +00261 } +<a name="l00262"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_2">00262</a> <font class="keywordtype">void</font> CSceneUser::setSunAmbient(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> ambient) +00263 { +00264 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a> +00265 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00266 +00267 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setSunAmbient(ambient); +00268 } +<a name="l00269"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_3">00269</a> <font class="keywordtype">void</font> CSceneUser::setSunDiffuse(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> diffuse) +00270 { +00271 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a> +00272 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00273 +00274 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setSunDiffuse(diffuse); +00275 } +<a name="l00276"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_4">00276</a> <font class="keywordtype">void</font> CSceneUser::setSunSpecular(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> specular) +00277 { +00278 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a> +00279 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00280 +00281 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setSunSpecular(specular); +00282 } +<a name="l00283"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_5">00283</a> <font class="keywordtype">void</font> CSceneUser::setSunDirection(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &direction) +00284 { +00285 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a> +00286 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00287 +00288 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setSunDirection(direction); +00289 } +00290 +00291 +00292 <font class="comment">// ***************************************************************************</font> +<a name="l00293"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_6">00293</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> CSceneUser::getAmbientGlobal()<font class="keyword"> const</font> +00294 <font class="keyword"></font>{ +00295 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a> +00296 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00297 +00298 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getAmbientGlobal(); +00299 } +<a name="l00300"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_7">00300</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> CSceneUser::getSunAmbient()<font class="keyword"> const</font> +00301 <font class="keyword"></font>{ +00302 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a> +00303 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00304 +00305 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getSunAmbient(); +00306 } +<a name="l00307"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_8">00307</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> CSceneUser::getSunDiffuse()<font class="keyword"> const</font> +00308 <font class="keyword"></font>{ +00309 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a> +00310 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00311 +00312 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getSunDiffuse(); +00313 } +<a name="l00314"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_9">00314</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> CSceneUser::getSunSpecular()<font class="keyword"> const</font> +00315 <font class="keyword"></font>{ +00316 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a> +00317 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00318 +00319 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getSunSpecular(); +00320 } +<a name="l00321"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_10">00321</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> CSceneUser::getSunDirection()<font class="keyword"> const</font> +00322 <font class="keyword"></font>{ +00323 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a> +00324 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00325 +00326 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getSunDirection(); +00327 } +00328 +00329 +00330 <font class="comment">// ***************************************************************************</font> +<a name="l00331"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_11">00331</a> <font class="keywordtype">void</font> CSceneUser::setMaxLightContribution(uint nlights) +00332 { +00333 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a> +00334 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00335 +00336 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setMaxLightContribution(nlights); +00337 } +<a name="l00338"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_12">00338</a> uint CSceneUser::getMaxLightContribution()<font class="keyword"> const</font> +00339 <font class="keyword"></font>{ +00340 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a> +00341 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00342 +00343 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getMaxLightContribution(); +00344 } +00345 +<a name="l00346"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_13">00346</a> <font class="keywordtype">void</font> CSceneUser::setLightTransitionThreshold(<font class="keywordtype">float</font> lightTransitionThreshold) +00347 { +00348 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a> +00349 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00350 +00351 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setLightTransitionThreshold(lightTransitionThreshold); +00352 } +<a name="l00353"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_14">00353</a> <font class="keywordtype">float</font> CSceneUser::getLightTransitionThreshold()<font class="keyword"> const</font> +00354 <font class="keyword"></font>{ +00355 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a> +00356 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00357 +00358 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLightTransitionThreshold(); +00359 } +00360 +00361 +00362 <font class="comment">// ***************************************************************************</font> +<a name="l00363"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_17">00363</a> UPointLight *CSceneUser::createPointLight() +00364 { +00365 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a> +00366 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>; +00367 +00368 IModel *model= <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.createModel(<a class="code" href="namespaceNL3D.html#a179">PointLightModelId</a>); +00369 <font class="comment">// If not found, return NULL.</font> +00370 <font class="keywordflow">if</font>(model==NULL) +00371 <font class="keywordflow">return</font> NULL; +00372 +00373 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font> +00374 <font class="keywordflow">return</font> dynamic_cast<UPointLight*>( <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.insert(<font class="keyword">new</font> CPointLightUser(&<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>, model)) ); +00375 } +00376 <font class="comment">// ***************************************************************************</font> +<a name="l00377"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_18">00377</a> <font class="keywordtype">void</font> CSceneUser::deletePointLight(UPointLight *light) +00378 { +00379 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a> +00380 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>; +00381 +00382 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font> +00383 <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.erase(dynamic_cast<CTransformUser*>(light)); +00384 } +00385 +00386 +00387 <font class="comment">// ***************************************************************************</font> +<a name="l00388"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z784_0">00388</a> <font class="keywordtype">void</font> CSceneUser::setGlobalWindPower(<font class="keywordtype">float</font> gwp) +00389 { +00390 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a> +00391 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00392 +00393 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setGlobalWindPower(gwp); +00394 } +00395 <font class="comment">// ***************************************************************************</font> +<a name="l00396"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z784_1">00396</a> <font class="keywordtype">float</font> CSceneUser::getGlobalWindPower()<font class="keyword"> const</font> +00397 <font class="keyword"></font>{ +00398 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a> +00399 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00400 +00401 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getGlobalWindPower(); +00402 } +00403 <font class="comment">// ***************************************************************************</font> +<a name="l00404"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z784_2">00404</a> <font class="keywordtype">void</font> CSceneUser::setGlobalWindDirection(<font class="keyword">const</font> CVector &gwd) +00405 { +00406 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setGlobalWindDirection(gwd); +00407 } +00408 <font class="comment">// ***************************************************************************</font> +<a name="l00409"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z784_3">00409</a> <font class="keyword">const</font> CVector &CSceneUser::getGlobalWindDirection()<font class="keyword"> const</font> +00410 <font class="keyword"></font>{ +00411 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a> +00412 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00413 +00414 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getGlobalWindDirection(); +00415 } +00416 +00417 <font class="comment">// ***************************************************************************</font> +<a name="l00418"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_7">00418</a> <font class="keywordtype">void</font> CSceneUser::updateWaitingIG() +00419 { +00420 <a class="code" href="scene__user_8cpp.html#a10">NL3D_MEM_IG</a> +00421 <font class="keywordflow">for</font>(TWaitingIGList::iterator it = <a class="code" href="classNL3D_1_1CSceneUser.html#n11">_WaitingIGs</a>.begin(); it != <a class="code" href="classNL3D_1_1CSceneUser.html#n11">_WaitingIGs</a>.end();) +00422 { +00423 <font class="keywordtype">bool</font> erased= <font class="keyword">false</font>; +00424 <font class="keywordflow">if</font> (it->IGToLoad != NULL) <font class="comment">// ig loaded ?</font> +00425 { +00426 <font class="keywordflow">if</font> (it->IGToLoad != (UInstanceGroup *) -1) +00427 { +00428 <font class="keywordflow">switch</font> (it->IGToLoad->getAddToSceneState()) +00429 { +00430 <font class="keywordflow">case</font> UInstanceGroup::StateNotAdded: +00431 <font class="comment">// start loading </font> +00432 it->IGToLoad->addToSceneAsync(*<font class="keyword">this</font>, <a class="code" href="classNL3D_1_1CSceneUser.html#n0">_DriverUser</a>); +00433 <font class="keywordflow">break</font>; +00434 <font class="keywordflow">case</font> UInstanceGroup::StateAdded: +00435 it->IGToLoad->setPos(it->Offset); +00436 this-><a class="code" href="classNL3D_1_1CSceneUser.html#z776_16">setToGlobalInstanceGroup</a>(it->IGToLoad); +00437 *it->CallerPtr = it->IGToLoad; +00438 <font class="comment">// remove from list</font> +00439 it = <a class="code" href="classNL3D_1_1CSceneUser.html#n11">_WaitingIGs</a>.erase(it); +00440 erased= <font class="keyword">true</font>; +00441 <font class="keywordflow">break</font>; +00442 <font class="keywordflow">default</font>: +00443 <font class="keywordflow">break</font>; +00444 } +00445 } +00446 <font class="keywordflow">else</font> +00447 { +00448 <font class="comment">// loading failed</font> +00449 *it->CallerPtr = it->IGToLoad; +00450 it = <a class="code" href="classNL3D_1_1CSceneUser.html#n11">_WaitingIGs</a>.erase(it); +00451 erased= <font class="keyword">true</font>; +00452 } +00453 } +00454 <font class="comment">// next IG.</font> +00455 <font class="keywordflow">if</font>(!erased) +00456 it++; +00457 } +00458 } +00459 +00460 +00461 <font class="comment">// ***************************************************************************</font> +<a name="l00462"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z785_0">00462</a> <font class="keywordtype">void</font> CSceneUser::resetCLodManager() +00463 { +00464 <a class="code" href="scene__user_8cpp.html#a11">NL3D_MEM_LOD</a> +00465 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00466 +00467 <font class="comment">// DriverUser always setup the lod manager</font> +00468 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()); +00469 +00470 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()->reset(); +00471 } +00472 +00473 <font class="comment">// ***************************************************************************</font> +<a name="l00474"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z785_1">00474</a> uint32 CSceneUser::loadCLodShapeBank(<font class="keyword">const</font> std::string &fileName) +00475 { +00476 <a class="code" href="scene__user_8cpp.html#a11">NL3D_MEM_LOD</a> +00477 <a class="code" href="scene__user_8cpp.html#a5">NL3D_HAUTO_LOAD_LOD</a>; +00478 +00479 <font class="comment">// DriverUser always setup the lod manager</font> +00480 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()); +00481 +00482 <font class="comment">// Open the file</font> +00483 CIFile <a class="code" href="cf__lexical_8cpp.html#a95">file</a>(CPath::lookup(fileName)); +00484 +00485 <font class="comment">// create the shape bank</font> +00486 uint32 bankId= <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()->createShapeBank(); +00487 +00488 <font class="comment">// get the bank</font> +00489 CLodCharacterShapeBank *bank= <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()->getShapeBank(bankId); +00490 <a class="code" href="debug_8h.html#a6">nlassert</a>(bank); +00491 +00492 <font class="comment">// read the bank.</font> +00493 <a class="code" href="cf__lexical_8cpp.html#a95">file</a>.serial(*bank); +00494 +00495 <font class="comment">// recompile the shape Map.</font> +00496 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()->compile(); +00497 +00498 <font class="keywordflow">return</font> bankId; +00499 } +00500 +00501 <font class="comment">// ***************************************************************************</font> +<a name="l00502"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z785_2">00502</a> <font class="keywordtype">void</font> CSceneUser::deleteCLodShapeBank(uint32 bankId) +00503 { +00504 <a class="code" href="scene__user_8cpp.html#a11">NL3D_MEM_LOD</a> +00505 <a class="code" href="scene__user_8cpp.html#a5">NL3D_HAUTO_LOAD_LOD</a>; +00506 +00507 <font class="comment">// DriverUser always setup the lod manager</font> +00508 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()); +00509 +00510 <font class="comment">// delete the bank</font> +00511 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()->deleteShapeBank(bankId); +00512 +00513 <font class="comment">// recompile the shape Map.</font> +00514 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()->compile(); +00515 } +00516 +00517 <font class="comment">// ***************************************************************************</font> +<a name="l00518"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z785_3">00518</a> sint32 CSceneUser::getCLodShapeIdByName(<font class="keyword">const</font> std::string &name)<font class="keyword"> const</font> +00519 <font class="keyword"></font>{ +00520 <a class="code" href="scene__user_8cpp.html#a11">NL3D_MEM_LOD</a> +00521 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00522 +00523 <font class="comment">// DriverUser always setup the lod manager</font> +00524 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()); +00525 +00526 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()->getShapeIdByName(name); +00527 } +00528 +00529 <font class="comment">// ***************************************************************************</font> +<a name="l00530"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z785_4">00530</a> sint32 CSceneUser::getCLodAnimIdByName(uint32 shapeId, <font class="keyword">const</font> std::string &name)<font class="keyword"> const</font> +00531 <font class="keyword"></font>{ +00532 <a class="code" href="scene__user_8cpp.html#a11">NL3D_MEM_LOD</a> +00533 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00534 +00535 <font class="comment">// DriverUser always setup the lod manager</font> +00536 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()); +00537 +00538 <font class="keyword">const</font> CLodCharacterShape *shape= <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()->getShape(shapeId); +00539 <font class="keywordflow">if</font>(shape) +00540 <font class="keywordflow">return</font> shape->getAnimIdByName(name); +00541 <font class="keywordflow">else</font> +00542 <font class="keywordflow">return</font> -1; +00543 } +00544 +00545 +00546 <font class="comment">// ***************************************************************************</font> +<a name="l00547"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z774_0">00547</a> <font class="keywordtype">void</font> CSceneUser::render() +00548 { +00549 <a class="code" href="scene__user_8cpp.html#a12">NL3D_MEM_SCENE_RENDER</a> +00550 +00551 <font class="comment">// render the scene.</font> +00552 { +00553 <a class="code" href="scene__user_8cpp.html#a7">NL3D_HAUTO_RENDER_SCENE</a> +00554 +00555 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CSceneUser.html#n2">_CurrentCamera</a>==NULL) +00556 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"render(): try to render with no camera linked (may have been deleted)"</font>); +00557 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.render(); +00558 } +00559 +00560 <a class="code" href="classNL3D_1_1CSceneUser.html#c0">updateWaitingInstances</a>(); +00561 +00562 <font class="comment">// Must restore the matrix context, so 2D/3D interface not disturbed.</font> +00563 <a class="code" href="classNL3D_1_1CSceneUser.html#n0">_DriverUser</a>->restoreMatrixContext(); +00564 } +00565 +00566 +00567 <font class="comment">// ***************************************************************************</font> +<a name="l00568"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z774_1">00568</a> <font class="comment">/*virtual*/</font> <font class="keywordtype">void</font> CSceneUser::updateWaitingInstances(<font class="keywordtype">double</font> ellapsedTime) +00569 { +00570 <a class="code" href="scene__user_8cpp.html#a13">NL3D_MEM_INSTANCE</a> +00571 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.updateWaitingInstances(ellapsedTime); +00572 <a class="code" href="classNL3D_1_1CSceneUser.html#c0">updateWaitingInstances</a>(); +00573 } +00574 +00575 +00576 <font class="comment">// ***************************************************************************</font> +<a name="l00577"></a><a class="code" href="classNL3D_1_1CSceneUser.html#c0">00577</a> <font class="keywordtype">void</font> CSceneUser::updateWaitingInstances() +00578 { +00579 <a class="code" href="scene__user_8cpp.html#a13">NL3D_MEM_INSTANCE</a> +00580 <font class="comment">// Update waiting instances</font> +00581 { +00582 <a class="code" href="scene__user_8cpp.html#a6">NL3D_HAUTO_ASYNC_IG</a> +00583 +00584 <font class="comment">// Done after the _Scene.render because in this method the instance are checked for creation</font> +00585 std::map<UInstance**,CTransformShape*>::iterator it = <a class="code" href="classNL3D_1_1CSceneUser.html#n10">_WaitingInstances</a>.begin(); +00586 <font class="keywordflow">while</font>( it != <a class="code" href="classNL3D_1_1CSceneUser.html#n10">_WaitingInstances</a>.end() ) +00587 { +00588 <font class="keywordflow">if</font>( it->second != NULL ) +00589 { +00590 *(it->first) = dynamic_cast<UInstance*>( <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.insert(<font class="keyword">new</font> CInstanceUser(&<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>, it->second)) ); +00591 std::map<UInstance**,CTransformShape*>::iterator delIt = it; +00592 ++it; +00593 <a class="code" href="classNL3D_1_1CSceneUser.html#n10">_WaitingInstances</a>.erase(delIt); +00594 } +00595 <font class="keywordflow">else</font> +00596 { +00597 ++it; +00598 } +00599 } +00600 } +00601 +00602 <font class="comment">// update waiting instances groups;</font> +00603 { +00604 <a class="code" href="scene__user_8cpp.html#a6">NL3D_HAUTO_ASYNC_IG</a> +00605 +00606 <a class="code" href="classNL3D_1_1CSceneUser.html#z776_7">updateWaitingIG</a>(); +00607 } +00608 } +00609 +00610 +<a name="l00611"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z774_2">00611</a> <font class="keywordtype">void</font> CSceneUser::animate(<a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time) +00612 { +00613 NL_ALLOC_CONTEXT( 3dAnim ) +00614 <a class="code" href="scene__user_8cpp.html#a8">NL3D_HAUTO_RENDER_SCENE_ANIMATE</a>; +00615 +00616 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.animate(time); +00617 } +00618 +00619 +00620 <font class="comment">// ***************************************************************************</font> +<a name="l00621"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z775_0">00621</a> <font class="keywordtype">void</font> CSceneUser::setCam(UCamera *cam) +00622 { +00623 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a> +00624 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00625 +00626 <font class="keywordflow">if</font>(!cam) +00627 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"setCam(): cannot set a NULL camera"</font>); +00628 CCameraUser *newCam= dynamic_cast<CCameraUser*>(cam); +00629 <font class="keywordflow">if</font>( newCam->getScene() != &<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>) +00630 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"setCam(): try to set a current camera not created from this scene"</font>); +00631 +00632 <a class="code" href="classNL3D_1_1CSceneUser.html#n2">_CurrentCamera</a>= newCam; +00633 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setCam(newCam->getCamera()); +00634 } +<a name="l00635"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z775_1">00635</a> UCamera *CSceneUser::getCam() +00636 { +00637 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a> +00638 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00639 +00640 <font class="keywordflow">return</font> dynamic_cast<UCamera*>(_CurrentCamera); +00641 } +<a name="l00642"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z775_2">00642</a> <font class="keywordtype">void</font> CSceneUser::setViewport(<font class="keyword">const</font> <font class="keyword">class</font> CViewport& viewport) +00643 { +00644 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a> +00645 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00646 +00647 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setViewport(viewport); +00648 } +<a name="l00649"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z775_3">00649</a> CViewport CSceneUser::getViewport() +00650 { +00651 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a> +00652 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00653 +00654 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getViewport(); +00655 } +00656 +00657 <font class="comment">// ***************************************************************************</font> +<a name="l00658"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_0">00658</a> UCamera *CSceneUser::createCamera() +00659 { +00660 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a> +00661 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>; +00662 +00663 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font> +00664 <font class="keywordflow">return</font> dynamic_cast<UCamera*>( <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.insert(<font class="keyword">new</font> CCameraUser(&<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>)) ); +00665 } +<a name="l00666"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_1">00666</a> <font class="keywordtype">void</font> CSceneUser::deleteCamera(UCamera *cam) +00667 { +00668 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a> +00669 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>; +00670 +00671 CCameraUser *oldCam= dynamic_cast<CCameraUser*>(cam); +00672 <font class="comment">// Is this the current camera??</font> +00673 <font class="keywordflow">if</font>(oldCam==<a class="code" href="classNL3D_1_1CSceneUser.html#n2">_CurrentCamera</a>) +00674 <a class="code" href="classNL3D_1_1CSceneUser.html#n2">_CurrentCamera</a>=NULL; +00675 +00676 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font> +00677 <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.erase(oldCam); +00678 } +00679 +<a name="l00680"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_2">00680</a> UInstance *CSceneUser::createInstance(<font class="keyword">const</font> std::string &shapeName) +00681 { +00682 <a class="code" href="scene__user_8cpp.html#a13">NL3D_MEM_INSTANCE</a> +00683 <a class="code" href="scene__user_8cpp.html#a3">NL3D_HAUTO_CREATE_INSTANCE</a>; +00684 +00685 IModel *model= <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.createInstance(shapeName); +00686 <font class="comment">// If not found, return NULL.</font> +00687 <font class="keywordflow">if</font>(model==NULL) +00688 <font class="keywordflow">return</font> NULL; +00689 +00690 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font> +00691 <font class="keywordflow">if</font> (dynamic_cast<CParticleSystemModel *>(model)) +00692 { +00694 <font class="keywordflow">return</font> dynamic_cast<UInstance*>( <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.insert(<font class="keyword">new</font> CParticleSystemInstanceUser(&<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>, model)) ); +00695 } +00696 <font class="keywordflow">else</font> +00697 { +00699 <font class="keywordflow">return</font> dynamic_cast<UInstance*>( <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.insert(<font class="keyword">new</font> CInstanceUser(&<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>, model)) ); +00700 } +00701 } +00702 +00703 +<a name="l00704"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_3">00704</a> <font class="keywordtype">void</font> CSceneUser::createInstanceAsync(<font class="keyword">const</font> std::string &shapeName, UInstance**ppInstance) +00705 { +00706 <a class="code" href="scene__user_8cpp.html#a13">NL3D_MEM_INSTANCE</a> +00707 <a class="code" href="scene__user_8cpp.html#a3">NL3D_HAUTO_CREATE_INSTANCE</a>; +00708 +00709 <a class="code" href="classNL3D_1_1CSceneUser.html#n10">_WaitingInstances</a>[ppInstance] = NULL; +00710 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.createInstanceAsync(shapeName,&<a class="code" href="classNL3D_1_1CSceneUser.html#n10">_WaitingInstances</a>[ppInstance]); +00711 <font class="comment">// IModel *model= _Scene.createInstance(shapeName);</font> +00712 <font class="comment">// If not found, return NULL.</font> +00713 <font class="comment">// if(model==NULL)</font> +00714 <font class="comment">// return NULL;</font> +00715 +00716 <font class="comment">// if( dynamic_cast<CMeshInstance*>(model)==NULL )</font> +00717 <font class="comment">// nlerror("UScene::createInstance(): shape is not a mesh");</font> +00718 +00719 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font> +00720 <font class="comment">// return dynamic_cast<UInstance*>( _Transforms.insert(new CInstanceUser(&_Scene, model)) );</font> +00721 } +00722 +<a name="l00723"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_4">00723</a> <font class="keywordtype">void</font> CSceneUser::deleteInstance(UInstance *inst) +00724 { +00725 <a class="code" href="scene__user_8cpp.html#a13">NL3D_MEM_INSTANCE</a> +00726 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>; +00727 +00728 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font> +00729 <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.erase(dynamic_cast<CTransformUser*>(inst)); +00730 } +00731 +00732 +<a name="l00733"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_5">00733</a> <font class="keywordtype">void</font> CSceneUser::createInstanceGroupAndAddToSceneAsync (<font class="keyword">const</font> std::string &instanceGroup, UInstanceGroup **pIG, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &<a class="code" href="driver__opengl__extension__def_8h.html#a378">offset</a>) +00734 { +00735 <a class="code" href="scene__user_8cpp.html#a10">NL3D_MEM_IG</a> +00736 <a class="code" href="scene__user_8cpp.html#a6">NL3D_HAUTO_ASYNC_IG</a>; +00737 +00738 <a class="code" href="classNL3D_1_1CSceneUser.html#n11">_WaitingIGs</a>.push_front(CWaitingIG(pIG, offset)); +00739 UInstanceGroup::createInstanceGroupAsync(instanceGroup, &(<a class="code" href="classNL3D_1_1CSceneUser.html#n11">_WaitingIGs</a>.begin()->IGToLoad)); +00740 <font class="comment">// this list updat will be performed at each render, see updateWaitingIG</font> +00741 } +00742 +<a name="l00743"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_6">00743</a> <font class="keywordtype">void</font> CSceneUser::stopCreatingAndAddingIG(UInstanceGroup **pIG) +00744 { +00745 <a class="code" href="scene__user_8cpp.html#a10">NL3D_MEM_IG</a> +00746 <a class="code" href="scene__user_8cpp.html#a6">NL3D_HAUTO_ASYNC_IG</a>; +00747 +00748 <font class="keywordflow">for</font>(TWaitingIGList::iterator it = <a class="code" href="classNL3D_1_1CSceneUser.html#n11">_WaitingIGs</a>.begin(); it != <a class="code" href="classNL3D_1_1CSceneUser.html#n11">_WaitingIGs</a>.end(); ++it) +00749 { +00750 <font class="keywordflow">if</font> (it->CallerPtr == pIG) +00751 { +00752 <font class="keywordflow">if</font> (!it->IGToLoad) +00753 { +00754 UInstanceGroup::stopCreateInstanceGroupAsync(pIG); +00755 } +00756 <font class="keywordflow">else</font> +00757 { +00758 <font class="keywordflow">switch</font>(it->IGToLoad->getAddToSceneState()) +00759 { +00760 <font class="keywordflow">case</font> UInstanceGroup::StateAdding: +00761 it->IGToLoad->stopAddToSceneAsync(); +00762 <font class="keywordflow">break</font>; +00763 <font class="keywordflow">case</font> UInstanceGroup::StateAdded: +00764 it->IGToLoad->removeFromScene(*<font class="keyword">this</font>); +00765 <font class="keyword">delete</font> it->IGToLoad; +00766 <font class="keywordflow">break</font>; +00767 <font class="keywordflow">case</font> UInstanceGroup::StateNotAdded: +00768 <font class="keyword">delete</font> it->IGToLoad; +00769 <font class="keywordflow">break</font>; +00770 } +00771 } +00772 <a class="code" href="classNL3D_1_1CSceneUser.html#n11">_WaitingIGs</a>.erase(it); +00773 <font class="keywordflow">return</font>; +00774 } +00775 } +00776 } +00777 +00778 +<a name="l00779"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_8">00779</a> UTransform *CSceneUser::createTransform() +00780 { +00781 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a> +00782 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>; +00783 +00784 IModel *model= <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.createModel(<a class="code" href="namespaceNL3D.html#a276">TransformId</a>); +00785 <font class="comment">// If not found, return NULL.</font> +00786 <font class="keywordflow">if</font>(model==NULL) +00787 <font class="keywordflow">return</font> NULL; +00788 +00789 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font> +00790 <font class="keywordflow">return</font> dynamic_cast<UTransform*>( <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.insert(<font class="keyword">new</font> CTransformUser(&<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>, model)) ); +00791 } +00792 +<a name="l00793"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_9">00793</a> <font class="keywordtype">void</font> CSceneUser::deleteTransform(UTransform *tr) +00794 { +00795 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a> +00796 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>; +00797 +00798 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font> +00799 <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.erase(dynamic_cast<CTransformUser*>(tr)); +00800 } +00801 +00802 +<a name="l00803"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_10">00803</a> USkeleton *CSceneUser::createSkeleton(<font class="keyword">const</font> std::string &shapeName) +00804 { +00805 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00806 <a class="code" href="scene__user_8cpp.html#a4">NL3D_HAUTO_CREATE_SKELETON</a>; +00807 +00808 IModel *model= <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.createInstance(shapeName); +00809 <font class="comment">// If not found, return NULL.</font> +00810 <font class="keywordflow">if</font>(model==NULL) +00811 <font class="keywordflow">return</font> NULL; +00812 +00813 <font class="keywordflow">if</font>( dynamic_cast<CSkeletonModel*>(model)==NULL ) +00814 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"UScene::createSkeleton(): shape is not a skeletonShape"</font>); +00815 +00816 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font> +00817 <font class="keywordflow">return</font> dynamic_cast<USkeleton*>( <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.insert(<font class="keyword">new</font> CSkeletonUser(&<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>, model)) ); +00818 } +<a name="l00819"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_11">00819</a> <font class="keywordtype">void</font> CSceneUser::deleteSkeleton(USkeleton *skel) +00820 { +00821 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00822 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>; +00823 +00824 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font> +00825 <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.erase(dynamic_cast<CTransformUser*>(skel)); +00826 } +00827 +00828 +<a name="l00829"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_12">00829</a> ULandscape *CSceneUser::createLandscape() +00830 { +00831 <a class="code" href="scene__user_8cpp.html#a14">NL3D_MEM_LANDSCAPE</a> +00832 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>; +00833 +00834 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font> +00835 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n4">_Landscapes</a>.insert(<font class="keyword">new</font> CLandscapeUser(&<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>)); +00836 } +<a name="l00837"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_13">00837</a> <font class="keywordtype">void</font> CSceneUser::deleteLandscape(ULandscape *land) +00838 { +00839 <a class="code" href="scene__user_8cpp.html#a14">NL3D_MEM_LANDSCAPE</a> +00840 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>; +00841 +00842 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font> +00843 <a class="code" href="classNL3D_1_1CSceneUser.html#n4">_Landscapes</a>.erase((CLandscapeUser*) land); +00844 } +00845 +<a name="l00846"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_14">00846</a> UCloudScape *CSceneUser::createCloudScape() +00847 { +00848 <a class="code" href="scene__user_8cpp.html#a15">NL3D_MEM_CLOUDS</a> +00849 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>; +00850 +00851 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font> +00852 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n5">_CloudScapes</a>.insert(<font class="keyword">new</font> CCloudScapeUser(&<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>)); +00853 } +<a name="l00854"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_15">00854</a> <font class="keywordtype">void</font> CSceneUser::deleteCloudScape(UCloudScape *cs) +00855 { +00856 <a class="code" href="scene__user_8cpp.html#a15">NL3D_MEM_CLOUDS</a> +00857 +00858 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font> +00859 <a class="code" href="classNL3D_1_1CSceneUser.html#n5">_CloudScapes</a>.erase((CCloudScapeUser*) cs); +00860 } +00861 <font class="comment">/*</font> +00862 <font class="comment"></font> +00863 <font class="comment">UInstanceGroup *CSceneUser::createInstanceGroup (const std::string &instanceGroup)</font> +00864 <font class="comment">{</font> +00865 <font class="comment"> // Create the instance group</font> +00866 <font class="comment"> CInstanceGroupUser *user=new CInstanceGroupUser;</font> +00867 <font class="comment"></font> +00868 <font class="comment"> // Init the class</font> +00869 <font class="comment"> if (!user->load (instanceGroup))</font> +00870 <font class="comment"> {</font> +00871 <font class="comment"> // Prb, erase it</font> +00872 <font class="comment"> delete user;</font> +00873 <font class="comment"></font> +00874 <font class="comment"> // Return error code</font> +00875 <font class="comment"> return NULL;</font> +00876 <font class="comment"> }</font> +00877 <font class="comment"></font> +00878 <font class="comment"> // Insert the pointer in the pointer list</font> +00879 <font class="comment"> _InstanceGroups.insert (user);</font> +00880 <font class="comment"></font> +00881 <font class="comment"> // return the good value</font> +00882 <font class="comment"> return user;</font> +00883 <font class="comment">}</font> +00884 <font class="comment"></font> +00885 <font class="comment">void CSceneUser::deleteInstanceGroup (UInstanceGroup *group)</font> +00886 <font class="comment">{</font> +00887 <font class="comment"> // The component is auto added/deleted to _Scene in ctor/dtor.</font> +00888 <font class="comment"> _InstanceGroups.erase (dynamic_cast<CInstanceGroupUser*>(group));</font> +00889 <font class="comment">}</font> +00890 <font class="comment">*/</font> +00891 +<a name="l00892"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_16">00892</a> <font class="keywordtype">void</font> CSceneUser::setToGlobalInstanceGroup(UInstanceGroup *pIG) +00893 { +00894 <a class="code" href="scene__user_8cpp.html#a10">NL3D_MEM_IG</a> +00895 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>; +00896 +00897 CInstanceGroupUser *pIGU = (CInstanceGroupUser*)pIG; +00898 pIGU->_InstanceGroup.setClusterSystem (<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getGlobalInstanceGroup()); +00899 } +00900 +00901 <font class="comment">// ***************************************************************************</font> +<a name="l00902"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z779_0">00902</a> UVisualCollisionManager *CSceneUser::createVisualCollisionManager() +00903 { +00904 <a class="code" href="scene__user_8cpp.html#a16">NL3D_MEM_VISUAL_COLLISION</a> +00905 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>; +00906 +00907 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n7">_VisualCollisionManagers</a>.insert(<font class="keyword">new</font> CVisualCollisionManagerUser); +00908 } +<a name="l00909"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z779_1">00909</a> <font class="keywordtype">void</font> CSceneUser::deleteVisualCollisionManager(UVisualCollisionManager *mgr) +00910 { +00911 <a class="code" href="scene__user_8cpp.html#a16">NL3D_MEM_VISUAL_COLLISION</a> +00912 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>; +00913 +00914 <a class="code" href="classNL3D_1_1CSceneUser.html#n7">_VisualCollisionManagers</a>.erase(dynamic_cast<CVisualCollisionManagerUser*>(mgr)); +00915 } +00916 +00917 +00918 <font class="comment">// ***************************************************************************</font> +<a name="l00919"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z773_0">00919</a> CSceneUser::CSceneUser(CDriverUser *drv) +00920 { +00921 <a class="code" href="scene__user_8h.html#a1">NL3D_MEM_SCENE_INIT</a> +00922 <a class="code" href="debug_8h.html#a6">nlassert</a>(drv); +00923 <a class="code" href="classNL3D_1_1CSceneUser.html#n0">_DriverUser</a>= drv; +00924 <a class="code" href="classNL3D_1_1CSceneUser.html#n2">_CurrentCamera</a> = NULL; +00925 +00926 <font class="comment">// Init Scene.</font> +00927 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.initDefaultTravs(); +00928 +00929 <font class="comment">// Don't add any user trav.</font> +00930 <font class="comment">// init default Roots.</font> +00931 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.initDefaultRoots(); +00932 +00933 <font class="comment">// Set driver.</font> +00934 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setDriver(<a class="code" href="classNL3D_1_1CSceneUser.html#n0">_DriverUser</a>->getDriver()); +00935 +00936 <font class="comment">// Set viewport</font> +00937 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setViewport (CViewport()); +00938 +00939 <font class="comment">// Init the world instance group</font> +00940 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.initGlobalnstanceGroup(); +00941 +00942 <font class="comment">// Init coarse mesh manager</font> +00943 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.initCoarseMeshManager (); +00944 +00945 <font class="comment">// init QuadGridClipManager</font> +00946 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.initQuadGridClipManager (); +00947 +00948 <font class="comment">// Create default camera, and active!!</font> +00949 <a class="code" href="classNL3D_1_1CSceneUser.html#z775_0">setCam</a>(<a class="code" href="classNL3D_1_1CSceneUser.html#z776_0">createCamera</a>()); +00950 } +00951 +<a name="l00952"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z773_1">00952</a> CSceneUser::~CSceneUser() +00953 { +00954 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a> +00955 <a class="code" href="classNL3D_1_1CSceneUser.html#n7">_VisualCollisionManagers</a>.clear(); +00956 <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.clear(); +00957 <a class="code" href="classNL3D_1_1CSceneUser.html#n4">_Landscapes</a>.clear(); +00958 <a class="code" href="classNL3D_1_1CSceneUser.html#n5">_CloudScapes</a>.clear(); +00959 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.release(); +00960 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setDriver(NULL); +00961 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setCam(NULL); +00962 <a class="code" href="classNL3D_1_1CSceneUser.html#n2">_CurrentCamera</a>= NULL; +00963 <a class="code" href="classNL3D_1_1CSceneUser.html#n0">_DriverUser</a>= NULL; +00964 } +00965 +00966 <font class="comment">// ***************************************************************************</font> +<a name="l00967"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z780_6">00967</a> <font class="keywordtype">void</font> CSceneUser::setMaxSkeletonsInNotCLodForm(uint m) +00968 { +00969 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setMaxSkeletonsInNotCLodForm(m); +00970 } +00971 +00972 <font class="comment">// ***************************************************************************</font> +<a name="l00973"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z780_7">00973</a> uint CSceneUser::getMaxSkeletonsInNotCLodForm()<font class="keyword"> const</font> +00974 <font class="keyword"></font>{ +00975 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getMaxSkeletonsInNotCLodForm(); +00976 } +00977 +00978 +00979 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |