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<hr><h1>ps_ribbon.cpp</h1><a href="ps__ribbon_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="ps__ribbon_8h.html">3d/ps_ribbon.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="ps__macro_8h.html">3d/ps_macro.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="ps__util_8h.html">3d/ps_util.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="texture__mem_8h.html">3d/texture_mem.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="matrix_8h.html">nel/misc/matrix.h</a>"</font>
00035 
00036 <font class="keyword">namespace </font>NL3D 
00037 {
00038 
00039 <font class="keyword">static</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> GradientB2W[] = {<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>(0, 0, 0, 0), <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>(255, 255, 255, 255) };
00040 
00042 <font class="keyword">static</font> ITexture *<a class="code" href="namespaceNL3D.html#a445">CreateGradientTexture</a>()
00043 {
00044         std::auto_ptr&lt;CTextureMem&gt; tex(<font class="keyword">new</font> CTextureMem((uint8 *) &amp;GradientB2W,
00045                                                                                                    <font class="keyword">sizeof</font>(GradientB2W),
00046                                                                                                    <font class="keyword">false</font>, <font class="comment">/* dont delete */</font>
00047                                                                                                    <font class="keyword">false</font>, <font class="comment">/* not a file */</font>
00048                                                                                                    2, 1)
00049                                                                   );
00050         tex-&gt;setWrapS(ITexture::Clamp);
00051         tex-&gt;setShareName(<font class="stringliteral">"#GradBW"</font>);
00052         <font class="keywordflow">return</font> tex.release();
00053 }
00054 
00055 
00057 <font class="comment">// ribbon implementation //</font>
00059 <font class="comment"></font>
00060         <font class="comment">// predifined shapes</font>
<a name="l00061"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z726_6">00061</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> CPSRibbon::Triangle[] = 
00062 { 
00063         <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0, 1, 0),
00064         <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(1, -1, 0),
00065         <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-1, -1, 0),                                                              
00066 };
00067 
<a name="l00068"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z726_0">00068</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> CPSRibbon::Losange[] = 
00069 { 
00070         <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0, 1.f, 0),
00071         <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(1.f, 0, 0),
00072         <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0, -1.f, 0),
00073         <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-1.f, 0, 0)
00074 };
00075 
<a name="l00076"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z726_2">00076</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>  CPSRibbon::HeightSides[] = 
00077 {  
00078         <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-0.5f, 1, 0),
00079         <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0.5f, 1, 0),
00080         <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(1, 0.5f, 0),
00081         <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(1, -0.5f, 0),
00082         <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0.5f, -1, 0),
00083         <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-0.5f, -1, 0),
00084         <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-1, -0.5f, 0),
00085         <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-1, 0.5f, 0) 
00086 };
00087 
00088 
<a name="l00089"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z726_4">00089</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> CPSRibbon::Pentagram[] = 
00090 { 
00091         <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0, 1, 0),
00092         <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(1, -1, 0),
00093         <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-1, 0, 0),
00094         <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(1, 0, 0),
00095         <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-1, -1, 0)
00096 };
00097 
<a name="l00098"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z726_7">00098</a> <font class="keyword">const</font> uint CPSRibbon::NbVerticesInTriangle = <font class="keyword">sizeof</font>(CPSRibbon::Triangle) / <font class="keyword">sizeof</font>(CVector);
<a name="l00099"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z726_1">00099</a> <font class="keyword">const</font> uint CPSRibbon::NbVerticesInLosange = <font class="keyword">sizeof</font>(Losange) / <font class="keyword">sizeof</font>(CVector);
<a name="l00100"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z726_3">00100</a> <font class="keyword">const</font> uint CPSRibbon::NbVerticesInHeightSide = <font class="keyword">sizeof</font>(CPSRibbon::HeightSides) / <font class="keyword">sizeof</font>(CVector);
<a name="l00101"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z726_5">00101</a> <font class="keyword">const</font> uint CPSRibbon::NbVerticesInPentagram = <font class="keyword">sizeof</font>(CPSRibbon::Pentagram) / <font class="keyword">sizeof</font>(CVector);
00102 
00103 
<a name="l00104"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_3">00104</a> CPSRibbon::TVBMap                       CPSRibbon::_VBMap;                           <font class="comment">// index / vertex buffers with no color</font>
<a name="l00105"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_4">00105</a> CPSRibbon::TVBMap                       CPSRibbon::_FadedVBMap;                  <font class="comment">// index / vertex buffers for constant color with fading</font>
<a name="l00106"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_5">00106</a> CPSRibbon::TVBMap                       CPSRibbon::_ColoredVBMap;                <font class="comment">// index / vertex buffer + colors</font>
<a name="l00107"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_6">00107</a> CPSRibbon::TVBMap                       CPSRibbon::_FadedColoredVBMap;   <font class="comment">// index / vertex buffer + faded colors</font>
00108 
<a name="l00109"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_7">00109</a> CPSRibbon::TVBMap                       CPSRibbon::_TexVBMap;                       <font class="comment">// index / vertex buffers with no color + texture</font>
<a name="l00110"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_8">00110</a> CPSRibbon::TVBMap                       CPSRibbon::_TexFadedVBMap;              <font class="comment">// index / vertex buffers for constant color with fading + texture</font>
<a name="l00111"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_9">00111</a> CPSRibbon::TVBMap                       CPSRibbon::_TexColoredVBMap;            <font class="comment">// index / vertex buffer + colors + texture</font>
<a name="l00112"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_10">00112</a> CPSRibbon::TVBMap                       CPSRibbon::_TexFadedColoredVBMap;   <font class="comment">// index / vertex buffer + faded colors + texture</font>
00113 
00114 
<a name="l00115"></a><a class="code" href="structNL3D_1_1CDummy2DAngle.html">00115</a> <font class="keyword">struct </font>CDummy2DAngle : CPSRotated2DParticle
00116 {
<a name="l00117"></a><a class="code" href="structNL3D_1_1CDummy2DAngle.html#a0">00117</a>         CPSLocated *<a class="code" href="structNL3D_1_1CDummy2DAngle.html#a0">getAngle2DOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> NULL; }
00118 };
00119 
<a name="l00121"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z724_2">00121</a> <font class="keywordtype">void</font> CPSRibbon::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00122 {
00123         sint ver = f.serialVersion(2);
00124         <font class="keywordflow">if</font> (ver == 1)
00125         {
00126                 <a class="code" href="debug_8h.html#a6">nlassert</a>(f.isReading());
00127 
00130                 sint ver2 = f.serialVersion(2);
00131 
00132                 <font class="comment">// here is CPSLocatedBindable::serial(f)</font>
00133                 sint ver3 = f.serialVersion(4);
00134                 f.serialPtr(_Owner);
00135                 <font class="keywordflow">if</font> (ver3 &gt; 1) f.serialEnum(_LOD);
00136                 <font class="keywordflow">if</font> (ver3 &gt; 2) f.serial(_Name);
00137                 <font class="keywordflow">if</font> (ver3 &gt; 3) 
00138                 {
00139                         <font class="keywordflow">if</font> (f.isReading())
00140                         {
00141                                 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>;
00142                                 f.serial(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00143                                 setExternID(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00144                         }
00145                         <font class="keywordflow">else</font>
00146                         {
00147                                 f.serial(_ExternID);
00148                         }
00149                 }
00150 
00151                 <font class="keywordflow">if</font> (ver2 &gt;= 2)
00152                 {
00153                         <font class="keywordtype">bool</font> bDisableAutoLOD;
00154                         f.serial(bDisableAutoLOD);
00155                         disableAutoLOD(bDisableAutoLOD);
00156                 }
00157 
00158                 uint32 tailNbSegs;
00159                 <font class="keywordtype">bool</font>   colorFading;
00160                 <font class="keywordtype">bool</font>   systemBasisEnabled;
00161                 <font class="keywordtype">bool</font>   drEnabled; <font class="comment">// dying ribbons, not supported in this version</font>
00162 
00163                 CPSColoredParticle::serialColorScheme(f);
00164                 CPSSizedParticle::serialSizeScheme(f);
00165 
00166                 <font class="comment">// we dont use the 2d angle anymore...serial a dummy one</font>
00167                 {                       
00168                          CDummy2DAngle _Dummy2DAngle;
00169                         _Dummy2DAngle.serialAngle2DScheme(f); 
00170                 }
00171 
00172                 f.serial(colorFading, systemBasisEnabled);
00173                 serialMaterial(f);
00174 
00175                 f.serial(drEnabled);                            
00176                 f.serial(tailNbSegs);
00177                 ITexture *tex;
00178                 f.serialPolyPtr(tex);
00179                 _Tex = tex;
00180                 <font class="keywordflow">if</font> (_Tex != NULL)
00181                 {
00182                         f.serial(_UFactor, _VFactor) ;
00183                 }
00184 
00185                 <font class="comment">// shape serialization  </font>
00186                 f.serialCont(_Shape);
00187                 
00188                 
00189                 _NbSegs = tailNbSegs &gt;&gt; 1;
00190                 <font class="keywordflow">if</font> (_NbSegs &lt; 1) _NbSegs = 2;
00191                 setInterpolationMode(Linear);
00192 
00193                 <a class="code" href="debug_8h.html#a6">nlassert</a>(_Owner);
00194                 resize(_Owner-&gt;getMaxSize());
00195                 initDateVect();         
00196                 resetFromOwner();       
00197         }       
00198 
00199 
00200         <font class="keywordflow">if</font> (ver &gt;= 2)
00201         {
00202                 CPSRibbonBase::serial(f);
00203                 CPSColoredParticle::serialColorScheme(f);
00204                 CPSSizedParticle::serialSizeScheme(f);
00205                 CPSMaterial::serialMaterial(f);
00206                 f.serialCont(_Shape);
00207                 <font class="keywordtype">bool</font> colorFading = _ColorFading;
00208                 f.serial(colorFading);  
00209                 _ColorFading = colorFading;
00210                 uint32 tailNbSegs = _NbSegs;
00211                 f.serial(tailNbSegs);           
00212                 <font class="keywordflow">if</font> (f.isReading())
00213                 {
00214                         setTailNbSeg(_NbSegs);
00215                         touch();
00216                 }
00217                 ITexture *tex = _Tex;
00218                 f.serialPolyPtr(tex);
00219                 _Tex = tex;
00220                 <font class="keywordflow">if</font> (_Tex != NULL)
00221                 {
00222                         f.serial(_UFactor, _VFactor) ;
00223                 }
00224         }
00225 
00226 }
00227 
00228 
00229 <font class="comment">//=======================================================       </font>
<a name="l00230"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z724_0">00230</a> CPSRibbon::CPSRibbon() : _UFactor(1.f),
00231                                                  _VFactor(1.f),
00232                                                  _ColorFading(true),
00233                                                  _GlobalColor(false),
00234                                                  _Touch(true)
00235 {
00236         <a class="code" href="classNL3D_1_1CPSRibbonBase.html#z729_2">setInterpolationMode</a>(<a class="code" href="classNL3D_1_1CPSRibbonBase.html#s7s3">Linear</a>);
00237         <a class="code" href="classNL3D_1_1CPSRibbonBase.html#z730_2">setSegDuration</a>(0.06f);
00238         <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"Ribbon"</font>);
00239         <a class="code" href="classNL3D_1_1CPSRibbon.html#a10">setShape</a>(<a class="code" href="classNL3D_1_1CPSRibbon.html#z726_6">Triangle</a>, <a class="code" href="classNL3D_1_1CPSRibbon.html#z726_7">NbVerticesInTriangle</a>);
00240         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setDoubleSided(<font class="keyword">true</font>);
00241 }
00242 
00243 
00244 <font class="comment">//=======================================================       </font>
<a name="l00245"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z724_1">00245</a> CPSRibbon::~CPSRibbon()
00246 {
00247 }
00248 
00249 
00250 <font class="comment">//==========================================================================    </font>
<a name="l00251"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c10">00251</a> <font class="keyword">inline</font> uint CPSRibbon::getNumVerticesInSlice()<font class="keyword"> const</font>
00252 <font class="keyword"></font>{
00253         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>.size() + (<a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a> == NULL ? 0 : 1);
00254 }
00255 
00256 
00257 
00258 
00259 
00260 <font class="comment">//=======================================================       </font>
<a name="l00261"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a0">00261</a> <font class="keywordtype">void</font> CPSRibbon::step(<a class="code" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt)
00262 {       
00263         <font class="keywordflow">if</font> (pass == <a class="code" href="namespaceNL3D.html#a484a168">PSMotion</a>)
00264         {       
00265                 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n2">_Parametric</a>)
00266                 {
00267                         <a class="code" href="classNL3D_1_1CPSRibbonBase.html#b5">updateGlobals</a>();
00268                 }
00269         }
00270         <font class="keywordflow">else</font>
00271         <font class="keywordflow">if</font> (
00272                 (pass == <a class="code" href="namespaceNL3D.html#a484a170">PSBlendRender</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSRibbon.html#a1">hasTransparentFaces</a>())
00273                 || (pass == <a class="code" href="namespaceNL3D.html#a484a169">PSSolidRender</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSRibbon.html#a2">hasOpaqueFaces</a>())
00274                 )
00275         {
00276                 uint32 <a class="code" href="classNL3D_1_1CPSRibbon.html#a0">step</a>;
00277                 uint   numToProcess;
00278                 <a class="code" href="classNL3D_1_1CPSParticle.html#b4">computeSrcStep</a>(<a class="code" href="classNL3D_1_1CPSRibbon.html#a0">step</a>, numToProcess);     
00279                 <font class="keywordflow">if</font> (!numToProcess) <font class="keywordflow">return</font>;
00280                 
00282                 CParticleSystem &amp;ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner());    
00283                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(ps.getGlobalColor());
00284                 
00289                 <a class="code" href="classNL3D_1_1CPSRibbon.html#c1">displayRibbons</a>(numToProcess, <a class="code" href="classNL3D_1_1CPSRibbon.html#a0">step</a>);
00290 
00291         }
00292         <font class="keywordflow">else</font> 
00293         <font class="keywordflow">if</font> (pass == <a class="code" href="namespaceNL3D.html#a484a171">PSToolRender</a>) <font class="comment">// edition mode only</font>
00294         {                       
00295                 <font class="comment">//showTool();</font>
00296         }       
00297 }
00298 
00299 
00300 <font class="comment">//=======================================================       </font>
<a name="l00301"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#b0">00301</a> <font class="keywordtype">void</font> CPSRibbon::newElement(CPSLocated *emitterLocated, uint32 emitterIndex)
00302 {
00303         CPSRibbonBase::newElement(emitterLocated, emitterIndex);
00304         <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b2">newColorElement</a>(emitterLocated, emitterIndex);
00305         <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b1">newSizeElement</a>(emitterLocated, emitterIndex);
00306 }
00307 
00308 
00309 <font class="comment">//=======================================================       </font>
<a name="l00310"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#b1">00310</a> <font class="keywordtype">void</font> CPSRibbon::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00311 {
00312         CPSRibbonBase::deleteElement(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00313         <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b3">deleteColorElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);      
00314         <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b2">deleteSizeElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);       
00315 }
00316 
00317 
00318 <font class="comment">//=======================================================       </font>
<a name="l00319"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#b2">00319</a> <font class="keywordtype">void</font> CPSRibbon::resize(uint32 size)
00320 {
00321         <a class="code" href="debug_8h.html#a6">nlassert</a>(size &lt; (1 &lt;&lt; 16));
00322         CPSRibbonBase::resize(size);    
00323         <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b4">resizeColor</a>(size);
00324         <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b3">resizeSize</a>(size);
00325 }
00326 
00327 <font class="comment">//=======================================================       </font>
<a name="l00328"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c0">00328</a> <font class="keywordtype">void</font> CPSRibbon::updateMatAndVbForColor(<font class="keywordtype">void</font>)
00329 {
00330         <a class="code" href="classNL3D_1_1CPSRibbon.html#c2">touch</a>();
00331 }
00332 
00333 
00335 <font class="comment">// Create the start slice of a ribbon (all vertices at the same pos)</font>
00336 <font class="keyword">static</font> <font class="keyword">inline</font> uint8 *<a class="code" href="namespaceNL3D.html#a446">BuildRibbonFirstSlice</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;pos,
00337                                                                                    uint  numVerts,
00338                                                                                    uint8 *dest,
00339                                                                                    uint  vertexSize
00340                                                                               )
00341 {       
00342         <font class="keywordflow">do</font>
00343         {
00344                 * (<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *) dest = pos;
00345                 dest += vertexSize;
00346         }
00347         <font class="keywordflow">while</font> (--numVerts);
00348         <font class="keywordflow">return</font> dest;
00349 }
00350 
00351 
00353 <font class="comment">// This compute one slice of a ribbon, and return the next vertex to be filled</font>
00354 <font class="keyword">static</font> <font class="keyword">inline</font> uint8 *<a class="code" href="namespaceNL3D.html#a447">ComputeRibbonSlice</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;prev,
00355                                                                             <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;next,                                                                         
00356                                                                             <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *shape,
00357                                                                             uint  numVerts,
00358                                                                             uint8 *dest,
00359                                                                             uint  vertexSize,
00360                                                                                 <font class="keywordtype">float</font> size
00361                                                                            )
00362 {       
00363         <font class="comment">// compute a basis from the next and previous position.</font>
00364         <font class="comment">// (not optimized for now, but not widely used, either...)      </font>
00365         <font class="keyword">static</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> m;
00366         m.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_6">setPos</a>(next);
00367         CPSUtil::buildSchmidtBasis(next - prev, m);
00368         m.<a class="code" href="classNLMISC_1_1CMatrix.html#z292_6">scale</a>(size);
00369         
00370         <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *shapeEnd = shape + numVerts;
00371         <font class="keywordflow">do</font>
00372         {
00373                 *(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *) dest = m * (*shape);
00374                 ++shape;
00375                 dest += vertexSize;
00376         }
00377         <font class="keywordflow">while</font> (shape != shapeEnd);
00378         <font class="keywordflow">return</font> dest;
00379 }
00380 
00381 
00382 
00384 <font class="comment">// This is used to compute a ribbon mesh from its curve and its base shape.</font>
00385 <font class="comment">// This is for untextured versions (no need to duplicate the last vertex of each slice)</font>
00386 <font class="keyword">static</font> <font class="keyword">inline</font> uint8 *<a class="code" href="namespaceNL3D.html#a448">ComputeUntexturedRibbonMesh</a>(uint8 *destVb,
00387                                                                                              uint  vertexSize,
00388                                                                                              <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *curve,
00389                                                                                              <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *shape,
00390                                                                                              uint  numSegs,
00391                                                                                                  uint  numVerticesInShape,
00392                                                                                                  <font class="keywordtype">float</font> sizeIncrement,
00393                                                                                                  <font class="keywordtype">float</font> size
00394                                                                                                 )
00395 {                                       
00396         <font class="keywordflow">do</font>
00397         {
00398                 destVb = <a class="code" href="namespaceNL3D.html#a447">ComputeRibbonSlice</a>(curve[1],
00399                                                                     curve[0],
00400                                                                         shape,
00401                                                                         numVerticesInShape,
00402                                                                         destVb,
00403                                                                         vertexSize,
00404                                                                         size);
00405                 ++ curve;
00406                 size -= sizeIncrement;
00407         }
00408         <font class="keywordflow">while</font> (--numSegs);
00409         <font class="keywordflow">return</font> <a class="code" href="namespaceNL3D.html#a446">BuildRibbonFirstSlice</a>(curve[0], numVerticesInShape, destVb, vertexSize);                 
00410 }
00411 
00413 <font class="comment">// This is used to compute a ribbon mesh from its curve and its base shape.</font>
00414 <font class="comment">// (Textured Version)</font>
00415 <font class="keyword">static</font> <font class="keyword">inline</font> uint8 *<a class="code" href="namespaceNL3D.html#a449">ComputeTexturedRibbonMesh</a>(uint8 *destVb,
00416                                                                                            uint  vertexSize,
00417                                                                                            <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *curve,
00418                                                                                            <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *shape,
00419                                                                                            uint  numSegs,
00420                                                                                            uint  numVerticesInShape,
00421                                                                                            <font class="keywordtype">float</font> sizeIncrement,
00422                                                                                            <font class="keywordtype">float</font> size
00423                                                                                           )
00424 {       
00425                         
00426         <font class="keywordflow">do</font>
00427         {
00428                 uint8 *nextDestVb = <a class="code" href="namespaceNL3D.html#a447">ComputeRibbonSlice</a>(curve[1],
00429                                                                                            curve[0],
00430                                                                                            shape,
00431                                                                                            numVerticesInShape,
00432                                                                                            destVb,
00433                                                                                            vertexSize,
00434                                                                                            size
00435                                                                                           );
00436                 <font class="comment">// duplicate last vertex ( equal first)</font>
00437                 * (<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *) nextDestVb = * (<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *) destVb;
00438                 destVb = nextDestVb + vertexSize;
00439                 <font class="comment">//</font>
00440                 ++ curve;
00441                 size -= sizeIncrement;
00442         }
00443         <font class="keywordflow">while</font> (--numSegs);
00444         <font class="keywordflow">return</font> <a class="code" href="namespaceNL3D.html#a446">BuildRibbonFirstSlice</a>(curve[0], numVerticesInShape + 1, destVb, vertexSize);     
00445 }
00446 
00447 <font class="comment">//==========================================================================    </font>
<a name="l00448"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c1">00448</a> <font class="keywordtype">void</font> CPSRibbon::displayRibbons(uint32 nbRibbons, uint32 srcStep)
00449 {       
00450         <font class="keywordflow">if</font> (!nbRibbons) <font class="keywordflow">return</font>;
00451         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);       
00452         CPSRibbonBase::updateLOD();
00453         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> &lt; 2) <font class="keywordflow">return</font>;
00454         <font class="keyword">const</font> <font class="keywordtype">float</font> date = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner()-&gt;getSystemDate();
00455         uint8                                           *currVert;
00456         CVBnPB                                          &amp;VBnPB = <a class="code" href="classNL3D_1_1CPSRibbon.html#z727_1">getVBnPB</a>(); <font class="comment">// get the appropriate vb (built it if needed)</font>
00457         CVertexBuffer                           &amp;VB = VBnPB.VB;
00458         CPrimitiveBlock                         &amp;PB = VBnPB.PB;
00459         <font class="keyword">const</font> uint32                            vertexSize  = VB.getVertexSize();
00460         uint                                            colorOffset=0;  
00461         
00462         IDriver *drv = this-&gt;<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>();
00463         <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>();
00464         drv-&gt;activeVertexBuffer(VB);
00465         <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;incrementNbDrawnParticles(nbRibbons); <font class="comment">// for benchmark purpose          </font>
00466         <font class="keyword">const</font> uint numRibbonBatch = <a class="code" href="classNL3D_1_1CPSRibbon.html#z727_2">getNumRibbonsInVB</a>(); <font class="comment">// number of ribons to process at once         </font>
00467         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> == 0) <font class="keywordflow">return</font>;   
00469         <font class="comment">// Material setup //</font>
00471 <font class="comment">                CParticleSystem &amp;ps = *(_Owner-&gt;getOwner());</font>
00472                 <font class="keywordtype">bool</font> useGlobalColor = ps.getColorAttenuationScheme() != NULL;
00473                 <font class="keywordflow">if</font> (useGlobalColor != <a class="code" href="classNL3D_1_1CPSRibbon.html#o5">_GlobalColor</a>)
00474                 {
00475                         <a class="code" href="classNL3D_1_1CPSRibbon.html#c2">touch</a>();
00476                 }
00477                 <a class="code" href="classNL3D_1_1CPSRibbon.html#c3">updateMaterial</a>();
00478                 <a class="code" href="classNL3D_1_1CPSRibbon.html#c6">setupGlobalColor</a>();
00479                 <font class="comment">//</font>
00480                 <font class="keywordflow">if</font> (_ColorScheme)
00481                 {
00482                         colorOffset = VB.getColorOff(); 
00483                 }       
00485         <font class="comment">// Compute ribbons //</font>
00487 <font class="comment">                const uint numVerticesInSlice = getNumVerticesInSlice();</font>
00488                 <font class="keyword">const</font> uint numVerticesInShape = <a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>.size();
00489                 <font class="comment">//</font>
00490                 <font class="keyword">static</font> std::vector&lt;float&gt; sizes;
00491                 <font class="keyword">static</font> std::vector&lt;NLMISC::CVector&gt; ribbonPos;  <font class="comment">// this is where the position of each ribbon slice center i stored</font>
00492                 ribbonPos.resize(<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1); <font class="comment">// make sure we have enough room</font>
00493                 sizes.resize(numRibbonBatch);
00494                 
00495                 <font class="comment">//</font>
00496                 uint toProcess;
00497                 uint ribbonIndex = 0; <font class="comment">// index of the first ribbon in the batch being processed </font>
00498                 uint32 fpRibbonIndex = 0; <font class="comment">// fixed point index in source</font>
00499                 <font class="keywordflow">do</font>
00500                 {
00501                         toProcess = <a class="code" href="bit__set_8cpp.html#a0">std::min</a>((uint) (nbRibbons - ribbonIndex) , numRibbonBatch);
00502                         currVert = (uint8 *) VB.getVertexCoordPointer();
00503                                 
00505                         <font class="keyword">const</font> <font class="keywordtype">float</font>     *ptCurrSize;
00506                         uint32  ptCurrSizeIncrement;
00507                         <font class="keywordflow">if</font> (_SizeScheme)
00508                         {                       
00509                                 ptCurrSize = (<font class="keywordtype">float</font> *) <a class="code" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a>-&gt;make(this-&gt;_Owner, ribbonIndex, &amp;sizes[0], <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>, srcStep);                        
00510                                 ptCurrSizeIncrement = 1;
00511                         }
00512                         <font class="keywordflow">else</font>
00513                         {
00514                                 ptCurrSize = &amp;<a class="code" href="classNL3D_1_1CPSSizedParticle.html#n0">_ParticleSize</a>;
00515                                 ptCurrSizeIncrement = 0;
00516                         }
00517 
00519                         <font class="keywordflow">if</font> (_ColorScheme)
00520                         {                       
00521                                 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>-&gt;makeN(this-&gt;_Owner, ribbonIndex, currVert + colorOffset, vertexSize, toProcess, numVerticesInSlice * (<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1), srcStep);                 
00522                         }                       
00523                         uint k = toProcess;     
00525                         <font class="comment">// interpolate and project points the result is directly setup in the vertex buffer //</font>
00527 <font class="comment">                        if (!_Parametric)</font>
00528                         {
00530                                 <font class="comment">// INCREMENTAL CASE //</font>
00532 <font class="comment">                                if (_Tex != NULL) // textured case</font>
00533                                 {
00534                                         <font class="keywordflow">do</font>
00535                                         {
00536                                                 <font class="keyword">const</font> <font class="keywordtype">float</font> ribbonSizeIncrement = *ptCurrSize / (float) <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>;
00537                                                 ptCurrSize += ptCurrSizeIncrement;
00538                                                 <font class="comment">// the parent class has a method to get the ribbons positions</font>
00539                                                 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#b4">computeRibbon</a>((uint) (fpRibbonIndex &gt;&gt; 16), &amp;ribbonPos[0], <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>));
00540                                                 currVert = <a class="code" href="namespaceNL3D.html#a449">ComputeTexturedRibbonMesh</a>(currVert,
00541                                                                                                                          vertexSize,
00542                                                                                                                          &amp;ribbonPos[0],
00543                                                                                                                          &amp;<a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>[0],
00544                                                                                                                          <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>,
00545                                                                                                                          numVerticesInShape,
00546                                                                                                                          ribbonSizeIncrement,
00547                                                                                                                          *ptCurrSize
00548                                                                                                                         );
00549                                                 fpRibbonIndex += srcStep;
00550                                         }
00551                                         <font class="keywordflow">while</font> (--k);
00552                                 }
00553                                 <font class="keywordflow">else</font> <font class="comment">// untextured case</font>
00554                                 {
00555                                         <font class="keywordflow">do</font>
00556                                         {
00557                                                 <font class="keyword">const</font> <font class="keywordtype">float</font> ribbonSizeIncrement = *ptCurrSize / (float) <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>;
00558                                                 ptCurrSize += ptCurrSizeIncrement;
00559                                                 <font class="comment">// the parent class has a method to get the ribbons positions</font>
00560                                                 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#b4">computeRibbon</a>((uint) (fpRibbonIndex &gt;&gt; 16), &amp;ribbonPos[0], <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>));
00561                                                 currVert = <a class="code" href="namespaceNL3D.html#a448">ComputeUntexturedRibbonMesh</a>(currVert,
00562                                                                                                                            vertexSize,
00563                                                                                                                            &amp;ribbonPos[0],
00564                                                                                                                            &amp;<a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>[0],
00565                                                                                                                            <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>,
00566                                                                                                                            numVerticesInShape,
00567                                                                                                                            ribbonSizeIncrement,
00568                                                                                                                            *ptCurrSize
00569                                                                                                                           );
00570                                                 fpRibbonIndex += srcStep;
00571                                         }
00572                                         <font class="keywordflow">while</font> (--k);    
00573                                 }
00574                         }
00575                         <font class="keywordflow">else</font>
00576                         {
00578                                 <font class="comment">// PARAMETRIC  CASE //</font>
00580 <font class="comment">                                if (_Tex != NULL) // textured case</font>
00581                                 {
00582                                         <font class="keywordflow">do</font>
00583                                         {
00584                                                 <font class="keyword">const</font> <font class="keywordtype">float</font> ribbonSizeIncrement = *ptCurrSize / (float) <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>;
00585                                                 ptCurrSize += ptCurrSizeIncrement;
00586                                                 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;integrateSingle(date - <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n4">_UsedSegDuration</a> * (<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1),
00587                                                                                                 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n4">_UsedSegDuration</a>,
00588                                                                                                 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1,
00589                                                                                                 (uint) (fpRibbonIndex &gt;&gt; 16),
00590                                                                                                 &amp;ribbonPos[0]);
00591 
00592                                                 currVert = <a class="code" href="namespaceNL3D.html#a449">ComputeTexturedRibbonMesh</a>(currVert,
00593                                                                                                                          vertexSize,
00594                                                                                                                          &amp;ribbonPos[0],
00595                                                                                                                          &amp;<a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>[0],
00596                                                                                                                          <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>,
00597                                                                                                                          numVerticesInShape,
00598                                                                                                                          ribbonSizeIncrement,
00599                                                                                                                          *ptCurrSize
00600                                                                                                                     );
00601                                                 fpRibbonIndex += srcStep;
00602                                         }
00603                                         <font class="keywordflow">while</font> (--k);
00604                                 }
00605                                 <font class="keywordflow">else</font> <font class="comment">// untextured case</font>
00606                                 {
00607                                         <font class="keywordflow">do</font>
00608                                         {
00609                                                 <font class="keyword">const</font> <font class="keywordtype">float</font> ribbonSizeIncrement = *ptCurrSize / (float) <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>;
00610                                                 ptCurrSize += ptCurrSizeIncrement;
00611                                                 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;integrateSingle(date - <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n4">_UsedSegDuration</a> * (<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1),
00612                                                                                                 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n4">_UsedSegDuration</a>,
00613                                                                                                 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1,
00614                                                                                                 (uint) (fpRibbonIndex &gt;&gt; 16),
00615                                                                                                 &amp;ribbonPos[0]);
00616 
00617                                                 currVert = <a class="code" href="namespaceNL3D.html#a448">ComputeUntexturedRibbonMesh</a>(currVert,
00618                                                                                                                            vertexSize,
00619                                                                                                                            &amp;ribbonPos[0],
00620                                                                                                                            &amp;<a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>[0],
00621                                                                                                                            <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>,
00622                                                                                                                            numVerticesInShape,
00623                                                                                                                            ribbonSizeIncrement,
00624                                                                                                                            *ptCurrSize
00625                                                                                                                           );                            
00626                                                 fpRibbonIndex += srcStep;
00627                                         }
00628                                         <font class="keywordflow">while</font> (--k);
00629                                 }                                                       
00630                         }                       
00631                         <font class="comment">// display the result</font>
00632                         PB.setNumTri((numVerticesInShape * <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> * toProcess) &lt;&lt; 1);                      
00633                         drv-&gt;render(PB, <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>);
00634                         ribbonIndex += toProcess;               
00635                 }
00636                 <font class="keywordflow">while</font> (ribbonIndex != nbRibbons);
00637                 
00638 }       
00639 
00640 <font class="comment">//==========================================================================    </font>
<a name="l00641"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a1">00641</a> <font class="keywordtype">bool</font> CPSRibbon::hasTransparentFaces(<font class="keywordtype">void</font>)
00642 {
00643         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#a3">getBlendingMode</a>() != CPSMaterial::alphaTest ;
00644 }
00645 
00646 
00647 <font class="comment">//==========================================================================    </font>
<a name="l00648"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a2">00648</a> <font class="keywordtype">bool</font> CPSRibbon::hasOpaqueFaces(<font class="keywordtype">void</font>)
00649 {
00650         <font class="keywordflow">return</font> !<a class="code" href="classNL3D_1_1CPSRibbon.html#a1">hasTransparentFaces</a>();
00651 }
00652 
00653 <font class="comment">//==========================================================================    </font>
<a name="l00654"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a3">00654</a> uint32 CPSRibbon::getMaxNumFaces(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
00655 <font class="keyword"></font>{
00656         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
00657         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getMaxSize() * <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n0">_NbSegs</a>;  
00658 }
00659 
00660 <font class="comment">//==========================================================================    </font>
<a name="l00661"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_1">00661</a> CPSRibbon::CVBnPB &amp;CPSRibbon::getVBnPB()
00662 {
00663         <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z727_0">TVBMap</a> * <font class="keyword">const</font> vbMaps[] =
00664         {
00666                 &amp;<a class="code" href="classNL3D_1_1CPSRibbon.html#z727_3">_VBMap</a>,                
00667                 &amp;<a class="code" href="classNL3D_1_1CPSRibbon.html#z727_4">_FadedVBMap</a>,        
00668                 &amp;<a class="code" href="classNL3D_1_1CPSRibbon.html#z727_5">_ColoredVBMap</a>,  
00669                 &amp;<a class="code" href="classNL3D_1_1CPSRibbon.html#z727_6">_FadedColoredVBMap</a>,
00671                 &amp;<a class="code" href="classNL3D_1_1CPSRibbon.html#z727_7">_TexVBMap</a>,             
00672                 &amp;<a class="code" href="classNL3D_1_1CPSRibbon.html#z727_8">_TexFadedVBMap</a>,             
00673                 &amp;<a class="code" href="classNL3D_1_1CPSRibbon.html#z727_9">_TexColoredVBMap</a>,  
00674                 &amp;<a class="code" href="classNL3D_1_1CPSRibbon.html#z727_10">_TexFadedColoredVBMap</a>
00675         };
00676 
00678         <a class="code" href="classNL3D_1_1CPSRibbon.html#z727_0">TVBMap</a> &amp;map = *vbMaps[ (<a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a> != NULL                     ? (1 &lt;&lt; 2) : 0)  | <font class="comment">// set bit 2 if textured</font>
00679                                                    (<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> != NULL  ? (1 &lt;&lt; 1) : 0)  | <font class="comment">// set bit 1 if per ribbon color</font>
00680                                                    (<a class="code" href="classNL3D_1_1CPSRibbon.html#o4">_ColorFading</a>                         ? 1 : 0)                  <font class="comment">// set bit 0 if color fading</font>
00681                                                  ];
00682 
00683         <font class="keyword">const</font> uint numVerticesInSlice = <a class="code" href="classNL3D_1_1CPSRibbon.html#c10">getNumVerticesInSlice</a>(); 
00684         <font class="keyword">const</font> uint numVerticesInShape = <a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>.size();
00685 
00686 
00687         <font class="comment">// The number of slice is encoded in the upper word of the vb index</font>
00688         <font class="comment">// The number of vertices per slices is encoded in the lower word</font>
00689         uint VBnPDIndex = ((<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1) &lt;&lt; 16) | numVerticesInSlice;
00690         TVBMap::iterator it = map.find(VBnPDIndex);
00691         <font class="keywordflow">if</font> (it != map.end())
00692         {
00693                 <font class="keywordflow">return</font> it-&gt;second;
00694         }
00695         <font class="keywordflow">else</font>    <font class="comment">// must create this vb, with few different size, it is still interseting, though they are only destroyed at exit</font>
00696         {
00697                 <font class="keyword">const</font> uint numRibbonInVB = <a class="code" href="classNL3D_1_1CPSRibbon.html#z727_2">getNumRibbonsInVB</a>();
00698                 CVBnPB &amp;VBnPB = map[VBnPDIndex]; <font class="comment">// make an entry</font>
00699 
00703                 CVertexBuffer &amp;vb = VBnPB.VB;
00704                 vb.setVertexFormat(CVertexBuffer::PositionFlag  | <font class="comment">/* alway need position */</font>
00705                                                    (<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> || <a class="code" href="classNL3D_1_1CPSRibbon.html#o4">_ColorFading</a> ? CVertexBuffer::PrimaryColorFlag : 0) | <font class="comment">/* need a color ? */</font>
00706                                                    ((<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSRibbon.html#o4">_ColorFading</a>) ||  <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a> != NULL ? CVertexBuffer::TexCoord0Flag : 0) | <font class="comment">/* need texture coordinates ? */</font>
00707                                                    (<a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a> != NULL &amp;&amp; <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSRibbon.html#o4">_ColorFading</a> ? CVertexBuffer::TexCoord1Flag : 0) <font class="comment">/* need 2nd texture coordinates ? */</font>
00708                                                   );
00709                 vb.setNumVertices((<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1) * numRibbonInVB * numVerticesInSlice); <font class="comment">// 1 seg = 1 line + terminal vertices</font>
00710 
00711                 <font class="comment">// set the primitive block size</font>
00712                 CPrimitiveBlock &amp;pb = VBnPB.PB;
00713                 pb.setNumTri((<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> * numRibbonInVB * <a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>.size()) &lt;&lt; 1);
00715                 uint vbIndex = 0;
00716                 uint pbIndex = 0; 
00717                 uint i, k, <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>;
00718                 <font class="keywordflow">for</font> (i = 0; i &lt; numRibbonInVB; ++i)
00719                 {
00720                         <font class="keywordflow">for</font> (k = 0; k &lt; (<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1); ++k)
00721                         {
00722 
00724                                 <font class="keywordflow">if</font> (k != <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>) 
00725                                 {       
00726                                         uint vIndex = vbIndex;
00727                                         <font class="keywordflow">for</font> (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; (numVerticesInShape - 1); ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>) 
00728                                         {                                                                                                                                                       
00729                                                 pb.setTri(pbIndex ++, vIndex, vIndex + numVerticesInSlice, vIndex + numVerticesInSlice + 1);
00730                                                 pb.setTri(pbIndex ++, vIndex, vIndex + numVerticesInSlice + 1, vIndex + 1);
00731                                                 ++ vIndex;
00732                                         }       
00733                                         
00735                                         uint nextVertexIndex = (numVerticesInShape == numVerticesInSlice) ?     vIndex + 1 - numVerticesInShape <font class="comment">// no texture -&gt; we loop </font>
00736                                                                                    : vIndex + 1; <font class="comment">// a texture is used : use onemore vertex                                                                              </font>
00737                                         pb.setTri(pbIndex ++, vIndex, vIndex + numVerticesInSlice, nextVertexIndex + numVerticesInSlice);
00738                                         pb.setTri(pbIndex ++, vIndex, nextVertexIndex + numVerticesInSlice, nextVertexIndex);
00739 
00740                                 }
00741 
00743                                 <font class="keywordflow">for</font> (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; numVerticesInSlice; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>) 
00744                                 {
00745                                         <a class="code" href="debug_8h.html#a6">nlassert</a>(vbIndex &lt; vb.getNumVertices());
00747                                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a> != NULL)
00748                                         {                                               
00749                                                 vb.setTexCoord(vbIndex,
00750                                                                            <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSRibbon.html#o4">_ColorFading</a> ? 1 : 0,                <font class="comment">// must we use the second texture coord ? (when 1st one used by the gradient texture : we can't encode it in the diffuse as it encodes each ribbon color)</font>
00751                                                                            (<font class="keywordtype">float</font>) k / <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>,                               <font class="comment">// u</font>
00752                                                                            1.f - (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> / (<font class="keywordtype">float</font>) numVerticesInShape) <font class="comment">// v</font>
00753                                                                           );                                            
00754                                         }
00755 
00757                                         <font class="keywordflow">if</font> (_ColorFading)
00758                                         {
00759                                                 <font class="comment">// If not per ribbon color, we can encode it in the diffuse</font>
00760                                                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> == NULL)
00761                                                 {
00762                                                         uint8 intensity = (uint8) (255 * (1.f - ((float) k / <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>)));
00763                                                         <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> col(intensity, intensity, intensity, intensity);
00764                                                         vb.setColor(vbIndex, col);                                              
00765                                                 }
00766                                                 <font class="keywordflow">else</font> <font class="comment">// encode it in the first texture</font>
00767                                                 {
00768                                                         vb.setTexCoord(vbIndex, 0, 0.5f - 0.5f * ((<font class="keywordtype">float</font>) k / <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>), 0);
00769                                                 }
00770                                         }
00771                                         ++ vbIndex;
00772                                 }
00773                                 
00774                         }
00775                 }
00776                 <font class="keywordflow">return</font> VBnPB;
00777         }
00778 }
00779 
00780 <font class="comment">//==========================================================================    </font>
<a name="l00781"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_2">00781</a> uint    CPSRibbon::getNumRibbonsInVB()<font class="keyword"> const</font>
00782 <font class="keyword"></font>{
00783         <font class="keyword">const</font> uint numVerticesInSlice = <a class="code" href="classNL3D_1_1CPSRibbon.html#c10">getNumVerticesInSlice</a>(); 
00784         <font class="keyword">const</font> uint vertexInVB = 512;    
00785         <font class="keywordflow">return</font> std::max(1u, (uint) (vertexInVB / (numVerticesInSlice * (<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1))));
00786 }
00787 
00788 
00789 <font class="comment">//==========================================================================    </font>
<a name="l00790"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c5">00790</a> <font class="keyword">inline</font> <font class="keywordtype">void</font>     CPSRibbon::updateUntexturedMaterial()
00791 {
00793         <font class="comment">// UNTEXTURED RIBBON //</font>
00795 <font class="comment"></font>
00796         <font class="keyword">static</font> <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr&lt;ITexture&gt;</a> ptGradTexture;
00797 
00798         CParticleSystem &amp;ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner());
00799         <font class="keywordflow">if</font> (_ColorScheme)
00800         {       <font class="comment">// PER RIBBON COLOR</font>
00801                 <font class="keywordflow">if</font> (ps.getColorAttenuationScheme())
00802                 {
00803                         <font class="keywordflow">if</font> (_ColorFading) <font class="comment">// global color + fading + per ribbon color</font>
00804                         {
00805                                 <font class="comment">// the first stage is used to get fading * global color</font>
00806                                 <font class="comment">// the second stage multiply the result by the diffuse colot</font>
00807                                 <font class="keywordflow">if</font> (ptGradTexture == NULL) <font class="comment">// have we got a gradient texture ?</font>
00808                                 {
00809                                         ptGradTexture = <a class="code" href="namespaceNL3D.html#a445">CreateGradientTexture</a>();
00810                                 }
00811                                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, ptGradTexture);
00812                                 CPSMaterial::forceTexturedMaterialStages(2); <font class="comment">// use constant color 0 * diffuse, 1 stage needed</font>
00813                                 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Texture, CMaterial::Constant);
00814                                 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 1, CMaterial::Previous, CMaterial::Diffuse);
00815                         }
00816                         <font class="keywordflow">else</font> <font class="comment">// per ribbon color with global color </font>
00817                         {
00818                                 CPSMaterial::forceTexturedMaterialStages(1); <font class="comment">// use constant color 0 * diffuse, 1 stage needed</font>
00819                                 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Diffuse, CMaterial::Constant);
00820                         }
00821                 }
00822                 <font class="keywordflow">else</font>
00823                 {       
00824                         <font class="keywordflow">if</font> (_ColorFading) <font class="comment">// per ribbon color, no fading</font>
00825                         {                               
00826                                 <font class="keywordflow">if</font> (ptGradTexture == NULL) <font class="comment">// have we got a gradient texture ?</font>
00827                                 {
00828                                         ptGradTexture = <a class="code" href="namespaceNL3D.html#a445">CreateGradientTexture</a>();
00829                                 }
00830                                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, ptGradTexture);
00831                                 CPSMaterial::forceTexturedMaterialStages(1);
00832                                 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Texture, CMaterial::Diffuse);
00833                         }
00834                         <font class="keywordflow">else</font> <font class="comment">// per color ribbon with no fading, and no global color</font>
00835                         {
00836                                 CPSMaterial::forceTexturedMaterialStages(0); <font class="comment">// no texture use constant diffuse only</font>
00837                         }
00838                 }
00839         }
00840         <font class="keywordflow">else</font> <font class="comment">// GLOBAL COLOR</font>
00841         {               
00842                 <font class="keywordflow">if</font> (_ColorFading)
00843                 {                                                               
00844                         CPSMaterial::forceTexturedMaterialStages(1); <font class="comment">// use constant color 0 * diffuse, 1 stage needed                          </font>
00845                         <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Diffuse, CMaterial::Constant);
00846                 }
00847                 <font class="keywordflow">else</font> <font class="comment">// color attenuation, no fading : </font>
00848                 {
00849                         CPSMaterial::forceTexturedMaterialStages(0); <font class="comment">// no texture use constant diffuse only                            </font>
00850                 }               
00851         }
00852         <a class="code" href="classNL3D_1_1CPSRibbon.html#o6">_Touch</a> = <font class="keyword">false</font>;
00853 }
00854 
00855 <font class="comment">//==========================================================================    </font>
<a name="l00856"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c4">00856</a> <font class="keyword">inline</font> <font class="keywordtype">void</font>     CPSRibbon::updateTexturedMaterial()
00857 {
00859         <font class="comment">// TEXTURED RIBBON //</font>
00861 <font class="comment"></font>
00862         <font class="keyword">static</font> <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr&lt;ITexture&gt;</a> ptGradTexture;
00863         CParticleSystem &amp;ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner());
00864         <font class="keywordflow">if</font> (_ColorScheme)
00865         {       <font class="comment">// PER RIBBON COLOR</font>
00866                 <font class="keywordflow">if</font> (ps.getColorAttenuationScheme())
00867                 {
00868                         <font class="keywordflow">if</font> (_ColorFading) <font class="comment">// global color + fading + per ribbon color</font>
00869                         {                               
00870                                 <font class="keywordflow">if</font> (ptGradTexture == NULL) <font class="comment">// have we got a gradient texture ?</font>
00871                                 {
00872                                         ptGradTexture = <a class="code" href="namespaceNL3D.html#a445">CreateGradientTexture</a>(); <font class="comment">// create it</font>
00873                                 }
00875                                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, ptGradTexture);
00876                                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(1, <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a>);
00877                                 CPSMaterial::forceTexturedMaterialStages(3); <font class="comment">// use constant color 0 * diffuse, 1 stage needed                          </font>
00878                                 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Texture, CMaterial::Diffuse);
00879                                 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 1, CMaterial::Texture, CMaterial::Previous);
00880                                 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 2, CMaterial::Previous, CMaterial::Constant);                         
00881                         }
00882                         <font class="keywordflow">else</font> <font class="comment">// per ribbon color with global color </font>
00883                         {
00884                                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a>);
00885                                 CPSMaterial::forceTexturedMaterialStages(2); <font class="comment">// use constant color 0 * diffuse, 1 stage needed                          </font>
00886                                 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Texture, CMaterial::Diffuse);
00887                                 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 1, CMaterial::Previous, CMaterial::Constant);                 
00888                         }
00889                 }
00890                 <font class="keywordflow">else</font>
00891                 {       
00892                         <font class="keywordflow">if</font> (_ColorFading) <font class="comment">// per ribbon color, fading : 2 textures needed</font>
00893                         {                               
00894                                 <font class="keywordflow">if</font> (ptGradTexture == NULL) <font class="comment">// have we got a gradient texture ?</font>
00895                                 {
00896                                         ptGradTexture = <a class="code" href="namespaceNL3D.html#a445">CreateGradientTexture</a>(); <font class="comment">// create it</font>
00897                                 }
00898                                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, ptGradTexture);
00899                                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(1, <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a>);
00900                                 CPSMaterial::forceTexturedMaterialStages(2); 
00901                                 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Texture, CMaterial::Diffuse); <font class="comment">// texture * ribbon color</font>
00902                                 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 1, CMaterial::Texture, CMaterial::Previous);  <font class="comment">// * gradient</font>
00903                         }
00904                         <font class="keywordflow">else</font> <font class="comment">// per color ribbon with no fading, and no global color</font>
00905                         {
00906                                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a>);
00907                                 CPSMaterial::forceTexturedMaterialStages(1); <font class="comment">// no texture use constant diffuse only</font>
00908                                 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Texture, CMaterial::Diffuse);                           
00909                         }
00910                 }
00911         }
00912         <font class="keywordflow">else</font> <font class="comment">// GLOBAL COLOR</font>
00913         {
00914                 
00915                 <font class="keywordflow">if</font> (_ColorFading) <font class="comment">// gradient is encoded in diffuse</font>
00916                 {
00917                         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a>);
00918                         CPSMaterial::forceTexturedMaterialStages(2); <font class="comment">// use constant color 0 * diffuse, 1 stage needed                          </font>
00919                         <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Texture, CMaterial::Diffuse);
00920                         <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 1, CMaterial::Previous, CMaterial::Constant);                 
00921                 }
00922                 <font class="keywordflow">else</font> <font class="comment">// constant color</font>
00923                 {
00924                         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a>);
00925                         CPSMaterial::forceTexturedMaterialStages(1); <font class="comment">// no texture use constant diffuse only                                                    </font>
00926                         <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Texture, CMaterial::Diffuse);   
00927                 }               
00928         }
00929         <a class="code" href="classNL3D_1_1CPSRibbon.html#o6">_Touch</a> = <font class="keyword">false</font>;
00930 }
00931 
00932 <font class="comment">//==========================================================================    </font>
<a name="l00933"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c3">00933</a> <font class="keywordtype">void</font>    CPSRibbon::updateMaterial()
00934 {
00935         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSRibbon.html#o6">_Touch</a>) <font class="keywordflow">return</font>;
00936         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a> != NULL) 
00937         {
00938                 <a class="code" href="classNL3D_1_1CPSRibbon.html#c4">updateTexturedMaterial</a>();
00939                 <a class="code" href="classNL3D_1_1CPSRibbon.html#c9">setupTextureMatrix</a>();
00940         }
00941         <font class="keywordflow">else</font>
00942         {
00943                 <a class="code" href="classNL3D_1_1CPSRibbon.html#c5">updateUntexturedMaterial</a>();
00944         }
00945 }
00946 
00947 
00948 
00949 <font class="comment">//==========================================================================    </font>
<a name="l00950"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c8">00950</a> <font class="keyword">inline</font> <font class="keywordtype">void</font>     CPSRibbon::setupUntexturedGlobalColor()
00951 {       
00953         CParticleSystem &amp;ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner());    
00954         <font class="keywordflow">if</font> (_ColorScheme)
00955         {       
00956                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(0, ps.getGlobalColor());                                  
00957         }
00958         <font class="keywordflow">else</font> <font class="comment">// GLOBAL COLOR with / without fading</font>
00959         {
00960                 <font class="keywordflow">if</font> (ps.getColorAttenuationScheme())
00961                 {                       
00962                         <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> col;
00963                         col.<a class="code" href="classNLMISC_1_1CRGBA.html#a9">modulateFromColor</a>(ps.getGlobalColor(), <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);
00964                         <font class="keywordflow">if</font> (_ColorFading)
00965                         {                                                               
00966                                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(0, col);                          
00967                         }
00968                         <font class="keywordflow">else</font> <font class="comment">// color attenuation, no fading : </font>
00969                         {                                                       
00970                                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(col);
00971                         }
00972                 }
00973                 <font class="keywordflow">else</font>
00974                 {
00975                         <font class="keywordflow">if</font> (_ColorFading)
00976                         {
00977                                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(0, <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);                               
00978                         }
00979                         <font class="keywordflow">else</font> <font class="comment">// constant color</font>
00980                         {
00981                                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);
00982                         }
00983                 }
00984         }
00985 }
00986 
00987 <font class="comment">//==========================================================================    </font>
<a name="l00988"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c7">00988</a> <font class="keyword">inline</font> <font class="keywordtype">void</font>     CPSRibbon::setupTexturedGlobalColor()
00989 {       
00991         CParticleSystem &amp;ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner());    
00992         <font class="keywordflow">if</font> (_ColorScheme)
00993         {       
00994                 <font class="keywordflow">if</font> (ps.getColorAttenuationScheme() &amp;&amp; <a class="code" href="classNL3D_1_1CPSRibbon.html#o4">_ColorFading</a>)
00995                 {
00996                         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(2, ps.getGlobalColor());
00997                 }
00998                 <font class="keywordflow">else</font>
00999                 {
01000                         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(1, ps.getGlobalColor());
01001                 }                               
01002         }
01003         <font class="keywordflow">else</font> <font class="comment">// GLOBAL COLOR with / without fading</font>
01004         {
01005                 <font class="keywordflow">if</font> (ps.getColorAttenuationScheme())
01006                 {                       
01007                         <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> col;
01008                         col.<a class="code" href="classNLMISC_1_1CRGBA.html#a9">modulateFromColor</a>(ps.getGlobalColor(), <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);
01009                         <font class="keywordflow">if</font> (_ColorFading)
01010                         {                                                               
01011                                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(1, col);                          
01012                         }
01013                         <font class="keywordflow">else</font> <font class="comment">// color attenuation, no fading : </font>
01014                         {                                                       
01015                                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(col);
01016                         }
01017                 }
01018                 <font class="keywordflow">else</font>
01019                 {
01020                         <font class="keywordflow">if</font> (_ColorFading)
01021                         {
01022                                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(1, <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);                               
01023                         }
01024                         <font class="keywordflow">else</font> <font class="comment">// constant color</font>
01025                         {
01026                                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);
01027                         }
01028                 }
01029         }
01030 }
01031 
01032 
01033 <font class="comment">//==========================================================================    </font>
<a name="l01034"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c6">01034</a> <font class="keywordtype">void</font>    CPSRibbon::setupGlobalColor()
01035 {
01036         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a> != NULL) <a class="code" href="classNL3D_1_1CPSRibbon.html#c7">setupTexturedGlobalColor</a>();
01037                 <font class="keywordflow">else</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#c8">setupUntexturedGlobalColor</a>();
01038 }
01039 
01040 <font class="comment">//==========================================================================    </font>
<a name="l01041"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c9">01041</a> <font class="keywordtype">void</font> CPSRibbon::setupTextureMatrix()
01042 {
01043         uint stage = (<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> != NULL &amp;&amp; <a class="code" href="classNL3D_1_1CPSRibbon.html#o4">_ColorFading</a> == <font class="keyword">true</font>) ? 1 : 0;    
01044         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSRibbon.html#o2">_UFactor</a> != 1.f || <a class="code" href="classNL3D_1_1CPSRibbon.html#o3">_VFactor</a> != 1.f)
01045         {
01046                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.enableUserTexMat(stage);
01047                 CMatrix texMat;
01048                 texMat.setRot(<a class="code" href="classNL3D_1_1CPSRibbon.html#o2">_UFactor</a>  * <a class="code" href="classNLMISC_1_1CVector.html#p1">NLMISC::CVector::I</a>,
01049                                           <a class="code" href="classNL3D_1_1CPSRibbon.html#o3">_VFactor</a>  * <a class="code" href="classNLMISC_1_1CVector.html#p2">NLMISC::CVector::J</a>,
01050                                           <a class="code" href="classNLMISC_1_1CVector.html#p3">NLMISC::CVector::K</a>
01051                                          );
01052                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setUserTexMat(stage, texMat);
01053         }
01054         <font class="keywordflow">else</font>
01055         {
01056                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.enableUserTexMat(stage, <font class="keyword">false</font>);
01057         }
01058         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.enableUserTexMat(1 - stage, <font class="keyword">false</font>);
01059 }
01060 
01061 <font class="comment">//==========================================================================    </font>
<a name="l01063"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a10">01063</a> <font class="comment">void CPSRibbon::setShape(const CVector *shape, uint32 nbPointsInShape)</font>
01064 {
01065         <a class="code" href="debug_8h.html#a6">nlassert</a>(nbPointsInShape &gt;= 3);         
01066         _Shape.resize(nbPointsInShape);
01067         std::copy(shape, shape + nbPointsInShape, _Shape.begin());      
01068 }
01069 
<a name="l01071"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a12">01071</a> <font class="keywordtype">void</font> CPSRibbon::getShape(CVector *shape)<font class="keyword"> const</font>
01072 <font class="keyword"></font>{
01073         std::copy(<a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>.begin(), <a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>.end(), shape);
01074 }
01075 
01076 
01077 
01078 } <font class="comment">// NL3D</font>
</pre></div>

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