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+<hr><h1>ps_ribbon.cpp</h1><a href="ps__ribbon_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="ps__ribbon_8h.html">3d/ps_ribbon.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="ps__macro_8h.html">3d/ps_macro.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="ps__util_8h.html">3d/ps_util.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="texture__mem_8h.html">3d/texture_mem.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="matrix_8h.html">nel/misc/matrix.h</a>"</font>
+00035
+00036 <font class="keyword">namespace </font>NL3D
+00037 {
+00038
+00039 <font class="keyword">static</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> GradientB2W[] = {<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>(0, 0, 0, 0), <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>(255, 255, 255, 255) };
+00040
+00042 <font class="keyword">static</font> ITexture *<a class="code" href="namespaceNL3D.html#a445">CreateGradientTexture</a>()
+00043 {
+00044 std::auto_ptr&lt;CTextureMem&gt; tex(<font class="keyword">new</font> CTextureMem((uint8 *) &amp;GradientB2W,
+00045 <font class="keyword">sizeof</font>(GradientB2W),
+00046 <font class="keyword">false</font>, <font class="comment">/* dont delete */</font>
+00047 <font class="keyword">false</font>, <font class="comment">/* not a file */</font>
+00048 2, 1)
+00049 );
+00050 tex-&gt;setWrapS(ITexture::Clamp);
+00051 tex-&gt;setShareName(<font class="stringliteral">"#GradBW"</font>);
+00052 <font class="keywordflow">return</font> tex.release();
+00053 }
+00054
+00055
+00057 <font class="comment">// ribbon implementation //</font>
+00059 <font class="comment"></font>
+00060 <font class="comment">// predifined shapes</font>
+<a name="l00061"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z726_6">00061</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> CPSRibbon::Triangle[] =
+00062 {
+00063 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0, 1, 0),
+00064 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(1, -1, 0),
+00065 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-1, -1, 0),
+00066 };
+00067
+<a name="l00068"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z726_0">00068</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> CPSRibbon::Losange[] =
+00069 {
+00070 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0, 1.f, 0),
+00071 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(1.f, 0, 0),
+00072 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0, -1.f, 0),
+00073 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-1.f, 0, 0)
+00074 };
+00075
+<a name="l00076"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z726_2">00076</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> CPSRibbon::HeightSides[] =
+00077 {
+00078 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-0.5f, 1, 0),
+00079 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0.5f, 1, 0),
+00080 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(1, 0.5f, 0),
+00081 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(1, -0.5f, 0),
+00082 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0.5f, -1, 0),
+00083 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-0.5f, -1, 0),
+00084 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-1, -0.5f, 0),
+00085 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-1, 0.5f, 0)
+00086 };
+00087
+00088
+<a name="l00089"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z726_4">00089</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> CPSRibbon::Pentagram[] =
+00090 {
+00091 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0, 1, 0),
+00092 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(1, -1, 0),
+00093 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-1, 0, 0),
+00094 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(1, 0, 0),
+00095 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-1, -1, 0)
+00096 };
+00097
+<a name="l00098"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z726_7">00098</a> <font class="keyword">const</font> uint CPSRibbon::NbVerticesInTriangle = <font class="keyword">sizeof</font>(CPSRibbon::Triangle) / <font class="keyword">sizeof</font>(CVector);
+<a name="l00099"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z726_1">00099</a> <font class="keyword">const</font> uint CPSRibbon::NbVerticesInLosange = <font class="keyword">sizeof</font>(Losange) / <font class="keyword">sizeof</font>(CVector);
+<a name="l00100"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z726_3">00100</a> <font class="keyword">const</font> uint CPSRibbon::NbVerticesInHeightSide = <font class="keyword">sizeof</font>(CPSRibbon::HeightSides) / <font class="keyword">sizeof</font>(CVector);
+<a name="l00101"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z726_5">00101</a> <font class="keyword">const</font> uint CPSRibbon::NbVerticesInPentagram = <font class="keyword">sizeof</font>(CPSRibbon::Pentagram) / <font class="keyword">sizeof</font>(CVector);
+00102
+00103
+<a name="l00104"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_3">00104</a> CPSRibbon::TVBMap CPSRibbon::_VBMap; <font class="comment">// index / vertex buffers with no color</font>
+<a name="l00105"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_4">00105</a> CPSRibbon::TVBMap CPSRibbon::_FadedVBMap; <font class="comment">// index / vertex buffers for constant color with fading</font>
+<a name="l00106"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_5">00106</a> CPSRibbon::TVBMap CPSRibbon::_ColoredVBMap; <font class="comment">// index / vertex buffer + colors</font>
+<a name="l00107"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_6">00107</a> CPSRibbon::TVBMap CPSRibbon::_FadedColoredVBMap; <font class="comment">// index / vertex buffer + faded colors</font>
+00108
+<a name="l00109"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_7">00109</a> CPSRibbon::TVBMap CPSRibbon::_TexVBMap; <font class="comment">// index / vertex buffers with no color + texture</font>
+<a name="l00110"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_8">00110</a> CPSRibbon::TVBMap CPSRibbon::_TexFadedVBMap; <font class="comment">// index / vertex buffers for constant color with fading + texture</font>
+<a name="l00111"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_9">00111</a> CPSRibbon::TVBMap CPSRibbon::_TexColoredVBMap; <font class="comment">// index / vertex buffer + colors + texture</font>
+<a name="l00112"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_10">00112</a> CPSRibbon::TVBMap CPSRibbon::_TexFadedColoredVBMap; <font class="comment">// index / vertex buffer + faded colors + texture</font>
+00113
+00114
+<a name="l00115"></a><a class="code" href="structNL3D_1_1CDummy2DAngle.html">00115</a> <font class="keyword">struct </font>CDummy2DAngle : CPSRotated2DParticle
+00116 {
+<a name="l00117"></a><a class="code" href="structNL3D_1_1CDummy2DAngle.html#a0">00117</a> CPSLocated *<a class="code" href="structNL3D_1_1CDummy2DAngle.html#a0">getAngle2DOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> NULL; }
+00118 };
+00119
+<a name="l00121"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z724_2">00121</a> <font class="keywordtype">void</font> CPSRibbon::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+00122 {
+00123 sint ver = f.serialVersion(2);
+00124 <font class="keywordflow">if</font> (ver == 1)
+00125 {
+00126 <a class="code" href="debug_8h.html#a6">nlassert</a>(f.isReading());
+00127
+00130 sint ver2 = f.serialVersion(2);
+00131
+00132 <font class="comment">// here is CPSLocatedBindable::serial(f)</font>
+00133 sint ver3 = f.serialVersion(4);
+00134 f.serialPtr(_Owner);
+00135 <font class="keywordflow">if</font> (ver3 &gt; 1) f.serialEnum(_LOD);
+00136 <font class="keywordflow">if</font> (ver3 &gt; 2) f.serial(_Name);
+00137 <font class="keywordflow">if</font> (ver3 &gt; 3)
+00138 {
+00139 <font class="keywordflow">if</font> (f.isReading())
+00140 {
+00141 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>;
+00142 f.serial(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
+00143 setExternID(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
+00144 }
+00145 <font class="keywordflow">else</font>
+00146 {
+00147 f.serial(_ExternID);
+00148 }
+00149 }
+00150
+00151 <font class="keywordflow">if</font> (ver2 &gt;= 2)
+00152 {
+00153 <font class="keywordtype">bool</font> bDisableAutoLOD;
+00154 f.serial(bDisableAutoLOD);
+00155 disableAutoLOD(bDisableAutoLOD);
+00156 }
+00157
+00158 uint32 tailNbSegs;
+00159 <font class="keywordtype">bool</font> colorFading;
+00160 <font class="keywordtype">bool</font> systemBasisEnabled;
+00161 <font class="keywordtype">bool</font> drEnabled; <font class="comment">// dying ribbons, not supported in this version</font>
+00162
+00163 CPSColoredParticle::serialColorScheme(f);
+00164 CPSSizedParticle::serialSizeScheme(f);
+00165
+00166 <font class="comment">// we dont use the 2d angle anymore...serial a dummy one</font>
+00167 {
+00168 CDummy2DAngle _Dummy2DAngle;
+00169 _Dummy2DAngle.serialAngle2DScheme(f);
+00170 }
+00171
+00172 f.serial(colorFading, systemBasisEnabled);
+00173 serialMaterial(f);
+00174
+00175 f.serial(drEnabled);
+00176 f.serial(tailNbSegs);
+00177 ITexture *tex;
+00178 f.serialPolyPtr(tex);
+00179 _Tex = tex;
+00180 <font class="keywordflow">if</font> (_Tex != NULL)
+00181 {
+00182 f.serial(_UFactor, _VFactor) ;
+00183 }
+00184
+00185 <font class="comment">// shape serialization </font>
+00186 f.serialCont(_Shape);
+00187
+00188
+00189 _NbSegs = tailNbSegs &gt;&gt; 1;
+00190 <font class="keywordflow">if</font> (_NbSegs &lt; 1) _NbSegs = 2;
+00191 setInterpolationMode(Linear);
+00192
+00193 <a class="code" href="debug_8h.html#a6">nlassert</a>(_Owner);
+00194 resize(_Owner-&gt;getMaxSize());
+00195 initDateVect();
+00196 resetFromOwner();
+00197 }
+00198
+00199
+00200 <font class="keywordflow">if</font> (ver &gt;= 2)
+00201 {
+00202 CPSRibbonBase::serial(f);
+00203 CPSColoredParticle::serialColorScheme(f);
+00204 CPSSizedParticle::serialSizeScheme(f);
+00205 CPSMaterial::serialMaterial(f);
+00206 f.serialCont(_Shape);
+00207 <font class="keywordtype">bool</font> colorFading = _ColorFading;
+00208 f.serial(colorFading);
+00209 _ColorFading = colorFading;
+00210 uint32 tailNbSegs = _NbSegs;
+00211 f.serial(tailNbSegs);
+00212 <font class="keywordflow">if</font> (f.isReading())
+00213 {
+00214 setTailNbSeg(_NbSegs);
+00215 touch();
+00216 }
+00217 ITexture *tex = _Tex;
+00218 f.serialPolyPtr(tex);
+00219 _Tex = tex;
+00220 <font class="keywordflow">if</font> (_Tex != NULL)
+00221 {
+00222 f.serial(_UFactor, _VFactor) ;
+00223 }
+00224 }
+00225
+00226 }
+00227
+00228
+00229 <font class="comment">//======================================================= </font>
+<a name="l00230"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z724_0">00230</a> CPSRibbon::CPSRibbon() : _UFactor(1.f),
+00231 _VFactor(1.f),
+00232 _ColorFading(true),
+00233 _GlobalColor(false),
+00234 _Touch(true)
+00235 {
+00236 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#z729_2">setInterpolationMode</a>(<a class="code" href="classNL3D_1_1CPSRibbonBase.html#s7s3">Linear</a>);
+00237 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#z730_2">setSegDuration</a>(0.06f);
+00238 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"Ribbon"</font>);
+00239 <a class="code" href="classNL3D_1_1CPSRibbon.html#a10">setShape</a>(<a class="code" href="classNL3D_1_1CPSRibbon.html#z726_6">Triangle</a>, <a class="code" href="classNL3D_1_1CPSRibbon.html#z726_7">NbVerticesInTriangle</a>);
+00240 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setDoubleSided(<font class="keyword">true</font>);
+00241 }
+00242
+00243
+00244 <font class="comment">//======================================================= </font>
+<a name="l00245"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z724_1">00245</a> CPSRibbon::~CPSRibbon()
+00246 {
+00247 }
+00248
+00249
+00250 <font class="comment">//========================================================================== </font>
+<a name="l00251"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c10">00251</a> <font class="keyword">inline</font> uint CPSRibbon::getNumVerticesInSlice()<font class="keyword"> const</font>
+00252 <font class="keyword"></font>{
+00253 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>.size() + (<a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a> == NULL ? 0 : 1);
+00254 }
+00255
+00256
+00257
+00258
+00259
+00260 <font class="comment">//======================================================= </font>
+<a name="l00261"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a0">00261</a> <font class="keywordtype">void</font> CPSRibbon::step(<a class="code" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt)
+00262 {
+00263 <font class="keywordflow">if</font> (pass == <a class="code" href="namespaceNL3D.html#a484a168">PSMotion</a>)
+00264 {
+00265 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n2">_Parametric</a>)
+00266 {
+00267 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#b5">updateGlobals</a>();
+00268 }
+00269 }
+00270 <font class="keywordflow">else</font>
+00271 <font class="keywordflow">if</font> (
+00272 (pass == <a class="code" href="namespaceNL3D.html#a484a170">PSBlendRender</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSRibbon.html#a1">hasTransparentFaces</a>())
+00273 || (pass == <a class="code" href="namespaceNL3D.html#a484a169">PSSolidRender</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSRibbon.html#a2">hasOpaqueFaces</a>())
+00274 )
+00275 {
+00276 uint32 <a class="code" href="classNL3D_1_1CPSRibbon.html#a0">step</a>;
+00277 uint numToProcess;
+00278 <a class="code" href="classNL3D_1_1CPSParticle.html#b4">computeSrcStep</a>(<a class="code" href="classNL3D_1_1CPSRibbon.html#a0">step</a>, numToProcess);
+00279 <font class="keywordflow">if</font> (!numToProcess) <font class="keywordflow">return</font>;
+00280
+00282 CParticleSystem &amp;ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner());
+00283 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(ps.getGlobalColor());
+00284
+00289 <a class="code" href="classNL3D_1_1CPSRibbon.html#c1">displayRibbons</a>(numToProcess, <a class="code" href="classNL3D_1_1CPSRibbon.html#a0">step</a>);
+00290
+00291 }
+00292 <font class="keywordflow">else</font>
+00293 <font class="keywordflow">if</font> (pass == <a class="code" href="namespaceNL3D.html#a484a171">PSToolRender</a>) <font class="comment">// edition mode only</font>
+00294 {
+00295 <font class="comment">//showTool();</font>
+00296 }
+00297 }
+00298
+00299
+00300 <font class="comment">//======================================================= </font>
+<a name="l00301"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#b0">00301</a> <font class="keywordtype">void</font> CPSRibbon::newElement(CPSLocated *emitterLocated, uint32 emitterIndex)
+00302 {
+00303 CPSRibbonBase::newElement(emitterLocated, emitterIndex);
+00304 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b2">newColorElement</a>(emitterLocated, emitterIndex);
+00305 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b1">newSizeElement</a>(emitterLocated, emitterIndex);
+00306 }
+00307
+00308
+00309 <font class="comment">//======================================================= </font>
+<a name="l00310"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#b1">00310</a> <font class="keywordtype">void</font> CPSRibbon::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
+00311 {
+00312 CPSRibbonBase::deleteElement(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+00313 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b3">deleteColorElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+00314 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b2">deleteSizeElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+00315 }
+00316
+00317
+00318 <font class="comment">//======================================================= </font>
+<a name="l00319"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#b2">00319</a> <font class="keywordtype">void</font> CPSRibbon::resize(uint32 size)
+00320 {
+00321 <a class="code" href="debug_8h.html#a6">nlassert</a>(size &lt; (1 &lt;&lt; 16));
+00322 CPSRibbonBase::resize(size);
+00323 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b4">resizeColor</a>(size);
+00324 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b3">resizeSize</a>(size);
+00325 }
+00326
+00327 <font class="comment">//======================================================= </font>
+<a name="l00328"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c0">00328</a> <font class="keywordtype">void</font> CPSRibbon::updateMatAndVbForColor(<font class="keywordtype">void</font>)
+00329 {
+00330 <a class="code" href="classNL3D_1_1CPSRibbon.html#c2">touch</a>();
+00331 }
+00332
+00333
+00335 <font class="comment">// Create the start slice of a ribbon (all vertices at the same pos)</font>
+00336 <font class="keyword">static</font> <font class="keyword">inline</font> uint8 *<a class="code" href="namespaceNL3D.html#a446">BuildRibbonFirstSlice</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;pos,
+00337 uint numVerts,
+00338 uint8 *dest,
+00339 uint vertexSize
+00340 )
+00341 {
+00342 <font class="keywordflow">do</font>
+00343 {
+00344 * (<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *) dest = pos;
+00345 dest += vertexSize;
+00346 }
+00347 <font class="keywordflow">while</font> (--numVerts);
+00348 <font class="keywordflow">return</font> dest;
+00349 }
+00350
+00351
+00353 <font class="comment">// This compute one slice of a ribbon, and return the next vertex to be filled</font>
+00354 <font class="keyword">static</font> <font class="keyword">inline</font> uint8 *<a class="code" href="namespaceNL3D.html#a447">ComputeRibbonSlice</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;prev,
+00355 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;next,
+00356 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *shape,
+00357 uint numVerts,
+00358 uint8 *dest,
+00359 uint vertexSize,
+00360 <font class="keywordtype">float</font> size
+00361 )
+00362 {
+00363 <font class="comment">// compute a basis from the next and previous position.</font>
+00364 <font class="comment">// (not optimized for now, but not widely used, either...) </font>
+00365 <font class="keyword">static</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> m;
+00366 m.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_6">setPos</a>(next);
+00367 CPSUtil::buildSchmidtBasis(next - prev, m);
+00368 m.<a class="code" href="classNLMISC_1_1CMatrix.html#z292_6">scale</a>(size);
+00369
+00370 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *shapeEnd = shape + numVerts;
+00371 <font class="keywordflow">do</font>
+00372 {
+00373 *(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *) dest = m * (*shape);
+00374 ++shape;
+00375 dest += vertexSize;
+00376 }
+00377 <font class="keywordflow">while</font> (shape != shapeEnd);
+00378 <font class="keywordflow">return</font> dest;
+00379 }
+00380
+00381
+00382
+00384 <font class="comment">// This is used to compute a ribbon mesh from its curve and its base shape.</font>
+00385 <font class="comment">// This is for untextured versions (no need to duplicate the last vertex of each slice)</font>
+00386 <font class="keyword">static</font> <font class="keyword">inline</font> uint8 *<a class="code" href="namespaceNL3D.html#a448">ComputeUntexturedRibbonMesh</a>(uint8 *destVb,
+00387 uint vertexSize,
+00388 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *curve,
+00389 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *shape,
+00390 uint numSegs,
+00391 uint numVerticesInShape,
+00392 <font class="keywordtype">float</font> sizeIncrement,
+00393 <font class="keywordtype">float</font> size
+00394 )
+00395 {
+00396 <font class="keywordflow">do</font>
+00397 {
+00398 destVb = <a class="code" href="namespaceNL3D.html#a447">ComputeRibbonSlice</a>(curve[1],
+00399 curve[0],
+00400 shape,
+00401 numVerticesInShape,
+00402 destVb,
+00403 vertexSize,
+00404 size);
+00405 ++ curve;
+00406 size -= sizeIncrement;
+00407 }
+00408 <font class="keywordflow">while</font> (--numSegs);
+00409 <font class="keywordflow">return</font> <a class="code" href="namespaceNL3D.html#a446">BuildRibbonFirstSlice</a>(curve[0], numVerticesInShape, destVb, vertexSize);
+00410 }
+00411
+00413 <font class="comment">// This is used to compute a ribbon mesh from its curve and its base shape.</font>
+00414 <font class="comment">// (Textured Version)</font>
+00415 <font class="keyword">static</font> <font class="keyword">inline</font> uint8 *<a class="code" href="namespaceNL3D.html#a449">ComputeTexturedRibbonMesh</a>(uint8 *destVb,
+00416 uint vertexSize,
+00417 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *curve,
+00418 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *shape,
+00419 uint numSegs,
+00420 uint numVerticesInShape,
+00421 <font class="keywordtype">float</font> sizeIncrement,
+00422 <font class="keywordtype">float</font> size
+00423 )
+00424 {
+00425
+00426 <font class="keywordflow">do</font>
+00427 {
+00428 uint8 *nextDestVb = <a class="code" href="namespaceNL3D.html#a447">ComputeRibbonSlice</a>(curve[1],
+00429 curve[0],
+00430 shape,
+00431 numVerticesInShape,
+00432 destVb,
+00433 vertexSize,
+00434 size
+00435 );
+00436 <font class="comment">// duplicate last vertex ( equal first)</font>
+00437 * (<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *) nextDestVb = * (<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *) destVb;
+00438 destVb = nextDestVb + vertexSize;
+00439 <font class="comment">//</font>
+00440 ++ curve;
+00441 size -= sizeIncrement;
+00442 }
+00443 <font class="keywordflow">while</font> (--numSegs);
+00444 <font class="keywordflow">return</font> <a class="code" href="namespaceNL3D.html#a446">BuildRibbonFirstSlice</a>(curve[0], numVerticesInShape + 1, destVb, vertexSize);
+00445 }
+00446
+00447 <font class="comment">//========================================================================== </font>
+<a name="l00448"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c1">00448</a> <font class="keywordtype">void</font> CPSRibbon::displayRibbons(uint32 nbRibbons, uint32 srcStep)
+00449 {
+00450 <font class="keywordflow">if</font> (!nbRibbons) <font class="keywordflow">return</font>;
+00451 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
+00452 CPSRibbonBase::updateLOD();
+00453 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> &lt; 2) <font class="keywordflow">return</font>;
+00454 <font class="keyword">const</font> <font class="keywordtype">float</font> date = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner()-&gt;getSystemDate();
+00455 uint8 *currVert;
+00456 CVBnPB &amp;VBnPB = <a class="code" href="classNL3D_1_1CPSRibbon.html#z727_1">getVBnPB</a>(); <font class="comment">// get the appropriate vb (built it if needed)</font>
+00457 CVertexBuffer &amp;VB = VBnPB.VB;
+00458 CPrimitiveBlock &amp;PB = VBnPB.PB;
+00459 <font class="keyword">const</font> uint32 vertexSize = VB.getVertexSize();
+00460 uint colorOffset=0;
+00461
+00462 IDriver *drv = this-&gt;<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>();
+00463 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>();
+00464 drv-&gt;activeVertexBuffer(VB);
+00465 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;incrementNbDrawnParticles(nbRibbons); <font class="comment">// for benchmark purpose </font>
+00466 <font class="keyword">const</font> uint numRibbonBatch = <a class="code" href="classNL3D_1_1CPSRibbon.html#z727_2">getNumRibbonsInVB</a>(); <font class="comment">// number of ribons to process at once </font>
+00467 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> == 0) <font class="keywordflow">return</font>;
+00469 <font class="comment">// Material setup //</font>
+00471 <font class="comment"> CParticleSystem &amp;ps = *(_Owner-&gt;getOwner());</font>
+00472 <font class="keywordtype">bool</font> useGlobalColor = ps.getColorAttenuationScheme() != NULL;
+00473 <font class="keywordflow">if</font> (useGlobalColor != <a class="code" href="classNL3D_1_1CPSRibbon.html#o5">_GlobalColor</a>)
+00474 {
+00475 <a class="code" href="classNL3D_1_1CPSRibbon.html#c2">touch</a>();
+00476 }
+00477 <a class="code" href="classNL3D_1_1CPSRibbon.html#c3">updateMaterial</a>();
+00478 <a class="code" href="classNL3D_1_1CPSRibbon.html#c6">setupGlobalColor</a>();
+00479 <font class="comment">//</font>
+00480 <font class="keywordflow">if</font> (_ColorScheme)
+00481 {
+00482 colorOffset = VB.getColorOff();
+00483 }
+00485 <font class="comment">// Compute ribbons //</font>
+00487 <font class="comment"> const uint numVerticesInSlice = getNumVerticesInSlice();</font>
+00488 <font class="keyword">const</font> uint numVerticesInShape = <a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>.size();
+00489 <font class="comment">//</font>
+00490 <font class="keyword">static</font> std::vector&lt;float&gt; sizes;
+00491 <font class="keyword">static</font> std::vector&lt;NLMISC::CVector&gt; ribbonPos; <font class="comment">// this is where the position of each ribbon slice center i stored</font>
+00492 ribbonPos.resize(<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1); <font class="comment">// make sure we have enough room</font>
+00493 sizes.resize(numRibbonBatch);
+00494
+00495 <font class="comment">//</font>
+00496 uint toProcess;
+00497 uint ribbonIndex = 0; <font class="comment">// index of the first ribbon in the batch being processed </font>
+00498 uint32 fpRibbonIndex = 0; <font class="comment">// fixed point index in source</font>
+00499 <font class="keywordflow">do</font>
+00500 {
+00501 toProcess = <a class="code" href="bit__set_8cpp.html#a0">std::min</a>((uint) (nbRibbons - ribbonIndex) , numRibbonBatch);
+00502 currVert = (uint8 *) VB.getVertexCoordPointer();
+00503
+00505 <font class="keyword">const</font> <font class="keywordtype">float</font> *ptCurrSize;
+00506 uint32 ptCurrSizeIncrement;
+00507 <font class="keywordflow">if</font> (_SizeScheme)
+00508 {
+00509 ptCurrSize = (<font class="keywordtype">float</font> *) <a class="code" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a>-&gt;make(this-&gt;_Owner, ribbonIndex, &amp;sizes[0], <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>, srcStep);
+00510 ptCurrSizeIncrement = 1;
+00511 }
+00512 <font class="keywordflow">else</font>
+00513 {
+00514 ptCurrSize = &amp;<a class="code" href="classNL3D_1_1CPSSizedParticle.html#n0">_ParticleSize</a>;
+00515 ptCurrSizeIncrement = 0;
+00516 }
+00517
+00519 <font class="keywordflow">if</font> (_ColorScheme)
+00520 {
+00521 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>-&gt;makeN(this-&gt;_Owner, ribbonIndex, currVert + colorOffset, vertexSize, toProcess, numVerticesInSlice * (<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1), srcStep);
+00522 }
+00523 uint k = toProcess;
+00525 <font class="comment">// interpolate and project points the result is directly setup in the vertex buffer //</font>
+00527 <font class="comment"> if (!_Parametric)</font>
+00528 {
+00530 <font class="comment">// INCREMENTAL CASE //</font>
+00532 <font class="comment"> if (_Tex != NULL) // textured case</font>
+00533 {
+00534 <font class="keywordflow">do</font>
+00535 {
+00536 <font class="keyword">const</font> <font class="keywordtype">float</font> ribbonSizeIncrement = *ptCurrSize / (float) <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>;
+00537 ptCurrSize += ptCurrSizeIncrement;
+00538 <font class="comment">// the parent class has a method to get the ribbons positions</font>
+00539 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#b4">computeRibbon</a>((uint) (fpRibbonIndex &gt;&gt; 16), &amp;ribbonPos[0], <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>));
+00540 currVert = <a class="code" href="namespaceNL3D.html#a449">ComputeTexturedRibbonMesh</a>(currVert,
+00541 vertexSize,
+00542 &amp;ribbonPos[0],
+00543 &amp;<a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>[0],
+00544 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>,
+00545 numVerticesInShape,
+00546 ribbonSizeIncrement,
+00547 *ptCurrSize
+00548 );
+00549 fpRibbonIndex += srcStep;
+00550 }
+00551 <font class="keywordflow">while</font> (--k);
+00552 }
+00553 <font class="keywordflow">else</font> <font class="comment">// untextured case</font>
+00554 {
+00555 <font class="keywordflow">do</font>
+00556 {
+00557 <font class="keyword">const</font> <font class="keywordtype">float</font> ribbonSizeIncrement = *ptCurrSize / (float) <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>;
+00558 ptCurrSize += ptCurrSizeIncrement;
+00559 <font class="comment">// the parent class has a method to get the ribbons positions</font>
+00560 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#b4">computeRibbon</a>((uint) (fpRibbonIndex &gt;&gt; 16), &amp;ribbonPos[0], <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>));
+00561 currVert = <a class="code" href="namespaceNL3D.html#a448">ComputeUntexturedRibbonMesh</a>(currVert,
+00562 vertexSize,
+00563 &amp;ribbonPos[0],
+00564 &amp;<a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>[0],
+00565 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>,
+00566 numVerticesInShape,
+00567 ribbonSizeIncrement,
+00568 *ptCurrSize
+00569 );
+00570 fpRibbonIndex += srcStep;
+00571 }
+00572 <font class="keywordflow">while</font> (--k);
+00573 }
+00574 }
+00575 <font class="keywordflow">else</font>
+00576 {
+00578 <font class="comment">// PARAMETRIC CASE //</font>
+00580 <font class="comment"> if (_Tex != NULL) // textured case</font>
+00581 {
+00582 <font class="keywordflow">do</font>
+00583 {
+00584 <font class="keyword">const</font> <font class="keywordtype">float</font> ribbonSizeIncrement = *ptCurrSize / (float) <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>;
+00585 ptCurrSize += ptCurrSizeIncrement;
+00586 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;integrateSingle(date - <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n4">_UsedSegDuration</a> * (<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1),
+00587 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n4">_UsedSegDuration</a>,
+00588 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1,
+00589 (uint) (fpRibbonIndex &gt;&gt; 16),
+00590 &amp;ribbonPos[0]);
+00591
+00592 currVert = <a class="code" href="namespaceNL3D.html#a449">ComputeTexturedRibbonMesh</a>(currVert,
+00593 vertexSize,
+00594 &amp;ribbonPos[0],
+00595 &amp;<a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>[0],
+00596 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>,
+00597 numVerticesInShape,
+00598 ribbonSizeIncrement,
+00599 *ptCurrSize
+00600 );
+00601 fpRibbonIndex += srcStep;
+00602 }
+00603 <font class="keywordflow">while</font> (--k);
+00604 }
+00605 <font class="keywordflow">else</font> <font class="comment">// untextured case</font>
+00606 {
+00607 <font class="keywordflow">do</font>
+00608 {
+00609 <font class="keyword">const</font> <font class="keywordtype">float</font> ribbonSizeIncrement = *ptCurrSize / (float) <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>;
+00610 ptCurrSize += ptCurrSizeIncrement;
+00611 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;integrateSingle(date - <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n4">_UsedSegDuration</a> * (<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1),
+00612 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n4">_UsedSegDuration</a>,
+00613 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1,
+00614 (uint) (fpRibbonIndex &gt;&gt; 16),
+00615 &amp;ribbonPos[0]);
+00616
+00617 currVert = <a class="code" href="namespaceNL3D.html#a448">ComputeUntexturedRibbonMesh</a>(currVert,
+00618 vertexSize,
+00619 &amp;ribbonPos[0],
+00620 &amp;<a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>[0],
+00621 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>,
+00622 numVerticesInShape,
+00623 ribbonSizeIncrement,
+00624 *ptCurrSize
+00625 );
+00626 fpRibbonIndex += srcStep;
+00627 }
+00628 <font class="keywordflow">while</font> (--k);
+00629 }
+00630 }
+00631 <font class="comment">// display the result</font>
+00632 PB.setNumTri((numVerticesInShape * <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> * toProcess) &lt;&lt; 1);
+00633 drv-&gt;render(PB, <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>);
+00634 ribbonIndex += toProcess;
+00635 }
+00636 <font class="keywordflow">while</font> (ribbonIndex != nbRibbons);
+00637
+00638 }
+00639
+00640 <font class="comment">//========================================================================== </font>
+<a name="l00641"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a1">00641</a> <font class="keywordtype">bool</font> CPSRibbon::hasTransparentFaces(<font class="keywordtype">void</font>)
+00642 {
+00643 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#a3">getBlendingMode</a>() != CPSMaterial::alphaTest ;
+00644 }
+00645
+00646
+00647 <font class="comment">//========================================================================== </font>
+<a name="l00648"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a2">00648</a> <font class="keywordtype">bool</font> CPSRibbon::hasOpaqueFaces(<font class="keywordtype">void</font>)
+00649 {
+00650 <font class="keywordflow">return</font> !<a class="code" href="classNL3D_1_1CPSRibbon.html#a1">hasTransparentFaces</a>();
+00651 }
+00652
+00653 <font class="comment">//========================================================================== </font>
+<a name="l00654"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a3">00654</a> uint32 CPSRibbon::getMaxNumFaces(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
+00655 <font class="keyword"></font>{
+00656 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
+00657 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getMaxSize() * <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n0">_NbSegs</a>;
+00658 }
+00659
+00660 <font class="comment">//========================================================================== </font>
+<a name="l00661"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_1">00661</a> CPSRibbon::CVBnPB &amp;CPSRibbon::getVBnPB()
+00662 {
+00663 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z727_0">TVBMap</a> * <font class="keyword">const</font> vbMaps[] =
+00664 {
+00666 &amp;<a class="code" href="classNL3D_1_1CPSRibbon.html#z727_3">_VBMap</a>,
+00667 &amp;<a class="code" href="classNL3D_1_1CPSRibbon.html#z727_4">_FadedVBMap</a>,
+00668 &amp;<a class="code" href="classNL3D_1_1CPSRibbon.html#z727_5">_ColoredVBMap</a>,
+00669 &amp;<a class="code" href="classNL3D_1_1CPSRibbon.html#z727_6">_FadedColoredVBMap</a>,
+00671 &amp;<a class="code" href="classNL3D_1_1CPSRibbon.html#z727_7">_TexVBMap</a>,
+00672 &amp;<a class="code" href="classNL3D_1_1CPSRibbon.html#z727_8">_TexFadedVBMap</a>,
+00673 &amp;<a class="code" href="classNL3D_1_1CPSRibbon.html#z727_9">_TexColoredVBMap</a>,
+00674 &amp;<a class="code" href="classNL3D_1_1CPSRibbon.html#z727_10">_TexFadedColoredVBMap</a>
+00675 };
+00676
+00678 <a class="code" href="classNL3D_1_1CPSRibbon.html#z727_0">TVBMap</a> &amp;map = *vbMaps[ (<a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a> != NULL ? (1 &lt;&lt; 2) : 0) | <font class="comment">// set bit 2 if textured</font>
+00679 (<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> != NULL ? (1 &lt;&lt; 1) : 0) | <font class="comment">// set bit 1 if per ribbon color</font>
+00680 (<a class="code" href="classNL3D_1_1CPSRibbon.html#o4">_ColorFading</a> ? 1 : 0) <font class="comment">// set bit 0 if color fading</font>
+00681 ];
+00682
+00683 <font class="keyword">const</font> uint numVerticesInSlice = <a class="code" href="classNL3D_1_1CPSRibbon.html#c10">getNumVerticesInSlice</a>();
+00684 <font class="keyword">const</font> uint numVerticesInShape = <a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>.size();
+00685
+00686
+00687 <font class="comment">// The number of slice is encoded in the upper word of the vb index</font>
+00688 <font class="comment">// The number of vertices per slices is encoded in the lower word</font>
+00689 uint VBnPDIndex = ((<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1) &lt;&lt; 16) | numVerticesInSlice;
+00690 TVBMap::iterator it = map.find(VBnPDIndex);
+00691 <font class="keywordflow">if</font> (it != map.end())
+00692 {
+00693 <font class="keywordflow">return</font> it-&gt;second;
+00694 }
+00695 <font class="keywordflow">else</font> <font class="comment">// must create this vb, with few different size, it is still interseting, though they are only destroyed at exit</font>
+00696 {
+00697 <font class="keyword">const</font> uint numRibbonInVB = <a class="code" href="classNL3D_1_1CPSRibbon.html#z727_2">getNumRibbonsInVB</a>();
+00698 CVBnPB &amp;VBnPB = map[VBnPDIndex]; <font class="comment">// make an entry</font>
+00699
+00703 CVertexBuffer &amp;vb = VBnPB.VB;
+00704 vb.setVertexFormat(CVertexBuffer::PositionFlag | <font class="comment">/* alway need position */</font>
+00705 (<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> || <a class="code" href="classNL3D_1_1CPSRibbon.html#o4">_ColorFading</a> ? CVertexBuffer::PrimaryColorFlag : 0) | <font class="comment">/* need a color ? */</font>
+00706 ((<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSRibbon.html#o4">_ColorFading</a>) || <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a> != NULL ? CVertexBuffer::TexCoord0Flag : 0) | <font class="comment">/* need texture coordinates ? */</font>
+00707 (<a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a> != NULL &amp;&amp; <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSRibbon.html#o4">_ColorFading</a> ? CVertexBuffer::TexCoord1Flag : 0) <font class="comment">/* need 2nd texture coordinates ? */</font>
+00708 );
+00709 vb.setNumVertices((<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1) * numRibbonInVB * numVerticesInSlice); <font class="comment">// 1 seg = 1 line + terminal vertices</font>
+00710
+00711 <font class="comment">// set the primitive block size</font>
+00712 CPrimitiveBlock &amp;pb = VBnPB.PB;
+00713 pb.setNumTri((<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> * numRibbonInVB * <a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>.size()) &lt;&lt; 1);
+00715 uint vbIndex = 0;
+00716 uint pbIndex = 0;
+00717 uint i, k, <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>;
+00718 <font class="keywordflow">for</font> (i = 0; i &lt; numRibbonInVB; ++i)
+00719 {
+00720 <font class="keywordflow">for</font> (k = 0; k &lt; (<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1); ++k)
+00721 {
+00722
+00724 <font class="keywordflow">if</font> (k != <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>)
+00725 {
+00726 uint vIndex = vbIndex;
+00727 <font class="keywordflow">for</font> (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; (numVerticesInShape - 1); ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
+00728 {
+00729 pb.setTri(pbIndex ++, vIndex, vIndex + numVerticesInSlice, vIndex + numVerticesInSlice + 1);
+00730 pb.setTri(pbIndex ++, vIndex, vIndex + numVerticesInSlice + 1, vIndex + 1);
+00731 ++ vIndex;
+00732 }
+00733
+00735 uint nextVertexIndex = (numVerticesInShape == numVerticesInSlice) ? vIndex + 1 - numVerticesInShape <font class="comment">// no texture -&gt; we loop </font>
+00736 : vIndex + 1; <font class="comment">// a texture is used : use onemore vertex </font>
+00737 pb.setTri(pbIndex ++, vIndex, vIndex + numVerticesInSlice, nextVertexIndex + numVerticesInSlice);
+00738 pb.setTri(pbIndex ++, vIndex, nextVertexIndex + numVerticesInSlice, nextVertexIndex);
+00739
+00740 }
+00741
+00743 <font class="keywordflow">for</font> (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; numVerticesInSlice; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
+00744 {
+00745 <a class="code" href="debug_8h.html#a6">nlassert</a>(vbIndex &lt; vb.getNumVertices());
+00747 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a> != NULL)
+00748 {
+00749 vb.setTexCoord(vbIndex,
+00750 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSRibbon.html#o4">_ColorFading</a> ? 1 : 0, <font class="comment">// must we use the second texture coord ? (when 1st one used by the gradient texture : we can't encode it in the diffuse as it encodes each ribbon color)</font>
+00751 (<font class="keywordtype">float</font>) k / <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>, <font class="comment">// u</font>
+00752 1.f - (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> / (<font class="keywordtype">float</font>) numVerticesInShape) <font class="comment">// v</font>
+00753 );
+00754 }
+00755
+00757 <font class="keywordflow">if</font> (_ColorFading)
+00758 {
+00759 <font class="comment">// If not per ribbon color, we can encode it in the diffuse</font>
+00760 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> == NULL)
+00761 {
+00762 uint8 intensity = (uint8) (255 * (1.f - ((float) k / <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>)));
+00763 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> col(intensity, intensity, intensity, intensity);
+00764 vb.setColor(vbIndex, col);
+00765 }
+00766 <font class="keywordflow">else</font> <font class="comment">// encode it in the first texture</font>
+00767 {
+00768 vb.setTexCoord(vbIndex, 0, 0.5f - 0.5f * ((<font class="keywordtype">float</font>) k / <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>), 0);
+00769 }
+00770 }
+00771 ++ vbIndex;
+00772 }
+00773
+00774 }
+00775 }
+00776 <font class="keywordflow">return</font> VBnPB;
+00777 }
+00778 }
+00779
+00780 <font class="comment">//========================================================================== </font>
+<a name="l00781"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_2">00781</a> uint CPSRibbon::getNumRibbonsInVB()<font class="keyword"> const</font>
+00782 <font class="keyword"></font>{
+00783 <font class="keyword">const</font> uint numVerticesInSlice = <a class="code" href="classNL3D_1_1CPSRibbon.html#c10">getNumVerticesInSlice</a>();
+00784 <font class="keyword">const</font> uint vertexInVB = 512;
+00785 <font class="keywordflow">return</font> std::max(1u, (uint) (vertexInVB / (numVerticesInSlice * (<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1))));
+00786 }
+00787
+00788
+00789 <font class="comment">//========================================================================== </font>
+<a name="l00790"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c5">00790</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CPSRibbon::updateUntexturedMaterial()
+00791 {
+00793 <font class="comment">// UNTEXTURED RIBBON //</font>
+00795 <font class="comment"></font>
+00796 <font class="keyword">static</font> <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr&lt;ITexture&gt;</a> ptGradTexture;
+00797
+00798 CParticleSystem &amp;ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner());
+00799 <font class="keywordflow">if</font> (_ColorScheme)
+00800 { <font class="comment">// PER RIBBON COLOR</font>
+00801 <font class="keywordflow">if</font> (ps.getColorAttenuationScheme())
+00802 {
+00803 <font class="keywordflow">if</font> (_ColorFading) <font class="comment">// global color + fading + per ribbon color</font>
+00804 {
+00805 <font class="comment">// the first stage is used to get fading * global color</font>
+00806 <font class="comment">// the second stage multiply the result by the diffuse colot</font>
+00807 <font class="keywordflow">if</font> (ptGradTexture == NULL) <font class="comment">// have we got a gradient texture ?</font>
+00808 {
+00809 ptGradTexture = <a class="code" href="namespaceNL3D.html#a445">CreateGradientTexture</a>();
+00810 }
+00811 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, ptGradTexture);
+00812 CPSMaterial::forceTexturedMaterialStages(2); <font class="comment">// use constant color 0 * diffuse, 1 stage needed</font>
+00813 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Texture, CMaterial::Constant);
+00814 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 1, CMaterial::Previous, CMaterial::Diffuse);
+00815 }
+00816 <font class="keywordflow">else</font> <font class="comment">// per ribbon color with global color </font>
+00817 {
+00818 CPSMaterial::forceTexturedMaterialStages(1); <font class="comment">// use constant color 0 * diffuse, 1 stage needed</font>
+00819 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Diffuse, CMaterial::Constant);
+00820 }
+00821 }
+00822 <font class="keywordflow">else</font>
+00823 {
+00824 <font class="keywordflow">if</font> (_ColorFading) <font class="comment">// per ribbon color, no fading</font>
+00825 {
+00826 <font class="keywordflow">if</font> (ptGradTexture == NULL) <font class="comment">// have we got a gradient texture ?</font>
+00827 {
+00828 ptGradTexture = <a class="code" href="namespaceNL3D.html#a445">CreateGradientTexture</a>();
+00829 }
+00830 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, ptGradTexture);
+00831 CPSMaterial::forceTexturedMaterialStages(1);
+00832 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Texture, CMaterial::Diffuse);
+00833 }
+00834 <font class="keywordflow">else</font> <font class="comment">// per color ribbon with no fading, and no global color</font>
+00835 {
+00836 CPSMaterial::forceTexturedMaterialStages(0); <font class="comment">// no texture use constant diffuse only</font>
+00837 }
+00838 }
+00839 }
+00840 <font class="keywordflow">else</font> <font class="comment">// GLOBAL COLOR</font>
+00841 {
+00842 <font class="keywordflow">if</font> (_ColorFading)
+00843 {
+00844 CPSMaterial::forceTexturedMaterialStages(1); <font class="comment">// use constant color 0 * diffuse, 1 stage needed </font>
+00845 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Diffuse, CMaterial::Constant);
+00846 }
+00847 <font class="keywordflow">else</font> <font class="comment">// color attenuation, no fading : </font>
+00848 {
+00849 CPSMaterial::forceTexturedMaterialStages(0); <font class="comment">// no texture use constant diffuse only </font>
+00850 }
+00851 }
+00852 <a class="code" href="classNL3D_1_1CPSRibbon.html#o6">_Touch</a> = <font class="keyword">false</font>;
+00853 }
+00854
+00855 <font class="comment">//========================================================================== </font>
+<a name="l00856"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c4">00856</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CPSRibbon::updateTexturedMaterial()
+00857 {
+00859 <font class="comment">// TEXTURED RIBBON //</font>
+00861 <font class="comment"></font>
+00862 <font class="keyword">static</font> <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr&lt;ITexture&gt;</a> ptGradTexture;
+00863 CParticleSystem &amp;ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner());
+00864 <font class="keywordflow">if</font> (_ColorScheme)
+00865 { <font class="comment">// PER RIBBON COLOR</font>
+00866 <font class="keywordflow">if</font> (ps.getColorAttenuationScheme())
+00867 {
+00868 <font class="keywordflow">if</font> (_ColorFading) <font class="comment">// global color + fading + per ribbon color</font>
+00869 {
+00870 <font class="keywordflow">if</font> (ptGradTexture == NULL) <font class="comment">// have we got a gradient texture ?</font>
+00871 {
+00872 ptGradTexture = <a class="code" href="namespaceNL3D.html#a445">CreateGradientTexture</a>(); <font class="comment">// create it</font>
+00873 }
+00875 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, ptGradTexture);
+00876 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(1, <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a>);
+00877 CPSMaterial::forceTexturedMaterialStages(3); <font class="comment">// use constant color 0 * diffuse, 1 stage needed </font>
+00878 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Texture, CMaterial::Diffuse);
+00879 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 1, CMaterial::Texture, CMaterial::Previous);
+00880 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 2, CMaterial::Previous, CMaterial::Constant);
+00881 }
+00882 <font class="keywordflow">else</font> <font class="comment">// per ribbon color with global color </font>
+00883 {
+00884 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a>);
+00885 CPSMaterial::forceTexturedMaterialStages(2); <font class="comment">// use constant color 0 * diffuse, 1 stage needed </font>
+00886 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Texture, CMaterial::Diffuse);
+00887 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 1, CMaterial::Previous, CMaterial::Constant);
+00888 }
+00889 }
+00890 <font class="keywordflow">else</font>
+00891 {
+00892 <font class="keywordflow">if</font> (_ColorFading) <font class="comment">// per ribbon color, fading : 2 textures needed</font>
+00893 {
+00894 <font class="keywordflow">if</font> (ptGradTexture == NULL) <font class="comment">// have we got a gradient texture ?</font>
+00895 {
+00896 ptGradTexture = <a class="code" href="namespaceNL3D.html#a445">CreateGradientTexture</a>(); <font class="comment">// create it</font>
+00897 }
+00898 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, ptGradTexture);
+00899 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(1, <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a>);
+00900 CPSMaterial::forceTexturedMaterialStages(2);
+00901 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Texture, CMaterial::Diffuse); <font class="comment">// texture * ribbon color</font>
+00902 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 1, CMaterial::Texture, CMaterial::Previous); <font class="comment">// * gradient</font>
+00903 }
+00904 <font class="keywordflow">else</font> <font class="comment">// per color ribbon with no fading, and no global color</font>
+00905 {
+00906 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a>);
+00907 CPSMaterial::forceTexturedMaterialStages(1); <font class="comment">// no texture use constant diffuse only</font>
+00908 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Texture, CMaterial::Diffuse);
+00909 }
+00910 }
+00911 }
+00912 <font class="keywordflow">else</font> <font class="comment">// GLOBAL COLOR</font>
+00913 {
+00914
+00915 <font class="keywordflow">if</font> (_ColorFading) <font class="comment">// gradient is encoded in diffuse</font>
+00916 {
+00917 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a>);
+00918 CPSMaterial::forceTexturedMaterialStages(2); <font class="comment">// use constant color 0 * diffuse, 1 stage needed </font>
+00919 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Texture, CMaterial::Diffuse);
+00920 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 1, CMaterial::Previous, CMaterial::Constant);
+00921 }
+00922 <font class="keywordflow">else</font> <font class="comment">// constant color</font>
+00923 {
+00924 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a>);
+00925 CPSMaterial::forceTexturedMaterialStages(1); <font class="comment">// no texture use constant diffuse only </font>
+00926 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Texture, CMaterial::Diffuse);
+00927 }
+00928 }
+00929 <a class="code" href="classNL3D_1_1CPSRibbon.html#o6">_Touch</a> = <font class="keyword">false</font>;
+00930 }
+00931
+00932 <font class="comment">//========================================================================== </font>
+<a name="l00933"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c3">00933</a> <font class="keywordtype">void</font> CPSRibbon::updateMaterial()
+00934 {
+00935 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSRibbon.html#o6">_Touch</a>) <font class="keywordflow">return</font>;
+00936 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a> != NULL)
+00937 {
+00938 <a class="code" href="classNL3D_1_1CPSRibbon.html#c4">updateTexturedMaterial</a>();
+00939 <a class="code" href="classNL3D_1_1CPSRibbon.html#c9">setupTextureMatrix</a>();
+00940 }
+00941 <font class="keywordflow">else</font>
+00942 {
+00943 <a class="code" href="classNL3D_1_1CPSRibbon.html#c5">updateUntexturedMaterial</a>();
+00944 }
+00945 }
+00946
+00947
+00948
+00949 <font class="comment">//========================================================================== </font>
+<a name="l00950"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c8">00950</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CPSRibbon::setupUntexturedGlobalColor()
+00951 {
+00953 CParticleSystem &amp;ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner());
+00954 <font class="keywordflow">if</font> (_ColorScheme)
+00955 {
+00956 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(0, ps.getGlobalColor());
+00957 }
+00958 <font class="keywordflow">else</font> <font class="comment">// GLOBAL COLOR with / without fading</font>
+00959 {
+00960 <font class="keywordflow">if</font> (ps.getColorAttenuationScheme())
+00961 {
+00962 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> col;
+00963 col.<a class="code" href="classNLMISC_1_1CRGBA.html#a9">modulateFromColor</a>(ps.getGlobalColor(), <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);
+00964 <font class="keywordflow">if</font> (_ColorFading)
+00965 {
+00966 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(0, col);
+00967 }
+00968 <font class="keywordflow">else</font> <font class="comment">// color attenuation, no fading : </font>
+00969 {
+00970 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(col);
+00971 }
+00972 }
+00973 <font class="keywordflow">else</font>
+00974 {
+00975 <font class="keywordflow">if</font> (_ColorFading)
+00976 {
+00977 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(0, <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);
+00978 }
+00979 <font class="keywordflow">else</font> <font class="comment">// constant color</font>
+00980 {
+00981 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);
+00982 }
+00983 }
+00984 }
+00985 }
+00986
+00987 <font class="comment">//========================================================================== </font>
+<a name="l00988"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c7">00988</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CPSRibbon::setupTexturedGlobalColor()
+00989 {
+00991 CParticleSystem &amp;ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner());
+00992 <font class="keywordflow">if</font> (_ColorScheme)
+00993 {
+00994 <font class="keywordflow">if</font> (ps.getColorAttenuationScheme() &amp;&amp; <a class="code" href="classNL3D_1_1CPSRibbon.html#o4">_ColorFading</a>)
+00995 {
+00996 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(2, ps.getGlobalColor());
+00997 }
+00998 <font class="keywordflow">else</font>
+00999 {
+01000 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(1, ps.getGlobalColor());
+01001 }
+01002 }
+01003 <font class="keywordflow">else</font> <font class="comment">// GLOBAL COLOR with / without fading</font>
+01004 {
+01005 <font class="keywordflow">if</font> (ps.getColorAttenuationScheme())
+01006 {
+01007 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> col;
+01008 col.<a class="code" href="classNLMISC_1_1CRGBA.html#a9">modulateFromColor</a>(ps.getGlobalColor(), <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);
+01009 <font class="keywordflow">if</font> (_ColorFading)
+01010 {
+01011 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(1, col);
+01012 }
+01013 <font class="keywordflow">else</font> <font class="comment">// color attenuation, no fading : </font>
+01014 {
+01015 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(col);
+01016 }
+01017 }
+01018 <font class="keywordflow">else</font>
+01019 {
+01020 <font class="keywordflow">if</font> (_ColorFading)
+01021 {
+01022 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(1, <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);
+01023 }
+01024 <font class="keywordflow">else</font> <font class="comment">// constant color</font>
+01025 {
+01026 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);
+01027 }
+01028 }
+01029 }
+01030 }
+01031
+01032
+01033 <font class="comment">//========================================================================== </font>
+<a name="l01034"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c6">01034</a> <font class="keywordtype">void</font> CPSRibbon::setupGlobalColor()
+01035 {
+01036 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a> != NULL) <a class="code" href="classNL3D_1_1CPSRibbon.html#c7">setupTexturedGlobalColor</a>();
+01037 <font class="keywordflow">else</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#c8">setupUntexturedGlobalColor</a>();
+01038 }
+01039
+01040 <font class="comment">//========================================================================== </font>
+<a name="l01041"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c9">01041</a> <font class="keywordtype">void</font> CPSRibbon::setupTextureMatrix()
+01042 {
+01043 uint stage = (<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> != NULL &amp;&amp; <a class="code" href="classNL3D_1_1CPSRibbon.html#o4">_ColorFading</a> == <font class="keyword">true</font>) ? 1 : 0;
+01044 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSRibbon.html#o2">_UFactor</a> != 1.f || <a class="code" href="classNL3D_1_1CPSRibbon.html#o3">_VFactor</a> != 1.f)
+01045 {
+01046 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.enableUserTexMat(stage);
+01047 CMatrix texMat;
+01048 texMat.setRot(<a class="code" href="classNL3D_1_1CPSRibbon.html#o2">_UFactor</a> * <a class="code" href="classNLMISC_1_1CVector.html#p1">NLMISC::CVector::I</a>,
+01049 <a class="code" href="classNL3D_1_1CPSRibbon.html#o3">_VFactor</a> * <a class="code" href="classNLMISC_1_1CVector.html#p2">NLMISC::CVector::J</a>,
+01050 <a class="code" href="classNLMISC_1_1CVector.html#p3">NLMISC::CVector::K</a>
+01051 );
+01052 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setUserTexMat(stage, texMat);
+01053 }
+01054 <font class="keywordflow">else</font>
+01055 {
+01056 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.enableUserTexMat(stage, <font class="keyword">false</font>);
+01057 }
+01058 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.enableUserTexMat(1 - stage, <font class="keyword">false</font>);
+01059 }
+01060
+01061 <font class="comment">//========================================================================== </font>
+<a name="l01063"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a10">01063</a> <font class="comment">void CPSRibbon::setShape(const CVector *shape, uint32 nbPointsInShape)</font>
+01064 {
+01065 <a class="code" href="debug_8h.html#a6">nlassert</a>(nbPointsInShape &gt;= 3);
+01066 _Shape.resize(nbPointsInShape);
+01067 std::copy(shape, shape + nbPointsInShape, _Shape.begin());
+01068 }
+01069
+<a name="l01071"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a12">01071</a> <font class="keywordtype">void</font> CPSRibbon::getShape(CVector *shape)<font class="keyword"> const</font>
+01072 <font class="keyword"></font>{
+01073 std::copy(<a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>.begin(), <a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>.end(), shape);
+01074 }
+01075
+01076
+01077
+01078 } <font class="comment">// NL3D</font>
+</pre></div>
+
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