1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
|
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
<TITLE>nevrax.org : docs</TITLE>
<LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css">
<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">
<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0>
<TR>
<TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD><IMG width=6 height=14 SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF=http://www.nevrax.org><b>Home</B></FONT></A> </TD>
<TD><IMG width=6 height=14 SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF=http://www.nevrax.com><b>nevrax.com</B></FONT></A> </TD>
</TR>
</TABLE>
<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 WIDTH=100%>
<TR><TD BGCOLOR="#000000" BACKGROUND="http://www.nevrax.org/inc/img/black_banner.jpg"><A HREF="http://www.nevrax.org"><IMG SRC="http://www.nevrax.org/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>
<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 height=100%>
<TR>
<TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!------ Begin Box ------>
<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF>
<TABLE cellspacing=0 cellpadding=1 border=0>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="News">News</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Rubrique docs"><img width=14 height=16 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Documentation">Documentation</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="Rubrique cvs"><img width=13 height=17 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-cvs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="CVS Web">CVS</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Rubrique bugs"><img width=20 height=16 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-bugs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-gpl.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="License">License</a></td></tr>
</TABLE>
</TD></TR></TABLE></TD></TR></TABLE>
<!------ End Box ------>
</TD>
<TD WIDTH=15><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD ALIGN=left valign=top><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!-- title -->
<TABLE background="http://www.nevrax.org/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td>
<A HREF="http://www.nevrax.org/docs/"><img src="http://www.nevrax.org/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
<!-- block -->
<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD>
<TD><B>Documentation</B></TD>
<TD ALIGN=RIGHT> </td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center>
<hr><h1>ps_fan_light.cpp</h1><a href="ps__fan__light_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="ps__fan__light_8h.html">3d/ps_fan_light.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="ps__macro_8h.html">3d/ps_macro.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="ps__attrib__maker_8h.html">3d/ps_attrib_maker.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="ps__iterator_8h.html">3d/ps_iterator.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00034
00035
00036
00037 <font class="keyword">namespace </font>NL3D
00038 {
00039
00040
00041
00043 <font class="comment">// fan light implementation //</font>
00045 <font class="comment"></font>
00046
<a name="l00047"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#r0">00047</a> uint8 CPSFanLight::_RandomPhaseTab[32][128];
<a name="l00048"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#r6">00048</a> <font class="keywordtype">bool</font> CPSFanLight::_RandomPhaseTabInitialized = <font class="keyword">false</font>;
00049
<a name="l00050"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#r1">00050</a> CPSFanLight::TVBMap CPSFanLight::_VBMap; <font class="comment">// fanlight, no texture</font>
<a name="l00051"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#r2">00051</a> CPSFanLight::TVBMap CPSFanLight::_TexVBMap; <font class="comment">// fanlight, textured</font>
<a name="l00052"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#r3">00052</a> CPSFanLight::TVBMap CPSFanLight::_ColoredVBMap; <font class="comment">// fanlight, no texture, varying color</font>
<a name="l00053"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#r4">00053</a> CPSFanLight::TVBMap CPSFanLight::_ColoredTexVBMap; <font class="comment">// fanlight, textured, varying color</font>
<a name="l00054"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#r5">00054</a> CPSFanLight::TIBMap CPSFanLight::_IBMap;
00055
00056
00057 <font class="keyword">static</font> <font class="keyword">const</font> uint <a class="code" href="namespaceNL3D.html#a190">FanLightBufSize</a> = 128; <font class="comment">// the size of a buffer of particle to deal with at a time</font>
00058 <font class="keyword">static</font> <font class="keyword">const</font> uint NumVertsInBuffer = 4 * <a class="code" href="namespaceNL3D.html#a190">FanLightBufSize</a>;
00059
00060
00062
<a name="l00068"></a><a class="code" href="classNL3D_1_1CPSFanLightHelper.html">00068</a> <font class="keyword">class </font>CPSFanLightHelper
00069 {
00070 <font class="keyword">public</font>:
00071 <font class="keyword">template</font> <<font class="keyword">class</font> T, <font class="keyword">class</font> U>
<a name="l00072"></a><a class="code" href="classNL3D_1_1CPSFanLightHelper.html#d0">00072</a> <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFanLightHelper.html#d0">drawFanLight</a>(T posIt, U timeIt, CPSFanLight &f, uint size, uint32 srcStep)
00073 {
00074 PARTICLES_CHECK_MEM;
00075 <a class="code" href="debug_8h.html#a6">nlassert</a>(f._RandomPhaseTabInitialized);
00076 <font class="comment">//</font>
00077 f.setupDriverModelMatrix();
00078 <font class="keyword">const</font> CVector I = f.computeI();
00079 <font class="keyword">const</font> CVector K = f.computeK();
00080 <font class="comment">// </font>
00081 CVertexBuffer *vb;
00082 CPSFanLight::TIndexBuffer *ib;
00083 <font class="comment">// get (and build if necessary) the vb and the ib</font>
00084 f.getVBnIB(vb, ib);
00085 IDriver *driver = f.getDriver();
00086 driver->activeVertexBuffer(*vb);
00087 <font class="keyword">const</font> uint maxNumFanLightToDealWith = <a class="code" href="bit__set_8cpp.html#a0">std::min</a>(<a class="code" href="namespaceNL3D.html#a190">FanLightBufSize</a>, f.getNumFanlightsInVB());
00088 uint8 *randomPhaseTab = &f._RandomPhaseTab[f._PhaseSmoothness][0];
00089 f._Owner->incrementNbDrawnParticles(size); <font class="comment">// for benchmark purpose </font>
00090 <font class="keywordtype">float</font> pSizes[<a class="code" href="namespaceNL3D.html#a190">FanLightBufSize</a>];
00091 <font class="keywordtype">float</font> pAngles[<a class="code" href="namespaceNL3D.html#a190">FanLightBufSize</a>];
00092 T endPosIt;
00093
00094 sint32 k; <font class="comment">// helps to count the fans</font>
00095
00096
00097 <font class="comment">// if so, we need to deal process separatly group of particles </font>
00098 <font class="keyword">const</font> uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> = vb->getVertexSize();
00099
00100 <font class="keywordtype">float</font> currentAngle;
00101 <font class="keyword">const</font> <font class="keywordtype">float</font> angleStep = 256.0f / f._NbFans;
00102
00103
00104 <font class="keywordtype">float</font> *currentSizePt; <font class="comment">// it points either the particle constant size, or a size in a table</font>
00105 <font class="keywordtype">float</font> *currentAnglePt; <font class="comment">// it points either the particle constant angle, or an angle in a table</font>
00106
00107
00108 <font class="keyword">const</font> uint32 currentSizePtIncrement = f._SizeScheme ? 1 : 0; <font class="comment">// increment to get the next size for the size pointer. It is 0 if the size is constant</font>
00109 <font class="keyword">const</font> uint32 currentAnglePtIncrement = f._Angle2DScheme ? 1 : 0; <font class="comment">// increment to get the next angle for the angle pointer. It is 0 if the size is constant</font>
00110
00111
00112 uint leftToDo = size;
00113 <font class="keywordflow">do</font>
00114 {
00115 uint8 *ptVect = (uint8 *) vb->getVertexCoordPointer();
00116 uint toProcess = <a class="code" href="bit__set_8cpp.html#a0">std::min</a>(leftToDo, maxNumFanLightToDealWith);
00117 <font class="comment">// compute individual colors if needed</font>
00118 <font class="keywordflow">if</font> (f._ColorScheme)
00119 {
00120 <font class="comment">// we change the color at each fan light center</font>
00121 f._ColorScheme->make(f._Owner, size - leftToDo, vb->getColorPointer(), vb->getVertexSize() * (f._NbFans + 2), toProcess, <font class="keyword">false</font>, srcStep);
00122 }
00123 <font class="keywordflow">if</font> (f._SizeScheme)
00124 {
00125 currentSizePt = (<font class="keywordtype">float</font> *) (f._SizeScheme->make(f._Owner, size - leftToDo, pSizes, <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>, srcStep));
00126 currentSizePt = pSizes;
00127 }
00128 <font class="keywordflow">else</font>
00129 {
00130 currentSizePt = &f._ParticleSize;
00131 }
00132 <font class="keywordflow">if</font> (f._Angle2DScheme)
00133 {
00134 currentAnglePt = (<font class="keywordtype">float</font> *) (f._Angle2DScheme->make(f._Owner, size - leftToDo, pAngles, <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>, srcStep));
00135 }
00136 <font class="keywordflow">else</font>
00137 {
00138 currentAnglePt = &f._Angle2D;
00139 }
00140 <font class="comment">// </font>
00141 <font class="keywordtype">float</font> fSize, firstSize, sizeStepBase=0.0, sizeStep;
00142 <font class="keywordflow">if</font> (f._PhaseSmoothness)
00143 {
00144 sizeStepBase = 1.f / f._PhaseSmoothness;
00145 }
00146 endPosIt = posIt + toProcess;
00147 <font class="keywordflow">for</font> (;posIt != endPosIt; ++posIt, ++timeIt)
00148 {
00149
00150 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(*vb, ptVect);
00151 *(CVector *) ptVect = *posIt;
00152 <font class="comment">// the start angle</font>
00153 currentAngle = *currentAnglePt;
00154 <font class="keyword">const</font> uint8 phaseAdd = (uint8) (f._PhaseSpeed * (*timeIt));
00155 ptVect += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
00156 <font class="keyword">const</font> <font class="keywordtype">float</font> fanSize = *currentSizePt * 0.5f;
00157 <font class="keyword">const</font> <font class="keywordtype">float</font> moveIntensity = f._MoveIntensity * fanSize;
00158 <font class="comment">// compute radius & vect for first fan</font>
00159 firstSize = fanSize + (moveIntensity * CPSUtil::getCos(randomPhaseTab[0] + phaseAdd));
00160 *(CVector *) ptVect = (*posIt) + I * firstSize * (CPSUtil::getCos((sint32) currentAngle))
00161 + K * firstSize * (CPSUtil::getSin((sint32) currentAngle));
00162 currentAngle += angleStep;
00163 ptVect += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
00164 fSize = firstSize;
00165 <font class="comment">// computes other fans</font>
00166 <font class="keyword">const</font> sint32 upperBound = (sint32) (f._NbFans - f._PhaseSmoothness - 1);
00167 <font class="keywordflow">for</font> (k = 1; k <= upperBound; ++k)
00168 {
00169 fSize = fanSize + (moveIntensity * CPSUtil::getCos(randomPhaseTab[k] + phaseAdd));
00170 *(CVector *) ptVect = (*posIt) + I * fSize * (CPSUtil::getCos((sint32) currentAngle))
00171 + K * fSize * (CPSUtil::getSin((sint32) currentAngle));
00172 currentAngle += angleStep;
00173 ptVect += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
00174 }
00175
00176 <font class="comment">// interpolate radius, so that the fanlight loops correctly</font>
00177 sizeStep = sizeStepBase * (firstSize - fSize);
00178 <font class="keywordflow">for</font> (; k <= (sint32) (f._NbFans - 1); ++k)
00179 {
00180 *(CVector *) ptVect = (*posIt) + I * fSize * (CPSUtil::getCos((sint32) currentAngle))
00181 + K * fSize * (CPSUtil::getSin((sint32) currentAngle));
00182 currentAngle += angleStep;
00183 ptVect += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
00184 fSize += sizeStep;
00185 }
00186 <font class="comment">// last fan</font>
00187 *(CVector *) ptVect = (*posIt) + I * firstSize * (CPSUtil::getCos((sint32) *currentAnglePt))
00188 + K * firstSize * (CPSUtil::getSin((sint32) *currentAnglePt));
00189 ptVect += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
00190 currentSizePt += currentSizePtIncrement;
00191 currentAnglePt += currentAnglePtIncrement;
00192 }
00193 driver->renderTriangles(f._Mat, &((*ib)[0]), toProcess * f._NbFans);
00194 leftToDo -= toProcess;
00195 }
00196 <font class="keywordflow">while</font> (leftToDo != 0);
00197 PARTICLES_CHECK_MEM;
00198 }
00199 };
00200
00201
00203 <font class="comment">// this blur a tab of bytes once</font>
00204 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a422">BlurBytesTab</a>(<font class="keyword">const</font> uint8 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *dest, uint size)
00205 {
00206 std::vector<uint8> b(<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a> + size);
00207 <font class="keywordflow">for</font> (sint k = 1 ; k < (sint) (size - 1); ++k)
00208 {
00209 dest[k] = (uint8) (((uint16) b[k - 1] + (uint16) b[k + 1])>>1);
00210 }
00211 }
00212
<a name="l00214"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#d0">00214</a> <font class="keywordtype">void</font> CPSFanLight::initFanLightPrecalc(<font class="keywordtype">void</font>)
00215 {
00216 <font class="comment">// build several random tab, and linearly interpolate between l values</font>
00217 <font class="keywordtype">float</font> currPhase, nextPhase, phaseStep;
00218 <font class="keywordflow">for</font> (uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> < 32 ; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>++)
00219 {
00220 nextPhase = (float) (uint8) (rand()&0xFF);
00221 uint32 k = 0;
00222 <font class="keywordflow">while</font> (k < 128)
00223 {
00224 currPhase = nextPhase;
00225 nextPhase = (float) (uint8) (rand()&0xFF);
00226 phaseStep = (nextPhase - currPhase) / (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + 1);
00227
00228 <font class="keywordflow">for</font> (uint32 m = 0; m <= <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>; ++m)
00229 {
00230 <a class="code" href="classNL3D_1_1CPSFanLight.html#r0">_RandomPhaseTab</a>[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>][k] = (uint8) currPhase;
00231 currPhase += phaseStep;
00232 ++k;
00233 <font class="keywordflow">if</font> (k >= 128) <font class="keywordflow">break</font>;
00234 }
00235 }
00236 <font class="keywordflow">for</font> (uint m = 0; m < 2 * <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>; ++m)
00237 <a class="code" href="namespaceNL3D.html#a422">BlurBytesTab</a>(&<a class="code" href="classNL3D_1_1CPSFanLight.html#r0">_RandomPhaseTab</a>[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>][0], &<a class="code" href="classNL3D_1_1CPSFanLight.html#r0">_RandomPhaseTab</a>[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>][0], 128);
00238 }
00239 <font class="comment">//#ifdef NL_DEBUG</font>
00240 <a class="code" href="classNL3D_1_1CPSFanLight.html#r6">_RandomPhaseTabInitialized</a> = <font class="keyword">true</font>;
00241 <font class="comment">//#endif</font>
00242 }
00243
<a name="l00245"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#a13">00245</a> uint32 CPSFanLight::getMaxNumFaces(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
00246 <font class="keyword"></font>{
00247 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
00248 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getMaxSize() * <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>;
00249 }
00250
<a name="l00252"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#a11">00252</a> <font class="keywordtype">bool</font> CPSFanLight::hasTransparentFaces(<font class="keywordtype">void</font>)
00253 {
00254 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#a3">getBlendingMode</a>() != CPSMaterial::alphaTest ;
00255 }
00256
<a name="l00258"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#a12">00258</a> <font class="keywordtype">bool</font> CPSFanLight::hasOpaqueFaces(<font class="keywordtype">void</font>)
00259 {
00260 <font class="keywordflow">return</font> !<a class="code" href="classNL3D_1_1CPSFanLight.html#a11">hasTransparentFaces</a>();
00261 }
00262
<a name="l00264"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#b0">00264</a> <font class="keywordtype">void</font> CPSFanLight::newElement(CPSLocated *emitterLocated, uint32 emitterIndex)
00265 {
00266 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b2">newColorElement</a>(emitterLocated, emitterIndex);
00267 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b1">newSizeElement</a>(emitterLocated, emitterIndex);
00268 <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#b1">newAngle2DElement</a>(emitterLocated, emitterIndex);
00269 }
00270
<a name="l00272"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#b1">00272</a> <font class="keywordtype">void</font> CPSFanLight::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00273 {
00274 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b3">deleteColorElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00275 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b2">deleteSizeElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00276 <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#b2">deleteAngle2DElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00277 }
00278
<a name="l00280"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#a8">00280</a> <font class="keywordtype">void</font> CPSFanLight::setPhaseSpeed(<font class="keywordtype">float</font> multiplier)
00281 {
00282 <a class="code" href="classNL3D_1_1CPSFanLight.html#o4">_PhaseSpeed</a> = 256.0f * multiplier;
00283 }
00284
<a name="l00286"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#c4">00286</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CPSFanLight::setupMaterial()
00287 {
00288 CParticleSystem &ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getOwner());
00289 <font class="keywordtype">bool</font> useGlobalColor = (ps.getColorAttenuationScheme() != NULL);
00290 <font class="keywordflow">if</font> (useGlobalColor != <a class="code" href="classNL3D_1_1CPSFanLight.html#o6">_UseGlobalColor</a>)
00291 {
00292 <a class="code" href="classNL3D_1_1CPSFanLight.html#c5">touch</a>();
00293 <a class="code" href="classNL3D_1_1CPSFanLight.html#o6">_UseGlobalColor</a> = useGlobalColor;
00294 }
00295 <font class="keywordflow">if</font> (_Touched)
00296 {
00298 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSFanLight.html#o3">_Tex</a> == NULL)
00299 {
00300 <a class="code" href="classNL3D_1_1CPSMaterial.html#a5">forceTexturedMaterialStages</a>(1);
00301 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Diffuse, CMaterial::Constant);
00302 }
00303 <font class="keywordflow">else</font>
00304 {
00305 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, <a class="code" href="classNL3D_1_1CPSFanLight.html#o3">_Tex</a>);
00306 <a class="code" href="classNL3D_1_1CPSMaterial.html#a5">forceTexturedMaterialStages</a>(2);
00307 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Texture, CMaterial::Constant);
00308 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 1, CMaterial::Diffuse, CMaterial::Previous);
00309 }
00310
00311 <font class="keywordflow">if</font> (!useGlobalColor)
00312 {
00313 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>)
00314 {
00315 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(0, <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);
00316 }
00317 <font class="keywordflow">else</font>
00318 {
00319 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(0, <a class="code" href="classNLMISC_1_1CRGBA.html#p7">NLMISC::CRGBA::White</a>);
00320 }
00321 }
00322 <a class="code" href="classNL3D_1_1CPSFanLight.html#o5">_Touched</a> = <font class="keyword">false</font>;
00323 }
00324
00325 <font class="comment">// always setup global colors </font>
00326 <font class="keywordflow">if</font> (useGlobalColor)
00327 {
00328 <font class="keywordflow">if</font> (_ColorScheme)
00329 {
00330 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(0, ps.getGlobalColor());
00331 }
00332 <font class="keywordflow">else</font>
00333 {
00334 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> col;
00335 col.<a class="code" href="classNLMISC_1_1CRGBA.html#a9">modulateFromColor</a>(ps.getGlobalColor(), <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);
00336 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(0, col);
00337 }
00338 }
00339 }
00340
<a name="l00342"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#c1">00342</a> <font class="keywordtype">void</font> CPSFanLight::draw(<font class="keywordtype">bool</font> opaque)
00343 {
00344 PARTICLES_CHECK_MEM;
00345 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getSize()) <font class="keywordflow">return</font>;
00346
00347 uint32 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>;
00348 uint numToProcess;
00349 <a class="code" href="classNL3D_1_1CPSParticle.html#b4">computeSrcStep</a>(<a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>, numToProcess);
00350 <font class="keywordflow">if</font> (!numToProcess) <font class="keywordflow">return</font>;
00351
00352 <a class="code" href="classNL3D_1_1CPSFanLight.html#c4">setupMaterial</a>();
00353
00354 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a> == (1 << 16))
00355 {
00356 CPSFanLightHelper::drawFanLight(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().begin(),
00357 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getTime().begin(),
00358 *<font class="keyword">this</font>,
00359 numToProcess,
00360 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>
00361 );
00362 }
00363 <font class="keywordflow">else</font>
00364 {
00365 CPSFanLightHelper::drawFanLight(<a class="code" href="namespaceNL3D.html#a199">TIteratorVectStep1616</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().begin(), 0, <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>),
00366 <a class="code" href="namespaceNL3D.html#a198">TIteratorTimeStep1616</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getTime().begin(), 0, <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>),
00367 *<font class="keyword">this</font>,
00368 numToProcess,
00369 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>
00370 );
00371 }
00372
00373 PARTICLES_CHECK_MEM;
00374 }
00375
<a name="l00377"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#z718_2">00377</a> <font class="keywordtype">void</font> CPSFanLight::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00378 {
00379 sint ver = f.serialVersion(2);
00380 CPSParticle::serial(f);
00381 CPSColoredParticle::serialColorScheme(f);
00382 CPSSizedParticle::serialSizeScheme(f);
00383 CPSRotated2DParticle::serialAngle2DScheme(f);
00384 f.serial(_NbFans);
00385 serialMaterial(f);
00386 <font class="keywordflow">if</font> (ver > 1)
00387 {
00388 f.serial(_PhaseSmoothness, _MoveIntensity);
00389 ITexture *tex = _Tex;
00390 f.serialPolyPtr(tex);
00391 <font class="keywordflow">if</font> (f.isReading()) _Tex = tex ;
00392 }
00393 <font class="keywordflow">if</font> (f.isReading())
00394 {
00395 init();
00396 }
00397 }
00398
<a name="l00400"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#a1">00400</a> <font class="keywordtype">bool</font> CPSFanLight::completeBBox(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &box)<font class="keyword"> const</font>
00401 <font class="keyword"></font>{
00402 <font class="comment">// TODO</font>
00403
00404 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00405 }
00406
<a name="l00408"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#z718_0">00408</a> CPSFanLight::CPSFanLight(uint32 nbFans) : _NbFans(nbFans),
00409 _PhaseSmoothness(0),
00410 _MoveIntensity(1.5f),
00411 _Tex(NULL),
00412 _PhaseSpeed(256),
00413 _Touched(true),
00414 _UseGlobalColor(false)
00415
00416 {
00417 <a class="code" href="debug_8h.html#a6">nlassert</a>(nbFans >= 3);
00418
00419
00420 <a class="code" href="classNL3D_1_1CPSFanLight.html#c0">init</a>();
00421 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"FanLight"</font>);
00422 }
00423
00424
<a name="l00426"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#z718_1">00426</a> CPSFanLight::~CPSFanLight()
00427 {
00428 }
00429
00430
<a name="l00432"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#a2">00432</a> <font class="keywordtype">void</font> CPSFanLight::setNbFans(uint32 nbFans)
00433 {
00434 <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> = nbFans;
00435
00436 <a class="code" href="classNL3D_1_1CPSFanLight.html#b2">resize</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getMaxSize());
00437
00438 <a class="code" href="classNL3D_1_1CPSParticle.html#b0">notifyOwnerMaxNumFacesChanged</a>();
00439 }
00440
<a name="l00442"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#b2">00442</a> <font class="keywordtype">void</font> CPSFanLight::resize(uint32 size)
00443 {
00444 <a class="code" href="debug_8h.html#a6">nlassert</a>(size < (1 << 16));
00445 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b4">resizeColor</a>(size);
00446 <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#b3">resizeAngle2D</a>(size);
00447 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b3">resizeSize</a>(size);
00448
00449 }
00450
<a name="l00452"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#c0">00452</a> <font class="keywordtype">void</font> CPSFanLight::init(<font class="keywordtype">void</font>)
00453 {
00454 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setLighting(<font class="keyword">false</font>);
00455 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setZFunc(CMaterial::less);
00456 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setDoubleSided(<font class="keyword">true</font>);
00457 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(<a class="code" href="classNLMISC_1_1CRGBA.html#p7">NLMISC::CRGBA::White</a>);
00458
00459 <a class="code" href="classNL3D_1_1CPSFanLight.html#a10">updateMatAndVbForColor</a>();
00460 }
00461
<a name="l00463"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#a10">00463</a> <font class="keywordtype">void</font> CPSFanLight::updateMatAndVbForColor(<font class="keywordtype">void</font>)
00464 {
00465 <a class="code" href="classNL3D_1_1CPSFanLight.html#c5">touch</a>();
00466 }
00467
<a name="l00469"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#c2">00469</a> <font class="keywordtype">void</font> CPSFanLight::getVBnIB(CVertexBuffer *&retVb, CPSFanLight::TIndexBuffer *&retIb)
00470 {
00471 <a class="code" href="classNL3D_1_1CPSFanLight.html#u0">TVBMap</a> &vbMap = <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> ? (<a class="code" href="classNL3D_1_1CPSFanLight.html#o3">_Tex</a> == NULL ? <a class="code" href="classNL3D_1_1CPSFanLight.html#r3">_ColoredVBMap</a> : <a class="code" href="classNL3D_1_1CPSFanLight.html#r4">_ColoredTexVBMap</a>)
00472 : (<a class="code" href="classNL3D_1_1CPSFanLight.html#o3">_Tex</a> == NULL ? <a class="code" href="classNL3D_1_1CPSFanLight.html#r1">_VBMap</a> : <a class="code" href="classNL3D_1_1CPSFanLight.html#r2">_TexVBMap</a>);
00473 TVBMap::iterator vbIt = vbMap.find(<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>);
00474 <font class="keywordflow">if</font> (vbIt != vbMap.end())
00475 {
00476 retVb = &(vbIt->second);
00477 TIBMap::iterator pbIt = <a class="code" href="classNL3D_1_1CPSFanLight.html#r5">_IBMap</a>.find(<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>);
00478 <a class="code" href="debug_8h.html#a6">nlassert</a>(pbIt != <a class="code" href="classNL3D_1_1CPSFanLight.html#r5">_IBMap</a>.end());
00479 retIb = &(pbIt->second);
00480 }
00481 <font class="keywordflow">else</font> <font class="comment">// we need to create the vb</font>
00482 {
00483 <font class="comment">// create an entry (we setup the primitive block at the same time, this could be avoided, but doesn't make much difference) </font>
00484 CVertexBuffer &vb = vbMap[<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>]; <font class="comment">// create a vb</font>
00485 <a class="code" href="classNL3D_1_1CPSFanLight.html#u1">TIndexBuffer</a> &ib = <a class="code" href="classNL3D_1_1CPSFanLight.html#r5">_IBMap</a>[<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>]; <font class="comment">// eventually create a pb</font>
00486 <font class="keyword">const</font> uint32 size = <a class="code" href="classNL3D_1_1CPSFanLight.html#c3">getNumFanlightsInVB</a>();
00487 vb.setVertexFormat(CVertexBuffer::PositionFlag |
00488 CVertexBuffer::PrimaryColorFlag |
00489 (<a class="code" href="classNL3D_1_1CPSFanLight.html#o3">_Tex</a> != NULL ? CVertexBuffer::TexCoord0Flag : 0)
00490 );
00491 vb.setNumVertices(size * (2 + <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>));
00492 ib.resize(size * <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> * 3);
00493 <font class="comment">// pointer on the current index to fill</font>
00494 TIndexBuffer::iterator ptIndex = ib.begin();
00495
00496 <font class="comment">// index of the first vertex of the current fanFilght</font>
00497 uint currVertFan = 0;
00498
00499 uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>; <font class="comment">// the current fan in the current fanlight</font>
00500 uint k; <font class="comment">// the current fan light</font>
00501
00502 <font class="keywordflow">for</font> (k = 0; k < size; ++k)
00503 {
00504 <font class="keywordflow">for</font> (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> < <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
00505 {
00506 *ptIndex++ = currVertFan;
00507 *ptIndex++ = currVertFan + (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + 1);
00508 *ptIndex++ = currVertFan + (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + 2);
00509 }
00510 currVertFan += 2 + <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>;
00511 }
00512
00513 <font class="keywordflow">for</font> (k = 0; k < size; ++k)
00514 {
00515 <font class="keywordflow">if</font> (_Tex)
00516 {
00517 vb.setTexCoord(k * (<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> + 2), 0, <a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a>(0, 0));
00518 }
00519 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>)
00520 {
00521 vb.setColor(k * (<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> + 2), CRGBA::White);
00522 }
00523 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSFanLight.html#o3">_Tex</a>)
00524 {
00525 <font class="keywordflow">for</font>(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 1; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> <= <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> + 1; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
00526 {
00527 vb.setColor(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k * (<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> + 2), CRGBA(0, 0, 0));
00528 }
00529 }
00530 <font class="keywordflow">else</font>
00531 {
00532 <font class="keywordflow">for</font>(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 1; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> <= <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> + 1; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
00533 {
00534 vb.setColor(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k * (<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> + 2), CRGBA(0, 0, 0));
00535 vb.setTexCoord(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k * (<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> + 2), 0, <a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a>((<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> - 1) / (<font class="keywordtype">float</font>) <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>, 1));
00536 }
00537 }
00538 }
00539
00540 retVb = &vb;
00541 retIb = &ib;
00542 }
00543 }
00544
<a name="l00546"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#c3">00546</a> uint CPSFanLight::getNumFanlightsInVB()<font class="keyword"> const</font>
00547 <font class="keyword"></font>{
00548 <font class="keyword">const</font> uint numRib = NumVertsInBuffer / (2 + <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>);
00549 <font class="keywordflow">return</font> std::max(1u, numRib);
00550 }
00551
00552 } <font class="comment">// NL3D</font>
</pre></div>
<!-- footer -->
<BR><FONT Size=+5> </FONT>
</TD>
<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>
|