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+<hr><h1>ps_fan_light.cpp</h1><a href="ps__fan__light_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="ps__fan__light_8h.html">3d/ps_fan_light.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="ps__macro_8h.html">3d/ps_macro.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="ps__attrib__maker_8h.html">3d/ps_attrib_maker.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="ps__iterator_8h.html">3d/ps_iterator.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
+00034
+00035
+00036
+00037 <font class="keyword">namespace </font>NL3D
+00038 {
+00039
+00040
+00041
+00043 <font class="comment">// fan light implementation //</font>
+00045 <font class="comment"></font>
+00046
+<a name="l00047"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#r0">00047</a> uint8 CPSFanLight::_RandomPhaseTab[32][128];
+<a name="l00048"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#r6">00048</a> <font class="keywordtype">bool</font> CPSFanLight::_RandomPhaseTabInitialized = <font class="keyword">false</font>;
+00049
+<a name="l00050"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#r1">00050</a> CPSFanLight::TVBMap CPSFanLight::_VBMap; <font class="comment">// fanlight, no texture</font>
+<a name="l00051"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#r2">00051</a> CPSFanLight::TVBMap CPSFanLight::_TexVBMap; <font class="comment">// fanlight, textured</font>
+<a name="l00052"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#r3">00052</a> CPSFanLight::TVBMap CPSFanLight::_ColoredVBMap; <font class="comment">// fanlight, no texture, varying color</font>
+<a name="l00053"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#r4">00053</a> CPSFanLight::TVBMap CPSFanLight::_ColoredTexVBMap; <font class="comment">// fanlight, textured, varying color</font>
+<a name="l00054"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#r5">00054</a> CPSFanLight::TIBMap CPSFanLight::_IBMap;
+00055
+00056
+00057 <font class="keyword">static</font> <font class="keyword">const</font> uint <a class="code" href="namespaceNL3D.html#a190">FanLightBufSize</a> = 128; <font class="comment">// the size of a buffer of particle to deal with at a time</font>
+00058 <font class="keyword">static</font> <font class="keyword">const</font> uint NumVertsInBuffer = 4 * <a class="code" href="namespaceNL3D.html#a190">FanLightBufSize</a>;
+00059
+00060
+00062
+<a name="l00068"></a><a class="code" href="classNL3D_1_1CPSFanLightHelper.html">00068</a> <font class="keyword">class </font>CPSFanLightHelper
+00069 {
+00070 <font class="keyword">public</font>:
+00071 <font class="keyword">template</font> &lt;<font class="keyword">class</font> T, <font class="keyword">class</font> U&gt;
+<a name="l00072"></a><a class="code" href="classNL3D_1_1CPSFanLightHelper.html#d0">00072</a> <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFanLightHelper.html#d0">drawFanLight</a>(T posIt, U timeIt, CPSFanLight &amp;f, uint size, uint32 srcStep)
+00073 {
+00074 PARTICLES_CHECK_MEM;
+00075 <a class="code" href="debug_8h.html#a6">nlassert</a>(f._RandomPhaseTabInitialized);
+00076 <font class="comment">//</font>
+00077 f.setupDriverModelMatrix();
+00078 <font class="keyword">const</font> CVector I = f.computeI();
+00079 <font class="keyword">const</font> CVector K = f.computeK();
+00080 <font class="comment">// </font>
+00081 CVertexBuffer *vb;
+00082 CPSFanLight::TIndexBuffer *ib;
+00083 <font class="comment">// get (and build if necessary) the vb and the ib</font>
+00084 f.getVBnIB(vb, ib);
+00085 IDriver *driver = f.getDriver();
+00086 driver-&gt;activeVertexBuffer(*vb);
+00087 <font class="keyword">const</font> uint maxNumFanLightToDealWith = <a class="code" href="bit__set_8cpp.html#a0">std::min</a>(<a class="code" href="namespaceNL3D.html#a190">FanLightBufSize</a>, f.getNumFanlightsInVB());
+00088 uint8 *randomPhaseTab = &amp;f._RandomPhaseTab[f._PhaseSmoothness][0];
+00089 f._Owner-&gt;incrementNbDrawnParticles(size); <font class="comment">// for benchmark purpose </font>
+00090 <font class="keywordtype">float</font> pSizes[<a class="code" href="namespaceNL3D.html#a190">FanLightBufSize</a>];
+00091 <font class="keywordtype">float</font> pAngles[<a class="code" href="namespaceNL3D.html#a190">FanLightBufSize</a>];
+00092 T endPosIt;
+00093
+00094 sint32 k; <font class="comment">// helps to count the fans</font>
+00095
+00096
+00097 <font class="comment">// if so, we need to deal process separatly group of particles </font>
+00098 <font class="keyword">const</font> uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> = vb-&gt;getVertexSize();
+00099
+00100 <font class="keywordtype">float</font> currentAngle;
+00101 <font class="keyword">const</font> <font class="keywordtype">float</font> angleStep = 256.0f / f._NbFans;
+00102
+00103
+00104 <font class="keywordtype">float</font> *currentSizePt; <font class="comment">// it points either the particle constant size, or a size in a table</font>
+00105 <font class="keywordtype">float</font> *currentAnglePt; <font class="comment">// it points either the particle constant angle, or an angle in a table</font>
+00106
+00107
+00108 <font class="keyword">const</font> uint32 currentSizePtIncrement = f._SizeScheme ? 1 : 0; <font class="comment">// increment to get the next size for the size pointer. It is 0 if the size is constant</font>
+00109 <font class="keyword">const</font> uint32 currentAnglePtIncrement = f._Angle2DScheme ? 1 : 0; <font class="comment">// increment to get the next angle for the angle pointer. It is 0 if the size is constant</font>
+00110
+00111
+00112 uint leftToDo = size;
+00113 <font class="keywordflow">do</font>
+00114 {
+00115 uint8 *ptVect = (uint8 *) vb-&gt;getVertexCoordPointer();
+00116 uint toProcess = <a class="code" href="bit__set_8cpp.html#a0">std::min</a>(leftToDo, maxNumFanLightToDealWith);
+00117 <font class="comment">// compute individual colors if needed</font>
+00118 <font class="keywordflow">if</font> (f._ColorScheme)
+00119 {
+00120 <font class="comment">// we change the color at each fan light center</font>
+00121 f._ColorScheme-&gt;make(f._Owner, size - leftToDo, vb-&gt;getColorPointer(), vb-&gt;getVertexSize() * (f._NbFans + 2), toProcess, <font class="keyword">false</font>, srcStep);
+00122 }
+00123 <font class="keywordflow">if</font> (f._SizeScheme)
+00124 {
+00125 currentSizePt = (<font class="keywordtype">float</font> *) (f._SizeScheme-&gt;make(f._Owner, size - leftToDo, pSizes, <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>, srcStep));
+00126 currentSizePt = pSizes;
+00127 }
+00128 <font class="keywordflow">else</font>
+00129 {
+00130 currentSizePt = &amp;f._ParticleSize;
+00131 }
+00132 <font class="keywordflow">if</font> (f._Angle2DScheme)
+00133 {
+00134 currentAnglePt = (<font class="keywordtype">float</font> *) (f._Angle2DScheme-&gt;make(f._Owner, size - leftToDo, pAngles, <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>, srcStep));
+00135 }
+00136 <font class="keywordflow">else</font>
+00137 {
+00138 currentAnglePt = &amp;f._Angle2D;
+00139 }
+00140 <font class="comment">// </font>
+00141 <font class="keywordtype">float</font> fSize, firstSize, sizeStepBase=0.0, sizeStep;
+00142 <font class="keywordflow">if</font> (f._PhaseSmoothness)
+00143 {
+00144 sizeStepBase = 1.f / f._PhaseSmoothness;
+00145 }
+00146 endPosIt = posIt + toProcess;
+00147 <font class="keywordflow">for</font> (;posIt != endPosIt; ++posIt, ++timeIt)
+00148 {
+00149
+00150 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(*vb, ptVect);
+00151 *(CVector *) ptVect = *posIt;
+00152 <font class="comment">// the start angle</font>
+00153 currentAngle = *currentAnglePt;
+00154 <font class="keyword">const</font> uint8 phaseAdd = (uint8) (f._PhaseSpeed * (*timeIt));
+00155 ptVect += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
+00156 <font class="keyword">const</font> <font class="keywordtype">float</font> fanSize = *currentSizePt * 0.5f;
+00157 <font class="keyword">const</font> <font class="keywordtype">float</font> moveIntensity = f._MoveIntensity * fanSize;
+00158 <font class="comment">// compute radius &amp; vect for first fan</font>
+00159 firstSize = fanSize + (moveIntensity * CPSUtil::getCos(randomPhaseTab[0] + phaseAdd));
+00160 *(CVector *) ptVect = (*posIt) + I * firstSize * (CPSUtil::getCos((sint32) currentAngle))
+00161 + K * firstSize * (CPSUtil::getSin((sint32) currentAngle));
+00162 currentAngle += angleStep;
+00163 ptVect += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
+00164 fSize = firstSize;
+00165 <font class="comment">// computes other fans</font>
+00166 <font class="keyword">const</font> sint32 upperBound = (sint32) (f._NbFans - f._PhaseSmoothness - 1);
+00167 <font class="keywordflow">for</font> (k = 1; k &lt;= upperBound; ++k)
+00168 {
+00169 fSize = fanSize + (moveIntensity * CPSUtil::getCos(randomPhaseTab[k] + phaseAdd));
+00170 *(CVector *) ptVect = (*posIt) + I * fSize * (CPSUtil::getCos((sint32) currentAngle))
+00171 + K * fSize * (CPSUtil::getSin((sint32) currentAngle));
+00172 currentAngle += angleStep;
+00173 ptVect += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
+00174 }
+00175
+00176 <font class="comment">// interpolate radius, so that the fanlight loops correctly</font>
+00177 sizeStep = sizeStepBase * (firstSize - fSize);
+00178 <font class="keywordflow">for</font> (; k &lt;= (sint32) (f._NbFans - 1); ++k)
+00179 {
+00180 *(CVector *) ptVect = (*posIt) + I * fSize * (CPSUtil::getCos((sint32) currentAngle))
+00181 + K * fSize * (CPSUtil::getSin((sint32) currentAngle));
+00182 currentAngle += angleStep;
+00183 ptVect += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
+00184 fSize += sizeStep;
+00185 }
+00186 <font class="comment">// last fan</font>
+00187 *(CVector *) ptVect = (*posIt) + I * firstSize * (CPSUtil::getCos((sint32) *currentAnglePt))
+00188 + K * firstSize * (CPSUtil::getSin((sint32) *currentAnglePt));
+00189 ptVect += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
+00190 currentSizePt += currentSizePtIncrement;
+00191 currentAnglePt += currentAnglePtIncrement;
+00192 }
+00193 driver-&gt;renderTriangles(f._Mat, &amp;((*ib)[0]), toProcess * f._NbFans);
+00194 leftToDo -= toProcess;
+00195 }
+00196 <font class="keywordflow">while</font> (leftToDo != 0);
+00197 PARTICLES_CHECK_MEM;
+00198 }
+00199 };
+00200
+00201
+00203 <font class="comment">// this blur a tab of bytes once</font>
+00204 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a422">BlurBytesTab</a>(<font class="keyword">const</font> uint8 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *dest, uint size)
+00205 {
+00206 std::vector&lt;uint8&gt; b(<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a> + size);
+00207 <font class="keywordflow">for</font> (sint k = 1 ; k &lt; (sint) (size - 1); ++k)
+00208 {
+00209 dest[k] = (uint8) (((uint16) b[k - 1] + (uint16) b[k + 1])&gt;&gt;1);
+00210 }
+00211 }
+00212
+<a name="l00214"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#d0">00214</a> <font class="keywordtype">void</font> CPSFanLight::initFanLightPrecalc(<font class="keywordtype">void</font>)
+00215 {
+00216 <font class="comment">// build several random tab, and linearly interpolate between l values</font>
+00217 <font class="keywordtype">float</font> currPhase, nextPhase, phaseStep;
+00218 <font class="keywordflow">for</font> (uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; 32 ; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>++)
+00219 {
+00220 nextPhase = (float) (uint8) (rand()&amp;0xFF);
+00221 uint32 k = 0;
+00222 <font class="keywordflow">while</font> (k &lt; 128)
+00223 {
+00224 currPhase = nextPhase;
+00225 nextPhase = (float) (uint8) (rand()&amp;0xFF);
+00226 phaseStep = (nextPhase - currPhase) / (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + 1);
+00227
+00228 <font class="keywordflow">for</font> (uint32 m = 0; m &lt;= <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>; ++m)
+00229 {
+00230 <a class="code" href="classNL3D_1_1CPSFanLight.html#r0">_RandomPhaseTab</a>[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>][k] = (uint8) currPhase;
+00231 currPhase += phaseStep;
+00232 ++k;
+00233 <font class="keywordflow">if</font> (k &gt;= 128) <font class="keywordflow">break</font>;
+00234 }
+00235 }
+00236 <font class="keywordflow">for</font> (uint m = 0; m &lt; 2 * <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>; ++m)
+00237 <a class="code" href="namespaceNL3D.html#a422">BlurBytesTab</a>(&amp;<a class="code" href="classNL3D_1_1CPSFanLight.html#r0">_RandomPhaseTab</a>[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>][0], &amp;<a class="code" href="classNL3D_1_1CPSFanLight.html#r0">_RandomPhaseTab</a>[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>][0], 128);
+00238 }
+00239 <font class="comment">//#ifdef NL_DEBUG</font>
+00240 <a class="code" href="classNL3D_1_1CPSFanLight.html#r6">_RandomPhaseTabInitialized</a> = <font class="keyword">true</font>;
+00241 <font class="comment">//#endif</font>
+00242 }
+00243
+<a name="l00245"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#a13">00245</a> uint32 CPSFanLight::getMaxNumFaces(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
+00246 <font class="keyword"></font>{
+00247 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
+00248 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getMaxSize() * <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>;
+00249 }
+00250
+<a name="l00252"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#a11">00252</a> <font class="keywordtype">bool</font> CPSFanLight::hasTransparentFaces(<font class="keywordtype">void</font>)
+00253 {
+00254 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#a3">getBlendingMode</a>() != CPSMaterial::alphaTest ;
+00255 }
+00256
+<a name="l00258"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#a12">00258</a> <font class="keywordtype">bool</font> CPSFanLight::hasOpaqueFaces(<font class="keywordtype">void</font>)
+00259 {
+00260 <font class="keywordflow">return</font> !<a class="code" href="classNL3D_1_1CPSFanLight.html#a11">hasTransparentFaces</a>();
+00261 }
+00262
+<a name="l00264"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#b0">00264</a> <font class="keywordtype">void</font> CPSFanLight::newElement(CPSLocated *emitterLocated, uint32 emitterIndex)
+00265 {
+00266 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b2">newColorElement</a>(emitterLocated, emitterIndex);
+00267 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b1">newSizeElement</a>(emitterLocated, emitterIndex);
+00268 <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#b1">newAngle2DElement</a>(emitterLocated, emitterIndex);
+00269 }
+00270
+<a name="l00272"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#b1">00272</a> <font class="keywordtype">void</font> CPSFanLight::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
+00273 {
+00274 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b3">deleteColorElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+00275 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b2">deleteSizeElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+00276 <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#b2">deleteAngle2DElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+00277 }
+00278
+<a name="l00280"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#a8">00280</a> <font class="keywordtype">void</font> CPSFanLight::setPhaseSpeed(<font class="keywordtype">float</font> multiplier)
+00281 {
+00282 <a class="code" href="classNL3D_1_1CPSFanLight.html#o4">_PhaseSpeed</a> = 256.0f * multiplier;
+00283 }
+00284
+<a name="l00286"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#c4">00286</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CPSFanLight::setupMaterial()
+00287 {
+00288 CParticleSystem &amp;ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner());
+00289 <font class="keywordtype">bool</font> useGlobalColor = (ps.getColorAttenuationScheme() != NULL);
+00290 <font class="keywordflow">if</font> (useGlobalColor != <a class="code" href="classNL3D_1_1CPSFanLight.html#o6">_UseGlobalColor</a>)
+00291 {
+00292 <a class="code" href="classNL3D_1_1CPSFanLight.html#c5">touch</a>();
+00293 <a class="code" href="classNL3D_1_1CPSFanLight.html#o6">_UseGlobalColor</a> = useGlobalColor;
+00294 }
+00295 <font class="keywordflow">if</font> (_Touched)
+00296 {
+00298 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSFanLight.html#o3">_Tex</a> == NULL)
+00299 {
+00300 <a class="code" href="classNL3D_1_1CPSMaterial.html#a5">forceTexturedMaterialStages</a>(1);
+00301 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Diffuse, CMaterial::Constant);
+00302 }
+00303 <font class="keywordflow">else</font>
+00304 {
+00305 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, <a class="code" href="classNL3D_1_1CPSFanLight.html#o3">_Tex</a>);
+00306 <a class="code" href="classNL3D_1_1CPSMaterial.html#a5">forceTexturedMaterialStages</a>(2);
+00307 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Texture, CMaterial::Constant);
+00308 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 1, CMaterial::Diffuse, CMaterial::Previous);
+00309 }
+00310
+00311 <font class="keywordflow">if</font> (!useGlobalColor)
+00312 {
+00313 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>)
+00314 {
+00315 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(0, <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);
+00316 }
+00317 <font class="keywordflow">else</font>
+00318 {
+00319 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(0, <a class="code" href="classNLMISC_1_1CRGBA.html#p7">NLMISC::CRGBA::White</a>);
+00320 }
+00321 }
+00322 <a class="code" href="classNL3D_1_1CPSFanLight.html#o5">_Touched</a> = <font class="keyword">false</font>;
+00323 }
+00324
+00325 <font class="comment">// always setup global colors </font>
+00326 <font class="keywordflow">if</font> (useGlobalColor)
+00327 {
+00328 <font class="keywordflow">if</font> (_ColorScheme)
+00329 {
+00330 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(0, ps.getGlobalColor());
+00331 }
+00332 <font class="keywordflow">else</font>
+00333 {
+00334 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> col;
+00335 col.<a class="code" href="classNLMISC_1_1CRGBA.html#a9">modulateFromColor</a>(ps.getGlobalColor(), <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);
+00336 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(0, col);
+00337 }
+00338 }
+00339 }
+00340
+<a name="l00342"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#c1">00342</a> <font class="keywordtype">void</font> CPSFanLight::draw(<font class="keywordtype">bool</font> opaque)
+00343 {
+00344 PARTICLES_CHECK_MEM;
+00345 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getSize()) <font class="keywordflow">return</font>;
+00346
+00347 uint32 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>;
+00348 uint numToProcess;
+00349 <a class="code" href="classNL3D_1_1CPSParticle.html#b4">computeSrcStep</a>(<a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>, numToProcess);
+00350 <font class="keywordflow">if</font> (!numToProcess) <font class="keywordflow">return</font>;
+00351
+00352 <a class="code" href="classNL3D_1_1CPSFanLight.html#c4">setupMaterial</a>();
+00353
+00354 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a> == (1 &lt;&lt; 16))
+00355 {
+00356 CPSFanLightHelper::drawFanLight(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().begin(),
+00357 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getTime().begin(),
+00358 *<font class="keyword">this</font>,
+00359 numToProcess,
+00360 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>
+00361 );
+00362 }
+00363 <font class="keywordflow">else</font>
+00364 {
+00365 CPSFanLightHelper::drawFanLight(<a class="code" href="namespaceNL3D.html#a199">TIteratorVectStep1616</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().begin(), 0, <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>),
+00366 <a class="code" href="namespaceNL3D.html#a198">TIteratorTimeStep1616</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getTime().begin(), 0, <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>),
+00367 *<font class="keyword">this</font>,
+00368 numToProcess,
+00369 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>
+00370 );
+00371 }
+00372
+00373 PARTICLES_CHECK_MEM;
+00374 }
+00375
+<a name="l00377"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#z718_2">00377</a> <font class="keywordtype">void</font> CPSFanLight::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+00378 {
+00379 sint ver = f.serialVersion(2);
+00380 CPSParticle::serial(f);
+00381 CPSColoredParticle::serialColorScheme(f);
+00382 CPSSizedParticle::serialSizeScheme(f);
+00383 CPSRotated2DParticle::serialAngle2DScheme(f);
+00384 f.serial(_NbFans);
+00385 serialMaterial(f);
+00386 <font class="keywordflow">if</font> (ver &gt; 1)
+00387 {
+00388 f.serial(_PhaseSmoothness, _MoveIntensity);
+00389 ITexture *tex = _Tex;
+00390 f.serialPolyPtr(tex);
+00391 <font class="keywordflow">if</font> (f.isReading()) _Tex = tex ;
+00392 }
+00393 <font class="keywordflow">if</font> (f.isReading())
+00394 {
+00395 init();
+00396 }
+00397 }
+00398
+<a name="l00400"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#a1">00400</a> <font class="keywordtype">bool</font> CPSFanLight::completeBBox(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;box)<font class="keyword"> const</font>
+00401 <font class="keyword"></font>{
+00402 <font class="comment">// TODO</font>
+00403
+00404 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00405 }
+00406
+<a name="l00408"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#z718_0">00408</a> CPSFanLight::CPSFanLight(uint32 nbFans) : _NbFans(nbFans),
+00409 _PhaseSmoothness(0),
+00410 _MoveIntensity(1.5f),
+00411 _Tex(NULL),
+00412 _PhaseSpeed(256),
+00413 _Touched(true),
+00414 _UseGlobalColor(false)
+00415
+00416 {
+00417 <a class="code" href="debug_8h.html#a6">nlassert</a>(nbFans &gt;= 3);
+00418
+00419
+00420 <a class="code" href="classNL3D_1_1CPSFanLight.html#c0">init</a>();
+00421 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"FanLight"</font>);
+00422 }
+00423
+00424
+<a name="l00426"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#z718_1">00426</a> CPSFanLight::~CPSFanLight()
+00427 {
+00428 }
+00429
+00430
+<a name="l00432"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#a2">00432</a> <font class="keywordtype">void</font> CPSFanLight::setNbFans(uint32 nbFans)
+00433 {
+00434 <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> = nbFans;
+00435
+00436 <a class="code" href="classNL3D_1_1CPSFanLight.html#b2">resize</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getMaxSize());
+00437
+00438 <a class="code" href="classNL3D_1_1CPSParticle.html#b0">notifyOwnerMaxNumFacesChanged</a>();
+00439 }
+00440
+<a name="l00442"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#b2">00442</a> <font class="keywordtype">void</font> CPSFanLight::resize(uint32 size)
+00443 {
+00444 <a class="code" href="debug_8h.html#a6">nlassert</a>(size &lt; (1 &lt;&lt; 16));
+00445 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b4">resizeColor</a>(size);
+00446 <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#b3">resizeAngle2D</a>(size);
+00447 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b3">resizeSize</a>(size);
+00448
+00449 }
+00450
+<a name="l00452"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#c0">00452</a> <font class="keywordtype">void</font> CPSFanLight::init(<font class="keywordtype">void</font>)
+00453 {
+00454 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setLighting(<font class="keyword">false</font>);
+00455 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setZFunc(CMaterial::less);
+00456 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setDoubleSided(<font class="keyword">true</font>);
+00457 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(<a class="code" href="classNLMISC_1_1CRGBA.html#p7">NLMISC::CRGBA::White</a>);
+00458
+00459 <a class="code" href="classNL3D_1_1CPSFanLight.html#a10">updateMatAndVbForColor</a>();
+00460 }
+00461
+<a name="l00463"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#a10">00463</a> <font class="keywordtype">void</font> CPSFanLight::updateMatAndVbForColor(<font class="keywordtype">void</font>)
+00464 {
+00465 <a class="code" href="classNL3D_1_1CPSFanLight.html#c5">touch</a>();
+00466 }
+00467
+<a name="l00469"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#c2">00469</a> <font class="keywordtype">void</font> CPSFanLight::getVBnIB(CVertexBuffer *&amp;retVb, CPSFanLight::TIndexBuffer *&amp;retIb)
+00470 {
+00471 <a class="code" href="classNL3D_1_1CPSFanLight.html#u0">TVBMap</a> &amp;vbMap = <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> ? (<a class="code" href="classNL3D_1_1CPSFanLight.html#o3">_Tex</a> == NULL ? <a class="code" href="classNL3D_1_1CPSFanLight.html#r3">_ColoredVBMap</a> : <a class="code" href="classNL3D_1_1CPSFanLight.html#r4">_ColoredTexVBMap</a>)
+00472 : (<a class="code" href="classNL3D_1_1CPSFanLight.html#o3">_Tex</a> == NULL ? <a class="code" href="classNL3D_1_1CPSFanLight.html#r1">_VBMap</a> : <a class="code" href="classNL3D_1_1CPSFanLight.html#r2">_TexVBMap</a>);
+00473 TVBMap::iterator vbIt = vbMap.find(<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>);
+00474 <font class="keywordflow">if</font> (vbIt != vbMap.end())
+00475 {
+00476 retVb = &amp;(vbIt-&gt;second);
+00477 TIBMap::iterator pbIt = <a class="code" href="classNL3D_1_1CPSFanLight.html#r5">_IBMap</a>.find(<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>);
+00478 <a class="code" href="debug_8h.html#a6">nlassert</a>(pbIt != <a class="code" href="classNL3D_1_1CPSFanLight.html#r5">_IBMap</a>.end());
+00479 retIb = &amp;(pbIt-&gt;second);
+00480 }
+00481 <font class="keywordflow">else</font> <font class="comment">// we need to create the vb</font>
+00482 {
+00483 <font class="comment">// create an entry (we setup the primitive block at the same time, this could be avoided, but doesn't make much difference) </font>
+00484 CVertexBuffer &amp;vb = vbMap[<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>]; <font class="comment">// create a vb</font>
+00485 <a class="code" href="classNL3D_1_1CPSFanLight.html#u1">TIndexBuffer</a> &amp;ib = <a class="code" href="classNL3D_1_1CPSFanLight.html#r5">_IBMap</a>[<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>]; <font class="comment">// eventually create a pb</font>
+00486 <font class="keyword">const</font> uint32 size = <a class="code" href="classNL3D_1_1CPSFanLight.html#c3">getNumFanlightsInVB</a>();
+00487 vb.setVertexFormat(CVertexBuffer::PositionFlag |
+00488 CVertexBuffer::PrimaryColorFlag |
+00489 (<a class="code" href="classNL3D_1_1CPSFanLight.html#o3">_Tex</a> != NULL ? CVertexBuffer::TexCoord0Flag : 0)
+00490 );
+00491 vb.setNumVertices(size * (2 + <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>));
+00492 ib.resize(size * <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> * 3);
+00493 <font class="comment">// pointer on the current index to fill</font>
+00494 TIndexBuffer::iterator ptIndex = ib.begin();
+00495
+00496 <font class="comment">// index of the first vertex of the current fanFilght</font>
+00497 uint currVertFan = 0;
+00498
+00499 uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>; <font class="comment">// the current fan in the current fanlight</font>
+00500 uint k; <font class="comment">// the current fan light</font>
+00501
+00502 <font class="keywordflow">for</font> (k = 0; k &lt; size; ++k)
+00503 {
+00504 <font class="keywordflow">for</font> (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
+00505 {
+00506 *ptIndex++ = currVertFan;
+00507 *ptIndex++ = currVertFan + (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + 1);
+00508 *ptIndex++ = currVertFan + (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + 2);
+00509 }
+00510 currVertFan += 2 + <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>;
+00511 }
+00512
+00513 <font class="keywordflow">for</font> (k = 0; k &lt; size; ++k)
+00514 {
+00515 <font class="keywordflow">if</font> (_Tex)
+00516 {
+00517 vb.setTexCoord(k * (<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> + 2), 0, <a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a>(0, 0));
+00518 }
+00519 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>)
+00520 {
+00521 vb.setColor(k * (<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> + 2), CRGBA::White);
+00522 }
+00523 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSFanLight.html#o3">_Tex</a>)
+00524 {
+00525 <font class="keywordflow">for</font>(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 1; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt;= <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> + 1; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
+00526 {
+00527 vb.setColor(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k * (<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> + 2), CRGBA(0, 0, 0));
+00528 }
+00529 }
+00530 <font class="keywordflow">else</font>
+00531 {
+00532 <font class="keywordflow">for</font>(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 1; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt;= <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> + 1; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
+00533 {
+00534 vb.setColor(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k * (<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> + 2), CRGBA(0, 0, 0));
+00535 vb.setTexCoord(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k * (<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> + 2), 0, <a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a>((<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> - 1) / (<font class="keywordtype">float</font>) <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>, 1));
+00536 }
+00537 }
+00538 }
+00539
+00540 retVb = &amp;vb;
+00541 retIb = &amp;ib;
+00542 }
+00543 }
+00544
+<a name="l00546"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#c3">00546</a> uint CPSFanLight::getNumFanlightsInVB()<font class="keyword"> const</font>
+00547 <font class="keyword"></font>{
+00548 <font class="keyword">const</font> uint numRib = NumVertsInBuffer / (2 + <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>);
+00549 <font class="keywordflow">return</font> std::max(1u, numRib);
+00550 }
+00551
+00552 } <font class="comment">// NL3D</font>
+</pre></div>
+
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