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<hr><h1>patch.h</h1><a href="patch_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00011 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00012 <font class="comment"> *</font>
00013 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00014 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00015 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00016 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00017 <font class="comment"> * any later version.</font>
00018 <font class="comment"></font>
00019 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00020 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00021 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00022 <font class="comment"> * General Public License for more details.</font>
00023 <font class="comment"></font>
00024 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00025 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00026 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00027 <font class="comment"> * MA 02111-1307, USA.</font>
00028 <font class="comment"> */</font>
00029 
00030 <font class="preprocessor">#ifndef NL_PATCH_H</font>
00031 <font class="preprocessor"></font><font class="preprocessor">#define NL_PATCH_H</font>
00032 <font class="preprocessor"></font>
00033 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="vector__2f_8h.html">nel/misc/vector_2f.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="tessellation_8h.html">3d/tessellation.h</a>"</font>
00037 <font class="preprocessor">#include "<a class="code" href="aabbox_8h.html">nel/misc/aabbox.h</a>"</font>
00038 <font class="preprocessor">#include "<a class="code" href="bsphere_8h.html">nel/misc/bsphere.h</a>"</font>
00039 <font class="preprocessor">#include "<a class="code" href="triangle_8h.html">nel/misc/triangle.h</a>"</font>
00040 <font class="preprocessor">#include "<a class="code" href="geom__ext_8h.html">nel/misc/geom_ext.h</a>"</font>
00041 <font class="preprocessor">#include "<a class="code" href="tile__element_8h.html">3d/tile_element.h</a>"</font>
00042 <font class="preprocessor">#include "<a class="code" href="tile__color_8h.html">3d/tile_color.h</a>"</font>
00043 <font class="preprocessor">#include "<a class="code" href="tess__block_8h.html">3d/tess_block.h</a>"</font>
00044 <font class="preprocessor">#include "<a class="code" href="tile__light__influence_8h.html">3d/tile_light_influence.h</a>"</font>
00045 <font class="preprocessor">#include "<a class="code" href="point__light__influence_8h.html">nel/3d/point_light_influence.h</a>"</font>
00046 
00047 
00048 <font class="keyword">namespace </font>NL3D {
00049 
<a name="l00050"></a><a class="code" href="patch_8h.html#a0">00050</a> <font class="preprocessor">#define NL_MAX_TILES_BY_PATCH_EDGE_SHIFT 4                                                                              // max 16x16 tiles by patch (shift version)</font>
<a name="l00051"></a><a class="code" href="patch_8h.html#a1">00051</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_MAX_TILES_BY_PATCH_EDGE (1&lt;&lt;NL_MAX_TILES_BY_PATCH_EDGE_SHIFT)                // max 16x16 tiles by patch</font>
<a name="l00052"></a><a class="code" href="patch_8h.html#a2">00052</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_PATCH_FAR0_ROTATED 0x1                                                                                               // Flags far0 rotated</font>
<a name="l00053"></a><a class="code" href="patch_8h.html#a3">00053</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_PATCH_FAR1_ROTATED 0x2                                                                                               // Flags far1 rotated</font>
<a name="l00054"></a><a class="code" href="patch_8h.html#a4">00054</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_PATCH_SMOOTH_FLAG_SHIFT 0x2                                                                                  // Smooth flags shift</font>
<a name="l00055"></a><a class="code" href="patch_8h.html#a5">00055</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_PATCH_SMOOTH_FLAG_MASK 0x3c                                                                                  // Smooth flags mask</font>
00056 <font class="preprocessor"></font>
<a name="l00057"></a><a class="code" href="patch_8h.html#a6">00057</a> <font class="preprocessor">#define NL_LUMEL_BY_TILE_SHIFT 2                                                                                                // 4 lumels by tile</font>
<a name="l00058"></a><a class="code" href="patch_8h.html#a7">00058</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_LUMEL_BY_TILE (1&lt;&lt;NL_LUMEL_BY_TILE_SHIFT)                                                    // 4 lumels by tile</font>
<a name="l00059"></a><a class="code" href="patch_8h.html#a8">00059</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_BLOCK_LUMEL_COMPRESSED_SIZE 8                                                                                // Compressed block size 8 bytes</font>
00060 <font class="preprocessor"></font>
00061 
<a name="l00062"></a><a class="code" href="patch_8h.html#a9">00062</a> <font class="preprocessor">#define NL_PATCH_BLOCK_MAX_QUAD 4                                                                                               // Max quad per CPatchQuadBlock.</font>
<a name="l00063"></a><a class="code" href="patch_8h.html#a10">00063</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_PATCH_BLOCK_MAX_VERTEX (NL_PATCH_BLOCK_MAX_QUAD+1)                                   // Max vertex per CPatchQuadBlock.</font>
00064 <font class="preprocessor"></font>
00065 
00066 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>;
00067 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a>;
00068 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a>;
00069 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CBSphere.html">NLMISC::CBSphere</a>;
00070 
00071 
00072 <font class="keyword">class   </font>CLandscape;
00073 <font class="keyword">class   </font>CZone;
00074 <font class="keyword">class   </font>CBezierPatch;
00075 <font class="keyword">class   </font>ITexture;
00076 <font class="keyword">class   </font>CVegetableClipBlock;
00077 <font class="keyword">class   </font>CVegetableManager;
00078 <font class="keyword">class   </font>CVegetableInstanceGroup;
00079 <font class="keyword">class   </font>CLandscapeVegetableBlock;
00080 <font class="keyword">class   </font>CLandscapeVegetableBlockCreateContext;
00081 <font class="keyword">class   </font>CPatchDLMContext;
00082 <font class="keyword">class   </font>CPatchDLMPointLight;
00083 
00084 
00085 <font class="comment">// ***************************************************************************</font>
<a name="l00086"></a><a class="code" href="patch_8h.html#a11">00086</a> <font class="preprocessor">#define NL3D_NOISE_MAX  1</font>
00087 <font class="preprocessor"></font>
00088 
00089 <font class="comment">// ***************************************************************************</font>
00090 <font class="comment">/* </font>
00091 <font class="comment">        NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK == 2 means that </font>
00092 <font class="comment">        clipBlocks enclose 2*2 tessBlocks (hence 4*4 tiles).</font>
00093 <font class="comment">*/</font>
<a name="l00094"></a><a class="code" href="patch_8h.html#a12">00094</a> <font class="preprocessor">#define NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK_SHIFT  1</font>
<a name="l00095"></a><a class="code" href="patch_8h.html#a13">00095</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK                (1&lt;&lt;NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK_SHIFT)</font>
00096 <font class="preprocessor"></font>
00097 
00098 <font class="comment">// ***************************************************************************</font>
<a name="l00099"></a><a class="code" href="classNL3D_1_1CVector3s.html">00099</a> <font class="keyword">class   </font>CVector3s
00100 {
00101 <font class="keyword">public</font>:
<a name="l00102"></a><a class="code" href="classNL3D_1_1CVector3s.html#m2">00102</a>         sint16  <a class="code" href="classNL3D_1_1CVector3s.html#m0">x</a>,<a class="code" href="classNL3D_1_1CVector3s.html#m1">y</a>,<a class="code" href="classNL3D_1_1CVector3s.html#m2">z</a>;
00103 
00104 <font class="keyword">public</font>:
<a name="l00105"></a><a class="code" href="classNL3D_1_1CVector3s.html#a0">00105</a>         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CVector3s.html#a0">pack</a>(<font class="keyword">const</font> CVector &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>, <font class="keyword">const</font> CVector &amp;bias, <font class="keywordtype">float</font> scale)
00106         {
00107                 <font class="keywordtype">float</font>   xr,yr,zr;
00108                 xr= (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x - bias.x)/scale;
00109                 yr= (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y - bias.y)/scale;
00110                 zr= (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z - bias.z)/scale;
00111                 <a class="code" href="namespaceNLMISC.html#a215">NLMISC::clamp</a>(xr, -32768, 32767);
00112                 <a class="code" href="namespaceNLMISC.html#a215">NLMISC::clamp</a>(yr, -32768, 32767);
00113                 <a class="code" href="namespaceNLMISC.html#a215">NLMISC::clamp</a>(zr, -32768, 32767);
00114                 <a class="code" href="classNL3D_1_1CVector3s.html#m0">x</a>= (sint16)xr;
00115                 <a class="code" href="classNL3D_1_1CVector3s.html#m1">y</a>= (sint16)yr;
00116                 <a class="code" href="classNL3D_1_1CVector3s.html#m2">z</a>= (sint16)zr;
00117         }
<a name="l00118"></a><a class="code" href="classNL3D_1_1CVector3s.html#a1">00118</a>         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CVector3s.html#a1">unpack</a>(CVector &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>, <font class="keyword">const</font> CVector &amp;bias, <font class="keywordtype">float</font> scale)<font class="keyword"> const</font>
00119 <font class="keyword">        </font>{
00120                 <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x= <a class="code" href="classNL3D_1_1CVector3s.html#m0">x</a>*scale + bias.x;
00121                 <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y= <a class="code" href="classNL3D_1_1CVector3s.html#m1">y</a>*scale + bias.y;
00122                 <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z= <a class="code" href="classNL3D_1_1CVector3s.html#m2">z</a>*scale + bias.z;
00123         }
<a name="l00124"></a><a class="code" href="classNL3D_1_1CVector3s.html#a2">00124</a>         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CVector3s.html#a2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
00125         {
00126                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CVector3s.html#m0">x</a>,<a class="code" href="classNL3D_1_1CVector3s.html#m1">y</a>,<a class="code" href="classNL3D_1_1CVector3s.html#m2">z</a>);
00127         }
00128 };
00129 
00130 
00131 <font class="comment">// ***************************************************************************</font>
<a name="l00139"></a><a class="code" href="structNL3D_1_1CPatchIdent.html">00139</a> <font class="comment"></font><font class="keyword">struct  </font>CPatchIdent
00140 {
<a name="l00141"></a><a class="code" href="structNL3D_1_1CPatchIdent.html#m0">00141</a>         sint32          <a class="code" href="structNL3D_1_1CPatchIdent.html#m0">ZoneId</a>;         <font class="comment">// From which zone this patch come from...</font>
<a name="l00142"></a><a class="code" href="structNL3D_1_1CPatchIdent.html#m1">00142</a>         uint16          <a class="code" href="structNL3D_1_1CPatchIdent.html#m1">PatchId</a>;        <font class="comment">// Id of this patch.</font>
00143 
00144         <font class="comment">// default ctor</font>
<a name="l00145"></a><a class="code" href="structNL3D_1_1CPatchIdent.html#a0">00145</a>         <a class="code" href="structNL3D_1_1CPatchIdent.html#a0">CPatchIdent</a>() {}
00146         <font class="comment">//</font>
<a name="l00147"></a><a class="code" href="structNL3D_1_1CPatchIdent.html#a1">00147</a>         <a class="code" href="structNL3D_1_1CPatchIdent.html#a0">CPatchIdent</a>(sint32 zoneId, uint16 patchId) : <a class="code" href="structNL3D_1_1CPatchIdent.html#m0">ZoneId</a>(zoneId), <a class="code" href="structNL3D_1_1CPatchIdent.html#m1">PatchId</a>(patchId) {}
00148 <font class="keyword">public</font>:
<a name="l00149"></a><a class="code" href="structNL3D_1_1CPatchIdent.html#a2">00149</a>         <font class="keywordtype">bool</font>                    <a class="code" href="structNL3D_1_1CPatchIdent.html#a2">operator&lt;</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CPatchIdent.html#a0">CPatchIdent</a> &amp;p)<font class="keyword"> const</font>
00150 <font class="keyword">        </font>{
00151                 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CPatchIdent.html#m0">ZoneId</a>!=p.ZoneId) <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CPatchIdent.html#m0">ZoneId</a>&lt;p.ZoneId;
00152                 <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CPatchIdent.html#m1">PatchId</a>&lt;p.PatchId;
00153         }
00154 
<a name="l00155"></a><a class="code" href="structNL3D_1_1CPatchIdent.html#a3">00155</a>         <font class="keywordtype">bool</font>                    <a class="code" href="structNL3D_1_1CPatchIdent.html#a3">operator==</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CPatchIdent.html#a0">CPatchIdent</a> &amp;p)<font class="keyword"> const</font>
00156 <font class="keyword">        </font>{
00157                 <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CPatchIdent.html#m0">ZoneId</a>==p.ZoneId &amp;&amp; <a class="code" href="structNL3D_1_1CPatchIdent.html#m1">PatchId</a>==p.PatchId;
00158         }
<a name="l00159"></a><a class="code" href="structNL3D_1_1CPatchIdent.html#a4">00159</a>         <font class="keywordtype">bool</font>                    <a class="code" href="structNL3D_1_1CPatchIdent.html#a4">operator!=</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CPatchIdent.html#a0">CPatchIdent</a> &amp;p)<font class="keyword"> const</font>
00160 <font class="keyword">        </font>{
00161                 <font class="keywordflow">return</font> !(*<font class="keyword">this</font>==p);
00162         }
00163 
00164 };
00165 
00166 
00167 <font class="comment">// ***************************************************************************</font>
<a name="l00175"></a><a class="code" href="structNL3D_1_1CTrianglePatch.html">00175</a> <font class="comment"></font><font class="keyword">struct  </font>CTrianglePatch : <font class="keyword">public</font> NLMISC::CTriangleUV
00176 {
<a name="l00178"></a><a class="code" href="structNL3D_1_1CTrianglePatch.html#m0">00178</a>         CPatchIdent             <a class="code" href="structNL3D_1_1CTrianglePatch.html#m0">PatchId</a>;
00179 };
00180 
00181 
00182 <font class="comment">// ***************************************************************************</font>
<a name="l00190"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html">00190</a> <font class="comment"></font><font class="keyword">class   </font>CPatchBlockIdent
00191 {
00192 <font class="keyword">public</font>:
<a name="l00194"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m0">00194</a>         CPatchIdent             <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m0">PatchId</a>;
<a name="l00196"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m2">00196</a>         uint8                   <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m1">OrderS</a>,<a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m2">OrderT</a>;
<a name="l00198"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m6">00198</a>         uint8                   <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m3">S0</a>,<a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m4">S1</a>,<a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m5">T0</a>,<a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m6">T1</a>;
00199 
00200 <font class="keyword">public</font>:
00202         <font class="comment">// @{</font>
<a name="l00203"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_0">00203</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_0">operator==</a>(<font class="keyword">const</font> CPatchBlockIdent &amp;pb)<font class="keyword"> const</font>
00204 <font class="keyword">        </font>{
00205                 <font class="keywordflow">return</font> PatchId==pb.PatchId &amp;&amp;
00206                         <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m3">S0</a>==pb.S0 &amp;&amp; <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m4">S1</a>==pb.S1 &amp;&amp;
00207                         <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m5">T0</a>==pb.T0 &amp;&amp; <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m6">T1</a>==pb.T1;
00208         }
<a name="l00209"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_1">00209</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_1">operator!=</a>(<font class="keyword">const</font> CPatchBlockIdent &amp;pb)<font class="keyword"> const</font>
00210 <font class="keyword">        </font>{
00211                 <font class="keywordflow">return</font> !(*<font class="keyword">this</font>==pb);
00212         }
00213 
<a name="l00214"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_2">00214</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_2">operator&lt;</a>(<font class="keyword">const</font> CPatchBlockIdent &amp;pb)<font class="keyword"> const</font>
00215 <font class="keyword">        </font>{
00216                 <font class="keywordflow">if</font>(PatchId!=pb.PatchId)
00217                         <font class="keywordflow">return</font> PatchId&lt;pb.PatchId;
00218                 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m3">S0</a>!=pb.S0)   <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m3">S0</a>&lt;pb.S0;
00219                 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m4">S1</a>!=pb.S1)   <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m4">S1</a>&lt;pb.S1;
00220                 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m5">T0</a>!=pb.T0)   <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m5">T0</a>&lt;pb.T0;
00221                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m6">T1</a>&lt;pb.T1;
00222         }
<a name="l00223"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_3">00223</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_3">operator&lt;=</a>(<font class="keyword">const</font> CPatchBlockIdent &amp;pb)<font class="keyword"> const</font>
00224 <font class="keyword">        </font>{
00225                 <font class="keywordflow">return</font> (*<font class="keyword">this</font>&lt;pb) || (*<font class="keyword">this</font>==pb);
00226         }
<a name="l00227"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_4">00227</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_4">operator&gt;</a>(<font class="keyword">const</font> CPatchBlockIdent &amp;pb)<font class="keyword"> const</font>
00228 <font class="keyword">        </font>{
00229                 <font class="keywordflow">return</font> !(*<font class="keyword">this</font>&lt;=pb);
00230         }
<a name="l00231"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_5">00231</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_5">operator&gt;=</a>(<font class="keyword">const</font> CPatchBlockIdent &amp;pb)<font class="keyword"> const</font>
00232 <font class="keyword">        </font>{
00233                 <font class="keywordflow">return</font> !(*<font class="keyword">this</font>&lt;pb);
00234         }
00235 
00236         <font class="comment">// @}</font>
00237 };
00238 
00239 
00240 <font class="comment">// ***************************************************************************</font>
<a name="l00248"></a><a class="code" href="classNL3D_1_1CPatchQuadBlock.html">00248</a> <font class="comment"></font><font class="keyword">class   </font>CPatchQuadBlock
00249 {
00250 <font class="keyword">public</font>:
<a name="l00252"></a><a class="code" href="classNL3D_1_1CPatchQuadBlock.html#m0">00252</a>         CPatchBlockIdent        <a class="code" href="classNL3D_1_1CPatchQuadBlock.html#m0">PatchBlockId</a>;
00253 
<a name="l00255"></a><a class="code" href="classNL3D_1_1CPatchQuadBlock.html#m1">00255</a>         CVector                         <a class="code" href="classNL3D_1_1CPatchQuadBlock.html#m1">Vertices</a>[<a class="code" href="patch_8h.html#a10">NL_PATCH_BLOCK_MAX_VERTEX</a>*<a class="code" href="patch_8h.html#a10">NL_PATCH_BLOCK_MAX_VERTEX</a>];
00256 
00257 <font class="keyword">public</font>:
00258 
00262         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatchQuadBlock.html#a0">buildTileTriangles</a>(uint8 quadId, CTrianglePatch  triangles[2]) <font class="keyword">const</font>;
00263 };
00264 
00265 
00266 
00267 <font class="comment">// ***************************************************************************</font>
<a name="l00299"></a><a class="code" href="classNL3D_1_1CPatch.html">00299</a> <font class="comment"></font><font class="keyword">class </font>CPatch
00300 {
00301 <font class="keyword">public</font>:
00302 
<a name="l00303"></a><a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html">00303</a>         <font class="keyword">struct  </font>CBindInfo
00304         {
00305                 <font class="comment">// The zone on this edge. NULL if not loaded (or if none).</font>
<a name="l00306"></a><a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m0">00306</a>                 CZone                   *<a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m0">Zone</a>;
00307 
00308                 <font class="comment">// The number of patchs on this edge. 0,1, 2 or 4. if MultipleBindNum&gt;1, NPatchs==1.</font>
<a name="l00309"></a><a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m1">00309</a>                 sint                    <a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m1">NPatchs</a>;
00310 
00311                 <font class="comment">// Special case: on this edge, we are a small patch connected to a bigger: this is the X of 1/X (1,2 or 4).</font>
00312                 <font class="comment">// 0 if this is not the case.</font>
<a name="l00313"></a><a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m2">00313</a>                 uint8                   <a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m2">MultipleBindNum</a>;
00314                 <font class="comment">// valid only if MultipleBindNum&gt;1. this tells our place in this MultipleBind: 0&lt;=MultipleBindId&lt;MultipleBindNum.</font>
<a name="l00315"></a><a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m3">00315</a>                 uint8                   <a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m3">MultipleBindId</a>;
00316 
00317 
<a name="l00318"></a><a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m4">00318</a>                 CPatch                  *<a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m4">Next</a>[4];       <font class="comment">// The neighbor patch i.</font>
<a name="l00319"></a><a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m5">00319</a>                 sint                    <a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m5">Edge</a>[4];        <font class="comment">// On which edge of Nexti we are binded.</font>
00320         };
00321 
00322 <font class="keyword">public</font>:
<a name="l00324"></a><a class="code" href="classNL3D_1_1CPatch.html#m0">00324</a>         CVector3s               <a class="code" href="classNL3D_1_1CPatch.html#m0">Vertices</a>[4];
<a name="l00325"></a><a class="code" href="classNL3D_1_1CPatch.html#m1">00325</a>         CVector3s               <a class="code" href="classNL3D_1_1CPatch.html#m1">Tangents</a>[8];
<a name="l00326"></a><a class="code" href="classNL3D_1_1CPatch.html#m2">00326</a>         CVector3s               <a class="code" href="classNL3D_1_1CPatch.html#m2">Interiors</a>[4];
00327         <font class="comment">/*</font>
00328 <font class="comment">                \todo yoyo: TODO_NOISE: - displacement map (ptr/index).</font>
00329 <font class="comment">                \todo yoyo: TODO_UVCORRECT: - "UV correction" infos.</font>
00330 <font class="comment">                </font>
00331 <font class="comment">        */</font>
00332 
00333         <font class="comment">// Lumel array compressed.</font>
<a name="l00334"></a><a class="code" href="classNL3D_1_1CPatch.html#m3">00334</a>         std::vector&lt;uint8&gt;                      <a class="code" href="classNL3D_1_1CPatch.html#m3">CompressedLumels</a>;
00335 
00336         <font class="comment">// There is OrderS*OrderT tiles. CZone build it at build() time.</font>
<a name="l00337"></a><a class="code" href="classNL3D_1_1CPatch.html#m4">00337</a>         std::vector&lt;CTileElement&gt;       <a class="code" href="classNL3D_1_1CPatch.html#m4">Tiles</a>;
00338 
00339         <font class="comment">// There is OrderS*OrderT tiles color. CZone build it at build() time.</font>
<a name="l00340"></a><a class="code" href="classNL3D_1_1CPatch.html#m5">00340</a>         std::vector&lt;CTileColor&gt;         <a class="code" href="classNL3D_1_1CPatch.html#m5">TileColors</a>;
00341 
00342         <font class="comment">// There is OrderS/2+1 * OrderT/2+1 tiles light influence. CZone build it at build() time.</font>
<a name="l00343"></a><a class="code" href="classNL3D_1_1CPatch.html#m6">00343</a>         std::vector&lt;CTileLightInfluence&gt;                <a class="code" href="classNL3D_1_1CPatch.html#m6">TileLightInfluences</a>;
00344 
00345 
00347         <font class="comment">// @{</font>
<a name="l00349"></a><a class="code" href="classNL3D_1_1CPatch.html#z668_2">00349</a> <font class="comment">        uint8                   NoiseRotation;</font>
00350 
00354         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#z668_0">setCornerSmoothFlag</a>(uint corner, <font class="keywordtype">bool</font> smooth);
00355         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CPatch.html#z668_1">getCornerSmoothFlag</a>(uint corner) <font class="keyword">const</font>;
00356 
00357 <font class="keyword">private</font>:
<a name="l00359"></a><a class="code" href="classNL3D_1_1CPatch.html#z668_3">00359</a>         uint8                   <a class="code" href="classNL3D_1_1CPatch.html#z668_3">_CornerSmoothFlag</a>;
00360 
00361 <font class="keyword">public</font>:
00362         <font class="comment">// @}</font>
00363 
00364 
00365 <font class="keyword">public</font>:
00366 
00368         <a class="code" href="classNL3D_1_1CPatch.html#a0">CPatch</a>();
00370         <a class="code" href="classNL3D_1_1CPatch.html#a1">~CPatch</a>();
00371 
00381         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#a2">compile</a>(<a class="code" href="classNL3D_1_1CPatch.html#l1">CZone</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>, uint patchId, uint8 orderS, uint8 orderT, CTessVertex *baseVertices[4], <font class="keywordtype">float</font> errorSize=0);
00383         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#a3">release</a>();
00384 
00385 
00387         CLandscape              *<a class="code" href="classNL3D_1_1CPatch.html#a4">getLandscape</a> () <font class="keyword">const</font>;
<a name="l00388"></a><a class="code" href="classNL3D_1_1CPatch.html#a5">00388</a>         <a class="code" href="classNL3D_1_1CPatch.html#l1">CZone</a>                   *<a class="code" href="classNL3D_1_1CPatch.html#a5">getZone</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o0">Zone</a>;}
<a name="l00389"></a><a class="code" href="classNL3D_1_1CPatch.html#a6">00389</a>         uint8                   <a class="code" href="classNL3D_1_1CPatch.html#a6">getOrderS</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o2">OrderS</a>;}
<a name="l00390"></a><a class="code" href="classNL3D_1_1CPatch.html#a7">00390</a>         uint8                   <a class="code" href="classNL3D_1_1CPatch.html#a7">getOrderT</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o3">OrderT</a>;}
00391         uint8                   <a class="code" href="classNL3D_1_1CPatch.html#a8">getOrderForEdge</a>(sint8 edge) <font class="keyword">const</font>;
<a name="l00392"></a><a class="code" href="classNL3D_1_1CPatch.html#a9">00392</a>         <font class="keywordtype">float</font>                   <a class="code" href="classNL3D_1_1CPatch.html#a9">getErrorSize</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o8">ErrorSize</a>;}
<a name="l00393"></a><a class="code" href="classNL3D_1_1CPatch.html#a10">00393</a>         sint                    <a class="code" href="classNL3D_1_1CPatch.html#a10">getFar0</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o14">Far0</a>;}
<a name="l00394"></a><a class="code" href="classNL3D_1_1CPatch.html#a11">00394</a>         sint                    <a class="code" href="classNL3D_1_1CPatch.html#a11">getFar1</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o15">Far1</a>;}
<a name="l00395"></a><a class="code" href="classNL3D_1_1CPatch.html#a12">00395</a>         uint16                  <a class="code" href="classNL3D_1_1CPatch.html#a12">getPatchId</a> ()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o1">PatchId</a>;}
00397         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#a13">getBindNeighbor</a>(uint edge, CBindInfo &amp;neighborEdge) <font class="keyword">const</font>;
00398 
00400         CAABBox                 <a class="code" href="classNL3D_1_1CPatch.html#a14">buildBBox</a>() <font class="keyword">const</font>;
00401 
<a name="l00403"></a><a class="code" href="classNL3D_1_1CPatch.html#a15">00403</a>         <font class="keyword">const</font> CBSphere  &amp;<a class="code" href="classNL3D_1_1CPatch.html#a15">getBSphere</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o13">BSphere</a>;}
00404 
00412         CVector                 <a class="code" href="classNL3D_1_1CPatch.html#a16">computeVertex</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>) <font class="keyword">const</font>;
00413 
00414 
00422         CVector                 <a class="code" href="classNL3D_1_1CPatch.html#a17">computeContinousVertex</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>) <font class="keyword">const</font>;
00423 
00424 
00427         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#a18">unbind</a>();
00428 
00433         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#a19">bind</a>(CBindInfo  Edges[4], <font class="keywordtype">bool</font> rebind);
00434 
00436         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#a20">forceMergeAtTileLevel</a>();
00437 
00440         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#a21">averageTesselationVertices</a>();
00441 
<a name="l00443"></a><a class="code" href="classNL3D_1_1CPatch.html#a22">00443</a>         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#a22">forceNoClip</a>() {<a class="code" href="classNL3D_1_1CPatch.html#o25">Clipped</a>= <font class="keyword">false</font>;}
<a name="l00445"></a><a class="code" href="classNL3D_1_1CPatch.html#a23">00445</a>         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#a23">forceClip</a>() {<a class="code" href="classNL3D_1_1CPatch.html#o25">Clipped</a>= <font class="keyword">true</font>;}
<a name="l00447"></a><a class="code" href="classNL3D_1_1CPatch.html#a24">00447</a>         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#a24">forceNoRenderClip</a>() {<a class="code" href="classNL3D_1_1CPatch.html#o26">RenderClipped</a>= <font class="keyword">false</font>;}
<a name="l00449"></a><a class="code" href="classNL3D_1_1CPatch.html#a25">00449</a>         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#a25">forceRenderClip</a>() {<a class="code" href="classNL3D_1_1CPatch.html#o26">RenderClipped</a>= <font class="keyword">true</font>;}
00451         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#a26">clip</a>(<font class="keyword">const</font> std::vector&lt;CPlane&gt;  &amp;pyramid);
00453         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#a27">refineAll</a>();
00454 
00455 
00457 
00458 
00460         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#z669_0">preRender</a>();
00461         <font class="comment">// like preRender(), but update TextureFar only. no-op if(!RenderClipped). (you should call preRender() in this case).</font>
00462         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#z669_1">updateTextureFarOnly</a>();
00464         <font class="comment">// Global Setup setup it in CLandscape::render().</font>
00465         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#z669_2">renderFar0</a>();
00466         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#z669_3">renderFar1</a>();
00467         <font class="comment">// NB: renderTile() is now in CTileMaterial.</font>
00468         <font class="comment">// For All Far0/Far1/Tile etc..., compute Geomorph and Alpha in software (no VertexShader).</font>
00469         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#z669_4">computeSoftwareGeomorphAndAlpha</a>();
00471 
00472 
00473         <font class="comment">// release Far render pass/reset Tile/Far render.</font>
00474         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#a28">resetRenderFar</a>();
00475 
00476 
00477 
00478         <font class="comment">// For CZone changePatchTexture only.</font>
00479         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#a29">deleteTileUvs</a>();
00480         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#a30">recreateTileUvs</a>();
00481         <font class="comment">// For CZone::refreshTesselationGeometry() only.</font>
00482         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#a31">refreshTesselationGeometry</a>();
00483 
00484 
00485         <font class="comment">// Serial just the un-compiled part.</font>
00486         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#a32">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
00487 
00488         <font class="comment">// unpack the patch into a floating point one.</font>
00489         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#a33">unpack</a>(CBezierPatch     &amp;p) <font class="keyword">const</font>;
00490 
00492 
00502         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#a34">unpackShadowMap</a> (uint8 *pShadow);
00503 
00512         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#a35">packShadowMap</a> (<font class="keyword">const</font> uint8 *pLumel);
00513 
00519         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#a36">resetCompressedLumels</a> ();
00520 
00529         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a37">setupColorsFromTileFlags</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> colors[4]);
00530 
00534         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a38">copyTileFlagsFromPatch</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CPatch.html#a0">CPatch</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>);
00535         
00536 <font class="keyword">private</font>:
00537 
00538         <font class="comment">// Methods used internaly to compute shadowmaps</font>
00539 
00545         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#c0">packLumelBlock</a> (uint8 *dest, <font class="keyword">const</font> uint8 *source, uint8 alpha0, uint8 alpha1);
00546 
00552         uint                    <a class="code" href="classNL3D_1_1CPatch.html#c1">evalLumelBlock</a> (<font class="keyword">const</font> uint8 *original, <font class="keyword">const</font> uint8 *unCompressed, uint <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>);
00553 
00559         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#c2">unpackLumelBlock</a> (uint8 *dest, <font class="keyword">const</font> uint8 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>);
00560 
00561 <font class="keyword">public</font>:
00562 
00564 
<a name="l00568"></a><a class="code" href="classNL3D_1_1CPatch.html#a39">00568</a>         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a39">setSmoothFlag</a> (uint edge, <font class="keywordtype">bool</font> flag)
00569         {
00570                 <font class="comment">// Erase it</font>
00571                 <a class="code" href="classNL3D_1_1CPatch.html#o24">Flags</a>&amp;=~(1&lt;&lt;(edge+<a class="code" href="patch_8h.html#a4">NL_PATCH_SMOOTH_FLAG_SHIFT</a>));
00572                 
00573                 <font class="comment">// Set it</font>
00574                 <a class="code" href="classNL3D_1_1CPatch.html#o24">Flags</a>|=(((uint)flag)&lt;&lt;(edge+<a class="code" href="patch_8h.html#a4">NL_PATCH_SMOOTH_FLAG_SHIFT</a>));
00575         }
00576 
<a name="l00580"></a><a class="code" href="classNL3D_1_1CPatch.html#a40">00580</a>         <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatch.html#a40">getSmoothFlag</a> (uint edge)<font class="keyword"> const</font>
00581 <font class="keyword">        </font>{
00582                 <font class="comment">// Test it</font>
00583                 <font class="keywordflow">return</font> ((<a class="code" href="classNL3D_1_1CPatch.html#o24">Flags</a>&amp;(1&lt;&lt;(edge+<a class="code" href="patch_8h.html#a4">NL_PATCH_SMOOTH_FLAG_SHIFT</a>)))!=0);
00584         }
00585 
00586 
00588         <font class="comment">// @{</font>
00596 <font class="comment"></font>        <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z670_0">addTrianglesInBBox</a>(CPatchIdent paId, <font class="keyword">const</font> CAABBox &amp;bbox, std::vector&lt;CTrianglePatch&gt; &amp;triangles, uint8 tileTessLevel) <font class="keyword">const</font>;
00597 
00601         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z670_1">fillPatchQuadBlock</a>(CPatchQuadBlock &amp;quadBlock) <font class="keyword">const</font>;
00602 
00609         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z670_2">addPatchBlocksInBBox</a>(CPatchIdent paId, <font class="keyword">const</font> CAABBox &amp;bbox, std::vector&lt;CPatchBlockIdent&gt; &amp;paBlockIds) <font class="keyword">const</font>;
00610 
00611 
00614         CVector         <a class="code" href="classNL3D_1_1CPatch.html#z670_3">getTesselatedPos</a>(CUV uv) <font class="keyword">const</font>;
00615 
00616 
00619         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z670_4">appendTessellationLeaves</a>(std::vector&lt;const CTessFace*&gt;  &amp;leaves) <font class="keyword">const</font>;
00620 
00621 
00622         <font class="comment">// @}</font>
00623 
00624 
00626         <font class="comment">// @{</font>
00627 
00629         uint8           <a class="code" href="classNL3D_1_1CPatch.html#z671_0">getLumel</a>(<font class="keyword">const</font> CUV &amp;uv) <font class="keyword">const</font>;
00630 
00632         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z671_1">appendTileLightInfluences</a>(<font class="keyword">const</font> CUV &amp;uv, 
00633                 std::vector&lt;CPointLightInfluence&gt; &amp;pointLightList) <font class="keyword">const</font>;
00634 
00638         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z671_2">computeCurrentTLILightmap</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *array) <font class="keyword">const</font>;
00639 
00640         <font class="comment">// @}</font>
00641 
00642 
00644         <font class="comment">// @{</font>
00645 
00647         CTileElement    *<a class="code" href="classNL3D_1_1CPatch.html#z672_0">getTileElement</a>(<font class="keyword">const</font> CUV &amp;uv);
00648 
00649         <font class="comment">// @}</font>
00650 
00651 <font class="keyword">public</font>:
00652 
00653         <font class="comment">// only usefull for CZone refine.</font>
<a name="l00654"></a><a class="code" href="classNL3D_1_1CPatch.html#a41">00654</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CPatch.html#a41">isClipped</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o25">Clipped</a>;}
00655         <font class="comment">// only usefull for CZone preRender.</font>
<a name="l00656"></a><a class="code" href="classNL3D_1_1CPatch.html#a42">00656</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CPatch.html#a42">isRenderClipped</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o26">RenderClipped</a>;}
00657 
00658 
00659         <font class="comment">// get the according vertex for a corner. use wisely</font>
<a name="l00660"></a><a class="code" href="classNL3D_1_1CPatch.html#a43">00660</a>         <font class="keyword">const</font> CTessVertex       *<a class="code" href="classNL3D_1_1CPatch.html#a43">getCornerVertex</a>(uint corner)
00661         {
00662                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o11">BaseVertices</a>[corner];
00663         }
00664 
00665 
00666 <font class="keyword">public</font>:
00667 
00669         <font class="comment">// @{</font>
00670 
00671         <font class="comment">// delete all VB allocated in VertexBuffers, according to Far0 and Far1. Do not Test RenderClipped state.</font>
00672         <font class="comment">// With VB, allocate to he faces array.</font>
00673         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z673_0">deleteVBAndFaceVector</a>();
00674 
00675         <font class="comment">// allocate all VB, according to Far0 and Far1. Do not Test RenderClipped state.</font>
00676         <font class="comment">// With VB, allocate to he faces array.</font>
00677         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z673_1">allocateVBAndFaceVector</a>();
00678 
00679         <font class="comment">// fill all VB, according to Far0, Far1 and CTessFace VBInfos. Do not Test RenderClipped state.</font>
00680         <font class="comment">// Do not fill a VB if reallocationOccurs().</font>
00681         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z673_2">fillVB</a>();
00682 
00683         <font class="comment">// if RenderClipped==false, fillVB().</font>
00684         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z673_3">fillVBIfVisible</a>();
00685 
00686         <font class="comment">// delete Far1 VB allocated in VertexBuffers. do it only if Far1==true. Do not Test RenderClipped state.</font>
00687         <font class="comment">// With VB, allocate to he faces array.</font>
00688         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z673_4">deleteVBAndFaceVectorFar1Only</a>();
00689 
00690         <font class="comment">// allocate Far1 VB, . do it only if Far1==true. Do not Test RenderClipped state.</font>
00691         <font class="comment">// With VB, allocate to he faces array.</font>
00692         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z673_5">allocateVBAndFaceVectorFar1Only</a>();
00693 
00694         <font class="comment">// fill Far0 VB according CTessFace VBInfos and Far0 (do not fill if !Far0). Do not Test RenderClipped state.</font>
00695         <font class="comment">// Do not fill a VB if reallocationOccurs().</font>
00696         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z673_6">fillVBFar0Only</a>();
00697         <font class="comment">// same for Far1</font>
00698         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z673_7">fillVBFar1Only</a>();
00699 
00700 
00701         <font class="comment">// fill DLM Uv (ie UV1) for Far0 and Far1 VB only. NB: do not fill Far0 if !Far0 (idem fro Far1). </font>
00702         <font class="comment">// Do not Test RenderClipped state. Do not fill a VB if reallocationOccurs().</font>
00703         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z673_8">fillVBFarsDLMUvOnly</a>();
00704         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z673_9">fillFar0DLMUvOnlyVertexListVB</a>(CTessList&lt;CTessFarVertex&gt;  &amp;vertList);
00705         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z673_10">fillFar1DLMUvOnlyVertexListVB</a>(CTessList&lt;CTessFarVertex&gt;  &amp;vertList);
00706 
00707 
00708         <font class="comment">// Test Old anc Current RenderClipped test, and fill VBuffer/face/renderPass according to.</font>
00709         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z673_11">updateClipPatchVB</a>();
00710 
00711 
00712         <font class="comment">// For Debug only.</font>
00713         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z673_12">debugAllocationMarkIndices</a>(uint marker);
00714 
00715 
00716         <font class="comment">// Because of refine... tessBlock FaceVector may have been deleted, this method do nothing if RenderClipped.</font>
00717         <font class="comment">// If not, recreate FaceVector for this tessBlock only, according to Far0 and Far1.</font>
00718         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z673_13">recreateTessBlockFaceVector</a>(CTessBlock &amp;block);
00719 
00720 
00721         <font class="comment">// @}</font>
00722 
00723 
00724 <font class="keyword">public</font>:
00725 
00727         <font class="comment">// @{</font>
00728 
00730         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z674_0">deleteAllVegetableIgs</a>();
00731 
00733         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z674_1">recreateAllVegetableIgs</a>();
00734 
00735         <font class="comment">// @}</font>
00736 
00737 
00739         <font class="comment">// @{</font>
00743 <font class="comment"></font>        <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z675_0">resetTileLightInfluences</a>();
00744         <font class="comment">// @}</font>
00745 
00746 
00748         <font class="comment">// @{</font>
00749 
00751         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z676_0">linkBeforeNearUL</a>(<a class="code" href="classNL3D_1_1CPatch.html#a0">CPatch</a> *patchNext);
00753         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z676_1">unlinkNearUL</a>();
<a name="l00755"></a><a class="code" href="classNL3D_1_1CPatch.html#z676_2">00755</a>         <a class="code" href="classNL3D_1_1CPatch.html#a0">CPatch</a>          *<a class="code" href="classNL3D_1_1CPatch.html#z676_2">getNextNearUL</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#z687_1">_ULNearNext</a>;}
00756 
<a name="l00758"></a><a class="code" href="classNL3D_1_1CPatch.html#z676_3">00758</a>         uint            <a class="code" href="classNL3D_1_1CPatch.html#z676_3">getNumNearTessBlocks</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#z678_1">TessBlocks</a>.size();}
00759 
00766         uint            <a class="code" href="classNL3D_1_1CPatch.html#z676_4">updateTessBlockLighting</a>(uint numTb);
00767 
00768         <font class="comment">// @}</font>
00769 
00770 
00772         <font class="comment">// @{</font>
00773 
00778         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z677_0">beginDLMLighting</a>();
00782         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z677_1">processDLMLight</a>(CPatchDLMPointLight &amp;pl);
00787         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z677_2">endDLMLighting</a>();
00788 
00789         <font class="comment">// @}</font>
00790 
00791 
<a name="l00793"></a><a class="code" href="classNL3D_1_1CPatch.html#a44">00793</a>         uint            <a class="code" href="classNL3D_1_1CPatch.html#a44">getTileMaterialRefCount</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#z678_0">MasterBlock</a>.TileMaterialRefCount;}
00794 
00795 <font class="comment">// Private part.</font>
00796 <font class="keyword">private</font>:
00797 <font class="comment">/*********************************/</font>
00798 
<a name="l00799"></a><a class="code" href="classNL3D_1_1CPatch.html#l0">00799</a>         <font class="keyword">friend</font>  <font class="keyword">class </font><a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a>;
<a name="l00800"></a><a class="code" href="classNL3D_1_1CPatch.html#l1">00800</a>         <font class="keyword">friend</font>  <font class="keyword">class </font><a class="code" href="classNL3D_1_1CPatch.html#l1">CZone</a>;
<a name="l00801"></a><a class="code" href="classNL3D_1_1CPatch.html#l2">00801</a>         <font class="keyword">friend</font>  <font class="keyword">class </font><a class="code" href="classNL3D_1_1CPatch.html#l2">CLandscapeVegetableBlock</a>;
00802 
<a name="l00803"></a><a class="code" href="classNL3D_1_1CPatch.html#o0">00803</a>         <a class="code" href="classNL3D_1_1CPatch.html#l1">CZone</a>                   *<a class="code" href="classNL3D_1_1CPatch.html#o0">Zone</a>;
00804 
00805         <font class="comment">// Number of this patch in the zone. valid at compile Time.</font>
<a name="l00806"></a><a class="code" href="classNL3D_1_1CPatch.html#o1">00806</a>         uint16                  <a class="code" href="classNL3D_1_1CPatch.html#o1">PatchId</a>;
00807         <font class="comment">// Tile Order for the patch.</font>
<a name="l00808"></a><a class="code" href="classNL3D_1_1CPatch.html#o3">00808</a>         uint8                   <a class="code" href="classNL3D_1_1CPatch.html#o2">OrderS</a>, <a class="code" href="classNL3D_1_1CPatch.html#o3">OrderT</a>;
00809 
00810         <font class="comment">// This is especially for Pacs. false by default, and used by CZone::refineAll() and CZone::excludePatchFromRefineAll().</font>
<a name="l00811"></a><a class="code" href="classNL3D_1_1CPatch.html#o4">00811</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CPatch.html#o4">ExcludeFromRefineAll</a>;
00812 
00813         <font class="comment">// For this patch, which level is required for a face to be inserted in the secondary TessBlocks (and not the masterblock)??</font>
<a name="l00814"></a><a class="code" href="classNL3D_1_1CPatch.html#o5">00814</a>         sint                    <a class="code" href="classNL3D_1_1CPatch.html#o5">TessBlockLimitLevel</a>;
00815         <font class="comment">// For this patch, which level is required for a face to be a valid Tile??</font>
<a name="l00816"></a><a class="code" href="classNL3D_1_1CPatch.html#o6">00816</a>         sint                    <a class="code" href="classNL3D_1_1CPatch.html#o6">TileLimitLevel</a>;
00817         <font class="comment">// For this patch, which level is required for a face to be a "square" face (not rectangular)??</font>
<a name="l00818"></a><a class="code" href="classNL3D_1_1CPatch.html#o7">00818</a>         sint                    <a class="code" href="classNL3D_1_1CPatch.html#o7">SquareLimitLevel</a>;
00819         <font class="comment">// The Base Size*bumpiness of the patch (/2 at each subdivide).</font>
<a name="l00820"></a><a class="code" href="classNL3D_1_1CPatch.html#o8">00820</a>         <font class="keywordtype">float</font>                   <a class="code" href="classNL3D_1_1CPatch.html#o8">ErrorSize</a>;
00821         <font class="comment">// The root for tesselation.</font>
<a name="l00822"></a><a class="code" href="classNL3D_1_1CPatch.html#o10">00822</a>         <a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a>               *<a class="code" href="classNL3D_1_1CPatch.html#o9">Son0</a>, *<a class="code" href="classNL3D_1_1CPatch.html#o10">Son1</a>;
00823         <font class="comment">// The base vertices.</font>
<a name="l00824"></a><a class="code" href="classNL3D_1_1CPatch.html#o11">00824</a>         CTessVertex             *<a class="code" href="classNL3D_1_1CPatch.html#o11">BaseVertices</a>[4];
00825         <font class="comment">// The base Far vertices (always here!!).</font>
<a name="l00826"></a><a class="code" href="classNL3D_1_1CPatch.html#o12">00826</a>         CTessFarVertex  <a class="code" href="classNL3D_1_1CPatch.html#o12">BaseFarVertices</a>[4];
00827         <font class="comment">// BSphere.</font>
<a name="l00828"></a><a class="code" href="classNL3D_1_1CPatch.html#o13">00828</a>         CBSphere                <a class="code" href="classNL3D_1_1CPatch.html#o13">BSphere</a>;
00829 
00830 
00831         <font class="comment">// Local info for CTessFace tiles. CPatch must setup them at the begining at refine()/render().</font>
00832         <font class="comment">// For Far Texture coordinates.</font>
<a name="l00833"></a><a class="code" href="classNL3D_1_1CPatch.html#o14">00833</a>         sint                    <a class="code" href="classNL3D_1_1CPatch.html#o14">Far0</a>;                   <font class="comment">// The level of First Far: 0,1,2 or 3. 0 means Tile.</font>
<a name="l00834"></a><a class="code" href="classNL3D_1_1CPatch.html#o15">00834</a>         sint                    <a class="code" href="classNL3D_1_1CPatch.html#o15">Far1</a>;                   <font class="comment">// The level of second Far, for transition: 1,2 or 3. 0 means none.</font>
<a name="l00835"></a><a class="code" href="classNL3D_1_1CPatch.html#o17">00835</a>         <font class="keywordtype">float</font>                   <a class="code" href="classNL3D_1_1CPatch.html#o16">Far0UScale</a>, <a class="code" href="classNL3D_1_1CPatch.html#o17">Far0VScale</a>, <a class="code" href="classNL3D_1_1CPatch.html#o18">Far0UBias</a>, <a class="code" href="classNL3D_1_1CPatch.html#o19">Far0VBias</a>;
<a name="l00836"></a><a class="code" href="classNL3D_1_1CPatch.html#o21">00836</a>         <font class="keywordtype">float</font>                   <a class="code" href="classNL3D_1_1CPatch.html#o20">Far1UScale</a>, <a class="code" href="classNL3D_1_1CPatch.html#o21">Far1VScale</a>, <a class="code" href="classNL3D_1_1CPatch.html#o22">Far1UBias</a>, <a class="code" href="classNL3D_1_1CPatch.html#o23">Far1VBias</a>;
00837 
00838         <font class="comment">// Pack 4 bytes</font>
00839         <font class="comment">// {</font>
<a name="l00850"></a><a class="code" href="classNL3D_1_1CPatch.html#o24">00850</a> <font class="comment"></font>        uint8                   <a class="code" href="classNL3D_1_1CPatch.html#o24">Flags</a>;
00851                                                                 
00852         <font class="comment">// are we cliped?</font>
<a name="l00853"></a><a class="code" href="classNL3D_1_1CPatch.html#o25">00853</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CPatch.html#o25">Clipped</a>;
00854         <font class="comment">// are we cliped in Render? Yes by default.</font>
<a name="l00855"></a><a class="code" href="classNL3D_1_1CPatch.html#o26">00855</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CPatch.html#o26">RenderClipped</a>;
00856         <font class="comment">// are we cliped in prec Render? Yes by default. updated by updateClipPatchVB().</font>
<a name="l00857"></a><a class="code" href="classNL3D_1_1CPatch.html#o27">00857</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CPatch.html#o27">OldRenderClipped</a>;
00858 
00859         <font class="comment">// }</font>
00860         
00861         <font class="comment">// The render Pass of Far0 and Far1.</font>
<a name="l00862"></a><a class="code" href="classNL3D_1_1CPatch.html#o29">00862</a>         CRdrPatchId             <a class="code" href="classNL3D_1_1CPatch.html#o28">Pass0</a>, <a class="code" href="classNL3D_1_1CPatch.html#o29">Pass1</a>;
00863         <font class="comment">// Info for alpha transition with Far1.</font>
<a name="l00864"></a><a class="code" href="classNL3D_1_1CPatch.html#o30">00864</a>         <font class="keywordtype">float</font>                   <a class="code" href="classNL3D_1_1CPatch.html#o30">TransitionSqrMin</a>;
<a name="l00865"></a><a class="code" href="classNL3D_1_1CPatch.html#o31">00865</a>         <font class="keywordtype">float</font>                   <a class="code" href="classNL3D_1_1CPatch.html#o31">OOTransitionSqrDelta</a>;
00866 
00868         <font class="comment">// @{</font>
00869         <font class="comment">// The block render of far only. Only Far faces bigger than a block are inserted here.</font>
<a name="l00870"></a><a class="code" href="classNL3D_1_1CPatch.html#z678_0">00870</a>         CTessBlock                                      <a class="code" href="classNL3D_1_1CPatch.html#z678_0">MasterBlock</a>;
00871         <font class="comment">// The 2*2 block render. For memory optimisation, none is allocated when no faces need it.</font>
00872         <font class="comment">// There is (OrderT/2)*(OrderS/2) TessBlocks.</font>
<a name="l00873"></a><a class="code" href="classNL3D_1_1CPatch.html#z678_1">00873</a>         std::vector&lt;CTessBlock&gt;         <a class="code" href="classNL3D_1_1CPatch.html#z678_1">TessBlocks</a>;
00874         <font class="comment">// The counter of faces which need TessBlocks (FarFaces, TileMaterial and FarVertices). When 0, the vector is contReset()-ed.</font>
<a name="l00875"></a><a class="code" href="classNL3D_1_1CPatch.html#z678_2">00875</a>         sint                                            <a class="code" href="classNL3D_1_1CPatch.html#z678_2">TessBlockRefCount</a>;
00876         <font class="comment">// Tells how many Renderable Face this Patch has. updated in append/remove/FaceToRenderList()</font>
<a name="l00877"></a><a class="code" href="classNL3D_1_1CPatch.html#z678_3">00877</a>         sint                                            <a class="code" href="classNL3D_1_1CPatch.html#z678_3">NumRenderableFaces</a>;
00878         <font class="comment">// @}</font>
00879 
00880 
00882         <font class="comment">// @{</font>
<a name="l00884"></a><a class="code" href="classNL3D_1_1CPatch.html#z679_0">00884</a> <font class="comment">        std::vector&lt;CVegetableClipBlock*&gt;       VegetableClipBlocks;</font>
00885         <font class="comment">// @}</font>
00886 
00887 
00891         <font class="keyword">static</font> uint32   <a class="code" href="classNL3D_1_1CPatch.html#r0">_Version</a>;
00892 
00893 <font class="keyword">private</font>:
00894         <font class="comment">// Guess.</font>
00895         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#c3">computeDefaultErrorSize</a>();
00896         <font class="comment">// based on BaseVertices, recompute positions, and Make Face roots Son0 and Son1.</font>
00897         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#c4">makeRoots</a>();
00898         <font class="comment">// Guess. For bind() reasons.</font>
00899         <a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a>               *<a class="code" href="classNL3D_1_1CPatch.html#c5">getRootFaceForEdge</a>(sint edge) <font class="keyword">const</font>;
00900         <font class="comment">// Guess. For bind() reasons. return the vertex 0 of edge.</font>
00901         CTessVertex             *<a class="code" href="classNL3D_1_1CPatch.html#c6">getRootVertexForEdge</a>(sint edge) <font class="keyword">const</font>;
00902         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#c7">changeEdgeNeighbor</a>(sint edge, <a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *to);
00903 
00904 
00906         <font class="comment">// @{</font>
00907 
00908         <font class="comment">// reset all list of MasterBlock.</font>
00909         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#z680_1">resetMasterBlock</a>();
00910         <font class="comment">// simply clear the tessnbloc array and reset cout to 0.</font>
00911         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#z680_2">clearTessBlocks</a>();
00912         <font class="comment">// add a ref to tess blocks, allocate them if necessary.</font>
00913         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#z680_3">addRefTessBlocks</a>();
00914         <font class="comment">// dec a ref to tess blocks, destroy them if necessary.</font>
00915         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#z680_4">decRefTessBlocks</a>();
00916         <font class="comment">// UGLY SIDE EFFECT: when refcount TessBlocks RefCount reach 0, tessblockas are deleted. think of it in tesselation.cpp.</font>
00917 
00918 
00919         <font class="comment">// Retrieve the tessblockId, depending on face info.</font>
00920         uint                    <a class="code" href="classNL3D_1_1CPatch.html#z680_5">getNumTessBlock</a>(<a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *face);
00921         <font class="comment">// FarVertType.</font>
<a name="l00922"></a><a class="code" href="classNL3D_1_1CPatch.html#z680_0">00922</a>         <font class="keyword">enum</font>                    <a class="code" href="classNL3D_1_1CPatch.html#z680_0">TFarVertType</a> {<a class="code" href="classNL3D_1_1CPatch.html#z680_0u0">FVMasterBlock</a>=0, <a class="code" href="classNL3D_1_1CPatch.html#z680_0u1">FVTessBlock</a>, <a class="code" href="classNL3D_1_1CPatch.html#z680_0u2">FVTessBlockEdge</a>};
00923         <font class="comment">// Retrieve the tessblockId, depending on a ParamCoord.</font>
00924         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#z680_5">getNumTessBlock</a>(CParamCoord pc, <a class="code" href="classNL3D_1_1CPatch.html#z680_0">TFarVertType</a> &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>, uint &amp;numtb);
00925 
00926 
00927         <font class="comment">// If pathc is visible, force deletion of this TessBlock.</font>
00928         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#z680_7">dirtTessBlockFaceVector</a>(CTessBlock &amp;block);
00929 
00930 
00931         <font class="comment">// For rdr. Insert in the GOOD TessBlock the face (depending on level, patchcoordinates etc...)</font>
00932         <font class="comment">// call appendFaceToTileRenderList() to insert his TileFaces into the good renderList.</font>
00933         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#z680_8">appendFaceToRenderList</a>(<a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *face);
00934         <font class="comment">// Remove a face and his tileface from the patch renderlist.</font>
00935         <font class="comment">// call removeFaceFromTileRenderList() to insert his TileFaces into the good renderList.</font>
00936         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#z680_9">removeFaceFromRenderList</a>(<a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *face);
00937         <font class="comment">// for changePatchTexture, insert just the TileFace into the good render List.</font>
00938         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#z680_10">appendFaceToTileRenderList</a>(<a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *face);
00939         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#z680_11">removeFaceFromTileRenderList</a>(<a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *face);
00940         <font class="comment">// For refreshTesselationGeometry() only. enlarge the TessBlock (if any) with face-&gt;V*-&gt;EndPos.</font>
00941         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#z680_12">extendTessBlockWithEndPos</a>(<a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *face);
00942 
00943         <font class="comment">// Set/Unset (to NULL) a TileMaterial from the TessBlocks. Material must exist for both functions.</font>
00944         <font class="comment">// And TileS/TileT must be OK.</font>
00945         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#z680_13">appendTileMaterialToRenderList</a>(CTileMaterial *tm);
00946         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#z680_14">removeTileMaterialFromRenderList</a>(CTileMaterial *tm);
00947 
00948         <font class="comment">// Add/Remove FarVertices. Use fv-&gt;PCoord to know where.</font>
00949         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#z680_15">appendFarVertexToRenderList</a>(CTessFarVertex *fv);
00950         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#z680_16">removeFarVertexFromRenderList</a>(CTessFarVertex *fv);
00951         <font class="comment">// Add/Remove NearVertices. Use tileMat to know where.</font>
00952         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#z680_17">appendNearVertexToRenderList</a>(CTileMaterial *tileMat, CTessNearVertex *nv);
00953         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#z680_18">removeNearVertexFromRenderList</a>(CTileMaterial *tileMat, CTessNearVertex *nv);
00954 
00955         <font class="comment">// @}</font>
00956 
00957 
00958 
00960         <font class="comment">// @{</font>
00961         <font class="comment">// For CTessFace::computeMaterial(). Return the render pass for this material, given the number of the tile, and the</font>
00962         <font class="comment">// desired pass. NULL may be returned if the pass is not present (eg: no additive for this tile...).</font>
00963         CPatchRdrPass   *<a class="code" href="classNL3D_1_1CPatch.html#z681_0">getTileRenderPass</a>(sint tileId, sint pass);
00964         <font class="comment">// For CTessFace::computeMaterial(). Return the orient/scalebias for the tile in the patchtexture, and the</font>
00965         <font class="comment">// desired pass (and the desired stage: RGB/Alpha).</font>
00966         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPatch.html#z681_1">getTileUvInfo</a>(sint tileId, sint pass, <font class="keywordtype">bool</font> <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a>, uint8 &amp;orient, CVector &amp;uvScaleBias, <font class="keywordtype">bool</font> &amp;is256x256, uint8 &amp;uvOff);
00967         <font class="comment">// @}</font>
00968 
00969         <font class="comment">// Tile LightMap mgt.</font>
00970         <font class="comment">// @{</font>
00971         <font class="comment">// for a given tile (accessed from the (ts,tt) coordinates), compute a lightmap if necessary, and get a RenderPass.</font>
00972         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z682_0">getTileLightMap</a>(uint ts, uint tt, CPatchRdrPass *&amp;rdrpass);
00973         <font class="comment">// get uvInfo for tile. NB: ts,tt form because simpler.</font>
00974         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z682_1">getTileLightMapUvInfo</a>(uint ts, uint tt, CVector &amp;uvScaleBias);
00975         <font class="comment">// release the tile lightmap. NB: ts,tt form because simpler.</font>
00976         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z682_2">releaseTileLightMap</a>(uint ts, uint tt);
00977 
00978         <font class="comment">// Compute the Lightmap for 2x2 tiles. =&gt; 10x10 pixels. ts, tt is in [0,OrderS], [0, OrderT].</font>
00979         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z682_3">computeNearBlockLightmap</a>(uint ts, uint tt, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>        *lightText);
00980         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z682_4">computeTileLightmapPixelAroundCorner</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;stIn, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, <font class="keywordtype">bool</font> lookAround);
00981 
00982         <font class="comment">// Compute a lightmap for a tile (ts,tt). 4x4 lumels are processed. NB: result= lumel*userColor.</font>
00983         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z682_5">computeTileLightmap</a>(uint ts, uint tt, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>);
00984         <font class="comment">// Compute a lightmap for an edge of a tile. 1x4 lumels. "edge" say what edge of the tile to compute.</font>
00985         <font class="comment">// pixels will be written in (dest+i*stride), where i vary from 0 to 3 or 3 to 0 (according to "inverse").</font>
00986         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z682_6">computeTileLightmapEdge</a>(uint ts, uint tt, uint edge, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>, <font class="keywordtype">bool</font> inverse);
00987         <font class="comment">// Compute a lightmap just for a pixel (s,t) of a tile (ts,tt). (s,t) E [0;3], [0;3].</font>
00988         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z682_7">computeTileLightmapPixel</a>(uint ts, uint tt, uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest);
00989 
00990 
00991         <font class="comment">// Methods for automatic Lighting. NB: result= lumel only (no TileColors).</font>
00992         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z682_8">computeTileLightmapAutomatic</a>(uint ts, uint tt, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>);
00993         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z682_9">computeTileLightmapEdgeAutomatic</a>(uint ts, uint tt, uint edge, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>, <font class="keywordtype">bool</font> inverse);
00994         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z682_10">computeTileLightmapPixelAutomatic</a>(uint ts, uint tt, uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest);
00995         <font class="comment">// Methods for Precomputed Lighting. NB: result= lumel only (no TileColors).</font>
00996         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z682_11">computeTileLightmapPrecomputed</a>(uint ts, uint tt, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>);
00997         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z682_12">computeTileLightmapEdgePrecomputed</a>(uint ts, uint tt, uint edge, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>, <font class="keywordtype">bool</font> inverse);
00998         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z682_13">computeTileLightmapPixelPrecomputed</a>(uint ts, uint tt, uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest);
00999         <font class="comment">// Methods to modulate dest with TileColors. NB: A unmodified.</font>
01000         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z682_14">modulateTileLightmapWithTileColors</a>(uint ts, uint tt, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>);
01001         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z682_15">modulateTileLightmapEdgeWithTileColors</a>(uint ts, uint tt, uint edge, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>, <font class="keywordtype">bool</font> inverse);
01002         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z682_16">modulateTileLightmapPixelWithTileColors</a>(uint ts, uint tt, uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest);
01003         <font class="comment">// get the tileColors at the corners of the tile. corner order: 0,0; 1,0; 0,1; 1,1. NB: A undefined.</font>
01004         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z682_17">getTileTileColors</a>(uint ts, uint tt, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> corners[4]);
01005 
01006 
01007         <font class="comment">// get the current TLIColor given a TLI coordinate (in (0..OrderS/2+1, 0..OrderT/2+1) )</font>
01008         <font class="comment">// NB: returned color is modulated by landscape material and precomputed diffuse factor</font>
01009         CRGBA           <a class="code" href="classNL3D_1_1CPatch.html#z682_18">CPatch::getCurrentTLIColor</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>) <font class="keyword">const</font>;
01010         <font class="comment">// get the current TLIColors at the corners of the tile (according to pointLights current colors)</font>
01011         <font class="comment">// corner order: 0,0; 1,0; 0,1; 1,1. NB: A undefined.</font>
01012         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z682_19">getCurrentTileTLIColors</a>(uint ts, uint tt, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> corners[4]);
01013         <font class="comment">// Methods to add dest with result of TLI lighting. NB: A unmodified.</font>
01014         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z682_20">addTileLightmapWithTLI</a>(uint ts, uint tt, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>);
01015         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z682_21">addTileLightmapEdgeWithTLI</a>(uint ts, uint tt, uint edge, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>, <font class="keywordtype">bool</font> inverse);
01016         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z682_22">addTileLightmapPixelWithTLI</a>(uint ts, uint tt, uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest);
01017 
01018         <font class="comment">// @}</font>
01019 
01020 
01021         <font class="comment">// Recompute of new Far Values, according to globals. Don't erase Far0 and Far1.</font>
01022         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#c8">computeNewFar</a>(sint &amp;newFar0, sint &amp;newFar1);
01023 
01024 
01025         <font class="comment">// For Render. Those methods compute the vertices for Driver (in CTessFace::Current*VB).</font>
01026         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#c9">fillFar0VertexVB</a>(CTessFarVertex *pVert);
01027         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#c10">fillFar1VertexVB</a>(CTessFarVertex *pVert);
01028         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#c11">fillTileVertexVB</a>(CTessNearVertex *pVert);
01029         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#c12">fillFar0VertexListVB</a>(CTessList&lt;CTessFarVertex&gt;  &amp;vertList);
01030         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#c13">fillFar1VertexListVB</a>(CTessList&lt;CTessFarVertex&gt;  &amp;vertList);
01031         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#c14">fillTileVertexListVB</a>(CTessList&lt;CTessNearVertex&gt; &amp;vertList);
01032         <font class="comment">// For Render. Those methods allocate/delete vertices in VB.</font>
01033         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#c15">updateFar0VBAlloc</a>(CTessList&lt;CTessFarVertex&gt;  &amp;vertList, <font class="keywordtype">bool</font> alloc);
01034         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#c16">updateFar1VBAlloc</a>(CTessList&lt;CTessFarVertex&gt;  &amp;vertList, <font class="keywordtype">bool</font> alloc);
01035         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#c17">updateTileVBAlloc</a>(CTessList&lt;CTessNearVertex&gt;  &amp;vertList, <font class="keywordtype">bool</font> alloc);
01036         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#c18">updateVBAlloc</a>(<font class="keywordtype">bool</font> alloc);
01037         <font class="comment">// For Debug Allcoation only.</font>
01038         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#c19">debugAllocationMarkIndicesFarList</a>(CTessList&lt;CTessFarVertex&gt;  &amp;vertList, uint marker);
01039         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#c20">debugAllocationMarkIndicesNearList</a>(CTessList&lt;CTessNearVertex&gt;  &amp;vertList, uint marker);
01040         <font class="comment">// For Render. Allocate / Fill FaceVector, according to Far0/Far1.</font>
01041         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#c21">createFaceVectorFar1</a>();
01042         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#c22">deleteFaceVectorFar1</a>();
01043         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#c23">createFaceVectorFar0OrTile</a>();
01044         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#c24">deleteFaceVectorFar0OrTile</a>();
01045 
01046 
01047 
01048         <font class="comment">// For Refine. Those methods do all the good job, and test if they can allocate the VB.</font>
01049         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#c25">checkCreateVertexVBFar</a>(CTessFarVertex *pVert);
01050         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#c26">checkCreateVertexVBNear</a>(CTessNearVertex *pVert);
01051         <font class="comment">// For Refine. Those methods do all the good job, and test if they can fill the VB.</font>
01052         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#c27">checkFillVertexVBFar</a>(CTessFarVertex *pVert);
01053         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#c28">checkFillVertexVBNear</a>(CTessNearVertex   *pVert);
01054         <font class="comment">// For Refine. Those methods do all the good job, and test if they have to delete the VB.</font>
01055         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#c29">checkDeleteVertexVBFar</a>(CTessFarVertex *pVert);
01056         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#c30">checkDeleteVertexVBNear</a>(CTessNearVertex *pVert);
01057 
01058         <font class="comment">// For Render, geomorph / Alpha in software.</font>
01059         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#c31">computeGeomorphVertexList</a>(CTessList&lt;CTessFarVertex&gt;  &amp;vertList);
01060         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#c32">computeGeomorphFar0VertexListVB</a>(CTessList&lt;CTessFarVertex&gt;  &amp;vertList);
01061         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#c33">computeGeomorphAlphaFar1VertexListVB</a>(CTessList&lt;CTessFarVertex&gt;  &amp;vertList);
01062         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#c34">computeGeomorphTileVertexListVB</a>(CTessList&lt;CTessNearVertex&gt;  &amp;vertList);
01063 
01065         <font class="comment">// @{</font>
01067 <font class="comment">        void            buildBBoxFromBezierPatch(const CBezierPatch &amp;p, CAABBox &amp;ret) const;</font>
01073 <font class="comment"></font>        <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z683_1">addTrianglesInBBoxRecurs</a>(CPatchIdent paId, <font class="keyword">const</font> CAABBox &amp;bbox, std::vector&lt;CTrianglePatch&gt; &amp;triangles, uint8 tessLevel, 
01074                 <font class="keyword">const</font> CBezierPatch &amp;pa, uint8 s0, uint8 s1, uint8 t0, uint8 t1) <font class="keyword">const</font>;
01079         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z683_2">addTileTrianglesInBBox</a>(CPatchIdent paId, <font class="keyword">const</font> CAABBox &amp;bbox, std::vector&lt;CTrianglePatch&gt; &amp;triangles, uint8 tessLevel, 
01080                 uint8 s0, uint8 t0) <font class="keyword">const</font>;
01081 
01084         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z683_3">addPatchBlocksInBBoxRecurs</a>(CPatchIdent paId, <font class="keyword">const</font> CAABBox &amp;bbox, std::vector&lt;CPatchBlockIdent&gt; &amp;paBlockIds, 
01085                 <font class="keyword">const</font> CBezierPatch &amp;pa, uint8 s0, uint8 s1, uint8 t0, uint8 t1) <font class="keyword">const</font>;
01086 
01088         CVector         <a class="code" href="classNL3D_1_1CPatch.html#z683_4">computeVertexButCorner</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, <font class="keywordtype">bool</font> &amp;onCorner) <font class="keyword">const</font>;
01089 
01090         <font class="comment">// @}</font>
01091 
01092 
01093 <font class="keyword">private</font>:
01094 
01095 
01096 
01098         <font class="comment">// @{</font>
01099 
<a name="l01101"></a><a class="code" href="classNL3D_1_1CPatch.html#z684_1">01101</a>         <a class="code" href="classNL3D_1_1CPatch.html#l1">CZone</a>           *<a class="code" href="classNL3D_1_1CPatch.html#z684_1">_BindZoneNeighbor</a>[4];
01102 
01106         <a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a>       *<a class="code" href="classNL3D_1_1CPatch.html#z684_0">linkTessFaceWithEdge</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;uv0, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;uv1, <a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *linkTo);
01107 
01108         <font class="comment">// @}</font>
01109 
01110 
01111 
01113         <font class="comment">// @{</font>
01114 
01115 
01116         <font class="keywordtype">float</font>           <a class="code" href="classNL3D_1_1CPatch.html#z685_0">computeDisplaceRawInteger</a>(sint ts, sint tt, sint ms, sint mt) <font class="keyword">const</font>;
01117         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z685_1">computeDisplaceRawCoordinates</a>(<font class="keywordtype">float</font> sTile, <font class="keywordtype">float</font> tTile, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>,
01118         sint &amp;ts, sint &amp;tt, sint &amp;ms, sint &amp;mt) <font class="keyword">const</font>;
01124         <font class="keywordtype">float</font>           <a class="code" href="classNL3D_1_1CPatch.html#z685_2">computeDisplaceRaw</a>(<font class="keywordtype">float</font> sTile, <font class="keywordtype">float</font> tTile, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>) <font class="keyword">const</font>;
01128         <font class="keywordtype">float</font>           <a class="code" href="classNL3D_1_1CPatch.html#z685_3">computeDisplaceRawOnNeighbor</a>(<font class="keywordtype">float</font> sTile, <font class="keywordtype">float</font> tTile, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>) <font class="keyword">const</font>;
01129 
01130 
01133         <font class="keywordtype">float</font>           <a class="code" href="classNL3D_1_1CPatch.html#z685_4">computeDisplaceInteriorSmooth</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>) <font class="keyword">const</font>;
01136         <font class="keywordtype">float</font>           <a class="code" href="classNL3D_1_1CPatch.html#z685_5">computeDisplaceEdgeSmooth</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, sint8 smoothBorderX, sint8 smoothBorderY) <font class="keyword">const</font>;
01139         <font class="keywordtype">float</font>           <a class="code" href="classNL3D_1_1CPatch.html#z685_6">computeDisplaceCornerSmooth</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, sint8 smoothBorderX, sint8 smoothBorderY) <font class="keyword">const</font>;
01140 
01141 
01144         CVector         <a class="code" href="classNL3D_1_1CPatch.html#z685_7">computeNormalEdgeSmooth</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, sint8 smoothBorderX, sint8 smoothBorderY) <font class="keyword">const</font>;
01147         CVector         <a class="code" href="classNL3D_1_1CPatch.html#z685_8">computeNormalCornerSmooth</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, sint8 smoothBorderX, sint8 smoothBorderY) <font class="keyword">const</font>;
01150         CVector         <a class="code" href="classNL3D_1_1CPatch.html#z685_9">computeNormalOnNeighbor</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, uint edgeExclude) <font class="keyword">const</font>;
01151 
01152 
01156         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z685_10">computeNoise</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, CVector &amp;displace) <font class="keyword">const</font>;
01157 
01158         <font class="comment">// @}</font>
01159 
01160 
01161         <font class="comment">// From tile coordinates, return the tessBlockId, and the id of the material in this tessBlock.</font>
01162         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#c35">computeTbTm</a>(uint &amp;numtb, uint &amp;numtm, uint ts, uint tt);
01163 
01164 
01166         <font class="comment">// @{</font>
01167 
01169         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z686_0">createVegetableBlock</a>(uint numTb, uint ts, uint tt);
01171         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z686_1">releaseVegetableBlock</a>(uint numTb);
01172 
01173         <font class="comment">/*</font>
01174 <font class="comment">                generate the vegetables for a given tile in the vegetable manager.</font>
01175 <font class="comment">                instances are added to vegetIg.</font>
01176 <font class="comment">                Warning! Use OptFastFloor()! So call must be enclosed with a OptFastFloorBegin()/OptFastFloorEnd().</font>
01177 <font class="comment">        */</font>
01178         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z686_2">generateTileVegetable</a>(CVegetableInstanceGroup *vegetIg, uint distType, uint ts, uint tt,
01179                 CLandscapeVegetableBlockCreateContext &amp;vbCreateCtx);
01180 
01181         <font class="comment">// same as computeTileLightmapPrecomputed(), but brut result, not modified by colorTable.</font>
01182         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z686_3">getTileLumelmapPrecomputed</a>(uint ts, uint tt, uint8 *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>);
01186         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPatch.html#z686_4">getTileLumelmapPixelPrecomputed</a>(uint ts, uint tt, uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, uint8 &amp;dest) <font class="keyword">const</font>;
01187 
01188         <font class="comment">// @}</font>
01189 
01190 
01192         <font class="comment">// @{</font>
<a name="l01193"></a><a class="code" href="classNL3D_1_1CPatch.html#z687_0">01193</a>         <a class="code" href="classNL3D_1_1CPatch.html#a0">CPatch</a>          *<a class="code" href="classNL3D_1_1CPatch.html#z687_0">_ULNearPrec</a>;
<a name="l01194"></a><a class="code" href="classNL3D_1_1CPatch.html#z687_1">01194</a>         <a class="code" href="classNL3D_1_1CPatch.html#a0">CPatch</a>          *<a class="code" href="classNL3D_1_1CPatch.html#z687_1">_ULNearNext</a>;
01195         <font class="comment">// @}</font>
01196 
01197 
01199         <font class="comment">// @{</font>
01200 
<a name="l01205"></a><a class="code" href="classNL3D_1_1CPatch.html#z688_2">01205</a>         CPatchDLMContext        *<a class="code" href="classNL3D_1_1CPatch.html#z688_2">_DLMContext</a>;
01206 
<a name="l01210"></a><a class="code" href="classNL3D_1_1CPatch.html#z688_3">01210</a>         sint                            <a class="code" href="classNL3D_1_1CPatch.html#z688_3">_DLMContextRefCount</a>;
01211 
01213         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CPatch.html#z688_0">addRefDLMContext</a>();
01215         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CPatch.html#z688_1">decRefDLMContext</a>(uint count= 1);
01216 
01217         <font class="comment">// @}</font>
01218 
01219 
01220 <font class="keyword">private</font>:
01221         <font class="comment">// NB: All global render info are stored in CTessFace class static members....</font>
01222 
01223         <font class="comment">// The Patch cache (may be a short list/vector later...).</font>
01224         <font class="keyword">static</font>  CBezierPatch    <a class="code" href="classNL3D_1_1CPatch.html#r1">CachePatch</a>;
01225         <font class="comment">// For cahcing.</font>
01226         <font class="keyword">static</font>  <font class="keyword">const</font> <a class="code" href="classNL3D_1_1CPatch.html#a0">CPatch</a>    *<a class="code" href="classNL3D_1_1CPatch.html#r2">LastPatch</a>;
01227 
01228 <font class="keyword">public</font>:
01229         <font class="comment">// unpack the patch into the cache.</font>
01230         CBezierPatch    *<a class="code" href="classNL3D_1_1CPatch.html#a45">unpackIntoCache</a>() <font class="keyword">const</font>;
01231 
01232 };
01233 
01234 
01235 } <font class="comment">// NL3D</font>
01236 
01237 
01238 <font class="preprocessor">#endif // NL_PATCH_H</font>
01239 <font class="preprocessor"></font>
01240 <font class="comment">/* End of patch.h */</font>
</pre></div>

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