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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
commit0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch)
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+<hr><h1>patch.h</h1><a href="patch_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00011 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00012 <font class="comment"> *</font>
+00013 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00014 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00015 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00016 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00017 <font class="comment"> * any later version.</font>
+00018 <font class="comment"></font>
+00019 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00020 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00021 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00022 <font class="comment"> * General Public License for more details.</font>
+00023 <font class="comment"></font>
+00024 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00025 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00026 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00027 <font class="comment"> * MA 02111-1307, USA.</font>
+00028 <font class="comment"> */</font>
+00029
+00030 <font class="preprocessor">#ifndef NL_PATCH_H</font>
+00031 <font class="preprocessor"></font><font class="preprocessor">#define NL_PATCH_H</font>
+00032 <font class="preprocessor"></font>
+00033 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font>
+00035 <font class="preprocessor">#include "<a class="code" href="vector__2f_8h.html">nel/misc/vector_2f.h</a>"</font>
+00036 <font class="preprocessor">#include "<a class="code" href="tessellation_8h.html">3d/tessellation.h</a>"</font>
+00037 <font class="preprocessor">#include "<a class="code" href="aabbox_8h.html">nel/misc/aabbox.h</a>"</font>
+00038 <font class="preprocessor">#include "<a class="code" href="bsphere_8h.html">nel/misc/bsphere.h</a>"</font>
+00039 <font class="preprocessor">#include "<a class="code" href="triangle_8h.html">nel/misc/triangle.h</a>"</font>
+00040 <font class="preprocessor">#include "<a class="code" href="geom__ext_8h.html">nel/misc/geom_ext.h</a>"</font>
+00041 <font class="preprocessor">#include "<a class="code" href="tile__element_8h.html">3d/tile_element.h</a>"</font>
+00042 <font class="preprocessor">#include "<a class="code" href="tile__color_8h.html">3d/tile_color.h</a>"</font>
+00043 <font class="preprocessor">#include "<a class="code" href="tess__block_8h.html">3d/tess_block.h</a>"</font>
+00044 <font class="preprocessor">#include "<a class="code" href="tile__light__influence_8h.html">3d/tile_light_influence.h</a>"</font>
+00045 <font class="preprocessor">#include "<a class="code" href="point__light__influence_8h.html">nel/3d/point_light_influence.h</a>"</font>
+00046
+00047
+00048 <font class="keyword">namespace </font>NL3D {
+00049
+<a name="l00050"></a><a class="code" href="patch_8h.html#a0">00050</a> <font class="preprocessor">#define NL_MAX_TILES_BY_PATCH_EDGE_SHIFT 4 // max 16x16 tiles by patch (shift version)</font>
+<a name="l00051"></a><a class="code" href="patch_8h.html#a1">00051</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_MAX_TILES_BY_PATCH_EDGE (1&lt;&lt;NL_MAX_TILES_BY_PATCH_EDGE_SHIFT) // max 16x16 tiles by patch</font>
+<a name="l00052"></a><a class="code" href="patch_8h.html#a2">00052</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_PATCH_FAR0_ROTATED 0x1 // Flags far0 rotated</font>
+<a name="l00053"></a><a class="code" href="patch_8h.html#a3">00053</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_PATCH_FAR1_ROTATED 0x2 // Flags far1 rotated</font>
+<a name="l00054"></a><a class="code" href="patch_8h.html#a4">00054</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_PATCH_SMOOTH_FLAG_SHIFT 0x2 // Smooth flags shift</font>
+<a name="l00055"></a><a class="code" href="patch_8h.html#a5">00055</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_PATCH_SMOOTH_FLAG_MASK 0x3c // Smooth flags mask</font>
+00056 <font class="preprocessor"></font>
+<a name="l00057"></a><a class="code" href="patch_8h.html#a6">00057</a> <font class="preprocessor">#define NL_LUMEL_BY_TILE_SHIFT 2 // 4 lumels by tile</font>
+<a name="l00058"></a><a class="code" href="patch_8h.html#a7">00058</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_LUMEL_BY_TILE (1&lt;&lt;NL_LUMEL_BY_TILE_SHIFT) // 4 lumels by tile</font>
+<a name="l00059"></a><a class="code" href="patch_8h.html#a8">00059</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_BLOCK_LUMEL_COMPRESSED_SIZE 8 // Compressed block size 8 bytes</font>
+00060 <font class="preprocessor"></font>
+00061
+<a name="l00062"></a><a class="code" href="patch_8h.html#a9">00062</a> <font class="preprocessor">#define NL_PATCH_BLOCK_MAX_QUAD 4 // Max quad per CPatchQuadBlock.</font>
+<a name="l00063"></a><a class="code" href="patch_8h.html#a10">00063</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_PATCH_BLOCK_MAX_VERTEX (NL_PATCH_BLOCK_MAX_QUAD+1) // Max vertex per CPatchQuadBlock.</font>
+00064 <font class="preprocessor"></font>
+00065
+00066 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>;
+00067 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a>;
+00068 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a>;
+00069 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CBSphere.html">NLMISC::CBSphere</a>;
+00070
+00071
+00072 <font class="keyword">class </font>CLandscape;
+00073 <font class="keyword">class </font>CZone;
+00074 <font class="keyword">class </font>CBezierPatch;
+00075 <font class="keyword">class </font>ITexture;
+00076 <font class="keyword">class </font>CVegetableClipBlock;
+00077 <font class="keyword">class </font>CVegetableManager;
+00078 <font class="keyword">class </font>CVegetableInstanceGroup;
+00079 <font class="keyword">class </font>CLandscapeVegetableBlock;
+00080 <font class="keyword">class </font>CLandscapeVegetableBlockCreateContext;
+00081 <font class="keyword">class </font>CPatchDLMContext;
+00082 <font class="keyword">class </font>CPatchDLMPointLight;
+00083
+00084
+00085 <font class="comment">// ***************************************************************************</font>
+<a name="l00086"></a><a class="code" href="patch_8h.html#a11">00086</a> <font class="preprocessor">#define NL3D_NOISE_MAX 1</font>
+00087 <font class="preprocessor"></font>
+00088
+00089 <font class="comment">// ***************************************************************************</font>
+00090 <font class="comment">/* </font>
+00091 <font class="comment"> NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK == 2 means that </font>
+00092 <font class="comment"> clipBlocks enclose 2*2 tessBlocks (hence 4*4 tiles).</font>
+00093 <font class="comment">*/</font>
+<a name="l00094"></a><a class="code" href="patch_8h.html#a12">00094</a> <font class="preprocessor">#define NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK_SHIFT 1</font>
+<a name="l00095"></a><a class="code" href="patch_8h.html#a13">00095</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK (1&lt;&lt;NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK_SHIFT)</font>
+00096 <font class="preprocessor"></font>
+00097
+00098 <font class="comment">// ***************************************************************************</font>
+<a name="l00099"></a><a class="code" href="classNL3D_1_1CVector3s.html">00099</a> <font class="keyword">class </font>CVector3s
+00100 {
+00101 <font class="keyword">public</font>:
+<a name="l00102"></a><a class="code" href="classNL3D_1_1CVector3s.html#m2">00102</a> sint16 <a class="code" href="classNL3D_1_1CVector3s.html#m0">x</a>,<a class="code" href="classNL3D_1_1CVector3s.html#m1">y</a>,<a class="code" href="classNL3D_1_1CVector3s.html#m2">z</a>;
+00103
+00104 <font class="keyword">public</font>:
+<a name="l00105"></a><a class="code" href="classNL3D_1_1CVector3s.html#a0">00105</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVector3s.html#a0">pack</a>(<font class="keyword">const</font> CVector &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>, <font class="keyword">const</font> CVector &amp;bias, <font class="keywordtype">float</font> scale)
+00106 {
+00107 <font class="keywordtype">float</font> xr,yr,zr;
+00108 xr= (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x - bias.x)/scale;
+00109 yr= (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y - bias.y)/scale;
+00110 zr= (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z - bias.z)/scale;
+00111 <a class="code" href="namespaceNLMISC.html#a215">NLMISC::clamp</a>(xr, -32768, 32767);
+00112 <a class="code" href="namespaceNLMISC.html#a215">NLMISC::clamp</a>(yr, -32768, 32767);
+00113 <a class="code" href="namespaceNLMISC.html#a215">NLMISC::clamp</a>(zr, -32768, 32767);
+00114 <a class="code" href="classNL3D_1_1CVector3s.html#m0">x</a>= (sint16)xr;
+00115 <a class="code" href="classNL3D_1_1CVector3s.html#m1">y</a>= (sint16)yr;
+00116 <a class="code" href="classNL3D_1_1CVector3s.html#m2">z</a>= (sint16)zr;
+00117 }
+<a name="l00118"></a><a class="code" href="classNL3D_1_1CVector3s.html#a1">00118</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVector3s.html#a1">unpack</a>(CVector &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>, <font class="keyword">const</font> CVector &amp;bias, <font class="keywordtype">float</font> scale)<font class="keyword"> const</font>
+00119 <font class="keyword"> </font>{
+00120 <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x= <a class="code" href="classNL3D_1_1CVector3s.html#m0">x</a>*scale + bias.x;
+00121 <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y= <a class="code" href="classNL3D_1_1CVector3s.html#m1">y</a>*scale + bias.y;
+00122 <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z= <a class="code" href="classNL3D_1_1CVector3s.html#m2">z</a>*scale + bias.z;
+00123 }
+<a name="l00124"></a><a class="code" href="classNL3D_1_1CVector3s.html#a2">00124</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVector3s.html#a2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
+00125 {
+00126 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CVector3s.html#m0">x</a>,<a class="code" href="classNL3D_1_1CVector3s.html#m1">y</a>,<a class="code" href="classNL3D_1_1CVector3s.html#m2">z</a>);
+00127 }
+00128 };
+00129
+00130
+00131 <font class="comment">// ***************************************************************************</font>
+<a name="l00139"></a><a class="code" href="structNL3D_1_1CPatchIdent.html">00139</a> <font class="comment"></font><font class="keyword">struct </font>CPatchIdent
+00140 {
+<a name="l00141"></a><a class="code" href="structNL3D_1_1CPatchIdent.html#m0">00141</a> sint32 <a class="code" href="structNL3D_1_1CPatchIdent.html#m0">ZoneId</a>; <font class="comment">// From which zone this patch come from...</font>
+<a name="l00142"></a><a class="code" href="structNL3D_1_1CPatchIdent.html#m1">00142</a> uint16 <a class="code" href="structNL3D_1_1CPatchIdent.html#m1">PatchId</a>; <font class="comment">// Id of this patch.</font>
+00143
+00144 <font class="comment">// default ctor</font>
+<a name="l00145"></a><a class="code" href="structNL3D_1_1CPatchIdent.html#a0">00145</a> <a class="code" href="structNL3D_1_1CPatchIdent.html#a0">CPatchIdent</a>() {}
+00146 <font class="comment">//</font>
+<a name="l00147"></a><a class="code" href="structNL3D_1_1CPatchIdent.html#a1">00147</a> <a class="code" href="structNL3D_1_1CPatchIdent.html#a0">CPatchIdent</a>(sint32 zoneId, uint16 patchId) : <a class="code" href="structNL3D_1_1CPatchIdent.html#m0">ZoneId</a>(zoneId), <a class="code" href="structNL3D_1_1CPatchIdent.html#m1">PatchId</a>(patchId) {}
+00148 <font class="keyword">public</font>:
+<a name="l00149"></a><a class="code" href="structNL3D_1_1CPatchIdent.html#a2">00149</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CPatchIdent.html#a2">operator&lt;</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CPatchIdent.html#a0">CPatchIdent</a> &amp;p)<font class="keyword"> const</font>
+00150 <font class="keyword"> </font>{
+00151 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CPatchIdent.html#m0">ZoneId</a>!=p.ZoneId) <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CPatchIdent.html#m0">ZoneId</a>&lt;p.ZoneId;
+00152 <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CPatchIdent.html#m1">PatchId</a>&lt;p.PatchId;
+00153 }
+00154
+<a name="l00155"></a><a class="code" href="structNL3D_1_1CPatchIdent.html#a3">00155</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CPatchIdent.html#a3">operator==</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CPatchIdent.html#a0">CPatchIdent</a> &amp;p)<font class="keyword"> const</font>
+00156 <font class="keyword"> </font>{
+00157 <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CPatchIdent.html#m0">ZoneId</a>==p.ZoneId &amp;&amp; <a class="code" href="structNL3D_1_1CPatchIdent.html#m1">PatchId</a>==p.PatchId;
+00158 }
+<a name="l00159"></a><a class="code" href="structNL3D_1_1CPatchIdent.html#a4">00159</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CPatchIdent.html#a4">operator!=</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CPatchIdent.html#a0">CPatchIdent</a> &amp;p)<font class="keyword"> const</font>
+00160 <font class="keyword"> </font>{
+00161 <font class="keywordflow">return</font> !(*<font class="keyword">this</font>==p);
+00162 }
+00163
+00164 };
+00165
+00166
+00167 <font class="comment">// ***************************************************************************</font>
+<a name="l00175"></a><a class="code" href="structNL3D_1_1CTrianglePatch.html">00175</a> <font class="comment"></font><font class="keyword">struct </font>CTrianglePatch : <font class="keyword">public</font> NLMISC::CTriangleUV
+00176 {
+<a name="l00178"></a><a class="code" href="structNL3D_1_1CTrianglePatch.html#m0">00178</a> CPatchIdent <a class="code" href="structNL3D_1_1CTrianglePatch.html#m0">PatchId</a>;
+00179 };
+00180
+00181
+00182 <font class="comment">// ***************************************************************************</font>
+<a name="l00190"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html">00190</a> <font class="comment"></font><font class="keyword">class </font>CPatchBlockIdent
+00191 {
+00192 <font class="keyword">public</font>:
+<a name="l00194"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m0">00194</a> CPatchIdent <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m0">PatchId</a>;
+<a name="l00196"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m2">00196</a> uint8 <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m1">OrderS</a>,<a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m2">OrderT</a>;
+<a name="l00198"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m6">00198</a> uint8 <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m3">S0</a>,<a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m4">S1</a>,<a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m5">T0</a>,<a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m6">T1</a>;
+00199
+00200 <font class="keyword">public</font>:
+00202 <font class="comment">// @{</font>
+<a name="l00203"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_0">00203</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_0">operator==</a>(<font class="keyword">const</font> CPatchBlockIdent &amp;pb)<font class="keyword"> const</font>
+00204 <font class="keyword"> </font>{
+00205 <font class="keywordflow">return</font> PatchId==pb.PatchId &amp;&amp;
+00206 <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m3">S0</a>==pb.S0 &amp;&amp; <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m4">S1</a>==pb.S1 &amp;&amp;
+00207 <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m5">T0</a>==pb.T0 &amp;&amp; <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m6">T1</a>==pb.T1;
+00208 }
+<a name="l00209"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_1">00209</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_1">operator!=</a>(<font class="keyword">const</font> CPatchBlockIdent &amp;pb)<font class="keyword"> const</font>
+00210 <font class="keyword"> </font>{
+00211 <font class="keywordflow">return</font> !(*<font class="keyword">this</font>==pb);
+00212 }
+00213
+<a name="l00214"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_2">00214</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_2">operator&lt;</a>(<font class="keyword">const</font> CPatchBlockIdent &amp;pb)<font class="keyword"> const</font>
+00215 <font class="keyword"> </font>{
+00216 <font class="keywordflow">if</font>(PatchId!=pb.PatchId)
+00217 <font class="keywordflow">return</font> PatchId&lt;pb.PatchId;
+00218 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m3">S0</a>!=pb.S0) <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m3">S0</a>&lt;pb.S0;
+00219 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m4">S1</a>!=pb.S1) <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m4">S1</a>&lt;pb.S1;
+00220 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m5">T0</a>!=pb.T0) <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m5">T0</a>&lt;pb.T0;
+00221 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m6">T1</a>&lt;pb.T1;
+00222 }
+<a name="l00223"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_3">00223</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_3">operator&lt;=</a>(<font class="keyword">const</font> CPatchBlockIdent &amp;pb)<font class="keyword"> const</font>
+00224 <font class="keyword"> </font>{
+00225 <font class="keywordflow">return</font> (*<font class="keyword">this</font>&lt;pb) || (*<font class="keyword">this</font>==pb);
+00226 }
+<a name="l00227"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_4">00227</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_4">operator&gt;</a>(<font class="keyword">const</font> CPatchBlockIdent &amp;pb)<font class="keyword"> const</font>
+00228 <font class="keyword"> </font>{
+00229 <font class="keywordflow">return</font> !(*<font class="keyword">this</font>&lt;=pb);
+00230 }
+<a name="l00231"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_5">00231</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_5">operator&gt;=</a>(<font class="keyword">const</font> CPatchBlockIdent &amp;pb)<font class="keyword"> const</font>
+00232 <font class="keyword"> </font>{
+00233 <font class="keywordflow">return</font> !(*<font class="keyword">this</font>&lt;pb);
+00234 }
+00235
+00236 <font class="comment">// @}</font>
+00237 };
+00238
+00239
+00240 <font class="comment">// ***************************************************************************</font>
+<a name="l00248"></a><a class="code" href="classNL3D_1_1CPatchQuadBlock.html">00248</a> <font class="comment"></font><font class="keyword">class </font>CPatchQuadBlock
+00249 {
+00250 <font class="keyword">public</font>:
+<a name="l00252"></a><a class="code" href="classNL3D_1_1CPatchQuadBlock.html#m0">00252</a> CPatchBlockIdent <a class="code" href="classNL3D_1_1CPatchQuadBlock.html#m0">PatchBlockId</a>;
+00253
+<a name="l00255"></a><a class="code" href="classNL3D_1_1CPatchQuadBlock.html#m1">00255</a> CVector <a class="code" href="classNL3D_1_1CPatchQuadBlock.html#m1">Vertices</a>[<a class="code" href="patch_8h.html#a10">NL_PATCH_BLOCK_MAX_VERTEX</a>*<a class="code" href="patch_8h.html#a10">NL_PATCH_BLOCK_MAX_VERTEX</a>];
+00256
+00257 <font class="keyword">public</font>:
+00258
+00262 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatchQuadBlock.html#a0">buildTileTriangles</a>(uint8 quadId, CTrianglePatch triangles[2]) <font class="keyword">const</font>;
+00263 };
+00264
+00265
+00266
+00267 <font class="comment">// ***************************************************************************</font>
+<a name="l00299"></a><a class="code" href="classNL3D_1_1CPatch.html">00299</a> <font class="comment"></font><font class="keyword">class </font>CPatch
+00300 {
+00301 <font class="keyword">public</font>:
+00302
+<a name="l00303"></a><a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html">00303</a> <font class="keyword">struct </font>CBindInfo
+00304 {
+00305 <font class="comment">// The zone on this edge. NULL if not loaded (or if none).</font>
+<a name="l00306"></a><a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m0">00306</a> CZone *<a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m0">Zone</a>;
+00307
+00308 <font class="comment">// The number of patchs on this edge. 0,1, 2 or 4. if MultipleBindNum&gt;1, NPatchs==1.</font>
+<a name="l00309"></a><a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m1">00309</a> sint <a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m1">NPatchs</a>;
+00310
+00311 <font class="comment">// Special case: on this edge, we are a small patch connected to a bigger: this is the X of 1/X (1,2 or 4).</font>
+00312 <font class="comment">// 0 if this is not the case.</font>
+<a name="l00313"></a><a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m2">00313</a> uint8 <a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m2">MultipleBindNum</a>;
+00314 <font class="comment">// valid only if MultipleBindNum&gt;1. this tells our place in this MultipleBind: 0&lt;=MultipleBindId&lt;MultipleBindNum.</font>
+<a name="l00315"></a><a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m3">00315</a> uint8 <a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m3">MultipleBindId</a>;
+00316
+00317
+<a name="l00318"></a><a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m4">00318</a> CPatch *<a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m4">Next</a>[4]; <font class="comment">// The neighbor patch i.</font>
+<a name="l00319"></a><a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m5">00319</a> sint <a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m5">Edge</a>[4]; <font class="comment">// On which edge of Nexti we are binded.</font>
+00320 };
+00321
+00322 <font class="keyword">public</font>:
+<a name="l00324"></a><a class="code" href="classNL3D_1_1CPatch.html#m0">00324</a> CVector3s <a class="code" href="classNL3D_1_1CPatch.html#m0">Vertices</a>[4];
+<a name="l00325"></a><a class="code" href="classNL3D_1_1CPatch.html#m1">00325</a> CVector3s <a class="code" href="classNL3D_1_1CPatch.html#m1">Tangents</a>[8];
+<a name="l00326"></a><a class="code" href="classNL3D_1_1CPatch.html#m2">00326</a> CVector3s <a class="code" href="classNL3D_1_1CPatch.html#m2">Interiors</a>[4];
+00327 <font class="comment">/*</font>
+00328 <font class="comment"> \todo yoyo: TODO_NOISE: - displacement map (ptr/index).</font>
+00329 <font class="comment"> \todo yoyo: TODO_UVCORRECT: - "UV correction" infos.</font>
+00330 <font class="comment"> </font>
+00331 <font class="comment"> */</font>
+00332
+00333 <font class="comment">// Lumel array compressed.</font>
+<a name="l00334"></a><a class="code" href="classNL3D_1_1CPatch.html#m3">00334</a> std::vector&lt;uint8&gt; <a class="code" href="classNL3D_1_1CPatch.html#m3">CompressedLumels</a>;
+00335
+00336 <font class="comment">// There is OrderS*OrderT tiles. CZone build it at build() time.</font>
+<a name="l00337"></a><a class="code" href="classNL3D_1_1CPatch.html#m4">00337</a> std::vector&lt;CTileElement&gt; <a class="code" href="classNL3D_1_1CPatch.html#m4">Tiles</a>;
+00338
+00339 <font class="comment">// There is OrderS*OrderT tiles color. CZone build it at build() time.</font>
+<a name="l00340"></a><a class="code" href="classNL3D_1_1CPatch.html#m5">00340</a> std::vector&lt;CTileColor&gt; <a class="code" href="classNL3D_1_1CPatch.html#m5">TileColors</a>;
+00341
+00342 <font class="comment">// There is OrderS/2+1 * OrderT/2+1 tiles light influence. CZone build it at build() time.</font>
+<a name="l00343"></a><a class="code" href="classNL3D_1_1CPatch.html#m6">00343</a> std::vector&lt;CTileLightInfluence&gt; <a class="code" href="classNL3D_1_1CPatch.html#m6">TileLightInfluences</a>;
+00344
+00345
+00347 <font class="comment">// @{</font>
+<a name="l00349"></a><a class="code" href="classNL3D_1_1CPatch.html#z668_2">00349</a> <font class="comment"> uint8 NoiseRotation;</font>
+00350
+00354 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z668_0">setCornerSmoothFlag</a>(uint corner, <font class="keywordtype">bool</font> smooth);
+00355 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatch.html#z668_1">getCornerSmoothFlag</a>(uint corner) <font class="keyword">const</font>;
+00356
+00357 <font class="keyword">private</font>:
+<a name="l00359"></a><a class="code" href="classNL3D_1_1CPatch.html#z668_3">00359</a> uint8 <a class="code" href="classNL3D_1_1CPatch.html#z668_3">_CornerSmoothFlag</a>;
+00360
+00361 <font class="keyword">public</font>:
+00362 <font class="comment">// @}</font>
+00363
+00364
+00365 <font class="keyword">public</font>:
+00366
+00368 <a class="code" href="classNL3D_1_1CPatch.html#a0">CPatch</a>();
+00370 <a class="code" href="classNL3D_1_1CPatch.html#a1">~CPatch</a>();
+00371
+00381 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a2">compile</a>(<a class="code" href="classNL3D_1_1CPatch.html#l1">CZone</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>, uint patchId, uint8 orderS, uint8 orderT, CTessVertex *baseVertices[4], <font class="keywordtype">float</font> errorSize=0);
+00383 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a3">release</a>();
+00384
+00385
+00387 CLandscape *<a class="code" href="classNL3D_1_1CPatch.html#a4">getLandscape</a> () <font class="keyword">const</font>;
+<a name="l00388"></a><a class="code" href="classNL3D_1_1CPatch.html#a5">00388</a> <a class="code" href="classNL3D_1_1CPatch.html#l1">CZone</a> *<a class="code" href="classNL3D_1_1CPatch.html#a5">getZone</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o0">Zone</a>;}
+<a name="l00389"></a><a class="code" href="classNL3D_1_1CPatch.html#a6">00389</a> uint8 <a class="code" href="classNL3D_1_1CPatch.html#a6">getOrderS</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o2">OrderS</a>;}
+<a name="l00390"></a><a class="code" href="classNL3D_1_1CPatch.html#a7">00390</a> uint8 <a class="code" href="classNL3D_1_1CPatch.html#a7">getOrderT</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o3">OrderT</a>;}
+00391 uint8 <a class="code" href="classNL3D_1_1CPatch.html#a8">getOrderForEdge</a>(sint8 edge) <font class="keyword">const</font>;
+<a name="l00392"></a><a class="code" href="classNL3D_1_1CPatch.html#a9">00392</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPatch.html#a9">getErrorSize</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o8">ErrorSize</a>;}
+<a name="l00393"></a><a class="code" href="classNL3D_1_1CPatch.html#a10">00393</a> sint <a class="code" href="classNL3D_1_1CPatch.html#a10">getFar0</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o14">Far0</a>;}
+<a name="l00394"></a><a class="code" href="classNL3D_1_1CPatch.html#a11">00394</a> sint <a class="code" href="classNL3D_1_1CPatch.html#a11">getFar1</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o15">Far1</a>;}
+<a name="l00395"></a><a class="code" href="classNL3D_1_1CPatch.html#a12">00395</a> uint16 <a class="code" href="classNL3D_1_1CPatch.html#a12">getPatchId</a> ()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o1">PatchId</a>;}
+00397 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a13">getBindNeighbor</a>(uint edge, CBindInfo &amp;neighborEdge) <font class="keyword">const</font>;
+00398
+00400 CAABBox <a class="code" href="classNL3D_1_1CPatch.html#a14">buildBBox</a>() <font class="keyword">const</font>;
+00401
+<a name="l00403"></a><a class="code" href="classNL3D_1_1CPatch.html#a15">00403</a> <font class="keyword">const</font> CBSphere &amp;<a class="code" href="classNL3D_1_1CPatch.html#a15">getBSphere</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o13">BSphere</a>;}
+00404
+00412 CVector <a class="code" href="classNL3D_1_1CPatch.html#a16">computeVertex</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>) <font class="keyword">const</font>;
+00413
+00414
+00422 CVector <a class="code" href="classNL3D_1_1CPatch.html#a17">computeContinousVertex</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>) <font class="keyword">const</font>;
+00423
+00424
+00427 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a18">unbind</a>();
+00428
+00433 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a19">bind</a>(CBindInfo Edges[4], <font class="keywordtype">bool</font> rebind);
+00434
+00436 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a20">forceMergeAtTileLevel</a>();
+00437
+00440 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a21">averageTesselationVertices</a>();
+00441
+<a name="l00443"></a><a class="code" href="classNL3D_1_1CPatch.html#a22">00443</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a22">forceNoClip</a>() {<a class="code" href="classNL3D_1_1CPatch.html#o25">Clipped</a>= <font class="keyword">false</font>;}
+<a name="l00445"></a><a class="code" href="classNL3D_1_1CPatch.html#a23">00445</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a23">forceClip</a>() {<a class="code" href="classNL3D_1_1CPatch.html#o25">Clipped</a>= <font class="keyword">true</font>;}
+<a name="l00447"></a><a class="code" href="classNL3D_1_1CPatch.html#a24">00447</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a24">forceNoRenderClip</a>() {<a class="code" href="classNL3D_1_1CPatch.html#o26">RenderClipped</a>= <font class="keyword">false</font>;}
+<a name="l00449"></a><a class="code" href="classNL3D_1_1CPatch.html#a25">00449</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a25">forceRenderClip</a>() {<a class="code" href="classNL3D_1_1CPatch.html#o26">RenderClipped</a>= <font class="keyword">true</font>;}
+00451 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a26">clip</a>(<font class="keyword">const</font> std::vector&lt;CPlane&gt; &amp;pyramid);
+00453 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a27">refineAll</a>();
+00454
+00455
+00457
+00458
+00460 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z669_0">preRender</a>();
+00461 <font class="comment">// like preRender(), but update TextureFar only. no-op if(!RenderClipped). (you should call preRender() in this case).</font>
+00462 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z669_1">updateTextureFarOnly</a>();
+00464 <font class="comment">// Global Setup setup it in CLandscape::render().</font>
+00465 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z669_2">renderFar0</a>();
+00466 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z669_3">renderFar1</a>();
+00467 <font class="comment">// NB: renderTile() is now in CTileMaterial.</font>
+00468 <font class="comment">// For All Far0/Far1/Tile etc..., compute Geomorph and Alpha in software (no VertexShader).</font>
+00469 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z669_4">computeSoftwareGeomorphAndAlpha</a>();
+00471
+00472
+00473 <font class="comment">// release Far render pass/reset Tile/Far render.</font>
+00474 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a28">resetRenderFar</a>();
+00475
+00476
+00477
+00478 <font class="comment">// For CZone changePatchTexture only.</font>
+00479 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a29">deleteTileUvs</a>();
+00480 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a30">recreateTileUvs</a>();
+00481 <font class="comment">// For CZone::refreshTesselationGeometry() only.</font>
+00482 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a31">refreshTesselationGeometry</a>();
+00483
+00484
+00485 <font class="comment">// Serial just the un-compiled part.</font>
+00486 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a32">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
+00487
+00488 <font class="comment">// unpack the patch into a floating point one.</font>
+00489 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a33">unpack</a>(CBezierPatch &amp;p) <font class="keyword">const</font>;
+00490
+00492
+00502 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a34">unpackShadowMap</a> (uint8 *pShadow);
+00503
+00512 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a35">packShadowMap</a> (<font class="keyword">const</font> uint8 *pLumel);
+00513
+00519 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a36">resetCompressedLumels</a> ();
+00520
+00529 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a37">setupColorsFromTileFlags</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> colors[4]);
+00530
+00534 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a38">copyTileFlagsFromPatch</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CPatch.html#a0">CPatch</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>);
+00535
+00536 <font class="keyword">private</font>:
+00537
+00538 <font class="comment">// Methods used internaly to compute shadowmaps</font>
+00539
+00545 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c0">packLumelBlock</a> (uint8 *dest, <font class="keyword">const</font> uint8 *source, uint8 alpha0, uint8 alpha1);
+00546
+00552 uint <a class="code" href="classNL3D_1_1CPatch.html#c1">evalLumelBlock</a> (<font class="keyword">const</font> uint8 *original, <font class="keyword">const</font> uint8 *unCompressed, uint <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>);
+00553
+00559 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c2">unpackLumelBlock</a> (uint8 *dest, <font class="keyword">const</font> uint8 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>);
+00560
+00561 <font class="keyword">public</font>:
+00562
+00564
+<a name="l00568"></a><a class="code" href="classNL3D_1_1CPatch.html#a39">00568</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a39">setSmoothFlag</a> (uint edge, <font class="keywordtype">bool</font> flag)
+00569 {
+00570 <font class="comment">// Erase it</font>
+00571 <a class="code" href="classNL3D_1_1CPatch.html#o24">Flags</a>&amp;=~(1&lt;&lt;(edge+<a class="code" href="patch_8h.html#a4">NL_PATCH_SMOOTH_FLAG_SHIFT</a>));
+00572
+00573 <font class="comment">// Set it</font>
+00574 <a class="code" href="classNL3D_1_1CPatch.html#o24">Flags</a>|=(((uint)flag)&lt;&lt;(edge+<a class="code" href="patch_8h.html#a4">NL_PATCH_SMOOTH_FLAG_SHIFT</a>));
+00575 }
+00576
+<a name="l00580"></a><a class="code" href="classNL3D_1_1CPatch.html#a40">00580</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatch.html#a40">getSmoothFlag</a> (uint edge)<font class="keyword"> const</font>
+00581 <font class="keyword"> </font>{
+00582 <font class="comment">// Test it</font>
+00583 <font class="keywordflow">return</font> ((<a class="code" href="classNL3D_1_1CPatch.html#o24">Flags</a>&amp;(1&lt;&lt;(edge+<a class="code" href="patch_8h.html#a4">NL_PATCH_SMOOTH_FLAG_SHIFT</a>)))!=0);
+00584 }
+00585
+00586
+00588 <font class="comment">// @{</font>
+00596 <font class="comment"></font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z670_0">addTrianglesInBBox</a>(CPatchIdent paId, <font class="keyword">const</font> CAABBox &amp;bbox, std::vector&lt;CTrianglePatch&gt; &amp;triangles, uint8 tileTessLevel) <font class="keyword">const</font>;
+00597
+00601 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z670_1">fillPatchQuadBlock</a>(CPatchQuadBlock &amp;quadBlock) <font class="keyword">const</font>;
+00602
+00609 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z670_2">addPatchBlocksInBBox</a>(CPatchIdent paId, <font class="keyword">const</font> CAABBox &amp;bbox, std::vector&lt;CPatchBlockIdent&gt; &amp;paBlockIds) <font class="keyword">const</font>;
+00610
+00611
+00614 CVector <a class="code" href="classNL3D_1_1CPatch.html#z670_3">getTesselatedPos</a>(CUV uv) <font class="keyword">const</font>;
+00615
+00616
+00619 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z670_4">appendTessellationLeaves</a>(std::vector&lt;const CTessFace*&gt; &amp;leaves) <font class="keyword">const</font>;
+00620
+00621
+00622 <font class="comment">// @}</font>
+00623
+00624
+00626 <font class="comment">// @{</font>
+00627
+00629 uint8 <a class="code" href="classNL3D_1_1CPatch.html#z671_0">getLumel</a>(<font class="keyword">const</font> CUV &amp;uv) <font class="keyword">const</font>;
+00630
+00632 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z671_1">appendTileLightInfluences</a>(<font class="keyword">const</font> CUV &amp;uv,
+00633 std::vector&lt;CPointLightInfluence&gt; &amp;pointLightList) <font class="keyword">const</font>;
+00634
+00638 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z671_2">computeCurrentTLILightmap</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *array) <font class="keyword">const</font>;
+00639
+00640 <font class="comment">// @}</font>
+00641
+00642
+00644 <font class="comment">// @{</font>
+00645
+00647 CTileElement *<a class="code" href="classNL3D_1_1CPatch.html#z672_0">getTileElement</a>(<font class="keyword">const</font> CUV &amp;uv);
+00648
+00649 <font class="comment">// @}</font>
+00650
+00651 <font class="keyword">public</font>:
+00652
+00653 <font class="comment">// only usefull for CZone refine.</font>
+<a name="l00654"></a><a class="code" href="classNL3D_1_1CPatch.html#a41">00654</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatch.html#a41">isClipped</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o25">Clipped</a>;}
+00655 <font class="comment">// only usefull for CZone preRender.</font>
+<a name="l00656"></a><a class="code" href="classNL3D_1_1CPatch.html#a42">00656</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatch.html#a42">isRenderClipped</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o26">RenderClipped</a>;}
+00657
+00658
+00659 <font class="comment">// get the according vertex for a corner. use wisely</font>
+<a name="l00660"></a><a class="code" href="classNL3D_1_1CPatch.html#a43">00660</a> <font class="keyword">const</font> CTessVertex *<a class="code" href="classNL3D_1_1CPatch.html#a43">getCornerVertex</a>(uint corner)
+00661 {
+00662 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o11">BaseVertices</a>[corner];
+00663 }
+00664
+00665
+00666 <font class="keyword">public</font>:
+00667
+00669 <font class="comment">// @{</font>
+00670
+00671 <font class="comment">// delete all VB allocated in VertexBuffers, according to Far0 and Far1. Do not Test RenderClipped state.</font>
+00672 <font class="comment">// With VB, allocate to he faces array.</font>
+00673 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z673_0">deleteVBAndFaceVector</a>();
+00674
+00675 <font class="comment">// allocate all VB, according to Far0 and Far1. Do not Test RenderClipped state.</font>
+00676 <font class="comment">// With VB, allocate to he faces array.</font>
+00677 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z673_1">allocateVBAndFaceVector</a>();
+00678
+00679 <font class="comment">// fill all VB, according to Far0, Far1 and CTessFace VBInfos. Do not Test RenderClipped state.</font>
+00680 <font class="comment">// Do not fill a VB if reallocationOccurs().</font>
+00681 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z673_2">fillVB</a>();
+00682
+00683 <font class="comment">// if RenderClipped==false, fillVB().</font>
+00684 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z673_3">fillVBIfVisible</a>();
+00685
+00686 <font class="comment">// delete Far1 VB allocated in VertexBuffers. do it only if Far1==true. Do not Test RenderClipped state.</font>
+00687 <font class="comment">// With VB, allocate to he faces array.</font>
+00688 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z673_4">deleteVBAndFaceVectorFar1Only</a>();
+00689
+00690 <font class="comment">// allocate Far1 VB, . do it only if Far1==true. Do not Test RenderClipped state.</font>
+00691 <font class="comment">// With VB, allocate to he faces array.</font>
+00692 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z673_5">allocateVBAndFaceVectorFar1Only</a>();
+00693
+00694 <font class="comment">// fill Far0 VB according CTessFace VBInfos and Far0 (do not fill if !Far0). Do not Test RenderClipped state.</font>
+00695 <font class="comment">// Do not fill a VB if reallocationOccurs().</font>
+00696 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z673_6">fillVBFar0Only</a>();
+00697 <font class="comment">// same for Far1</font>
+00698 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z673_7">fillVBFar1Only</a>();
+00699
+00700
+00701 <font class="comment">// fill DLM Uv (ie UV1) for Far0 and Far1 VB only. NB: do not fill Far0 if !Far0 (idem fro Far1). </font>
+00702 <font class="comment">// Do not Test RenderClipped state. Do not fill a VB if reallocationOccurs().</font>
+00703 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z673_8">fillVBFarsDLMUvOnly</a>();
+00704 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z673_9">fillFar0DLMUvOnlyVertexListVB</a>(CTessList&lt;CTessFarVertex&gt; &amp;vertList);
+00705 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z673_10">fillFar1DLMUvOnlyVertexListVB</a>(CTessList&lt;CTessFarVertex&gt; &amp;vertList);
+00706
+00707
+00708 <font class="comment">// Test Old anc Current RenderClipped test, and fill VBuffer/face/renderPass according to.</font>
+00709 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z673_11">updateClipPatchVB</a>();
+00710
+00711
+00712 <font class="comment">// For Debug only.</font>
+00713 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z673_12">debugAllocationMarkIndices</a>(uint marker);
+00714
+00715
+00716 <font class="comment">// Because of refine... tessBlock FaceVector may have been deleted, this method do nothing if RenderClipped.</font>
+00717 <font class="comment">// If not, recreate FaceVector for this tessBlock only, according to Far0 and Far1.</font>
+00718 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z673_13">recreateTessBlockFaceVector</a>(CTessBlock &amp;block);
+00719
+00720
+00721 <font class="comment">// @}</font>
+00722
+00723
+00724 <font class="keyword">public</font>:
+00725
+00727 <font class="comment">// @{</font>
+00728
+00730 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z674_0">deleteAllVegetableIgs</a>();
+00731
+00733 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z674_1">recreateAllVegetableIgs</a>();
+00734
+00735 <font class="comment">// @}</font>
+00736
+00737
+00739 <font class="comment">// @{</font>
+00743 <font class="comment"></font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z675_0">resetTileLightInfluences</a>();
+00744 <font class="comment">// @}</font>
+00745
+00746
+00748 <font class="comment">// @{</font>
+00749
+00751 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z676_0">linkBeforeNearUL</a>(<a class="code" href="classNL3D_1_1CPatch.html#a0">CPatch</a> *patchNext);
+00753 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z676_1">unlinkNearUL</a>();
+<a name="l00755"></a><a class="code" href="classNL3D_1_1CPatch.html#z676_2">00755</a> <a class="code" href="classNL3D_1_1CPatch.html#a0">CPatch</a> *<a class="code" href="classNL3D_1_1CPatch.html#z676_2">getNextNearUL</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#z687_1">_ULNearNext</a>;}
+00756
+<a name="l00758"></a><a class="code" href="classNL3D_1_1CPatch.html#z676_3">00758</a> uint <a class="code" href="classNL3D_1_1CPatch.html#z676_3">getNumNearTessBlocks</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#z678_1">TessBlocks</a>.size();}
+00759
+00766 uint <a class="code" href="classNL3D_1_1CPatch.html#z676_4">updateTessBlockLighting</a>(uint numTb);
+00767
+00768 <font class="comment">// @}</font>
+00769
+00770
+00772 <font class="comment">// @{</font>
+00773
+00778 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z677_0">beginDLMLighting</a>();
+00782 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z677_1">processDLMLight</a>(CPatchDLMPointLight &amp;pl);
+00787 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z677_2">endDLMLighting</a>();
+00788
+00789 <font class="comment">// @}</font>
+00790
+00791
+<a name="l00793"></a><a class="code" href="classNL3D_1_1CPatch.html#a44">00793</a> uint <a class="code" href="classNL3D_1_1CPatch.html#a44">getTileMaterialRefCount</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#z678_0">MasterBlock</a>.TileMaterialRefCount;}
+00794
+00795 <font class="comment">// Private part.</font>
+00796 <font class="keyword">private</font>:
+00797 <font class="comment">/*********************************/</font>
+00798
+<a name="l00799"></a><a class="code" href="classNL3D_1_1CPatch.html#l0">00799</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a>;
+<a name="l00800"></a><a class="code" href="classNL3D_1_1CPatch.html#l1">00800</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CPatch.html#l1">CZone</a>;
+<a name="l00801"></a><a class="code" href="classNL3D_1_1CPatch.html#l2">00801</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CPatch.html#l2">CLandscapeVegetableBlock</a>;
+00802
+<a name="l00803"></a><a class="code" href="classNL3D_1_1CPatch.html#o0">00803</a> <a class="code" href="classNL3D_1_1CPatch.html#l1">CZone</a> *<a class="code" href="classNL3D_1_1CPatch.html#o0">Zone</a>;
+00804
+00805 <font class="comment">// Number of this patch in the zone. valid at compile Time.</font>
+<a name="l00806"></a><a class="code" href="classNL3D_1_1CPatch.html#o1">00806</a> uint16 <a class="code" href="classNL3D_1_1CPatch.html#o1">PatchId</a>;
+00807 <font class="comment">// Tile Order for the patch.</font>
+<a name="l00808"></a><a class="code" href="classNL3D_1_1CPatch.html#o3">00808</a> uint8 <a class="code" href="classNL3D_1_1CPatch.html#o2">OrderS</a>, <a class="code" href="classNL3D_1_1CPatch.html#o3">OrderT</a>;
+00809
+00810 <font class="comment">// This is especially for Pacs. false by default, and used by CZone::refineAll() and CZone::excludePatchFromRefineAll().</font>
+<a name="l00811"></a><a class="code" href="classNL3D_1_1CPatch.html#o4">00811</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatch.html#o4">ExcludeFromRefineAll</a>;
+00812
+00813 <font class="comment">// For this patch, which level is required for a face to be inserted in the secondary TessBlocks (and not the masterblock)??</font>
+<a name="l00814"></a><a class="code" href="classNL3D_1_1CPatch.html#o5">00814</a> sint <a class="code" href="classNL3D_1_1CPatch.html#o5">TessBlockLimitLevel</a>;
+00815 <font class="comment">// For this patch, which level is required for a face to be a valid Tile??</font>
+<a name="l00816"></a><a class="code" href="classNL3D_1_1CPatch.html#o6">00816</a> sint <a class="code" href="classNL3D_1_1CPatch.html#o6">TileLimitLevel</a>;
+00817 <font class="comment">// For this patch, which level is required for a face to be a "square" face (not rectangular)??</font>
+<a name="l00818"></a><a class="code" href="classNL3D_1_1CPatch.html#o7">00818</a> sint <a class="code" href="classNL3D_1_1CPatch.html#o7">SquareLimitLevel</a>;
+00819 <font class="comment">// The Base Size*bumpiness of the patch (/2 at each subdivide).</font>
+<a name="l00820"></a><a class="code" href="classNL3D_1_1CPatch.html#o8">00820</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPatch.html#o8">ErrorSize</a>;
+00821 <font class="comment">// The root for tesselation.</font>
+<a name="l00822"></a><a class="code" href="classNL3D_1_1CPatch.html#o10">00822</a> <a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *<a class="code" href="classNL3D_1_1CPatch.html#o9">Son0</a>, *<a class="code" href="classNL3D_1_1CPatch.html#o10">Son1</a>;
+00823 <font class="comment">// The base vertices.</font>
+<a name="l00824"></a><a class="code" href="classNL3D_1_1CPatch.html#o11">00824</a> CTessVertex *<a class="code" href="classNL3D_1_1CPatch.html#o11">BaseVertices</a>[4];
+00825 <font class="comment">// The base Far vertices (always here!!).</font>
+<a name="l00826"></a><a class="code" href="classNL3D_1_1CPatch.html#o12">00826</a> CTessFarVertex <a class="code" href="classNL3D_1_1CPatch.html#o12">BaseFarVertices</a>[4];
+00827 <font class="comment">// BSphere.</font>
+<a name="l00828"></a><a class="code" href="classNL3D_1_1CPatch.html#o13">00828</a> CBSphere <a class="code" href="classNL3D_1_1CPatch.html#o13">BSphere</a>;
+00829
+00830
+00831 <font class="comment">// Local info for CTessFace tiles. CPatch must setup them at the begining at refine()/render().</font>
+00832 <font class="comment">// For Far Texture coordinates.</font>
+<a name="l00833"></a><a class="code" href="classNL3D_1_1CPatch.html#o14">00833</a> sint <a class="code" href="classNL3D_1_1CPatch.html#o14">Far0</a>; <font class="comment">// The level of First Far: 0,1,2 or 3. 0 means Tile.</font>
+<a name="l00834"></a><a class="code" href="classNL3D_1_1CPatch.html#o15">00834</a> sint <a class="code" href="classNL3D_1_1CPatch.html#o15">Far1</a>; <font class="comment">// The level of second Far, for transition: 1,2 or 3. 0 means none.</font>
+<a name="l00835"></a><a class="code" href="classNL3D_1_1CPatch.html#o17">00835</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPatch.html#o16">Far0UScale</a>, <a class="code" href="classNL3D_1_1CPatch.html#o17">Far0VScale</a>, <a class="code" href="classNL3D_1_1CPatch.html#o18">Far0UBias</a>, <a class="code" href="classNL3D_1_1CPatch.html#o19">Far0VBias</a>;
+<a name="l00836"></a><a class="code" href="classNL3D_1_1CPatch.html#o21">00836</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPatch.html#o20">Far1UScale</a>, <a class="code" href="classNL3D_1_1CPatch.html#o21">Far1VScale</a>, <a class="code" href="classNL3D_1_1CPatch.html#o22">Far1UBias</a>, <a class="code" href="classNL3D_1_1CPatch.html#o23">Far1VBias</a>;
+00837
+00838 <font class="comment">// Pack 4 bytes</font>
+00839 <font class="comment">// {</font>
+<a name="l00850"></a><a class="code" href="classNL3D_1_1CPatch.html#o24">00850</a> <font class="comment"></font> uint8 <a class="code" href="classNL3D_1_1CPatch.html#o24">Flags</a>;
+00851
+00852 <font class="comment">// are we cliped?</font>
+<a name="l00853"></a><a class="code" href="classNL3D_1_1CPatch.html#o25">00853</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatch.html#o25">Clipped</a>;
+00854 <font class="comment">// are we cliped in Render? Yes by default.</font>
+<a name="l00855"></a><a class="code" href="classNL3D_1_1CPatch.html#o26">00855</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatch.html#o26">RenderClipped</a>;
+00856 <font class="comment">// are we cliped in prec Render? Yes by default. updated by updateClipPatchVB().</font>
+<a name="l00857"></a><a class="code" href="classNL3D_1_1CPatch.html#o27">00857</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatch.html#o27">OldRenderClipped</a>;
+00858
+00859 <font class="comment">// }</font>
+00860
+00861 <font class="comment">// The render Pass of Far0 and Far1.</font>
+<a name="l00862"></a><a class="code" href="classNL3D_1_1CPatch.html#o29">00862</a> CRdrPatchId <a class="code" href="classNL3D_1_1CPatch.html#o28">Pass0</a>, <a class="code" href="classNL3D_1_1CPatch.html#o29">Pass1</a>;
+00863 <font class="comment">// Info for alpha transition with Far1.</font>
+<a name="l00864"></a><a class="code" href="classNL3D_1_1CPatch.html#o30">00864</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPatch.html#o30">TransitionSqrMin</a>;
+<a name="l00865"></a><a class="code" href="classNL3D_1_1CPatch.html#o31">00865</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPatch.html#o31">OOTransitionSqrDelta</a>;
+00866
+00868 <font class="comment">// @{</font>
+00869 <font class="comment">// The block render of far only. Only Far faces bigger than a block are inserted here.</font>
+<a name="l00870"></a><a class="code" href="classNL3D_1_1CPatch.html#z678_0">00870</a> CTessBlock <a class="code" href="classNL3D_1_1CPatch.html#z678_0">MasterBlock</a>;
+00871 <font class="comment">// The 2*2 block render. For memory optimisation, none is allocated when no faces need it.</font>
+00872 <font class="comment">// There is (OrderT/2)*(OrderS/2) TessBlocks.</font>
+<a name="l00873"></a><a class="code" href="classNL3D_1_1CPatch.html#z678_1">00873</a> std::vector&lt;CTessBlock&gt; <a class="code" href="classNL3D_1_1CPatch.html#z678_1">TessBlocks</a>;
+00874 <font class="comment">// The counter of faces which need TessBlocks (FarFaces, TileMaterial and FarVertices). When 0, the vector is contReset()-ed.</font>
+<a name="l00875"></a><a class="code" href="classNL3D_1_1CPatch.html#z678_2">00875</a> sint <a class="code" href="classNL3D_1_1CPatch.html#z678_2">TessBlockRefCount</a>;
+00876 <font class="comment">// Tells how many Renderable Face this Patch has. updated in append/remove/FaceToRenderList()</font>
+<a name="l00877"></a><a class="code" href="classNL3D_1_1CPatch.html#z678_3">00877</a> sint <a class="code" href="classNL3D_1_1CPatch.html#z678_3">NumRenderableFaces</a>;
+00878 <font class="comment">// @}</font>
+00879
+00880
+00882 <font class="comment">// @{</font>
+<a name="l00884"></a><a class="code" href="classNL3D_1_1CPatch.html#z679_0">00884</a> <font class="comment"> std::vector&lt;CVegetableClipBlock*&gt; VegetableClipBlocks;</font>
+00885 <font class="comment">// @}</font>
+00886
+00887
+00891 <font class="keyword">static</font> uint32 <a class="code" href="classNL3D_1_1CPatch.html#r0">_Version</a>;
+00892
+00893 <font class="keyword">private</font>:
+00894 <font class="comment">// Guess.</font>
+00895 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c3">computeDefaultErrorSize</a>();
+00896 <font class="comment">// based on BaseVertices, recompute positions, and Make Face roots Son0 and Son1.</font>
+00897 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c4">makeRoots</a>();
+00898 <font class="comment">// Guess. For bind() reasons.</font>
+00899 <a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *<a class="code" href="classNL3D_1_1CPatch.html#c5">getRootFaceForEdge</a>(sint edge) <font class="keyword">const</font>;
+00900 <font class="comment">// Guess. For bind() reasons. return the vertex 0 of edge.</font>
+00901 CTessVertex *<a class="code" href="classNL3D_1_1CPatch.html#c6">getRootVertexForEdge</a>(sint edge) <font class="keyword">const</font>;
+00902 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c7">changeEdgeNeighbor</a>(sint edge, <a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *to);
+00903
+00904
+00906 <font class="comment">// @{</font>
+00907
+00908 <font class="comment">// reset all list of MasterBlock.</font>
+00909 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_1">resetMasterBlock</a>();
+00910 <font class="comment">// simply clear the tessnbloc array and reset cout to 0.</font>
+00911 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_2">clearTessBlocks</a>();
+00912 <font class="comment">// add a ref to tess blocks, allocate them if necessary.</font>
+00913 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_3">addRefTessBlocks</a>();
+00914 <font class="comment">// dec a ref to tess blocks, destroy them if necessary.</font>
+00915 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_4">decRefTessBlocks</a>();
+00916 <font class="comment">// UGLY SIDE EFFECT: when refcount TessBlocks RefCount reach 0, tessblockas are deleted. think of it in tesselation.cpp.</font>
+00917
+00918
+00919 <font class="comment">// Retrieve the tessblockId, depending on face info.</font>
+00920 uint <a class="code" href="classNL3D_1_1CPatch.html#z680_5">getNumTessBlock</a>(<a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *face);
+00921 <font class="comment">// FarVertType.</font>
+<a name="l00922"></a><a class="code" href="classNL3D_1_1CPatch.html#z680_0">00922</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_0">TFarVertType</a> {<a class="code" href="classNL3D_1_1CPatch.html#z680_0u0">FVMasterBlock</a>=0, <a class="code" href="classNL3D_1_1CPatch.html#z680_0u1">FVTessBlock</a>, <a class="code" href="classNL3D_1_1CPatch.html#z680_0u2">FVTessBlockEdge</a>};
+00923 <font class="comment">// Retrieve the tessblockId, depending on a ParamCoord.</font>
+00924 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_5">getNumTessBlock</a>(CParamCoord pc, <a class="code" href="classNL3D_1_1CPatch.html#z680_0">TFarVertType</a> &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>, uint &amp;numtb);
+00925
+00926
+00927 <font class="comment">// If pathc is visible, force deletion of this TessBlock.</font>
+00928 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_7">dirtTessBlockFaceVector</a>(CTessBlock &amp;block);
+00929
+00930
+00931 <font class="comment">// For rdr. Insert in the GOOD TessBlock the face (depending on level, patchcoordinates etc...)</font>
+00932 <font class="comment">// call appendFaceToTileRenderList() to insert his TileFaces into the good renderList.</font>
+00933 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_8">appendFaceToRenderList</a>(<a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *face);
+00934 <font class="comment">// Remove a face and his tileface from the patch renderlist.</font>
+00935 <font class="comment">// call removeFaceFromTileRenderList() to insert his TileFaces into the good renderList.</font>
+00936 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_9">removeFaceFromRenderList</a>(<a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *face);
+00937 <font class="comment">// for changePatchTexture, insert just the TileFace into the good render List.</font>
+00938 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_10">appendFaceToTileRenderList</a>(<a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *face);
+00939 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_11">removeFaceFromTileRenderList</a>(<a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *face);
+00940 <font class="comment">// For refreshTesselationGeometry() only. enlarge the TessBlock (if any) with face-&gt;V*-&gt;EndPos.</font>
+00941 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_12">extendTessBlockWithEndPos</a>(<a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *face);
+00942
+00943 <font class="comment">// Set/Unset (to NULL) a TileMaterial from the TessBlocks. Material must exist for both functions.</font>
+00944 <font class="comment">// And TileS/TileT must be OK.</font>
+00945 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_13">appendTileMaterialToRenderList</a>(CTileMaterial *tm);
+00946 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_14">removeTileMaterialFromRenderList</a>(CTileMaterial *tm);
+00947
+00948 <font class="comment">// Add/Remove FarVertices. Use fv-&gt;PCoord to know where.</font>
+00949 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_15">appendFarVertexToRenderList</a>(CTessFarVertex *fv);
+00950 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_16">removeFarVertexFromRenderList</a>(CTessFarVertex *fv);
+00951 <font class="comment">// Add/Remove NearVertices. Use tileMat to know where.</font>
+00952 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_17">appendNearVertexToRenderList</a>(CTileMaterial *tileMat, CTessNearVertex *nv);
+00953 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_18">removeNearVertexFromRenderList</a>(CTileMaterial *tileMat, CTessNearVertex *nv);
+00954
+00955 <font class="comment">// @}</font>
+00956
+00957
+00958
+00960 <font class="comment">// @{</font>
+00961 <font class="comment">// For CTessFace::computeMaterial(). Return the render pass for this material, given the number of the tile, and the</font>
+00962 <font class="comment">// desired pass. NULL may be returned if the pass is not present (eg: no additive for this tile...).</font>
+00963 CPatchRdrPass *<a class="code" href="classNL3D_1_1CPatch.html#z681_0">getTileRenderPass</a>(sint tileId, sint pass);
+00964 <font class="comment">// For CTessFace::computeMaterial(). Return the orient/scalebias for the tile in the patchtexture, and the</font>
+00965 <font class="comment">// desired pass (and the desired stage: RGB/Alpha).</font>
+00966 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z681_1">getTileUvInfo</a>(sint tileId, sint pass, <font class="keywordtype">bool</font> <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a>, uint8 &amp;orient, CVector &amp;uvScaleBias, <font class="keywordtype">bool</font> &amp;is256x256, uint8 &amp;uvOff);
+00967 <font class="comment">// @}</font>
+00968
+00969 <font class="comment">// Tile LightMap mgt.</font>
+00970 <font class="comment">// @{</font>
+00971 <font class="comment">// for a given tile (accessed from the (ts,tt) coordinates), compute a lightmap if necessary, and get a RenderPass.</font>
+00972 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_0">getTileLightMap</a>(uint ts, uint tt, CPatchRdrPass *&amp;rdrpass);
+00973 <font class="comment">// get uvInfo for tile. NB: ts,tt form because simpler.</font>
+00974 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_1">getTileLightMapUvInfo</a>(uint ts, uint tt, CVector &amp;uvScaleBias);
+00975 <font class="comment">// release the tile lightmap. NB: ts,tt form because simpler.</font>
+00976 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_2">releaseTileLightMap</a>(uint ts, uint tt);
+00977
+00978 <font class="comment">// Compute the Lightmap for 2x2 tiles. =&gt; 10x10 pixels. ts, tt is in [0,OrderS], [0, OrderT].</font>
+00979 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_3">computeNearBlockLightmap</a>(uint ts, uint tt, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *lightText);
+00980 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_4">computeTileLightmapPixelAroundCorner</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;stIn, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, <font class="keywordtype">bool</font> lookAround);
+00981
+00982 <font class="comment">// Compute a lightmap for a tile (ts,tt). 4x4 lumels are processed. NB: result= lumel*userColor.</font>
+00983 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_5">computeTileLightmap</a>(uint ts, uint tt, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>);
+00984 <font class="comment">// Compute a lightmap for an edge of a tile. 1x4 lumels. "edge" say what edge of the tile to compute.</font>
+00985 <font class="comment">// pixels will be written in (dest+i*stride), where i vary from 0 to 3 or 3 to 0 (according to "inverse").</font>
+00986 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_6">computeTileLightmapEdge</a>(uint ts, uint tt, uint edge, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>, <font class="keywordtype">bool</font> inverse);
+00987 <font class="comment">// Compute a lightmap just for a pixel (s,t) of a tile (ts,tt). (s,t) E [0;3], [0;3].</font>
+00988 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_7">computeTileLightmapPixel</a>(uint ts, uint tt, uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest);
+00989
+00990
+00991 <font class="comment">// Methods for automatic Lighting. NB: result= lumel only (no TileColors).</font>
+00992 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_8">computeTileLightmapAutomatic</a>(uint ts, uint tt, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>);
+00993 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_9">computeTileLightmapEdgeAutomatic</a>(uint ts, uint tt, uint edge, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>, <font class="keywordtype">bool</font> inverse);
+00994 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_10">computeTileLightmapPixelAutomatic</a>(uint ts, uint tt, uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest);
+00995 <font class="comment">// Methods for Precomputed Lighting. NB: result= lumel only (no TileColors).</font>
+00996 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_11">computeTileLightmapPrecomputed</a>(uint ts, uint tt, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>);
+00997 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_12">computeTileLightmapEdgePrecomputed</a>(uint ts, uint tt, uint edge, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>, <font class="keywordtype">bool</font> inverse);
+00998 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_13">computeTileLightmapPixelPrecomputed</a>(uint ts, uint tt, uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest);
+00999 <font class="comment">// Methods to modulate dest with TileColors. NB: A unmodified.</font>
+01000 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_14">modulateTileLightmapWithTileColors</a>(uint ts, uint tt, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>);
+01001 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_15">modulateTileLightmapEdgeWithTileColors</a>(uint ts, uint tt, uint edge, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>, <font class="keywordtype">bool</font> inverse);
+01002 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_16">modulateTileLightmapPixelWithTileColors</a>(uint ts, uint tt, uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest);
+01003 <font class="comment">// get the tileColors at the corners of the tile. corner order: 0,0; 1,0; 0,1; 1,1. NB: A undefined.</font>
+01004 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_17">getTileTileColors</a>(uint ts, uint tt, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> corners[4]);
+01005
+01006
+01007 <font class="comment">// get the current TLIColor given a TLI coordinate (in (0..OrderS/2+1, 0..OrderT/2+1) )</font>
+01008 <font class="comment">// NB: returned color is modulated by landscape material and precomputed diffuse factor</font>
+01009 CRGBA <a class="code" href="classNL3D_1_1CPatch.html#z682_18">CPatch::getCurrentTLIColor</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>) <font class="keyword">const</font>;
+01010 <font class="comment">// get the current TLIColors at the corners of the tile (according to pointLights current colors)</font>
+01011 <font class="comment">// corner order: 0,0; 1,0; 0,1; 1,1. NB: A undefined.</font>
+01012 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_19">getCurrentTileTLIColors</a>(uint ts, uint tt, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> corners[4]);
+01013 <font class="comment">// Methods to add dest with result of TLI lighting. NB: A unmodified.</font>
+01014 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_20">addTileLightmapWithTLI</a>(uint ts, uint tt, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>);
+01015 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_21">addTileLightmapEdgeWithTLI</a>(uint ts, uint tt, uint edge, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>, <font class="keywordtype">bool</font> inverse);
+01016 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_22">addTileLightmapPixelWithTLI</a>(uint ts, uint tt, uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest);
+01017
+01018 <font class="comment">// @}</font>
+01019
+01020
+01021 <font class="comment">// Recompute of new Far Values, according to globals. Don't erase Far0 and Far1.</font>
+01022 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c8">computeNewFar</a>(sint &amp;newFar0, sint &amp;newFar1);
+01023
+01024
+01025 <font class="comment">// For Render. Those methods compute the vertices for Driver (in CTessFace::Current*VB).</font>
+01026 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c9">fillFar0VertexVB</a>(CTessFarVertex *pVert);
+01027 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c10">fillFar1VertexVB</a>(CTessFarVertex *pVert);
+01028 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c11">fillTileVertexVB</a>(CTessNearVertex *pVert);
+01029 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c12">fillFar0VertexListVB</a>(CTessList&lt;CTessFarVertex&gt; &amp;vertList);
+01030 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c13">fillFar1VertexListVB</a>(CTessList&lt;CTessFarVertex&gt; &amp;vertList);
+01031 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c14">fillTileVertexListVB</a>(CTessList&lt;CTessNearVertex&gt; &amp;vertList);
+01032 <font class="comment">// For Render. Those methods allocate/delete vertices in VB.</font>
+01033 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c15">updateFar0VBAlloc</a>(CTessList&lt;CTessFarVertex&gt; &amp;vertList, <font class="keywordtype">bool</font> alloc);
+01034 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c16">updateFar1VBAlloc</a>(CTessList&lt;CTessFarVertex&gt; &amp;vertList, <font class="keywordtype">bool</font> alloc);
+01035 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c17">updateTileVBAlloc</a>(CTessList&lt;CTessNearVertex&gt; &amp;vertList, <font class="keywordtype">bool</font> alloc);
+01036 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c18">updateVBAlloc</a>(<font class="keywordtype">bool</font> alloc);
+01037 <font class="comment">// For Debug Allcoation only.</font>
+01038 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c19">debugAllocationMarkIndicesFarList</a>(CTessList&lt;CTessFarVertex&gt; &amp;vertList, uint marker);
+01039 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c20">debugAllocationMarkIndicesNearList</a>(CTessList&lt;CTessNearVertex&gt; &amp;vertList, uint marker);
+01040 <font class="comment">// For Render. Allocate / Fill FaceVector, according to Far0/Far1.</font>
+01041 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c21">createFaceVectorFar1</a>();
+01042 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c22">deleteFaceVectorFar1</a>();
+01043 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c23">createFaceVectorFar0OrTile</a>();
+01044 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c24">deleteFaceVectorFar0OrTile</a>();
+01045
+01046
+01047
+01048 <font class="comment">// For Refine. Those methods do all the good job, and test if they can allocate the VB.</font>
+01049 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c25">checkCreateVertexVBFar</a>(CTessFarVertex *pVert);
+01050 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c26">checkCreateVertexVBNear</a>(CTessNearVertex *pVert);
+01051 <font class="comment">// For Refine. Those methods do all the good job, and test if they can fill the VB.</font>
+01052 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c27">checkFillVertexVBFar</a>(CTessFarVertex *pVert);
+01053 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c28">checkFillVertexVBNear</a>(CTessNearVertex *pVert);
+01054 <font class="comment">// For Refine. Those methods do all the good job, and test if they have to delete the VB.</font>
+01055 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c29">checkDeleteVertexVBFar</a>(CTessFarVertex *pVert);
+01056 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c30">checkDeleteVertexVBNear</a>(CTessNearVertex *pVert);
+01057
+01058 <font class="comment">// For Render, geomorph / Alpha in software.</font>
+01059 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c31">computeGeomorphVertexList</a>(CTessList&lt;CTessFarVertex&gt; &amp;vertList);
+01060 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c32">computeGeomorphFar0VertexListVB</a>(CTessList&lt;CTessFarVertex&gt; &amp;vertList);
+01061 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c33">computeGeomorphAlphaFar1VertexListVB</a>(CTessList&lt;CTessFarVertex&gt; &amp;vertList);
+01062 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c34">computeGeomorphTileVertexListVB</a>(CTessList&lt;CTessNearVertex&gt; &amp;vertList);
+01063
+01065 <font class="comment">// @{</font>
+01067 <font class="comment"> void buildBBoxFromBezierPatch(const CBezierPatch &amp;p, CAABBox &amp;ret) const;</font>
+01073 <font class="comment"></font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z683_1">addTrianglesInBBoxRecurs</a>(CPatchIdent paId, <font class="keyword">const</font> CAABBox &amp;bbox, std::vector&lt;CTrianglePatch&gt; &amp;triangles, uint8 tessLevel,
+01074 <font class="keyword">const</font> CBezierPatch &amp;pa, uint8 s0, uint8 s1, uint8 t0, uint8 t1) <font class="keyword">const</font>;
+01079 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z683_2">addTileTrianglesInBBox</a>(CPatchIdent paId, <font class="keyword">const</font> CAABBox &amp;bbox, std::vector&lt;CTrianglePatch&gt; &amp;triangles, uint8 tessLevel,
+01080 uint8 s0, uint8 t0) <font class="keyword">const</font>;
+01081
+01084 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z683_3">addPatchBlocksInBBoxRecurs</a>(CPatchIdent paId, <font class="keyword">const</font> CAABBox &amp;bbox, std::vector&lt;CPatchBlockIdent&gt; &amp;paBlockIds,
+01085 <font class="keyword">const</font> CBezierPatch &amp;pa, uint8 s0, uint8 s1, uint8 t0, uint8 t1) <font class="keyword">const</font>;
+01086
+01088 CVector <a class="code" href="classNL3D_1_1CPatch.html#z683_4">computeVertexButCorner</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, <font class="keywordtype">bool</font> &amp;onCorner) <font class="keyword">const</font>;
+01089
+01090 <font class="comment">// @}</font>
+01091
+01092
+01093 <font class="keyword">private</font>:
+01094
+01095
+01096
+01098 <font class="comment">// @{</font>
+01099
+<a name="l01101"></a><a class="code" href="classNL3D_1_1CPatch.html#z684_1">01101</a> <a class="code" href="classNL3D_1_1CPatch.html#l1">CZone</a> *<a class="code" href="classNL3D_1_1CPatch.html#z684_1">_BindZoneNeighbor</a>[4];
+01102
+01106 <a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *<a class="code" href="classNL3D_1_1CPatch.html#z684_0">linkTessFaceWithEdge</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;uv0, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;uv1, <a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *linkTo);
+01107
+01108 <font class="comment">// @}</font>
+01109
+01110
+01111
+01113 <font class="comment">// @{</font>
+01114
+01115
+01116 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPatch.html#z685_0">computeDisplaceRawInteger</a>(sint ts, sint tt, sint ms, sint mt) <font class="keyword">const</font>;
+01117 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z685_1">computeDisplaceRawCoordinates</a>(<font class="keywordtype">float</font> sTile, <font class="keywordtype">float</font> tTile, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>,
+01118 sint &amp;ts, sint &amp;tt, sint &amp;ms, sint &amp;mt) <font class="keyword">const</font>;
+01124 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPatch.html#z685_2">computeDisplaceRaw</a>(<font class="keywordtype">float</font> sTile, <font class="keywordtype">float</font> tTile, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>) <font class="keyword">const</font>;
+01128 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPatch.html#z685_3">computeDisplaceRawOnNeighbor</a>(<font class="keywordtype">float</font> sTile, <font class="keywordtype">float</font> tTile, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>) <font class="keyword">const</font>;
+01129
+01130
+01133 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPatch.html#z685_4">computeDisplaceInteriorSmooth</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>) <font class="keyword">const</font>;
+01136 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPatch.html#z685_5">computeDisplaceEdgeSmooth</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, sint8 smoothBorderX, sint8 smoothBorderY) <font class="keyword">const</font>;
+01139 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPatch.html#z685_6">computeDisplaceCornerSmooth</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, sint8 smoothBorderX, sint8 smoothBorderY) <font class="keyword">const</font>;
+01140
+01141
+01144 CVector <a class="code" href="classNL3D_1_1CPatch.html#z685_7">computeNormalEdgeSmooth</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, sint8 smoothBorderX, sint8 smoothBorderY) <font class="keyword">const</font>;
+01147 CVector <a class="code" href="classNL3D_1_1CPatch.html#z685_8">computeNormalCornerSmooth</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, sint8 smoothBorderX, sint8 smoothBorderY) <font class="keyword">const</font>;
+01150 CVector <a class="code" href="classNL3D_1_1CPatch.html#z685_9">computeNormalOnNeighbor</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, uint edgeExclude) <font class="keyword">const</font>;
+01151
+01152
+01156 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z685_10">computeNoise</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, CVector &amp;displace) <font class="keyword">const</font>;
+01157
+01158 <font class="comment">// @}</font>
+01159
+01160
+01161 <font class="comment">// From tile coordinates, return the tessBlockId, and the id of the material in this tessBlock.</font>
+01162 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c35">computeTbTm</a>(uint &amp;numtb, uint &amp;numtm, uint ts, uint tt);
+01163
+01164
+01166 <font class="comment">// @{</font>
+01167
+01169 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z686_0">createVegetableBlock</a>(uint numTb, uint ts, uint tt);
+01171 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z686_1">releaseVegetableBlock</a>(uint numTb);
+01172
+01173 <font class="comment">/*</font>
+01174 <font class="comment"> generate the vegetables for a given tile in the vegetable manager.</font>
+01175 <font class="comment"> instances are added to vegetIg.</font>
+01176 <font class="comment"> Warning! Use OptFastFloor()! So call must be enclosed with a OptFastFloorBegin()/OptFastFloorEnd().</font>
+01177 <font class="comment"> */</font>
+01178 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z686_2">generateTileVegetable</a>(CVegetableInstanceGroup *vegetIg, uint distType, uint ts, uint tt,
+01179 CLandscapeVegetableBlockCreateContext &amp;vbCreateCtx);
+01180
+01181 <font class="comment">// same as computeTileLightmapPrecomputed(), but brut result, not modified by colorTable.</font>
+01182 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z686_3">getTileLumelmapPrecomputed</a>(uint ts, uint tt, uint8 *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>);
+01186 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z686_4">getTileLumelmapPixelPrecomputed</a>(uint ts, uint tt, uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, uint8 &amp;dest) <font class="keyword">const</font>;
+01187
+01188 <font class="comment">// @}</font>
+01189
+01190
+01192 <font class="comment">// @{</font>
+<a name="l01193"></a><a class="code" href="classNL3D_1_1CPatch.html#z687_0">01193</a> <a class="code" href="classNL3D_1_1CPatch.html#a0">CPatch</a> *<a class="code" href="classNL3D_1_1CPatch.html#z687_0">_ULNearPrec</a>;
+<a name="l01194"></a><a class="code" href="classNL3D_1_1CPatch.html#z687_1">01194</a> <a class="code" href="classNL3D_1_1CPatch.html#a0">CPatch</a> *<a class="code" href="classNL3D_1_1CPatch.html#z687_1">_ULNearNext</a>;
+01195 <font class="comment">// @}</font>
+01196
+01197
+01199 <font class="comment">// @{</font>
+01200
+<a name="l01205"></a><a class="code" href="classNL3D_1_1CPatch.html#z688_2">01205</a> CPatchDLMContext *<a class="code" href="classNL3D_1_1CPatch.html#z688_2">_DLMContext</a>;
+01206
+<a name="l01210"></a><a class="code" href="classNL3D_1_1CPatch.html#z688_3">01210</a> sint <a class="code" href="classNL3D_1_1CPatch.html#z688_3">_DLMContextRefCount</a>;
+01211
+01213 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z688_0">addRefDLMContext</a>();
+01215 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z688_1">decRefDLMContext</a>(uint count= 1);
+01216
+01217 <font class="comment">// @}</font>
+01218
+01219
+01220 <font class="keyword">private</font>:
+01221 <font class="comment">// NB: All global render info are stored in CTessFace class static members....</font>
+01222
+01223 <font class="comment">// The Patch cache (may be a short list/vector later...).</font>
+01224 <font class="keyword">static</font> CBezierPatch <a class="code" href="classNL3D_1_1CPatch.html#r1">CachePatch</a>;
+01225 <font class="comment">// For cahcing.</font>
+01226 <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="classNL3D_1_1CPatch.html#a0">CPatch</a> *<a class="code" href="classNL3D_1_1CPatch.html#r2">LastPatch</a>;
+01227
+01228 <font class="keyword">public</font>:
+01229 <font class="comment">// unpack the patch into the cache.</font>
+01230 CBezierPatch *<a class="code" href="classNL3D_1_1CPatch.html#a45">unpackIntoCache</a>() <font class="keyword">const</font>;
+01231
+01232 };
+01233
+01234
+01235 } <font class="comment">// NL3D</font>
+01236
+01237
+01238 <font class="preprocessor">#endif // NL_PATCH_H</font>
+01239 <font class="preprocessor"></font>
+01240 <font class="comment">/* End of patch.h */</font>
+</pre></div>
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