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<hr><h1>mesh_vertex_program.h</h1><a href="mesh__vertex__program_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_MESH_VERTEX_PROGRAM_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MESH_VERTEX_PROGRAM_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
00032 
00033 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
00034 
00035 
00036 <font class="keyword">namespace </font>NLMISC
00037 {
00038         <font class="keyword">class </font>CMatrix;
00039 }
00040 
00041 <font class="keyword">namespace </font>NL3D 
00042 {
00043 
00044 
00045 <font class="keyword">class   </font>IDriver;
00046 <font class="keyword">class   </font>CScene;
00047 <font class="keyword">class   </font>CMeshBaseInstance;
00048 <font class="keyword">class   </font>CLight;
00049 <font class="keyword">class   </font>CVertexBuffer;
00050 <font class="keyword">class   </font>IVertexBufferHard;
00051 
00052 
<a name="l00059"></a><a class="code" href="classNL3D_1_1IMeshVertexProgram.html">00059</a> <font class="keyword">class </font>IMeshVertexProgram : <font class="keyword">public</font> NLMISC::IStreamable, <font class="keyword">public</font> NLMISC::CRefCount
00060 {
00061 <font class="keyword">public</font>:
00062 
<a name="l00064"></a><a class="code" href="classNL3D_1_1IMeshVertexProgram.html#a0">00064</a>         <a class="code" href="classNL3D_1_1IMeshVertexProgram.html#a0">IMeshVertexProgram</a>() {}
<a name="l00065"></a><a class="code" href="classNL3D_1_1IMeshVertexProgram.html#a1">00065</a>         <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1IMeshVertexProgram.html#a1">~IMeshVertexProgram</a>() {}
00066 
00069         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1IMeshVertexProgram.html#a2">initInstance</a>(CMeshBaseInstance *mbi) =0;
00070         
00071 
00082         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>    <a class="code" href="classNL3D_1_1IMeshVertexProgram.html#a3">begin</a>(IDriver *drv,
00083                                                   CScene *scene,
00084                                                   CMeshBaseInstance *mbi,
00085                                                   <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;invertedModelMat,
00086                                                   <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;viewerPos
00087                                                  ) =0;
00090         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1IMeshVertexProgram.html#a4">end</a>(IDriver *drv) =0;
00091         
00095         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1IMeshVertexProgram.html#a5">setupForMaterial</a>(<font class="keyword">const</font> CMaterial &amp;mat,
00096                                                                          IDriver *drv,
00097                                                                          CScene *scene,
00098                                                                          CVertexBuffer *vb) = 0;
00100         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1IMeshVertexProgram.html#a5">setupForMaterial</a>(<font class="keyword">const</font> CMaterial &amp;mat,
00101                                                                          IDriver *drv,
00102                                                                          CScene *scene,
00103                                                                          IVertexBufferHard *vb) = 0;
00104 
00105         <font class="comment">// Test wether this vertex program need tangent space informations (stored in the last texture coordinate of the mesh)</font>
<a name="l00106"></a><a class="code" href="classNL3D_1_1IMeshVertexProgram.html#a7">00106</a>         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>    <a class="code" href="classNL3D_1_1IMeshVertexProgram.html#a7">needTangentSpace</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">false</font>; }
00107 };
00108 
00109 
00110 } <font class="comment">// NL3D</font>
00111 
00112 
00113 <font class="preprocessor">#endif // NL_MESH_VERTEX_PROGRAM_H</font>
00114 <font class="preprocessor"></font>
00115 <font class="comment">/* End of mesh_vertex_program.h */</font>
</pre></div>

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