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+<hr><h1>mesh_vertex_program.h</h1><a href="mesh__vertex__program_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_MESH_VERTEX_PROGRAM_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MESH_VERTEX_PROGRAM_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
+00032
+00033 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
+00034
+00035
+00036 <font class="keyword">namespace </font>NLMISC
+00037 {
+00038 <font class="keyword">class </font>CMatrix;
+00039 }
+00040
+00041 <font class="keyword">namespace </font>NL3D
+00042 {
+00043
+00044
+00045 <font class="keyword">class </font>IDriver;
+00046 <font class="keyword">class </font>CScene;
+00047 <font class="keyword">class </font>CMeshBaseInstance;
+00048 <font class="keyword">class </font>CLight;
+00049 <font class="keyword">class </font>CVertexBuffer;
+00050 <font class="keyword">class </font>IVertexBufferHard;
+00051
+00052
+<a name="l00059"></a><a class="code" href="classNL3D_1_1IMeshVertexProgram.html">00059</a> <font class="keyword">class </font>IMeshVertexProgram : <font class="keyword">public</font> NLMISC::IStreamable, <font class="keyword">public</font> NLMISC::CRefCount
+00060 {
+00061 <font class="keyword">public</font>:
+00062
+<a name="l00064"></a><a class="code" href="classNL3D_1_1IMeshVertexProgram.html#a0">00064</a> <a class="code" href="classNL3D_1_1IMeshVertexProgram.html#a0">IMeshVertexProgram</a>() {}
+<a name="l00065"></a><a class="code" href="classNL3D_1_1IMeshVertexProgram.html#a1">00065</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1IMeshVertexProgram.html#a1">~IMeshVertexProgram</a>() {}
+00066
+00069 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IMeshVertexProgram.html#a2">initInstance</a>(CMeshBaseInstance *mbi) =0;
+00070
+00071
+00082 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1IMeshVertexProgram.html#a3">begin</a>(IDriver *drv,
+00083 CScene *scene,
+00084 CMeshBaseInstance *mbi,
+00085 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;invertedModelMat,
+00086 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;viewerPos
+00087 ) =0;
+00090 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IMeshVertexProgram.html#a4">end</a>(IDriver *drv) =0;
+00091
+00095 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IMeshVertexProgram.html#a5">setupForMaterial</a>(<font class="keyword">const</font> CMaterial &amp;mat,
+00096 IDriver *drv,
+00097 CScene *scene,
+00098 CVertexBuffer *vb) = 0;
+00100 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IMeshVertexProgram.html#a5">setupForMaterial</a>(<font class="keyword">const</font> CMaterial &amp;mat,
+00101 IDriver *drv,
+00102 CScene *scene,
+00103 IVertexBufferHard *vb) = 0;
+00104
+00105 <font class="comment">// Test wether this vertex program need tangent space informations (stored in the last texture coordinate of the mesh)</font>
+<a name="l00106"></a><a class="code" href="classNL3D_1_1IMeshVertexProgram.html#a7">00106</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1IMeshVertexProgram.html#a7">needTangentSpace</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">false</font>; }
+00107 };
+00108
+00109
+00110 } <font class="comment">// NL3D</font>
+00111
+00112
+00113 <font class="preprocessor">#endif // NL_MESH_VERTEX_PROGRAM_H</font>
+00114 <font class="preprocessor"></font>
+00115 <font class="comment">/* End of mesh_vertex_program.h */</font>
+</pre></div>
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