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<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center>
<hr><h1>mesh_base_instance.cpp</h1><a href="mesh__base__instance_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="mesh__base__instance_8h.html">3d/mesh_base_instance.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="mesh__base_8h.html">3d/mesh_base.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="animation_8h.html">3d/animation.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="anim__detail__trav_8h.html">3d/anim_detail_trav.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="texture__file_8h.html">3d/texture_file.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="async__texture__manager_8h.html">3d/async_texture_manager.h</a>"</font>
00036
00037
00038 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00039
00040 <font class="keyword">namespace </font>NL3D
00041 {
00042
00043
00044 <font class="comment">// ***************************************************************************</font>
<a name="l00045"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#b0">00045</a> CMeshBaseInstance::CMeshBaseInstance()
00046 {
00047 IAnimatable::resize(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z577_0s1">AnimValueLast</a>);
00048 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o3">_OwnerScene</a>= NULL;
00049 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_1">_AsyncTextureToLoadRefCount</a>= 0;
00050 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_3">_AsyncTextureMode</a>= <font class="keyword">false</font>;
00051 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_4">_AsyncTextureReady</a>= <font class="keyword">true</font>;
00052 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_2">_AsyncTextureDirty</a>= <font class="keyword">false</font>;
00053 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_6">_AsyncTextureDistance</a>= 0;
00054
00055 <font class="comment">// I am a CMeshBaseInstance!!</font>
00056 CTransform::setIsMeshBaseInstance(<font class="keyword">true</font>);
00057 }
00058
00059 <font class="comment">// ***************************************************************************</font>
<a name="l00060"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#b1">00060</a> CMeshBaseInstance::~CMeshBaseInstance()
00061 {
00062 <font class="comment">// If AsyncTextureMode, must disable. This ensure that async loading stop, and that no ref still exist</font>
00063 <font class="comment">// in the AsyncTextureManager</font>
00064 <font class="keywordflow">if</font>(_AsyncTextureMode)
00065 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_0">enableAsyncTextureMode</a>(<font class="keyword">false</font>);
00066 }
00067
00068
00069 <font class="comment">// ***************************************************************************</font>
<a name="l00070"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#d0">00070</a> <font class="keywordtype">void</font> CMeshBaseInstance::registerBasic()
00071 {
00072 CMOT::registerModel(<a class="code" href="namespaceNL3D.html#a140">MeshBaseInstanceId</a>, <a class="code" href="namespaceNL3D.html#a277">TransformShapeId</a>, CMeshBaseInstance::creator);
00073 CMOT::registerObs(<a class="code" href="namespaceNL3D.html#a3">AnimDetailTravId</a>, <a class="code" href="namespaceNL3D.html#a140">MeshBaseInstanceId</a>, CMeshBaseInstanceAnimDetailObs::creator);
00074 }
00075
00076
00077 <font class="comment">// ***************************************************************************</font>
<a name="l00078"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z577_1">00078</a> <font class="keywordtype">void</font> CMeshBaseInstance::registerToChannelMixer(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &prefix)
00079 {
00080 uint32 i;
00081 CTransformShape::registerToChannelMixer(chanMixer, prefix);
00082
00083 <font class="comment">// Add any materials.</font>
00084 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o0">_AnimatedMaterials</a>.size(); i++)
00085 {
00086 <font class="comment">// append material matname.*</font>
00087 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o0">_AnimatedMaterials</a>[i].registerToChannelMixer(chanMixer, prefix + <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o0">_AnimatedMaterials</a>[i].getMaterialName() + <font class="stringliteral">"."</font>);
00088 }
00089
00090 <font class="comment">// Add any morph</font>
00091 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o2">_AnimatedMorphFactor</a>.size(); i++)
00092 {
00093 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o2">_AnimatedMorphFactor</a>[i].registerToChannelMixer(chanMixer, prefix + <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o2">_AnimatedMorphFactor</a>[i].<a class="code" href="zone__lighter_8cpp.html#a11">getName</a>());
00094 }
00095 }
00096
00097
00098 <font class="comment">// ***************************************************************************</font>
<a name="l00099"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z579_0">00099</a> ITrack* CMeshBaseInstance::getDefaultTrack (uint valueId)
00100 {
00101 <font class="comment">// Pointer on the CMeshBase</font>
00102 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#l0">CMeshBase</a>* pMesh=(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#l0">CMeshBase</a>*)(IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>;
00103
00104 <font class="comment">// Switch the value</font>
00105 <font class="keywordflow">switch</font> (valueId)
00106 {
00107 <font class="keywordflow">case</font> CTransform::PosValue:
00108 <font class="keywordflow">return</font> pMesh->getDefaultPos();
00109 <font class="keywordflow">case</font> CTransform::RotEulerValue:
00110 <font class="keywordflow">return</font> pMesh->getDefaultRotEuler();
00111 <font class="keywordflow">case</font> CTransform::RotQuatValue:
00112 <font class="keywordflow">return</font> pMesh->getDefaultRotQuat();
00113 <font class="keywordflow">case</font> CTransform::ScaleValue:
00114 <font class="keywordflow">return</font> pMesh->getDefaultScale();
00115 <font class="keywordflow">case</font> CTransform::PivotValue:
00116 <font class="keywordflow">return</font> pMesh->getDefaultPivot();
00117 <font class="keywordflow">default</font>:
00118 <font class="comment">// Problem, new values ?</font>
00119 <a class="code" href="debug_8h.html#a12">nlstop</a>;
00120 };
00121 <font class="keywordflow">return</font> NULL;
00122 }
00123
00124
00125 <font class="comment">// ***************************************************************************</font>
<a name="l00126"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z580_0">00126</a> uint32 CMeshBaseInstance::getNbLightMap()
00127 {
00128 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#l0">CMeshBase</a>* pMesh=(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#l0">CMeshBase</a>*)(IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>;
00129 <font class="keywordflow">return</font> pMesh->_LightInfos.size();
00130 }
00131
00132 <font class="comment">// ***************************************************************************</font>
<a name="l00133"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z580_1">00133</a> <font class="keywordtype">void</font> CMeshBaseInstance::getLightMapName( uint32 nLightMapNb, std::string &LightMapName )
00134 {
00135 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#l0">CMeshBase</a>* pMesh=(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#l0">CMeshBase</a>*)(IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>;
00136 <font class="keywordflow">if</font>( nLightMapNb >= pMesh->_LightInfos.size() )
00137 <font class="keywordflow">return</font>;
00138 CMeshBase::TLightInfoMap::iterator itMap = pMesh->_LightInfos.begin();
00139 <font class="keywordflow">for</font>( uint32 i = 0; i < nLightMapNb; ++i ) ++itMap;
00140 LightMapName = itMap->first;
00141 }
00142
00143 <font class="comment">// ***************************************************************************</font>
<a name="l00144"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z580_2">00144</a> <font class="keywordtype">void</font> CMeshBaseInstance::setLightMapFactor( <font class="keyword">const</font> std::string &LightMapName, CRGBA Factor )
00145 {
00146 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#l0">CMeshBase</a>* pMesh=(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#l0">CMeshBase</a>*)(IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>;
00147 CMeshBase::TLightInfoMap::iterator itMap = pMesh->_LightInfos.find( LightMapName );
00148 <font class="keywordflow">if</font>( itMap == pMesh->_LightInfos.end() )
00149 <font class="keywordflow">return</font>;
00150 CMeshBase::CLightInfoMapList::iterator itList = itMap->second.begin();
00151 uint32 nNbElt = itMap->second.size();
00152 <font class="keywordflow">for</font>( uint32 i = 0; i < nNbElt; ++i )
00153 {
00154 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">Materials</a>[itList->nMatNb].setLightMapFactor( itList->nStageNb, Factor );
00155 ++itList;
00156 }
00157 }
00158
00159 <font class="comment">// ***************************************************************************</font>
<a name="l00160"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z581_0">00160</a> uint32 CMeshBaseInstance::getNbBlendShape()
00161 {
00162 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o2">_AnimatedMorphFactor</a>.size();
00163 }
00164
00165 <font class="comment">// ***************************************************************************</font>
<a name="l00166"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z581_1">00166</a> <font class="keywordtype">void</font> CMeshBaseInstance::getBlendShapeName (uint32 nBlendShapeNb, std::string &BlendShapeName )
00167 {
00168 <font class="keywordflow">if</font> (nBlendShapeNb >= <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o2">_AnimatedMorphFactor</a>.size())
00169 <font class="keywordflow">return</font>;
00170 BlendShapeName = <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o2">_AnimatedMorphFactor</a>[nBlendShapeNb].getName();
00171 }
00172
00173 <font class="comment">// ***************************************************************************</font>
<a name="l00174"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z581_2">00174</a> <font class="keywordtype">void</font> CMeshBaseInstance::setBlendShapeFactor (<font class="keyword">const</font> std::string &BlendShapeName, <font class="keywordtype">float</font> rFactor)
00175 {
00176 <font class="keywordflow">for</font> (uint32 i = 0; i < <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o2">_AnimatedMorphFactor</a>.size(); ++i)
00177 <font class="keywordflow">if</font> (BlendShapeName == <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o2">_AnimatedMorphFactor</a>[i].getName())
00178 {
00179 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o2">_AnimatedMorphFactor</a>[i].setFactor (rFactor);
00180 }
00181 }
00182
00183
00184 <font class="comment">// ***************************************************************************</font>
<a name="l00185"></a><a class="code" href="classNL3D_1_1CMeshBaseInstanceAnimDetailObs.html#a0">00185</a> <font class="keywordtype">void</font> CMeshBaseInstanceAnimDetailObs::traverse(IObs *caller)
00186 {
00187
00188 CMeshBaseInstance *mi = (CMeshBaseInstance*)<a class="code" href="classNL3D_1_1IObs.html#m0">Model</a>;
00189 CMeshBase *mb = NLMISC::safe_cast<CMeshBase *>((IShape *) mi->Shape);
00190
00191 <font class="comment">// if the base instance uses automatic animations, we must also setup the date of the channel mixer controlling this object</font>
00192 <font class="keywordflow">if</font> (mb->getAutoAnim())
00193 {
00194 <font class="comment">// setup the channel mixer date</font>
00195 CChannelMixer *chanMix = mi->getChannelMixer();
00196 <font class="keywordflow">if</font> (chanMix)
00197 {
00198 ITravScene *ts = NLMISC::safe_cast<ITravScene *>(Trav);
00199 <a class="code" href="debug_8h.html#a6">nlassert</a>(ts->Scene);
00200 <font class="keyword">const</font> CAnimation *anim = chanMix->getSlotAnimation(0);
00204 <font class="keywordflow">if</font> (anim)
00205 {
00206 <font class="keywordtype">float</font> animLenght = anim->getEndTime() - anim->getBeginTime();
00207 <font class="keywordflow">if</font> (animLenght > 0)
00208 {
00209 <font class="keywordtype">float</font> currTime = (TAnimationTime) ts->Scene->getCurrentTime();
00210 <font class="keywordtype">float</font> startTime = (uint) (currTime / animLenght) * animLenght;
00211 <font class="comment">// Set the channel mixer date using the global date of the scene</font>
00212 chanMix->setSlotTime(0, anim->getBeginTime() + currTime - startTime);
00213 }
00214 <font class="keywordflow">else</font>
00215 {
00216 chanMix->setSlotTime(0, anim->getBeginTime());
00217 }
00218
00223 chanMix->eval(<font class="keyword">false</font>);
00224 }
00225 }
00226 }
00227
00228 CTransformAnimDetailObs::traverse(caller);
00229
00230
00231 <font class="comment">// update animated materials.</font>
00232 <font class="comment">// test if animated materials must be updated.</font>
00233 <font class="keywordflow">if</font>(mi->IAnimatable::isTouched(CMeshBaseInstance::OwnerBit))
00234 {
00235 <font class="comment">// must test / update all AnimatedMaterials.</font>
00236 <font class="keywordflow">for</font>(uint i=0;i<mi->_AnimatedMaterials.size();i++)
00237 {
00238 <font class="comment">// This test and update the pointed material.</font>
00239 mi->_AnimatedMaterials[i].update();
00240 }
00241
00242 mi->IAnimatable::clearFlag(CMeshBaseInstance::OwnerBit);
00243 }
00244
00245 <font class="comment">// Lightmap automatic animation</font>
00246 <font class="keywordflow">for</font>( uint i = 0; i < mi->_AnimatedLightmap.size(); ++i )
00247 {
00248 <font class="keyword">const</font> <font class="keywordtype">char</font> *LightGroupName = strchr( mi->_AnimatedLightmap[i]->getName().c_str(), <font class="charliteral">'.'</font> )+1;
00249 mi->setLightMapFactor( LightGroupName,
00250 mi->_AnimatedLightmap[i]->getFactor() );
00251 }
00252 }
00253
00254
00255 <font class="comment">// ***************************************************************************</font>
<a name="l00256"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#a3">00256</a> <font class="keywordtype">void</font> CMeshBaseInstance::selectTextureSet(uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)
00257 {
00258 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00259 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#l0">CMeshBase</a> *mb = NLMISC::safe_cast<CMeshBase *>((IShape *) <a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00260 <font class="keyword">const</font> uint numMat = mb->getNbMaterial();
00261 <a class="code" href="debug_8h.html#a6">nlassert</a>(numMat == <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">Materials</a>.size());
00262 <font class="comment">// see which material are selectable</font>
00263 <font class="keywordflow">for</font>(uint k = 0; k < numMat; ++k)
00264 {
00265 CMaterial &mat = mb->getMaterial(k);
00266 <font class="keywordflow">for</font>(uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
00267 {
00268 <font class="keywordflow">if</font> (mat.getTexture(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>) && mat.getTexture(l)->isSelectable())
00269 {
00270 <font class="comment">// use a smartPtr so the textFile will be released if just used to set the name for AsyncTextures.</font>
00271 CSmartPtr<ITexture> texNSV= mat.getTexture(l)->buildNonSelectableVersion(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00272
00273 <font class="comment">// std case: just replace the texture.</font>
00274 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_3">_AsyncTextureMode</a>)
00275 {
00276 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">Materials</a>[k].setTexture(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>, texNSV);
00277 }
00278 <font class="comment">// Async case</font>
00279 <font class="keywordflow">else</font>
00280 {
00281 <font class="comment">// If texture file, must copy the texture name</font>
00282 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">AsyncTextures</a>[k].IsTextureFile[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>])
00283 {
00284 CTextureFile *textFile= safe_cast<CTextureFile*>((ITexture*)texNSV);
00285 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">AsyncTextures</a>[k].TextureNames[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>]= textFile->getFileName();
00286 }
00287 <font class="comment">// else replace the texture.</font>
00288 <font class="keywordflow">else</font>
00289 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">Materials</a>[k].setTexture(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>, texNSV);
00290 }
00291 }
00292 }
00293 }
00294
00295 <font class="comment">// Flag the instance as AsyncTextureDirty if in this mode</font>
00296 <font class="keywordflow">if</font>(_AsyncTextureMode)
00297 {
00298 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_6">setAsyncTextureDirty</a>(<font class="keyword">true</font>);
00299 }
00300 }
00301
00302
00303 <font class="comment">// ***************************************************************************</font>
<a name="l00304"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#a0">00304</a> <font class="keywordtype">void</font> CMeshBaseInstance::setAnimatedLightmap (CAnimatedLightmap *alm)
00305 {
00306 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o1">_AnimatedLightmap</a>.push_back( alm );
00307 <font class="comment">// Must be traversed in AnimDetail, even if no channel mixer registered</font>
00308 CTransform::setIsForceAnimDetail(<font class="keyword">true</font>);
00309 }
00310
00311
00312 <font class="comment">// ***************************************************************************</font>
<a name="l00313"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z578_0">00313</a> uint CMeshBaseInstance::getNumMaterial ()<font class="keyword"> const</font>
00314 <font class="keyword"></font>{
00315 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">Materials</a>.size ();
00316 }
00317
00318
00319 <font class="comment">// ***************************************************************************</font>
<a name="l00320"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z578_1">00320</a> <font class="keyword">const</font> CMaterial *CMeshBaseInstance::getMaterial (uint materialId)<font class="keyword"> const</font>
00321 <font class="keyword"></font>{
00322 <font class="keywordflow">return</font> &(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">Materials</a>[materialId]);
00323 }
00324
00325
00326 <font class="comment">// ***************************************************************************</font>
<a name="l00327"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z578_2">00327</a> CMaterial *CMeshBaseInstance::getMaterial (uint materialId)
00328 {
00329 <font class="keywordflow">return</font> &(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">Materials</a>[materialId]);
00330 }
00331
00332
00333 <font class="comment">// ***************************************************************************</font>
00334 <font class="comment">// ***************************************************************************</font>
00335 <font class="comment">// Async texture loading</font>
00336 <font class="comment">// ***************************************************************************</font>
00337 <font class="comment">// ***************************************************************************</font>
00338
00339
00340 <font class="comment">// ***************************************************************************</font>
<a name="l00341"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_0">00341</a> <font class="keywordtype">void</font> CMeshBaseInstance::enableAsyncTextureMode(<font class="keywordtype">bool</font> enable)
00342 {
00343 <font class="comment">// if same, no-op.</font>
00344 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_3">_AsyncTextureMode</a>==enable)
00345 <font class="keywordflow">return</font>;
00346 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_3">_AsyncTextureMode</a>= enable;
00347
00348 <font class="comment">// if comes to async texture mode, must prepare AsyncTexturing</font>
00349 <font class="keywordflow">if</font>(_AsyncTextureMode)
00350 {
00351 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_4">_AsyncTextureReady</a>= <font class="keyword">true</font>;
00352
00353 <font class="comment">// For all TextureFiles in material</font>
00354 <font class="keywordflow">for</font>(uint i=0;i<<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">Materials</a>.size();i++)
00355 {
00356 <font class="keywordflow">for</font>(uint stage=0;stage<<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>;stage++)
00357 {
00358 <font class="comment">// test if really a CTextureFile</font>
00359 CTextureFile *text= dynamic_cast<CTextureFile*>(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">Materials</a>[i].getTexture(stage));
00360 <font class="keywordflow">if</font>(text)
00361 {
00362 <font class="comment">// Must setup the AsyncTextures</font>
00363 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">AsyncTextures</a>[i].IsTextureFile[stage]= <font class="keyword">true</font>;
00364 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">AsyncTextures</a>[i].TextureNames[stage]= text->getFileName();
00365 <font class="comment">// Now, must copy the textureFile, to Avoid writing in CMeshBase TextureFile descriptor !!!</font>
00366 CTextureFile *tf = <font class="keyword">new</font> CTextureFile(*text);
00367 <font class="comment">// setup a dummy texture => Instance won't block rendering because texture not yet ready</font>
00368 tf->setFileName(<font class="stringliteral">"blank.tga"</font>);
00369 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">Materials</a>[i].setTexture(stage, tf);
00370 }
00371 <font class="keywordflow">else</font>
00372 {
00373 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">AsyncTextures</a>[i].IsTextureFile[stage]= <font class="keyword">false</font>;
00374 }
00375 }
00376 }
00377
00378 <font class="comment">// For convenience, flag the instance as Dirty.</font>
00379 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_6">setAsyncTextureDirty</a>(<font class="keyword">true</font>);
00380 }
00381 <font class="comment">// else, AsyncTextureMode disabled</font>
00382 <font class="keywordflow">else</font>
00383 {
00384 <font class="comment">// first, must stop and release all textures in the async manager.</font>
00385 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_0">releaseCurrentAsyncTextures</a>();
00386 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_1">_AsyncTextureToLoadRefCount</a>==0);
00387 <font class="comment">// clear the array => ensure good work if enableAsyncTextureMode(true) is made later</font>
00388 <a class="code" href="namespaceNLMISC.html#a222">contReset</a>(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_5">_CurrentAsyncTextures</a>);
00389
00390 <font class="comment">// For all TextureFiles in material, copy User setup from AsyncTextures, to real fileName</font>
00391 <font class="keywordflow">for</font>(uint i=0;i<<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">Materials</a>.size();i++)
00392 {
00393 <font class="keywordflow">for</font>(uint stage=0;stage<<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>;stage++)
00394 {
00395 <font class="comment">// if an async texture file</font>
00396 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">AsyncTextures</a>[i].IsTextureFile[stage])
00397 {
00398 <font class="comment">// copy the texture name into the texture file.</font>
00399 CTextureFile *text= safe_cast<CTextureFile*>(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">Materials</a>[i].getTexture(stage));
00400 text->setFileName(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">AsyncTextures</a>[i].TextureNames[stage]);
00401 <font class="comment">// clear string space</font>
00402 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">AsyncTextures</a>[i].TextureNames[stage].clear();
00403 }
00404 }
00405 }
00406 }
00407 }
00408
00409
00410 <font class="comment">// ***************************************************************************</font>
<a name="l00411"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_2">00411</a> <font class="keywordtype">void</font> CMeshBaseInstance::startAsyncTextureLoading()
00412 {
00413 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_1">getAsyncTextureMode</a>())
00414 <font class="keywordflow">return</font>;
00415
00416 <font class="comment">// If the async texutre manager is not setuped in the scene, abort.</font>
00417 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_7">CAsyncTextureManager</a> *asyncTextMgr= <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o3">_OwnerScene</a>->getAsyncTextureManager();
00418 <font class="keywordflow">if</font>(!asyncTextMgr)
00419 <font class="keywordflow">return</font>;
00420
00421 uint i;
00422
00423
00424 <font class="comment">/* for all new texture names to load, add them to the manager</font>
00425 <font class="comment"> NB: done first before release because of RefCount Management (in case of same texture name).</font>
00426 <font class="comment"> */</font>
00427 <font class="keywordflow">for</font>(i=0;i<<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">AsyncTextures</a>.size();i++)
00428 {
00429 <font class="keywordflow">for</font>(uint stage=0;stage<<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>;stage++)
00430 {
00431 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">AsyncTextures</a>[i].IsTextureFile[stage])
00432 {
00433 uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>;
00434 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>= asyncTextMgr->addTextureRef(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">AsyncTextures</a>[i].TextureNames[stage], <font class="keyword">this</font>);
00435 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">AsyncTextures</a>[i].TextIds[stage]= <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>;
00436 }
00437 }
00438 }
00439
00440 <font class="comment">/* For all old textures (0 for the first time...), release them.</font>
00441 <font class="comment"> */</font>
00442 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_0">releaseCurrentAsyncTextures</a>();
00443
00444 <font class="comment">// OK! bkup the setup</font>
00445 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_5">_CurrentAsyncTextures</a>= <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">AsyncTextures</a>;
00446
00447 <font class="comment">// texture async is not ready.</font>
00448 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_4">_AsyncTextureReady</a>= <font class="keyword">false</font>;
00449 }
00450
00451 <font class="comment">// ***************************************************************************</font>
<a name="l00452"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_0">00452</a> <font class="keywordtype">void</font> CMeshBaseInstance::releaseCurrentAsyncTextures()
00453 {
00454 <font class="comment">// If the async texutre manager is not setuped in the scene, abort.</font>
00455 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_7">CAsyncTextureManager</a> *asyncTextMgr= <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o3">_OwnerScene</a>->getAsyncTextureManager();
00456 <font class="keywordflow">if</font>(!asyncTextMgr)
00457 <font class="keywordflow">return</font>;
00458
00459 <font class="comment">// release all texture in the manager</font>
00460 <font class="keywordflow">for</font>(uint i=0;i<<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_5">_CurrentAsyncTextures</a>.size();i++)
00461 {
00462 <font class="keywordflow">for</font>(uint stage=0;stage<<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>;stage++)
00463 {
00464 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_5">_CurrentAsyncTextures</a>[i].IsTextureFile[stage])
00465 {
00466 asyncTextMgr->releaseTexture(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_5">_CurrentAsyncTextures</a>[i].TextIds[stage], <font class="keyword">this</font>);
00467 }
00468 }
00469 }
00470 }
00471
00472 <font class="comment">// ***************************************************************************</font>
<a name="l00473"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_3">00473</a> <font class="keywordtype">bool</font> CMeshBaseInstance::isAsyncTextureReady()
00474 {
00475 <font class="comment">// if ok, just quit</font>
00476 <font class="keywordflow">if</font>(_AsyncTextureReady)
00477 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00478
00479 <font class="comment">// test if async loading ended</font>
00480 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_1">_AsyncTextureToLoadRefCount</a>==0)
00481 {
00482 <font class="comment">// must copy all fileNames into the actual Texture Files. Those are the valid ones now!</font>
00483 <font class="keywordflow">for</font>(uint i=0;i<<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_5">_CurrentAsyncTextures</a>.size();i++)
00484 {
00485 <font class="keywordflow">for</font>(uint stage=0;stage<<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>;stage++)
00486 {
00487 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_5">_CurrentAsyncTextures</a>[i].IsTextureFile[stage])
00488 {
00489 <font class="comment">// copy the texture name into the texture file.</font>
00490 CTextureFile *text= safe_cast<CTextureFile*>(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">Materials</a>[i].getTexture(stage));
00491 <font class="comment">// Since the texture is really uploaded in the driver, the true driver Texture Id will</font>
00492 <font class="comment">// be bound to this texture.</font>
00493 text->setFileName(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_5">_CurrentAsyncTextures</a>[i].TextureNames[stage]);
00494 <font class="comment">/* Since driver setup will only occurs when object become visible, it is a good idea to release</font>
00495 <font class="comment"> Old driver info, because it may points to old driver texture data (eg: old shared textureFile).</font>
00496 <font class="comment"> thus doing so release VRAM Texture Memory</font>
00497 <font class="comment"> */</font>
00498 text->releaseDriverSetup();
00499 }
00500 }
00501 }
00502
00503 <font class="comment">// Ok, we are now ready.</font>
00504 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_4">_AsyncTextureReady</a>= <font class="keyword">true</font>;
00505 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00506 }
00507 <font class="keywordflow">else</font>
00508 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00509 }
00510
00511
00512 <font class="comment">// ***************************************************************************</font>
<a name="l00513"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_8">00513</a> sint CMeshBaseInstance::getAsyncTextureId(uint matId, uint stage)<font class="keyword"> const</font>
00514 <font class="keyword"></font>{
00515 <font class="keywordflow">if</font>(matId>=<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_5">_CurrentAsyncTextures</a>.size())
00516 <font class="keywordflow">return</font> -1;
00517 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_5">_CurrentAsyncTextures</a>[matId].isTextureFile(stage))
00518 <font class="keywordflow">return</font> -1;
00519 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_5">_CurrentAsyncTextures</a>[matId].TextIds[stage];
00520 }
00521
00522
00523
00524 } <font class="comment">// NL3D</font>
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