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+<hr><h1>mesh_base_instance.cpp</h1><a href="mesh__base__instance_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="mesh__base__instance_8h.html">3d/mesh_base_instance.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="mesh__base_8h.html">3d/mesh_base.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="animation_8h.html">3d/animation.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="anim__detail__trav_8h.html">3d/anim_detail_trav.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="texture__file_8h.html">3d/texture_file.h</a>"</font>
+00035 <font class="preprocessor">#include "<a class="code" href="async__texture__manager_8h.html">3d/async_texture_manager.h</a>"</font>
+00036
+00037
+00038 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00039
+00040 <font class="keyword">namespace </font>NL3D
+00041 {
+00042
+00043
+00044 <font class="comment">// ***************************************************************************</font>
+<a name="l00045"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#b0">00045</a> CMeshBaseInstance::CMeshBaseInstance()
+00046 {
+00047 IAnimatable::resize(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z577_0s1">AnimValueLast</a>);
+00048 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o3">_OwnerScene</a>= NULL;
+00049 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_1">_AsyncTextureToLoadRefCount</a>= 0;
+00050 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_3">_AsyncTextureMode</a>= <font class="keyword">false</font>;
+00051 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_4">_AsyncTextureReady</a>= <font class="keyword">true</font>;
+00052 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_2">_AsyncTextureDirty</a>= <font class="keyword">false</font>;
+00053 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_6">_AsyncTextureDistance</a>= 0;
+00054
+00055 <font class="comment">// I am a CMeshBaseInstance!!</font>
+00056 CTransform::setIsMeshBaseInstance(<font class="keyword">true</font>);
+00057 }
+00058
+00059 <font class="comment">// ***************************************************************************</font>
+<a name="l00060"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#b1">00060</a> CMeshBaseInstance::~CMeshBaseInstance()
+00061 {
+00062 <font class="comment">// If AsyncTextureMode, must disable. This ensure that async loading stop, and that no ref still exist</font>
+00063 <font class="comment">// in the AsyncTextureManager</font>
+00064 <font class="keywordflow">if</font>(_AsyncTextureMode)
+00065 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_0">enableAsyncTextureMode</a>(<font class="keyword">false</font>);
+00066 }
+00067
+00068
+00069 <font class="comment">// ***************************************************************************</font>
+<a name="l00070"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#d0">00070</a> <font class="keywordtype">void</font> CMeshBaseInstance::registerBasic()
+00071 {
+00072 CMOT::registerModel(<a class="code" href="namespaceNL3D.html#a140">MeshBaseInstanceId</a>, <a class="code" href="namespaceNL3D.html#a277">TransformShapeId</a>, CMeshBaseInstance::creator);
+00073 CMOT::registerObs(<a class="code" href="namespaceNL3D.html#a3">AnimDetailTravId</a>, <a class="code" href="namespaceNL3D.html#a140">MeshBaseInstanceId</a>, CMeshBaseInstanceAnimDetailObs::creator);
+00074 }
+00075
+00076
+00077 <font class="comment">// ***************************************************************************</font>
+<a name="l00078"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z577_1">00078</a> <font class="keywordtype">void</font> CMeshBaseInstance::registerToChannelMixer(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &amp;prefix)
+00079 {
+00080 uint32 i;
+00081 CTransformShape::registerToChannelMixer(chanMixer, prefix);
+00082
+00083 <font class="comment">// Add any materials.</font>
+00084 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o0">_AnimatedMaterials</a>.size(); i++)
+00085 {
+00086 <font class="comment">// append material matname.*</font>
+00087 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o0">_AnimatedMaterials</a>[i].registerToChannelMixer(chanMixer, prefix + <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o0">_AnimatedMaterials</a>[i].getMaterialName() + <font class="stringliteral">"."</font>);
+00088 }
+00089
+00090 <font class="comment">// Add any morph</font>
+00091 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o2">_AnimatedMorphFactor</a>.size(); i++)
+00092 {
+00093 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o2">_AnimatedMorphFactor</a>[i].registerToChannelMixer(chanMixer, prefix + <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o2">_AnimatedMorphFactor</a>[i].<a class="code" href="zone__lighter_8cpp.html#a11">getName</a>());
+00094 }
+00095 }
+00096
+00097
+00098 <font class="comment">// ***************************************************************************</font>
+<a name="l00099"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z579_0">00099</a> ITrack* CMeshBaseInstance::getDefaultTrack (uint valueId)
+00100 {
+00101 <font class="comment">// Pointer on the CMeshBase</font>
+00102 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#l0">CMeshBase</a>* pMesh=(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#l0">CMeshBase</a>*)(IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>;
+00103
+00104 <font class="comment">// Switch the value</font>
+00105 <font class="keywordflow">switch</font> (valueId)
+00106 {
+00107 <font class="keywordflow">case</font> CTransform::PosValue:
+00108 <font class="keywordflow">return</font> pMesh-&gt;getDefaultPos();
+00109 <font class="keywordflow">case</font> CTransform::RotEulerValue:
+00110 <font class="keywordflow">return</font> pMesh-&gt;getDefaultRotEuler();
+00111 <font class="keywordflow">case</font> CTransform::RotQuatValue:
+00112 <font class="keywordflow">return</font> pMesh-&gt;getDefaultRotQuat();
+00113 <font class="keywordflow">case</font> CTransform::ScaleValue:
+00114 <font class="keywordflow">return</font> pMesh-&gt;getDefaultScale();
+00115 <font class="keywordflow">case</font> CTransform::PivotValue:
+00116 <font class="keywordflow">return</font> pMesh-&gt;getDefaultPivot();
+00117 <font class="keywordflow">default</font>:
+00118 <font class="comment">// Problem, new values ?</font>
+00119 <a class="code" href="debug_8h.html#a12">nlstop</a>;
+00120 };
+00121 <font class="keywordflow">return</font> NULL;
+00122 }
+00123
+00124
+00125 <font class="comment">// ***************************************************************************</font>
+<a name="l00126"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z580_0">00126</a> uint32 CMeshBaseInstance::getNbLightMap()
+00127 {
+00128 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#l0">CMeshBase</a>* pMesh=(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#l0">CMeshBase</a>*)(IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>;
+00129 <font class="keywordflow">return</font> pMesh-&gt;_LightInfos.size();
+00130 }
+00131
+00132 <font class="comment">// ***************************************************************************</font>
+<a name="l00133"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z580_1">00133</a> <font class="keywordtype">void</font> CMeshBaseInstance::getLightMapName( uint32 nLightMapNb, std::string &amp;LightMapName )
+00134 {
+00135 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#l0">CMeshBase</a>* pMesh=(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#l0">CMeshBase</a>*)(IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>;
+00136 <font class="keywordflow">if</font>( nLightMapNb &gt;= pMesh-&gt;_LightInfos.size() )
+00137 <font class="keywordflow">return</font>;
+00138 CMeshBase::TLightInfoMap::iterator itMap = pMesh-&gt;_LightInfos.begin();
+00139 <font class="keywordflow">for</font>( uint32 i = 0; i &lt; nLightMapNb; ++i ) ++itMap;
+00140 LightMapName = itMap-&gt;first;
+00141 }
+00142
+00143 <font class="comment">// ***************************************************************************</font>
+<a name="l00144"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z580_2">00144</a> <font class="keywordtype">void</font> CMeshBaseInstance::setLightMapFactor( <font class="keyword">const</font> std::string &amp;LightMapName, CRGBA Factor )
+00145 {
+00146 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#l0">CMeshBase</a>* pMesh=(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#l0">CMeshBase</a>*)(IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>;
+00147 CMeshBase::TLightInfoMap::iterator itMap = pMesh-&gt;_LightInfos.find( LightMapName );
+00148 <font class="keywordflow">if</font>( itMap == pMesh-&gt;_LightInfos.end() )
+00149 <font class="keywordflow">return</font>;
+00150 CMeshBase::CLightInfoMapList::iterator itList = itMap-&gt;second.begin();
+00151 uint32 nNbElt = itMap-&gt;second.size();
+00152 <font class="keywordflow">for</font>( uint32 i = 0; i &lt; nNbElt; ++i )
+00153 {
+00154 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">Materials</a>[itList-&gt;nMatNb].setLightMapFactor( itList-&gt;nStageNb, Factor );
+00155 ++itList;
+00156 }
+00157 }
+00158
+00159 <font class="comment">// ***************************************************************************</font>
+<a name="l00160"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z581_0">00160</a> uint32 CMeshBaseInstance::getNbBlendShape()
+00161 {
+00162 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o2">_AnimatedMorphFactor</a>.size();
+00163 }
+00164
+00165 <font class="comment">// ***************************************************************************</font>
+<a name="l00166"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z581_1">00166</a> <font class="keywordtype">void</font> CMeshBaseInstance::getBlendShapeName (uint32 nBlendShapeNb, std::string &amp;BlendShapeName )
+00167 {
+00168 <font class="keywordflow">if</font> (nBlendShapeNb &gt;= <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o2">_AnimatedMorphFactor</a>.size())
+00169 <font class="keywordflow">return</font>;
+00170 BlendShapeName = <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o2">_AnimatedMorphFactor</a>[nBlendShapeNb].getName();
+00171 }
+00172
+00173 <font class="comment">// ***************************************************************************</font>
+<a name="l00174"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z581_2">00174</a> <font class="keywordtype">void</font> CMeshBaseInstance::setBlendShapeFactor (<font class="keyword">const</font> std::string &amp;BlendShapeName, <font class="keywordtype">float</font> rFactor)
+00175 {
+00176 <font class="keywordflow">for</font> (uint32 i = 0; i &lt; <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o2">_AnimatedMorphFactor</a>.size(); ++i)
+00177 <font class="keywordflow">if</font> (BlendShapeName == <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o2">_AnimatedMorphFactor</a>[i].getName())
+00178 {
+00179 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o2">_AnimatedMorphFactor</a>[i].setFactor (rFactor);
+00180 }
+00181 }
+00182
+00183
+00184 <font class="comment">// ***************************************************************************</font>
+<a name="l00185"></a><a class="code" href="classNL3D_1_1CMeshBaseInstanceAnimDetailObs.html#a0">00185</a> <font class="keywordtype">void</font> CMeshBaseInstanceAnimDetailObs::traverse(IObs *caller)
+00186 {
+00187
+00188 CMeshBaseInstance *mi = (CMeshBaseInstance*)<a class="code" href="classNL3D_1_1IObs.html#m0">Model</a>;
+00189 CMeshBase *mb = NLMISC::safe_cast&lt;CMeshBase *&gt;((IShape *) mi-&gt;Shape);
+00190
+00191 <font class="comment">// if the base instance uses automatic animations, we must also setup the date of the channel mixer controlling this object</font>
+00192 <font class="keywordflow">if</font> (mb-&gt;getAutoAnim())
+00193 {
+00194 <font class="comment">// setup the channel mixer date</font>
+00195 CChannelMixer *chanMix = mi-&gt;getChannelMixer();
+00196 <font class="keywordflow">if</font> (chanMix)
+00197 {
+00198 ITravScene *ts = NLMISC::safe_cast&lt;ITravScene *&gt;(Trav);
+00199 <a class="code" href="debug_8h.html#a6">nlassert</a>(ts-&gt;Scene);
+00200 <font class="keyword">const</font> CAnimation *anim = chanMix-&gt;getSlotAnimation(0);
+00204 <font class="keywordflow">if</font> (anim)
+00205 {
+00206 <font class="keywordtype">float</font> animLenght = anim-&gt;getEndTime() - anim-&gt;getBeginTime();
+00207 <font class="keywordflow">if</font> (animLenght &gt; 0)
+00208 {
+00209 <font class="keywordtype">float</font> currTime = (TAnimationTime) ts-&gt;Scene-&gt;getCurrentTime();
+00210 <font class="keywordtype">float</font> startTime = (uint) (currTime / animLenght) * animLenght;
+00211 <font class="comment">// Set the channel mixer date using the global date of the scene</font>
+00212 chanMix-&gt;setSlotTime(0, anim-&gt;getBeginTime() + currTime - startTime);
+00213 }
+00214 <font class="keywordflow">else</font>
+00215 {
+00216 chanMix-&gt;setSlotTime(0, anim-&gt;getBeginTime());
+00217 }
+00218
+00223 chanMix-&gt;eval(<font class="keyword">false</font>);
+00224 }
+00225 }
+00226 }
+00227
+00228 CTransformAnimDetailObs::traverse(caller);
+00229
+00230
+00231 <font class="comment">// update animated materials.</font>
+00232 <font class="comment">// test if animated materials must be updated.</font>
+00233 <font class="keywordflow">if</font>(mi-&gt;IAnimatable::isTouched(CMeshBaseInstance::OwnerBit))
+00234 {
+00235 <font class="comment">// must test / update all AnimatedMaterials.</font>
+00236 <font class="keywordflow">for</font>(uint i=0;i&lt;mi-&gt;_AnimatedMaterials.size();i++)
+00237 {
+00238 <font class="comment">// This test and update the pointed material.</font>
+00239 mi-&gt;_AnimatedMaterials[i].update();
+00240 }
+00241
+00242 mi-&gt;IAnimatable::clearFlag(CMeshBaseInstance::OwnerBit);
+00243 }
+00244
+00245 <font class="comment">// Lightmap automatic animation</font>
+00246 <font class="keywordflow">for</font>( uint i = 0; i &lt; mi-&gt;_AnimatedLightmap.size(); ++i )
+00247 {
+00248 <font class="keyword">const</font> <font class="keywordtype">char</font> *LightGroupName = strchr( mi-&gt;_AnimatedLightmap[i]-&gt;getName().c_str(), <font class="charliteral">'.'</font> )+1;
+00249 mi-&gt;setLightMapFactor( LightGroupName,
+00250 mi-&gt;_AnimatedLightmap[i]-&gt;getFactor() );
+00251 }
+00252 }
+00253
+00254
+00255 <font class="comment">// ***************************************************************************</font>
+<a name="l00256"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#a3">00256</a> <font class="keywordtype">void</font> CMeshBaseInstance::selectTextureSet(uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)
+00257 {
+00258 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
+00259 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#l0">CMeshBase</a> *mb = NLMISC::safe_cast&lt;CMeshBase *&gt;((IShape *) <a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
+00260 <font class="keyword">const</font> uint numMat = mb-&gt;getNbMaterial();
+00261 <a class="code" href="debug_8h.html#a6">nlassert</a>(numMat == <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">Materials</a>.size());
+00262 <font class="comment">// see which material are selectable</font>
+00263 <font class="keywordflow">for</font>(uint k = 0; k &lt; numMat; ++k)
+00264 {
+00265 CMaterial &amp;mat = mb-&gt;getMaterial(k);
+00266 <font class="keywordflow">for</font>(uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
+00267 {
+00268 <font class="keywordflow">if</font> (mat.getTexture(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>) &amp;&amp; mat.getTexture(l)-&gt;isSelectable())
+00269 {
+00270 <font class="comment">// use a smartPtr so the textFile will be released if just used to set the name for AsyncTextures.</font>
+00271 CSmartPtr&lt;ITexture&gt; texNSV= mat.getTexture(l)-&gt;buildNonSelectableVersion(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
+00272
+00273 <font class="comment">// std case: just replace the texture.</font>
+00274 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_3">_AsyncTextureMode</a>)
+00275 {
+00276 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">Materials</a>[k].setTexture(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>, texNSV);
+00277 }
+00278 <font class="comment">// Async case</font>
+00279 <font class="keywordflow">else</font>
+00280 {
+00281 <font class="comment">// If texture file, must copy the texture name</font>
+00282 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">AsyncTextures</a>[k].IsTextureFile[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>])
+00283 {
+00284 CTextureFile *textFile= safe_cast&lt;CTextureFile*&gt;((ITexture*)texNSV);
+00285 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">AsyncTextures</a>[k].TextureNames[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>]= textFile-&gt;getFileName();
+00286 }
+00287 <font class="comment">// else replace the texture.</font>
+00288 <font class="keywordflow">else</font>
+00289 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">Materials</a>[k].setTexture(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>, texNSV);
+00290 }
+00291 }
+00292 }
+00293 }
+00294
+00295 <font class="comment">// Flag the instance as AsyncTextureDirty if in this mode</font>
+00296 <font class="keywordflow">if</font>(_AsyncTextureMode)
+00297 {
+00298 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_6">setAsyncTextureDirty</a>(<font class="keyword">true</font>);
+00299 }
+00300 }
+00301
+00302
+00303 <font class="comment">// ***************************************************************************</font>
+<a name="l00304"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#a0">00304</a> <font class="keywordtype">void</font> CMeshBaseInstance::setAnimatedLightmap (CAnimatedLightmap *alm)
+00305 {
+00306 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o1">_AnimatedLightmap</a>.push_back( alm );
+00307 <font class="comment">// Must be traversed in AnimDetail, even if no channel mixer registered</font>
+00308 CTransform::setIsForceAnimDetail(<font class="keyword">true</font>);
+00309 }
+00310
+00311
+00312 <font class="comment">// ***************************************************************************</font>
+<a name="l00313"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z578_0">00313</a> uint CMeshBaseInstance::getNumMaterial ()<font class="keyword"> const</font>
+00314 <font class="keyword"></font>{
+00315 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">Materials</a>.size ();
+00316 }
+00317
+00318
+00319 <font class="comment">// ***************************************************************************</font>
+<a name="l00320"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z578_1">00320</a> <font class="keyword">const</font> CMaterial *CMeshBaseInstance::getMaterial (uint materialId)<font class="keyword"> const</font>
+00321 <font class="keyword"></font>{
+00322 <font class="keywordflow">return</font> &amp;(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">Materials</a>[materialId]);
+00323 }
+00324
+00325
+00326 <font class="comment">// ***************************************************************************</font>
+<a name="l00327"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z578_2">00327</a> CMaterial *CMeshBaseInstance::getMaterial (uint materialId)
+00328 {
+00329 <font class="keywordflow">return</font> &amp;(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">Materials</a>[materialId]);
+00330 }
+00331
+00332
+00333 <font class="comment">// ***************************************************************************</font>
+00334 <font class="comment">// ***************************************************************************</font>
+00335 <font class="comment">// Async texture loading</font>
+00336 <font class="comment">// ***************************************************************************</font>
+00337 <font class="comment">// ***************************************************************************</font>
+00338
+00339
+00340 <font class="comment">// ***************************************************************************</font>
+<a name="l00341"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_0">00341</a> <font class="keywordtype">void</font> CMeshBaseInstance::enableAsyncTextureMode(<font class="keywordtype">bool</font> enable)
+00342 {
+00343 <font class="comment">// if same, no-op.</font>
+00344 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_3">_AsyncTextureMode</a>==enable)
+00345 <font class="keywordflow">return</font>;
+00346 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_3">_AsyncTextureMode</a>= enable;
+00347
+00348 <font class="comment">// if comes to async texture mode, must prepare AsyncTexturing</font>
+00349 <font class="keywordflow">if</font>(_AsyncTextureMode)
+00350 {
+00351 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_4">_AsyncTextureReady</a>= <font class="keyword">true</font>;
+00352
+00353 <font class="comment">// For all TextureFiles in material</font>
+00354 <font class="keywordflow">for</font>(uint i=0;i&lt;<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">Materials</a>.size();i++)
+00355 {
+00356 <font class="keywordflow">for</font>(uint stage=0;stage&lt;<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>;stage++)
+00357 {
+00358 <font class="comment">// test if really a CTextureFile</font>
+00359 CTextureFile *text= dynamic_cast&lt;CTextureFile*&gt;(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">Materials</a>[i].getTexture(stage));
+00360 <font class="keywordflow">if</font>(text)
+00361 {
+00362 <font class="comment">// Must setup the AsyncTextures</font>
+00363 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">AsyncTextures</a>[i].IsTextureFile[stage]= <font class="keyword">true</font>;
+00364 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">AsyncTextures</a>[i].TextureNames[stage]= text-&gt;getFileName();
+00365 <font class="comment">// Now, must copy the textureFile, to Avoid writing in CMeshBase TextureFile descriptor !!!</font>
+00366 CTextureFile *tf = <font class="keyword">new</font> CTextureFile(*text);
+00367 <font class="comment">// setup a dummy texture =&gt; Instance won't block rendering because texture not yet ready</font>
+00368 tf-&gt;setFileName(<font class="stringliteral">"blank.tga"</font>);
+00369 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">Materials</a>[i].setTexture(stage, tf);
+00370 }
+00371 <font class="keywordflow">else</font>
+00372 {
+00373 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">AsyncTextures</a>[i].IsTextureFile[stage]= <font class="keyword">false</font>;
+00374 }
+00375 }
+00376 }
+00377
+00378 <font class="comment">// For convenience, flag the instance as Dirty.</font>
+00379 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_6">setAsyncTextureDirty</a>(<font class="keyword">true</font>);
+00380 }
+00381 <font class="comment">// else, AsyncTextureMode disabled</font>
+00382 <font class="keywordflow">else</font>
+00383 {
+00384 <font class="comment">// first, must stop and release all textures in the async manager.</font>
+00385 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_0">releaseCurrentAsyncTextures</a>();
+00386 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_1">_AsyncTextureToLoadRefCount</a>==0);
+00387 <font class="comment">// clear the array =&gt; ensure good work if enableAsyncTextureMode(true) is made later</font>
+00388 <a class="code" href="namespaceNLMISC.html#a222">contReset</a>(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_5">_CurrentAsyncTextures</a>);
+00389
+00390 <font class="comment">// For all TextureFiles in material, copy User setup from AsyncTextures, to real fileName</font>
+00391 <font class="keywordflow">for</font>(uint i=0;i&lt;<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">Materials</a>.size();i++)
+00392 {
+00393 <font class="keywordflow">for</font>(uint stage=0;stage&lt;<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>;stage++)
+00394 {
+00395 <font class="comment">// if an async texture file</font>
+00396 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">AsyncTextures</a>[i].IsTextureFile[stage])
+00397 {
+00398 <font class="comment">// copy the texture name into the texture file.</font>
+00399 CTextureFile *text= safe_cast&lt;CTextureFile*&gt;(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">Materials</a>[i].getTexture(stage));
+00400 text-&gt;setFileName(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">AsyncTextures</a>[i].TextureNames[stage]);
+00401 <font class="comment">// clear string space</font>
+00402 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">AsyncTextures</a>[i].TextureNames[stage].clear();
+00403 }
+00404 }
+00405 }
+00406 }
+00407 }
+00408
+00409
+00410 <font class="comment">// ***************************************************************************</font>
+<a name="l00411"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_2">00411</a> <font class="keywordtype">void</font> CMeshBaseInstance::startAsyncTextureLoading()
+00412 {
+00413 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_1">getAsyncTextureMode</a>())
+00414 <font class="keywordflow">return</font>;
+00415
+00416 <font class="comment">// If the async texutre manager is not setuped in the scene, abort.</font>
+00417 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_7">CAsyncTextureManager</a> *asyncTextMgr= <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o3">_OwnerScene</a>-&gt;getAsyncTextureManager();
+00418 <font class="keywordflow">if</font>(!asyncTextMgr)
+00419 <font class="keywordflow">return</font>;
+00420
+00421 uint i;
+00422
+00423
+00424 <font class="comment">/* for all new texture names to load, add them to the manager</font>
+00425 <font class="comment"> NB: done first before release because of RefCount Management (in case of same texture name).</font>
+00426 <font class="comment"> */</font>
+00427 <font class="keywordflow">for</font>(i=0;i&lt;<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">AsyncTextures</a>.size();i++)
+00428 {
+00429 <font class="keywordflow">for</font>(uint stage=0;stage&lt;<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>;stage++)
+00430 {
+00431 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">AsyncTextures</a>[i].IsTextureFile[stage])
+00432 {
+00433 uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>;
+00434 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>= asyncTextMgr-&gt;addTextureRef(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">AsyncTextures</a>[i].TextureNames[stage], <font class="keyword">this</font>);
+00435 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">AsyncTextures</a>[i].TextIds[stage]= <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>;
+00436 }
+00437 }
+00438 }
+00439
+00440 <font class="comment">/* For all old textures (0 for the first time...), release them.</font>
+00441 <font class="comment"> */</font>
+00442 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_0">releaseCurrentAsyncTextures</a>();
+00443
+00444 <font class="comment">// OK! bkup the setup</font>
+00445 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_5">_CurrentAsyncTextures</a>= <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">AsyncTextures</a>;
+00446
+00447 <font class="comment">// texture async is not ready.</font>
+00448 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_4">_AsyncTextureReady</a>= <font class="keyword">false</font>;
+00449 }
+00450
+00451 <font class="comment">// ***************************************************************************</font>
+<a name="l00452"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_0">00452</a> <font class="keywordtype">void</font> CMeshBaseInstance::releaseCurrentAsyncTextures()
+00453 {
+00454 <font class="comment">// If the async texutre manager is not setuped in the scene, abort.</font>
+00455 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_7">CAsyncTextureManager</a> *asyncTextMgr= <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o3">_OwnerScene</a>-&gt;getAsyncTextureManager();
+00456 <font class="keywordflow">if</font>(!asyncTextMgr)
+00457 <font class="keywordflow">return</font>;
+00458
+00459 <font class="comment">// release all texture in the manager</font>
+00460 <font class="keywordflow">for</font>(uint i=0;i&lt;<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_5">_CurrentAsyncTextures</a>.size();i++)
+00461 {
+00462 <font class="keywordflow">for</font>(uint stage=0;stage&lt;<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>;stage++)
+00463 {
+00464 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_5">_CurrentAsyncTextures</a>[i].IsTextureFile[stage])
+00465 {
+00466 asyncTextMgr-&gt;releaseTexture(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_5">_CurrentAsyncTextures</a>[i].TextIds[stage], <font class="keyword">this</font>);
+00467 }
+00468 }
+00469 }
+00470 }
+00471
+00472 <font class="comment">// ***************************************************************************</font>
+<a name="l00473"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_3">00473</a> <font class="keywordtype">bool</font> CMeshBaseInstance::isAsyncTextureReady()
+00474 {
+00475 <font class="comment">// if ok, just quit</font>
+00476 <font class="keywordflow">if</font>(_AsyncTextureReady)
+00477 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00478
+00479 <font class="comment">// test if async loading ended</font>
+00480 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_1">_AsyncTextureToLoadRefCount</a>==0)
+00481 {
+00482 <font class="comment">// must copy all fileNames into the actual Texture Files. Those are the valid ones now!</font>
+00483 <font class="keywordflow">for</font>(uint i=0;i&lt;<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_5">_CurrentAsyncTextures</a>.size();i++)
+00484 {
+00485 <font class="keywordflow">for</font>(uint stage=0;stage&lt;<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>;stage++)
+00486 {
+00487 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_5">_CurrentAsyncTextures</a>[i].IsTextureFile[stage])
+00488 {
+00489 <font class="comment">// copy the texture name into the texture file.</font>
+00490 CTextureFile *text= safe_cast&lt;CTextureFile*&gt;(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">Materials</a>[i].getTexture(stage));
+00491 <font class="comment">// Since the texture is really uploaded in the driver, the true driver Texture Id will</font>
+00492 <font class="comment">// be bound to this texture.</font>
+00493 text-&gt;setFileName(<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_5">_CurrentAsyncTextures</a>[i].TextureNames[stage]);
+00494 <font class="comment">/* Since driver setup will only occurs when object become visible, it is a good idea to release</font>
+00495 <font class="comment"> Old driver info, because it may points to old driver texture data (eg: old shared textureFile).</font>
+00496 <font class="comment"> thus doing so release VRAM Texture Memory</font>
+00497 <font class="comment"> */</font>
+00498 text-&gt;releaseDriverSetup();
+00499 }
+00500 }
+00501 }
+00502
+00503 <font class="comment">// Ok, we are now ready.</font>
+00504 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_4">_AsyncTextureReady</a>= <font class="keyword">true</font>;
+00505 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00506 }
+00507 <font class="keywordflow">else</font>
+00508 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00509 }
+00510
+00511
+00512 <font class="comment">// ***************************************************************************</font>
+<a name="l00513"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_8">00513</a> sint CMeshBaseInstance::getAsyncTextureId(uint matId, uint stage)<font class="keyword"> const</font>
+00514 <font class="keyword"></font>{
+00515 <font class="keywordflow">if</font>(matId&gt;=<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_5">_CurrentAsyncTextures</a>.size())
+00516 <font class="keywordflow">return</font> -1;
+00517 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_5">_CurrentAsyncTextures</a>[matId].isTextureFile(stage))
+00518 <font class="keywordflow">return</font> -1;
+00519 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_5">_CurrentAsyncTextures</a>[matId].TextIds[stage];
+00520 }
+00521
+00522
+00523
+00524 } <font class="comment">// NL3D</font>
+</pre></div>
+
+<!-- footer -->
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