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<hr><h1>lod_character_shape.h</h1><a href="lod__character__shape_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_LOD_CHARACTER_SHAPE_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_LOD_CHARACTER_SHAPE_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="mesh_8h.html">3d/mesh.h</a>"</font>
00032
00033
00034 <font class="keyword">namespace </font>NL3D
00035 {
00036
00037
00038 <font class="comment">// ***************************************************************************</font>
<a name="l00046"></a><a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html">00046</a> <font class="comment"></font><font class="keyword">class </font>CLodCharacterShapeBuild
00047 {
00048 <font class="keyword">public</font>:
00049 <font class="comment">// The Vertices of the shapes</font>
<a name="l00050"></a><a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m0">00050</a> std::vector<CVector> <a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m0">Vertices</a>;
00051
00052 <font class="comment">// Palette Skinning Vertices array (same size as Vertices).</font>
<a name="l00053"></a><a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m1">00053</a> std::vector<CMesh::CSkinWeight> <a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m1">SkinWeights</a>;
00054
00055 <font class="comment">// Bones name. Each matrix id used in SkinWeights must have a corresponding string in the bone name array.</font>
<a name="l00056"></a><a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m2">00056</a> std::vector<std::string> <a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m2">BonesNames</a>;
00057
00058 <font class="comment">// Faces array</font>
<a name="l00059"></a><a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m3">00059</a> std::vector<uint32> <a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m3">TriangleIndices</a>;
00060
00061
00062 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f);
00063
00064 };
00065
00066
00067 <font class="comment">// ***************************************************************************</font>
<a name="l00074"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html">00074</a> <font class="comment"></font><font class="keyword">class </font>CLodCharacterShape
00075 {
00076 <font class="keyword">public</font>:
00077
<a name="l00079"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html">00079</a> <font class="keyword">struct </font>CAnimBuild
00080 {
<a name="l00082"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m0">00082</a> std::string <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m0">Name</a>;
<a name="l00084"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m1">00084</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m1">NumKeys</a>;
<a name="l00086"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m2">00086</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m2">AnimLength</a>;
00087
<a name="l00089"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m3">00089</a> std::vector<CVector> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m3">Keys</a>;
00090 };
00091
<a name="l00093"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html">00093</a> <font class="keyword">struct </font>CVector3s
00094 {
<a name="l00095"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m2">00095</a> <a class="code" href="types__nl_8h.html#a7">sint16</a> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m0">x</a>,<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m1">y</a>,<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m2">z</a>;
00096
<a name="l00097"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#a0">00097</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f)
00098 {
00099 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m0">x</a>,<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m1">y</a>,<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m2">z</a>);
00100 }
00101 };
00102
00103 <font class="keyword">public</font>:
00104
00106 <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a0">CLodCharacterShape</a>();
00107
00111 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a1">buildMesh</a>(<font class="keyword">const</font> std::string &name, <font class="keyword">const</font> CLodCharacterShapeBuild &lodBuild);
00112
00116 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a2">addAnim</a>(<font class="keyword">const</font> CAnimBuild &animBuild);
00117
00119 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a3">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f);
00120
<a name="l00122"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#a4">00122</a> <font class="keyword">const</font> std::string & <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a4">getName</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o0">_Name</a>;}
00123
00125 <a class="code" href="types__nl_8h.html#a13">sint</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a5">getAnimIdByName</a>(<font class="keyword">const</font> std::string &name) <font class="keyword">const</font>;
00126
<a name="l00128"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#a6">00128</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a6">getNumVertices</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o1">_NumVertices</a>;}
00129
<a name="l00131"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#a7">00131</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a7">getNumTriangles</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o2">_NumTriangles</a>;}
00132
<a name="l00134"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#a8">00134</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a8">getNumBones</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o3">_Bones</a>.size();}
00135
00137 <a class="code" href="types__nl_8h.html#a13">sint</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a9">getBoneIdByName</a>(<font class="keyword">const</font> std::string &name) <font class="keyword">const</font>;
00138
00140 <font class="keyword">const</font> <a class="code" href="types__nl_8h.html#a10">uint32</a> *<a class="code" href="classNL3D_1_1CLodCharacterShape.html#a10">getTriangleArray</a>() <font class="keyword">const</font>;
00141
00143 <font class="comment">// @{</font>
00144
00146 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#z516_0">startBoneColor</a>(std::vector<NLMISC::CRGBAF> &tmpColors) <font class="keyword">const</font>;
00147
00149 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#z516_1">addBoneColor</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> boneId, CRGBA color, std::vector<NLMISC::CRGBAF> &tmpColors) <font class="keyword">const</font>;
00150
00156 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#z516_2">endBoneColor</a>(<font class="keyword">const</font> std::vector<NLMISC::CRGBAF> &tmpColors, std::vector<NLMISC::CRGBA> &dstColors) <font class="keyword">const</font>;
00157
00158 <font class="comment">// @}</font>
00159
00165 <font class="keyword">const</font> CVector3s *<a class="code" href="classNL3D_1_1CLodCharacterShape.html#a11">getAnimKey</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> animId, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time, <font class="keywordtype">bool</font> wrapMode, CVector &unPackScaleFactor) <font class="keyword">const</font>;
00166
00167
00168 <font class="comment">// *******************************</font>
00169 <font class="keyword">private</font>:
00170
<a name="l00172"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html">00172</a> <font class="keyword">struct </font>CAnim
00173 {
<a name="l00175"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m0">00175</a> std::string <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m0">Name</a>;
<a name="l00177"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m1">00177</a> <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m1">NumKeys</a>;
<a name="l00179"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m2">00179</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m2">AnimLength</a>;
<a name="l00180"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m3">00180</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m3">OOAnimLength</a>;
<a name="l00182"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m4">00182</a> CVector <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m4">UnPackScaleFactor</a>;
00183
<a name="l00185"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m5">00185</a> std::vector<CVector3s> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m5">Keys</a>;
00186
00187 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f);
00188 };
00189
<a name="l00190"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html">00190</a> <font class="keyword">struct </font>CVertexInf
00191 {
00192 <font class="comment">// Id of the vertex that the bone influence.</font>
<a name="l00193"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m0">00193</a> <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m0">VertexId</a>;
00194 <font class="comment">// weight of influence</font>
<a name="l00195"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m1">00195</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m1">Influence</a>;
00196
<a name="l00197"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#a0">00197</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f)
00198 {
00199 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m0">VertexId</a>);
00200 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m1">Influence</a>);
00201 }
00202 };
00203
<a name="l00205"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html">00205</a> <font class="keyword">struct </font>CBoneInfluence
00206 {
00207 <font class="comment">// Name of the bone.</font>
<a name="l00208"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html#m0">00208</a> std::string <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html#m0">Name</a>;
00209
00210 <font class="comment">// list of vertex this bone influence.</font>
<a name="l00211"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html#m1">00211</a> std::vector<CVertexInf> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html#m1">InfVertices</a>;
00212
00213 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f);
00214 };
00215
<a name="l00217"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#u0">00217</a> <font class="keyword">typedef</font> std::map<std::string, uint32> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#u0">TStrIdMap</a>;
<a name="l00218"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#u1">00218</a> <font class="keyword">typedef</font> TStrIdMap::iterator <a class="code" href="classNL3D_1_1CLodCharacterShape.html#u1">ItStrIdMap</a>;
<a name="l00219"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#u2">00219</a> <font class="keyword">typedef</font> TStrIdMap::const_iterator <a class="code" href="classNL3D_1_1CLodCharacterShape.html#u2">CstItStrIdMap</a>;
00220
00221 <font class="keyword">private</font>:
<a name="l00222"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o0">00222</a> std::string <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o0">_Name</a>;
<a name="l00223"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o1">00223</a> <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o1">_NumVertices</a>;
<a name="l00224"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o2">00224</a> <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o2">_NumTriangles</a>;
<a name="l00226"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o3">00226</a> std::vector<CBoneInfluence> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o3">_Bones</a>;
00227
00228 <font class="comment">// The map of bone.</font>
<a name="l00229"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o4">00229</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#u0">TStrIdMap</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o4">_BoneMap</a>;
00230
<a name="l00232"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o5">00232</a> std::vector<uint32> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o5">_TriangleIndices</a>;
00233
<a name="l00235"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o6">00235</a> std::vector<CAnim> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o6">_Anims</a>;
00236
00237 <font class="comment">// The map of animation.</font>
<a name="l00238"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o7">00238</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#u0">TStrIdMap</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o7">_AnimMap</a>;
00239
00240 };
00241
00242
00243 } <font class="comment">// NL3D</font>
00244
00245
00246 <font class="preprocessor">#endif // NL_LOD_CHARACTER_SHAPE_H</font>
00247 <font class="preprocessor"></font>
00248 <font class="comment">/* End of lod_character_shape.h */</font>
</pre></div>
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