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<hr><h1>landscapeig_manager.cpp</h1><a href="landscapeig__manager_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="landscapeig__manager_8h.html">nel/3d/landscapeig_manager.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="u__scene_8h.html">nel/3d/u_scene.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="u__instance__group_8h.html">nel/3d/u_instance_group.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font>
00035
00036 <font class="comment">// std.</font>
00037 <font class="preprocessor">#include <fstream></font>
00038
00039
00040 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00041 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00042
00043
00044 <font class="keyword">namespace </font>NL3D
00045 {
00046
00047
00048 <font class="comment">// ***************************************************************************</font>
<a name="l00049"></a><a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#a0">00049</a> CLandscapeIGManager::CInstanceGroupElement::CInstanceGroupElement(UInstanceGroup *ig, <font class="keyword">const</font> <font class="keywordtype">char</font> *fileName)
00050 {
00051 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00052 <a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#m0">Ig</a> = ig;
00053 <a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#m1">AddedToScene</a> = <font class="keyword">false</font>;
00054 <font class="keywordflow">if</font> (fileName != NULL)
00055 <a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#m2">FileName</a> = fileName;
00056 }
00057
00058 <font class="comment">// ***************************************************************************</font>
<a name="l00059"></a><a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#a1">00059</a> <font class="keywordtype">void</font> CLandscapeIGManager::CInstanceGroupElement::release()
00060 {
00061 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00062 <font class="keyword">delete</font> <a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#m0">Ig</a>;
00063 <a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#m0">Ig</a>= NULL;
00064 }
00065
00066
00067 <font class="comment">// ***************************************************************************</font>
<a name="l00068"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a0">00068</a> CLandscapeIGManager::CLandscapeIGManager()
00069 {
00070 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00071 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o0">_Scene</a>=NULL;
00072 }
00073 <font class="comment">// ***************************************************************************</font>
<a name="l00074"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a1">00074</a> CLandscapeIGManager::~CLandscapeIGManager()
00075 {
00076 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00077 <font class="comment">// reset should have been called.</font>
00078 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o0">_Scene</a>!=NULL)
00079 <font class="keywordflow">throw</font> Exception(<font class="stringliteral">"CLandscapeIGManager not reseted"</font>);
00080 }
00081 <font class="comment">// ***************************************************************************</font>
<a name="l00082"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a2">00082</a> <font class="keywordtype">void</font> CLandscapeIGManager::initIG(UScene *scene, <font class="keyword">const</font> std::string &igDesc)
00083 {
00084 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00085 <a class="code" href="debug_8h.html#a6">nlassert</a>(scene);
00086 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o0">_Scene</a>= scene;
00087
00088 <font class="comment">// Load the file.</font>
00089 <font class="keywordflow">if</font>(igDesc.empty())
00090 <font class="keywordflow">return</font>;
00091
00092 string igFile = CPath::lookup(igDesc);
00093
00094 <font class="comment">//ifstream file(igFile.c_str(), ios::in);</font>
00095
00096 CIFile <a class="code" href="cf__lexical_8cpp.html#a95">file</a>;
00097
00098 <font class="comment">// if loading ok.</font>
00099 <font class="comment">//if(file.is_open())</font>
00100 <font class="keywordflow">if</font> (<a class="code" href="cf__lexical_8cpp.html#a95">file</a>.open (igFile))
00101 {
00102 <font class="keywordtype">char</font> tmpBuff[260];
00103 <font class="keywordtype">char</font> delimiterBox[] = <font class="stringliteral">"\t"</font>;
00104 <font class="comment">// While the end of the file is not reached.</font>
00105 <font class="keywordflow">while</font>(!<a class="code" href="cf__lexical_8cpp.html#a95">file</a>.eof())
00106 {
00107 <font class="comment">// Get a line</font>
00108 <a class="code" href="cf__lexical_8cpp.html#a95">file</a>.getline(tmpBuff, 260);
00109 <font class="keywordtype">char</font> *token = strtok(tmpBuff, delimiterBox);
00110 <font class="comment">// create the instance group.</font>
00111 <font class="keywordflow">if</font>(token != NULL)
00112 {
00113 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.find(token)!=<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.end() )
00114 <font class="keywordflow">throw</font> Exception(<font class="stringliteral">"CLandscapeIGManager::initIG() found 2 igs with same name in %s"</font>, igFile.c_str());
00115 <font class="keywordflow">else</font>
00116 {
00117 <font class="comment">// create the instanceGroup.</font>
00118 UInstanceGroup *ig = UInstanceGroup::createInstanceGroup(token);
00119 <font class="keywordflow">if</font> (ig)
00120 {
00121 <font class="comment">// add it to the map.</font>
00122 string tokId= token;
00123 strupr(tokId);
00124 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>[tokId]= CInstanceGroupElement(ig, token);
00125 }
00126 <font class="keywordflow">else</font>
00127 {
00128 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"CLandscapeIGManager::initIG() Can't load instance group '%s' in '%s'"</font>, token, igFile.c_str());
00129 }
00130 }
00131 }
00132 }
00133 <a class="code" href="cf__lexical_8cpp.html#a95">file</a>.close();
00134 }
00135 <font class="keywordflow">else</font>
00136 {
00137 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Couldn't load '%s'"</font>, igFile.c_str());
00138 }
00139 }
00140 <font class="comment">// ***************************************************************************</font>
<a name="l00141"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a3">00141</a> UInstanceGroup *CLandscapeIGManager::loadZoneIG(<font class="keyword">const</font> std::string &name)
00142 {
00143 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00144 <font class="keywordflow">if</font>(name==<font class="stringliteral">""</font>)
00145 <font class="keywordflow">return</font> NULL;
00146
00147 <font class="comment">// try to find this InstanceGroup.</font>
00148 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#u1">ItZoneInstanceGroupMap</a> it;
00149 it= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.find( <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#c0">translateName</a>(name) );
00150
00151 <font class="comment">// if found.</font>
00152 <font class="keywordflow">if</font>( it!= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.end() )
00153 {
00154 <font class="comment">// if not already added to the scene.</font>
00155 <font class="keywordflow">if</font>( !it->second.AddedToScene )
00156 {
00157 <font class="comment">// add to the scene.</font>
00158 <font class="keywordflow">if</font> (it->second.Ig != NULL)
00159 {
00160 it->second.Ig->addToScene(*<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o0">_Scene</a>);
00161 it->second.AddedToScene= <font class="keyword">true</font>;
00162 }
00163 }
00164 <font class="keywordflow">return</font> it->second.Ig;
00165 }
00166 <font class="keywordflow">else</font>
00167 {
00168 <font class="keywordflow">return</font> NULL;
00169 }
00170 }
00171 <font class="comment">// ***************************************************************************</font>
<a name="l00172"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a4">00172</a> <font class="keywordtype">void</font> CLandscapeIGManager::loadArrayZoneIG(<font class="keyword">const</font> std::vector<std::string> &names, std::vector<UInstanceGroup *> *dest <font class="comment">/*= NULL*/</font>)
00173 {
00174 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00175 <font class="keywordflow">if</font> (dest)
00176 {
00177 dest->clear();
00178 dest->reserve(names.size());
00179 }
00180 <font class="keywordflow">for</font>(uint i=0; i<names.size(); i++)
00181 {
00182 UInstanceGroup *ig = <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a3">loadZoneIG</a>(names[i]);
00183 <font class="keywordflow">if</font> (dest && ig)
00184 {
00185 dest->push_back(ig);
00186 }
00187 }
00188 }
00189
00190 <font class="comment">// ***************************************************************************</font>
<a name="l00191"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a6">00191</a> <font class="keywordtype">void</font> CLandscapeIGManager::unloadArrayZoneIG(<font class="keyword">const</font> std::vector<std::string> &names)
00192 {
00193 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00194 <font class="keywordflow">for</font>(uint i=0; i<names.size(); i++)
00195 {
00196 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a5">unloadZoneIG</a>(names[i]);
00197 }
00198 }
00199
00200 <font class="comment">// ***************************************************************************</font>
<a name="l00201"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a5">00201</a> <font class="keywordtype">void</font> CLandscapeIGManager::unloadZoneIG(<font class="keyword">const</font> std::string &name)
00202 {
00203 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00204 <font class="keywordflow">if</font>(name==<font class="stringliteral">""</font>)
00205 <font class="keywordflow">return</font>;
00206
00207 <font class="comment">// try to find this InstanceGroup.</font>
00208 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#u1">ItZoneInstanceGroupMap</a> it;
00209 it= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.find( <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#c0">translateName</a>(name) );
00210
00211 <font class="comment">// if found.</font>
00212 <font class="keywordflow">if</font>( it!= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.end() )
00213 {
00214 <font class="comment">// if really added to the scene.</font>
00215 <font class="keywordflow">if</font>( it->second.AddedToScene )
00216 {
00217 <font class="comment">// remove from the scene.</font>
00218 it->second.Ig->removeFromScene(*<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o0">_Scene</a>);
00219 it->second.AddedToScene= <font class="keyword">false</font>;
00220 }
00221 }
00222 }
00223
00224 <font class="comment">// ***************************************************************************</font>
<a name="l00225"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a7">00225</a> <font class="keywordtype">bool</font> CLandscapeIGManager::isIGAddedToScene(<font class="keyword">const</font> std::string &name)<font class="keyword"> const</font>
00226 <font class="keyword"></font>{
00227 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00228 <font class="keywordflow">if</font>(name==<font class="stringliteral">""</font>)
00229 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00230
00231 <font class="comment">// try to find this InstanceGroup.</font>
00232 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#u2">ConstItZoneInstanceGroupMap</a> it;
00233 it= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.find( <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#c0">translateName</a>(name) );
00234
00235 <font class="comment">// if found.</font>
00236 <font class="keywordflow">if</font>( it!= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.end() )
00237 <font class="keywordflow">return</font> it->second.AddedToScene;
00238 <font class="keywordflow">else</font>
00239 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00240 }
00241
00242 <font class="comment">// ***************************************************************************</font>
<a name="l00243"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a8">00243</a> UInstanceGroup *CLandscapeIGManager::getIG(<font class="keyword">const</font> std::string &name)<font class="keyword"> const</font>
00244 <font class="keyword"></font>{
00245 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00246 <font class="keywordflow">if</font>(name==<font class="stringliteral">""</font>)
00247 <font class="keywordflow">return</font> NULL;
00248
00249 <font class="comment">// try to find this InstanceGroup.</font>
00250 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#u2">ConstItZoneInstanceGroupMap</a> it;
00251 it= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.find( <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#c0">translateName</a>(name) );
00252
00253 <font class="comment">// if found.</font>
00254 <font class="keywordflow">if</font>( it!= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.end() )
00255 <font class="keywordflow">return</font> it->second.Ig;
00256 <font class="keywordflow">else</font>
00257 <font class="keywordflow">return</font> NULL;
00258 }
00259
00260
00261 <font class="comment">// ***************************************************************************</font>
<a name="l00262"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#c0">00262</a> std::string CLandscapeIGManager::translateName(<font class="keyword">const</font> std::string &name)<font class="keyword"> const</font>
00263 <font class="keyword"></font>{
00264 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00265 std::string ret;
00266 ret= name + <font class="stringliteral">".ig"</font>;
00267 strupr(ret);
00268
00269 <font class="keywordflow">return</font> ret;
00270 }
00271
00272
00273 <font class="comment">// ***************************************************************************</font>
<a name="l00274"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a9">00274</a> <font class="keywordtype">void</font> CLandscapeIGManager::reset()
00275 {
00276 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00277 <font class="keywordflow">while</font>( <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin() != <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.end() )
00278 {
00279 string name= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin()->first;
00280 <font class="comment">// first remove from scene</font>
00281 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a5">unloadZoneIG</a>( name.substr(0, name.find(<font class="charliteral">'.'</font>)) );
00282
00283 <font class="comment">// then delete this entry.</font>
00284 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin()->second.release();
00285 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.erase(<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin());
00286 }
00287
00288 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o0">_Scene</a>=NULL;
00289 }
00290
00291
00292 <font class="comment">// ***************************************************************************</font>
<a name="l00293"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a10">00293</a> <font class="keywordtype">void</font> CLandscapeIGManager::reloadAllIgs()
00294 {
00295 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00296 vector<std::string> bkupIgFileNameList;
00297 vector<bool> bkupIgAddedToScene;
00298
00299 <font class="comment">// First, erase all igs.</font>
00300 <font class="keywordflow">while</font>( <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin() != <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.end() )
00301 {
00302 string name= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin()->first;
00303
00304 <font class="comment">// bkup the state of this ig.</font>
00305 bkupIgFileNameList.push_back(<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin()->second.FileName);
00306 bkupIgAddedToScene.push_back(<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin()->second.AddedToScene);
00307
00308 <font class="comment">// first remove from scene</font>
00309 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a5">unloadZoneIG</a>( name.substr(0, name.find(<font class="charliteral">'.'</font>)) );
00310
00311 <font class="comment">// then delete this entry.</font>
00312 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin()->second.release();
00313 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.erase(<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin());
00314 }
00315
00316 <font class="comment">// Then reload all Igs.</font>
00317 <font class="keywordflow">for</font>(uint i=0; i<bkupIgFileNameList.size(); i++)
00318 {
00319 <font class="keyword">const</font> <font class="keywordtype">char</font> *token= bkupIgFileNameList[i].c_str();
00320 UInstanceGroup *ig = UInstanceGroup::createInstanceGroup(token);
00321 <font class="comment">// add it to the map.</font>
00322 string tokId= token;
00323 strupr(tokId);
00324 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>[tokId]= CInstanceGroupElement(ig, token);
00325
00326 <font class="comment">// If was addedToScene before, re-add to scene now.</font>
00327 <font class="keywordflow">if</font>(bkupIgAddedToScene[i])
00328 {
00329 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a3">loadZoneIG</a>( tokId.substr(0, tokId.find(<font class="charliteral">'.'</font>)) );
00330 }
00331 }
00332 }
00333
00334
00335 <font class="comment">// ***************************************************************************</font>
<a name="l00336"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a11">00336</a> <font class="keywordtype">void</font> CLandscapeIGManager::getAllIG(std::vector<UInstanceGroup *> &dest)<font class="keyword"> const</font>
00337 <font class="keyword"></font>{
00338 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00339 dest.clear();
00340 dest.reserve(<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.size());
00341 <font class="comment">// add the instances</font>
00342 <font class="keywordflow">for</font>(TZoneInstanceGroupMap::const_iterator it = <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin(); it != <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.end(); ++it)
00343 {
00344 dest.push_back(it->second.Ig);
00345 }
00346 }
00347
00348 <font class="comment">// ***************************************************************************</font>
<a name="l00349"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a12">00349</a> <font class="keywordtype">void</font> CLandscapeIGManager::getAllIGWithNames(std::vector<std::pair<UInstanceGroup *, std::string> > &dest)<font class="keyword"> const</font>
00350 <font class="keyword"></font>{
00351 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00352 dest.clear();
00353 dest.reserve(<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.size());
00354 <font class="comment">// add the instances</font>
00355 <font class="keywordflow">for</font>(TZoneInstanceGroupMap::const_iterator it = <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin(); it != <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.end(); ++it)
00356 {
00357 dest.push_back(std::make_pair(it->second.Ig, it->second.FileName));
00358 }
00359 }
00360
00361
00362 } <font class="comment">// NL3D</font>
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