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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>landscapeig_manager.cpp</h1><a href="landscapeig__manager_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="landscapeig__manager_8h.html">nel/3d/landscapeig_manager.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="u__scene_8h.html">nel/3d/u_scene.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="u__instance__group_8h.html">nel/3d/u_instance_group.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font> +00035 +00036 <font class="comment">// std.</font> +00037 <font class="preprocessor">#include <fstream></font> +00038 +00039 +00040 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC; +00041 <font class="keyword">using</font> <font class="keyword">namespace </font>std; +00042 +00043 +00044 <font class="keyword">namespace </font>NL3D +00045 { +00046 +00047 +00048 <font class="comment">// ***************************************************************************</font> +<a name="l00049"></a><a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#a0">00049</a> CLandscapeIGManager::CInstanceGroupElement::CInstanceGroupElement(UInstanceGroup *ig, <font class="keyword">const</font> <font class="keywordtype">char</font> *fileName) +00050 { +00051 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a> +00052 <a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#m0">Ig</a> = ig; +00053 <a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#m1">AddedToScene</a> = <font class="keyword">false</font>; +00054 <font class="keywordflow">if</font> (fileName != NULL) +00055 <a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#m2">FileName</a> = fileName; +00056 } +00057 +00058 <font class="comment">// ***************************************************************************</font> +<a name="l00059"></a><a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#a1">00059</a> <font class="keywordtype">void</font> CLandscapeIGManager::CInstanceGroupElement::release() +00060 { +00061 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a> +00062 <font class="keyword">delete</font> <a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#m0">Ig</a>; +00063 <a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#m0">Ig</a>= NULL; +00064 } +00065 +00066 +00067 <font class="comment">// ***************************************************************************</font> +<a name="l00068"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a0">00068</a> CLandscapeIGManager::CLandscapeIGManager() +00069 { +00070 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a> +00071 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o0">_Scene</a>=NULL; +00072 } +00073 <font class="comment">// ***************************************************************************</font> +<a name="l00074"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a1">00074</a> CLandscapeIGManager::~CLandscapeIGManager() +00075 { +00076 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a> +00077 <font class="comment">// reset should have been called.</font> +00078 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o0">_Scene</a>!=NULL) +00079 <font class="keywordflow">throw</font> Exception(<font class="stringliteral">"CLandscapeIGManager not reseted"</font>); +00080 } +00081 <font class="comment">// ***************************************************************************</font> +<a name="l00082"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a2">00082</a> <font class="keywordtype">void</font> CLandscapeIGManager::initIG(UScene *scene, <font class="keyword">const</font> std::string &igDesc) +00083 { +00084 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a> +00085 <a class="code" href="debug_8h.html#a6">nlassert</a>(scene); +00086 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o0">_Scene</a>= scene; +00087 +00088 <font class="comment">// Load the file.</font> +00089 <font class="keywordflow">if</font>(igDesc.empty()) +00090 <font class="keywordflow">return</font>; +00091 +00092 string igFile = CPath::lookup(igDesc); +00093 +00094 <font class="comment">//ifstream file(igFile.c_str(), ios::in);</font> +00095 +00096 CIFile <a class="code" href="cf__lexical_8cpp.html#a95">file</a>; +00097 +00098 <font class="comment">// if loading ok.</font> +00099 <font class="comment">//if(file.is_open())</font> +00100 <font class="keywordflow">if</font> (<a class="code" href="cf__lexical_8cpp.html#a95">file</a>.open (igFile)) +00101 { +00102 <font class="keywordtype">char</font> tmpBuff[260]; +00103 <font class="keywordtype">char</font> delimiterBox[] = <font class="stringliteral">"\t"</font>; +00104 <font class="comment">// While the end of the file is not reached.</font> +00105 <font class="keywordflow">while</font>(!<a class="code" href="cf__lexical_8cpp.html#a95">file</a>.eof()) +00106 { +00107 <font class="comment">// Get a line</font> +00108 <a class="code" href="cf__lexical_8cpp.html#a95">file</a>.getline(tmpBuff, 260); +00109 <font class="keywordtype">char</font> *token = strtok(tmpBuff, delimiterBox); +00110 <font class="comment">// create the instance group.</font> +00111 <font class="keywordflow">if</font>(token != NULL) +00112 { +00113 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.find(token)!=<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.end() ) +00114 <font class="keywordflow">throw</font> Exception(<font class="stringliteral">"CLandscapeIGManager::initIG() found 2 igs with same name in %s"</font>, igFile.c_str()); +00115 <font class="keywordflow">else</font> +00116 { +00117 <font class="comment">// create the instanceGroup.</font> +00118 UInstanceGroup *ig = UInstanceGroup::createInstanceGroup(token); +00119 <font class="keywordflow">if</font> (ig) +00120 { +00121 <font class="comment">// add it to the map.</font> +00122 string tokId= token; +00123 strupr(tokId); +00124 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>[tokId]= CInstanceGroupElement(ig, token); +00125 } +00126 <font class="keywordflow">else</font> +00127 { +00128 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"CLandscapeIGManager::initIG() Can't load instance group '%s' in '%s'"</font>, token, igFile.c_str()); +00129 } +00130 } +00131 } +00132 } +00133 <a class="code" href="cf__lexical_8cpp.html#a95">file</a>.close(); +00134 } +00135 <font class="keywordflow">else</font> +00136 { +00137 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Couldn't load '%s'"</font>, igFile.c_str()); +00138 } +00139 } +00140 <font class="comment">// ***************************************************************************</font> +<a name="l00141"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a3">00141</a> UInstanceGroup *CLandscapeIGManager::loadZoneIG(<font class="keyword">const</font> std::string &name) +00142 { +00143 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a> +00144 <font class="keywordflow">if</font>(name==<font class="stringliteral">""</font>) +00145 <font class="keywordflow">return</font> NULL; +00146 +00147 <font class="comment">// try to find this InstanceGroup.</font> +00148 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#u1">ItZoneInstanceGroupMap</a> it; +00149 it= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.find( <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#c0">translateName</a>(name) ); +00150 +00151 <font class="comment">// if found.</font> +00152 <font class="keywordflow">if</font>( it!= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.end() ) +00153 { +00154 <font class="comment">// if not already added to the scene.</font> +00155 <font class="keywordflow">if</font>( !it->second.AddedToScene ) +00156 { +00157 <font class="comment">// add to the scene.</font> +00158 <font class="keywordflow">if</font> (it->second.Ig != NULL) +00159 { +00160 it->second.Ig->addToScene(*<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o0">_Scene</a>); +00161 it->second.AddedToScene= <font class="keyword">true</font>; +00162 } +00163 } +00164 <font class="keywordflow">return</font> it->second.Ig; +00165 } +00166 <font class="keywordflow">else</font> +00167 { +00168 <font class="keywordflow">return</font> NULL; +00169 } +00170 } +00171 <font class="comment">// ***************************************************************************</font> +<a name="l00172"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a4">00172</a> <font class="keywordtype">void</font> CLandscapeIGManager::loadArrayZoneIG(<font class="keyword">const</font> std::vector<std::string> &names, std::vector<UInstanceGroup *> *dest <font class="comment">/*= NULL*/</font>) +00173 { +00174 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a> +00175 <font class="keywordflow">if</font> (dest) +00176 { +00177 dest->clear(); +00178 dest->reserve(names.size()); +00179 } +00180 <font class="keywordflow">for</font>(uint i=0; i<names.size(); i++) +00181 { +00182 UInstanceGroup *ig = <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a3">loadZoneIG</a>(names[i]); +00183 <font class="keywordflow">if</font> (dest && ig) +00184 { +00185 dest->push_back(ig); +00186 } +00187 } +00188 } +00189 +00190 <font class="comment">// ***************************************************************************</font> +<a name="l00191"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a6">00191</a> <font class="keywordtype">void</font> CLandscapeIGManager::unloadArrayZoneIG(<font class="keyword">const</font> std::vector<std::string> &names) +00192 { +00193 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a> +00194 <font class="keywordflow">for</font>(uint i=0; i<names.size(); i++) +00195 { +00196 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a5">unloadZoneIG</a>(names[i]); +00197 } +00198 } +00199 +00200 <font class="comment">// ***************************************************************************</font> +<a name="l00201"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a5">00201</a> <font class="keywordtype">void</font> CLandscapeIGManager::unloadZoneIG(<font class="keyword">const</font> std::string &name) +00202 { +00203 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a> +00204 <font class="keywordflow">if</font>(name==<font class="stringliteral">""</font>) +00205 <font class="keywordflow">return</font>; +00206 +00207 <font class="comment">// try to find this InstanceGroup.</font> +00208 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#u1">ItZoneInstanceGroupMap</a> it; +00209 it= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.find( <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#c0">translateName</a>(name) ); +00210 +00211 <font class="comment">// if found.</font> +00212 <font class="keywordflow">if</font>( it!= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.end() ) +00213 { +00214 <font class="comment">// if really added to the scene.</font> +00215 <font class="keywordflow">if</font>( it->second.AddedToScene ) +00216 { +00217 <font class="comment">// remove from the scene.</font> +00218 it->second.Ig->removeFromScene(*<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o0">_Scene</a>); +00219 it->second.AddedToScene= <font class="keyword">false</font>; +00220 } +00221 } +00222 } +00223 +00224 <font class="comment">// ***************************************************************************</font> +<a name="l00225"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a7">00225</a> <font class="keywordtype">bool</font> CLandscapeIGManager::isIGAddedToScene(<font class="keyword">const</font> std::string &name)<font class="keyword"> const</font> +00226 <font class="keyword"></font>{ +00227 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a> +00228 <font class="keywordflow">if</font>(name==<font class="stringliteral">""</font>) +00229 <font class="keywordflow">return</font> <font class="keyword">false</font>; +00230 +00231 <font class="comment">// try to find this InstanceGroup.</font> +00232 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#u2">ConstItZoneInstanceGroupMap</a> it; +00233 it= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.find( <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#c0">translateName</a>(name) ); +00234 +00235 <font class="comment">// if found.</font> +00236 <font class="keywordflow">if</font>( it!= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.end() ) +00237 <font class="keywordflow">return</font> it->second.AddedToScene; +00238 <font class="keywordflow">else</font> +00239 <font class="keywordflow">return</font> <font class="keyword">false</font>; +00240 } +00241 +00242 <font class="comment">// ***************************************************************************</font> +<a name="l00243"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a8">00243</a> UInstanceGroup *CLandscapeIGManager::getIG(<font class="keyword">const</font> std::string &name)<font class="keyword"> const</font> +00244 <font class="keyword"></font>{ +00245 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a> +00246 <font class="keywordflow">if</font>(name==<font class="stringliteral">""</font>) +00247 <font class="keywordflow">return</font> NULL; +00248 +00249 <font class="comment">// try to find this InstanceGroup.</font> +00250 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#u2">ConstItZoneInstanceGroupMap</a> it; +00251 it= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.find( <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#c0">translateName</a>(name) ); +00252 +00253 <font class="comment">// if found.</font> +00254 <font class="keywordflow">if</font>( it!= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.end() ) +00255 <font class="keywordflow">return</font> it->second.Ig; +00256 <font class="keywordflow">else</font> +00257 <font class="keywordflow">return</font> NULL; +00258 } +00259 +00260 +00261 <font class="comment">// ***************************************************************************</font> +<a name="l00262"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#c0">00262</a> std::string CLandscapeIGManager::translateName(<font class="keyword">const</font> std::string &name)<font class="keyword"> const</font> +00263 <font class="keyword"></font>{ +00264 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a> +00265 std::string ret; +00266 ret= name + <font class="stringliteral">".ig"</font>; +00267 strupr(ret); +00268 +00269 <font class="keywordflow">return</font> ret; +00270 } +00271 +00272 +00273 <font class="comment">// ***************************************************************************</font> +<a name="l00274"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a9">00274</a> <font class="keywordtype">void</font> CLandscapeIGManager::reset() +00275 { +00276 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a> +00277 <font class="keywordflow">while</font>( <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin() != <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.end() ) +00278 { +00279 string name= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin()->first; +00280 <font class="comment">// first remove from scene</font> +00281 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a5">unloadZoneIG</a>( name.substr(0, name.find(<font class="charliteral">'.'</font>)) ); +00282 +00283 <font class="comment">// then delete this entry.</font> +00284 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin()->second.release(); +00285 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.erase(<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin()); +00286 } +00287 +00288 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o0">_Scene</a>=NULL; +00289 } +00290 +00291 +00292 <font class="comment">// ***************************************************************************</font> +<a name="l00293"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a10">00293</a> <font class="keywordtype">void</font> CLandscapeIGManager::reloadAllIgs() +00294 { +00295 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a> +00296 vector<std::string> bkupIgFileNameList; +00297 vector<bool> bkupIgAddedToScene; +00298 +00299 <font class="comment">// First, erase all igs.</font> +00300 <font class="keywordflow">while</font>( <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin() != <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.end() ) +00301 { +00302 string name= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin()->first; +00303 +00304 <font class="comment">// bkup the state of this ig.</font> +00305 bkupIgFileNameList.push_back(<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin()->second.FileName); +00306 bkupIgAddedToScene.push_back(<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin()->second.AddedToScene); +00307 +00308 <font class="comment">// first remove from scene</font> +00309 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a5">unloadZoneIG</a>( name.substr(0, name.find(<font class="charliteral">'.'</font>)) ); +00310 +00311 <font class="comment">// then delete this entry.</font> +00312 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin()->second.release(); +00313 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.erase(<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin()); +00314 } +00315 +00316 <font class="comment">// Then reload all Igs.</font> +00317 <font class="keywordflow">for</font>(uint i=0; i<bkupIgFileNameList.size(); i++) +00318 { +00319 <font class="keyword">const</font> <font class="keywordtype">char</font> *token= bkupIgFileNameList[i].c_str(); +00320 UInstanceGroup *ig = UInstanceGroup::createInstanceGroup(token); +00321 <font class="comment">// add it to the map.</font> +00322 string tokId= token; +00323 strupr(tokId); +00324 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>[tokId]= CInstanceGroupElement(ig, token); +00325 +00326 <font class="comment">// If was addedToScene before, re-add to scene now.</font> +00327 <font class="keywordflow">if</font>(bkupIgAddedToScene[i]) +00328 { +00329 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a3">loadZoneIG</a>( tokId.substr(0, tokId.find(<font class="charliteral">'.'</font>)) ); +00330 } +00331 } +00332 } +00333 +00334 +00335 <font class="comment">// ***************************************************************************</font> +<a name="l00336"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a11">00336</a> <font class="keywordtype">void</font> CLandscapeIGManager::getAllIG(std::vector<UInstanceGroup *> &dest)<font class="keyword"> const</font> +00337 <font class="keyword"></font>{ +00338 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a> +00339 dest.clear(); +00340 dest.reserve(<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.size()); +00341 <font class="comment">// add the instances</font> +00342 <font class="keywordflow">for</font>(TZoneInstanceGroupMap::const_iterator it = <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin(); it != <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.end(); ++it) +00343 { +00344 dest.push_back(it->second.Ig); +00345 } +00346 } +00347 +00348 <font class="comment">// ***************************************************************************</font> +<a name="l00349"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a12">00349</a> <font class="keywordtype">void</font> CLandscapeIGManager::getAllIGWithNames(std::vector<std::pair<UInstanceGroup *, std::string> > &dest)<font class="keyword"> const</font> +00350 <font class="keyword"></font>{ +00351 <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a> +00352 dest.clear(); +00353 dest.reserve(<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.size()); +00354 <font class="comment">// add the instances</font> +00355 <font class="keywordflow">for</font>(TZoneInstanceGroupMap::const_iterator it = <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin(); it != <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.end(); ++it) +00356 { +00357 dest.push_back(std::make_pair(it->second.Ig, it->second.FileName)); +00358 } +00359 } +00360 +00361 +00362 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |