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<hr><h1>hls_texture_bank.cpp</h1><a href="hls__texture__bank_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 <font class="preprocessor">#include "<a class="code" href="hls__texture__bank_8h.html">3d/hls_texture_bank.h</a>"</font>
00028 
00029 
00030 <font class="keyword">using</font>   <font class="keyword">namespace </font>std;
00031 <font class="keyword">using</font>   <font class="keyword">namespace </font>NLMISC;
00032 
00033 <font class="keyword">namespace </font>NL3D 
00034 {
00035 
00036 
00037 <font class="comment">// ***************************************************************************</font>
00038 <font class="comment">// ***************************************************************************</font>
00039 <font class="comment">// CHLSTextureBank</font>
00040 <font class="comment">// ***************************************************************************</font>
00041 <font class="comment">// ***************************************************************************</font>
00042 
00043 
00044 <font class="comment">// ***************************************************************************</font>
<a name="l00045"></a><a class="code" href="classNL3D_1_1CHLSTextureBank.html#a0">00045</a> CHLSTextureBank::CHLSTextureBank()
00046 {
00047 }
00048 <font class="comment">// ***************************************************************************</font>
<a name="l00049"></a><a class="code" href="classNL3D_1_1CHLSTextureBank.html#z456_0">00049</a> <font class="keywordtype">void</font>                    CHLSTextureBank::reset()
00050 {
00051         <a class="code" href="namespaceNLMISC.html#a222">contReset</a>(<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o0">_ColorTextures</a>);
00052         <a class="code" href="namespaceNLMISC.html#a222">contReset</a>(<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o1">_TextureInstanceData</a>);
00053         <a class="code" href="namespaceNLMISC.html#a222">contReset</a>(<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o2">_TextureInstances</a>);
00054 }
00055 <font class="comment">// ***************************************************************************</font>
<a name="l00056"></a><a class="code" href="classNL3D_1_1CHLSTextureBank.html#z456_1">00056</a> uint32                  CHLSTextureBank::addColorTexture(<font class="keyword">const</font> CHLSColorTexture &amp;tex)
00057 {
00058         <a class="code" href="classNL3D_1_1CHLSTextureBank.html#o0">_ColorTextures</a>.push_back(tex);
00059         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CHLSTextureBank.html#o0">_ColorTextures</a>.size()-1;
00060 }
00061 <font class="comment">// ***************************************************************************</font>
00062 <font class="keywordtype">void</font>                    CHLSTextureBank::addTextureInstance(<font class="keyword">const</font> std::string &amp;name, uint32 colorTextureId, <font class="keyword">const</font> vector&lt;CHLSColorDelta&gt; &amp;cols)
00063 {
00064         string  nameLwr= strlwr(name);
00065 
00066         <font class="comment">// checks</font>
00067         <a class="code" href="debug_8h.html#a6">nlassert</a>(colorTextureId&lt;<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o0">_ColorTextures</a>.size());
00068         CHLSColorTexture        &amp;colText= <a class="code" href="classNL3D_1_1CHLSTextureBank.html#o0">_ColorTextures</a>[colorTextureId];
00069         <a class="code" href="debug_8h.html#a6">nlassert</a>(cols.size()==colText.getNumMasks());
00070 
00071         <font class="comment">// new instance</font>
00072         CTextureInstance        textInst;
00073         textInst._ColorTextureId= colorTextureId;
00074         textInst._DataIndex= <a class="code" href="classNL3D_1_1CHLSTextureBank.html#o1">_TextureInstanceData</a>.size();
00075         <font class="comment">// leave ptrs undefined</font>
00076         textInst._DataPtr= NULL;
00077         textInst._ColorTexturePtr= NULL;
00078 
00079         <font class="comment">// allocate/fill data</font>
00080         uint32  nameSize= (nameLwr.size()+1);
00081         uint32  colSize= cols.size()*<font class="keyword">sizeof</font>(CHLSColorDelta);
00082         <a class="code" href="classNL3D_1_1CHLSTextureBank.html#o1">_TextureInstanceData</a>.resize(<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o1">_TextureInstanceData</a>.size() + nameSize + colSize);
00083         <font class="comment">// copy name</font>
00084         memcpy(&amp;<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o1">_TextureInstanceData</a>[textInst._DataIndex], nameLwr.c_str(), nameSize);
00085         <font class="comment">// copy cols</font>
00086         memcpy(&amp;<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o1">_TextureInstanceData</a>[textInst._DataIndex+nameSize], &amp;cols[0], colSize);
00087 
00088         <font class="comment">// add the instance.</font>
00089         <a class="code" href="classNL3D_1_1CHLSTextureBank.html#o2">_TextureInstances</a>.push_back(textInst);
00090 }
00091 <font class="comment">// ***************************************************************************</font>
<a name="l00092"></a><a class="code" href="classNL3D_1_1CHLSTextureBank.html#c0">00092</a> <font class="keywordtype">void</font>                    CHLSTextureBank::compilePtrs()
00093 {
00094         uint8   *<a class="code" href="driver__opengl__extension__def_8h.html#a394">data</a>= &amp;<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o1">_TextureInstanceData</a>[0];
00095 
00096         <font class="comment">// For all texture instances, compute ptr.</font>
00097         <font class="keywordflow">for</font>(uint i=0;i&lt;<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o2">_TextureInstances</a>.size();i++)
00098         {
00099                 CTextureInstance        &amp;text= <a class="code" href="classNL3D_1_1CHLSTextureBank.html#o2">_TextureInstances</a>[i];
00100                 text._DataPtr= <a class="code" href="driver__opengl__extension__def_8h.html#a394">data</a> + text._DataIndex;
00101                 text._ColorTexturePtr= &amp;<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o0">_ColorTextures</a>[text._ColorTextureId];
00102         }
00103 }
00104 
00105 
00106 <font class="comment">// ***************************************************************************</font>
<a name="l00107"></a><a class="code" href="classNL3D_1_1CHLSTextureBank.html#z456_3">00107</a> <font class="keywordtype">void</font>                    CHLSTextureBank::compile()
00108 {
00109         <font class="comment">// compile the ptrs.</font>
00110         <a class="code" href="classNL3D_1_1CHLSTextureBank.html#c0">compilePtrs</a>();
00111 
00112         <font class="comment">// No other ops for now.</font>
00113 }
00114 
00115 
00116 <font class="comment">// ***************************************************************************</font>
<a name="l00117"></a><a class="code" href="classNL3D_1_1CHLSTextureBank.html#z456_4">00117</a> <font class="keywordtype">void</font>                    CHLSTextureBank::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
00118 {
00119         sint    ver= f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0);
00120 
00121         f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o0">_ColorTextures</a>);
00122         f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o1">_TextureInstanceData</a>);
00123         f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o2">_TextureInstances</a>);
00124 
00125         <font class="comment">// Must compile ptrs.</font>
00126         <font class="keywordflow">if</font>(f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
00127         {
00128                 <font class="comment">// compile the ptrs only.</font>
00129                 <a class="code" href="classNL3D_1_1CHLSTextureBank.html#c0">compilePtrs</a>();
00130         }
00131 }
00132 
00133 
00134 <font class="comment">// ***************************************************************************</font>
<a name="l00135"></a><a class="code" href="classNL3D_1_1CHLSTextureBank.html#z457_0">00135</a> <font class="keywordtype">void</font>                    CHLSTextureBank::fillHandleArray(std::vector&lt;CTextureInstanceHandle&gt; &amp;array)
00136 {
00137         <font class="keywordflow">for</font>(uint i=0;i&lt;<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o2">_TextureInstances</a>.size();i++)
00138         {
00139                 CTextureInstanceHandle  h;
00140                 h.Texture= &amp;<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o2">_TextureInstances</a>[i];
00141                 array.push_back(h);
00142         }
00143 }
00144 
00145 
00146 <font class="comment">// ***************************************************************************</font>
00147 <font class="comment">// ***************************************************************************</font>
00148 <font class="comment">// CHLSTextureBank::CTextureInstance</font>
00149 <font class="comment">// ***************************************************************************</font>
00150 <font class="comment">// ***************************************************************************</font>
00151 
00152 
00153 <font class="comment">// ***************************************************************************</font>
<a name="l00154"></a><a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#a0">00154</a> <font class="keywordtype">void</font>                    CHLSTextureBank::CTextureInstance::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
00155 {
00156         sint    ver= f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0);
00157 
00158         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#o0">_DataIndex</a>);
00159         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#o1">_ColorTextureId</a>);
00160 }
00161 
00162 
00163 <font class="comment">// ***************************************************************************</font>
<a name="l00164"></a><a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#a3">00164</a> <font class="keywordtype">bool</font>                    <a class="code" href="zone__lighter_8cpp.html#a13">CHLSTextureBank::CTextureInstance::operator&lt;</a>(<font class="keyword">const</font> CTextureInstance &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>)<font class="keyword"> const</font>
00165 <font class="keyword"></font>{
00166         <font class="comment">// compare the 2 strings.</font>
00167         <font class="keywordflow">return</font> (strcmp((<font class="keyword">const</font> <font class="keywordtype">char</font>*)<a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#o2">_DataPtr</a>, (<font class="keyword">const</font> <font class="keywordtype">char</font>*)<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>._DataPtr)&lt;0);
00168 }
00169 <font class="comment">// ***************************************************************************</font>
<a name="l00170"></a><a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#a4">00170</a> <font class="keywordtype">bool</font>                    CHLSTextureBank::CTextureInstance::operator&lt;=(<font class="keyword">const</font> CTextureInstance &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>)<font class="keyword"> const</font>
00171 <font class="keyword"></font>{
00172         <font class="comment">// compare the 2 strings.</font>
00173         <font class="keywordflow">return</font> (strcmp((<font class="keyword">const</font> <font class="keywordtype">char</font>*)<a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#o2">_DataPtr</a>, (<font class="keyword">const</font> <font class="keywordtype">char</font>*)<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>._DataPtr)&lt;=0);
00174 }
00175 
00176 
00177 <font class="comment">// ***************************************************************************</font>
<a name="l00178"></a><a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#a5">00178</a> <font class="keywordtype">bool</font>                    CHLSTextureBank::CTextureInstance::sameName(<font class="keyword">const</font> <font class="keywordtype">char</font> *str)
00179 {
00180         <font class="keywordflow">return</font> (strcmp((<font class="keyword">const</font> <font class="keywordtype">char</font>*)<a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#o2">_DataPtr</a>, str)==0);
00181 }
00182 
00183 
00184 <font class="comment">// ***************************************************************************</font>
<a name="l00185"></a><a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#a6">00185</a> <font class="keywordtype">void</font>                    CHLSTextureBank::CTextureInstance::buildColorVersion(<a class="code" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a> &amp;out)
00186 {
00187         <font class="comment">// get ptr to color deltas.</font>
00188         uint    nameSize= strlen((<font class="keyword">const</font> <font class="keywordtype">char</font>*)<a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#o2">_DataPtr</a>)+1;
00189         CHLSColorDelta          *colDeltas= (CHLSColorDelta*)(<a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#o2">_DataPtr</a> + nameSize);
00190 
00191         <font class="comment">// build the texture.</font>
00192         <a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#o3">_ColorTexturePtr</a>-&gt;buildColorVersion(colDeltas, out);
00193 }
00194 
00195 
00196 } <font class="comment">// NL3D</font>
</pre></div>

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