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+<hr><h1>hls_texture_bank.cpp</h1><a href="hls__texture__bank_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027 <font class="preprocessor">#include "<a class="code" href="hls__texture__bank_8h.html">3d/hls_texture_bank.h</a>"</font>
+00028
+00029
+00030 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
+00031 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00032
+00033 <font class="keyword">namespace </font>NL3D
+00034 {
+00035
+00036
+00037 <font class="comment">// ***************************************************************************</font>
+00038 <font class="comment">// ***************************************************************************</font>
+00039 <font class="comment">// CHLSTextureBank</font>
+00040 <font class="comment">// ***************************************************************************</font>
+00041 <font class="comment">// ***************************************************************************</font>
+00042
+00043
+00044 <font class="comment">// ***************************************************************************</font>
+<a name="l00045"></a><a class="code" href="classNL3D_1_1CHLSTextureBank.html#a0">00045</a> CHLSTextureBank::CHLSTextureBank()
+00046 {
+00047 }
+00048 <font class="comment">// ***************************************************************************</font>
+<a name="l00049"></a><a class="code" href="classNL3D_1_1CHLSTextureBank.html#z456_0">00049</a> <font class="keywordtype">void</font> CHLSTextureBank::reset()
+00050 {
+00051 <a class="code" href="namespaceNLMISC.html#a222">contReset</a>(<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o0">_ColorTextures</a>);
+00052 <a class="code" href="namespaceNLMISC.html#a222">contReset</a>(<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o1">_TextureInstanceData</a>);
+00053 <a class="code" href="namespaceNLMISC.html#a222">contReset</a>(<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o2">_TextureInstances</a>);
+00054 }
+00055 <font class="comment">// ***************************************************************************</font>
+<a name="l00056"></a><a class="code" href="classNL3D_1_1CHLSTextureBank.html#z456_1">00056</a> uint32 CHLSTextureBank::addColorTexture(<font class="keyword">const</font> CHLSColorTexture &amp;tex)
+00057 {
+00058 <a class="code" href="classNL3D_1_1CHLSTextureBank.html#o0">_ColorTextures</a>.push_back(tex);
+00059 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CHLSTextureBank.html#o0">_ColorTextures</a>.size()-1;
+00060 }
+00061 <font class="comment">// ***************************************************************************</font>
+00062 <font class="keywordtype">void</font> CHLSTextureBank::addTextureInstance(<font class="keyword">const</font> std::string &amp;name, uint32 colorTextureId, <font class="keyword">const</font> vector&lt;CHLSColorDelta&gt; &amp;cols)
+00063 {
+00064 string nameLwr= strlwr(name);
+00065
+00066 <font class="comment">// checks</font>
+00067 <a class="code" href="debug_8h.html#a6">nlassert</a>(colorTextureId&lt;<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o0">_ColorTextures</a>.size());
+00068 CHLSColorTexture &amp;colText= <a class="code" href="classNL3D_1_1CHLSTextureBank.html#o0">_ColorTextures</a>[colorTextureId];
+00069 <a class="code" href="debug_8h.html#a6">nlassert</a>(cols.size()==colText.getNumMasks());
+00070
+00071 <font class="comment">// new instance</font>
+00072 CTextureInstance textInst;
+00073 textInst._ColorTextureId= colorTextureId;
+00074 textInst._DataIndex= <a class="code" href="classNL3D_1_1CHLSTextureBank.html#o1">_TextureInstanceData</a>.size();
+00075 <font class="comment">// leave ptrs undefined</font>
+00076 textInst._DataPtr= NULL;
+00077 textInst._ColorTexturePtr= NULL;
+00078
+00079 <font class="comment">// allocate/fill data</font>
+00080 uint32 nameSize= (nameLwr.size()+1);
+00081 uint32 colSize= cols.size()*<font class="keyword">sizeof</font>(CHLSColorDelta);
+00082 <a class="code" href="classNL3D_1_1CHLSTextureBank.html#o1">_TextureInstanceData</a>.resize(<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o1">_TextureInstanceData</a>.size() + nameSize + colSize);
+00083 <font class="comment">// copy name</font>
+00084 memcpy(&amp;<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o1">_TextureInstanceData</a>[textInst._DataIndex], nameLwr.c_str(), nameSize);
+00085 <font class="comment">// copy cols</font>
+00086 memcpy(&amp;<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o1">_TextureInstanceData</a>[textInst._DataIndex+nameSize], &amp;cols[0], colSize);
+00087
+00088 <font class="comment">// add the instance.</font>
+00089 <a class="code" href="classNL3D_1_1CHLSTextureBank.html#o2">_TextureInstances</a>.push_back(textInst);
+00090 }
+00091 <font class="comment">// ***************************************************************************</font>
+<a name="l00092"></a><a class="code" href="classNL3D_1_1CHLSTextureBank.html#c0">00092</a> <font class="keywordtype">void</font> CHLSTextureBank::compilePtrs()
+00093 {
+00094 uint8 *<a class="code" href="driver__opengl__extension__def_8h.html#a394">data</a>= &amp;<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o1">_TextureInstanceData</a>[0];
+00095
+00096 <font class="comment">// For all texture instances, compute ptr.</font>
+00097 <font class="keywordflow">for</font>(uint i=0;i&lt;<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o2">_TextureInstances</a>.size();i++)
+00098 {
+00099 CTextureInstance &amp;text= <a class="code" href="classNL3D_1_1CHLSTextureBank.html#o2">_TextureInstances</a>[i];
+00100 text._DataPtr= <a class="code" href="driver__opengl__extension__def_8h.html#a394">data</a> + text._DataIndex;
+00101 text._ColorTexturePtr= &amp;<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o0">_ColorTextures</a>[text._ColorTextureId];
+00102 }
+00103 }
+00104
+00105
+00106 <font class="comment">// ***************************************************************************</font>
+<a name="l00107"></a><a class="code" href="classNL3D_1_1CHLSTextureBank.html#z456_3">00107</a> <font class="keywordtype">void</font> CHLSTextureBank::compile()
+00108 {
+00109 <font class="comment">// compile the ptrs.</font>
+00110 <a class="code" href="classNL3D_1_1CHLSTextureBank.html#c0">compilePtrs</a>();
+00111
+00112 <font class="comment">// No other ops for now.</font>
+00113 }
+00114
+00115
+00116 <font class="comment">// ***************************************************************************</font>
+<a name="l00117"></a><a class="code" href="classNL3D_1_1CHLSTextureBank.html#z456_4">00117</a> <font class="keywordtype">void</font> CHLSTextureBank::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
+00118 {
+00119 sint ver= f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0);
+00120
+00121 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o0">_ColorTextures</a>);
+00122 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o1">_TextureInstanceData</a>);
+00123 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o2">_TextureInstances</a>);
+00124
+00125 <font class="comment">// Must compile ptrs.</font>
+00126 <font class="keywordflow">if</font>(f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
+00127 {
+00128 <font class="comment">// compile the ptrs only.</font>
+00129 <a class="code" href="classNL3D_1_1CHLSTextureBank.html#c0">compilePtrs</a>();
+00130 }
+00131 }
+00132
+00133
+00134 <font class="comment">// ***************************************************************************</font>
+<a name="l00135"></a><a class="code" href="classNL3D_1_1CHLSTextureBank.html#z457_0">00135</a> <font class="keywordtype">void</font> CHLSTextureBank::fillHandleArray(std::vector&lt;CTextureInstanceHandle&gt; &amp;array)
+00136 {
+00137 <font class="keywordflow">for</font>(uint i=0;i&lt;<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o2">_TextureInstances</a>.size();i++)
+00138 {
+00139 CTextureInstanceHandle h;
+00140 h.Texture= &amp;<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o2">_TextureInstances</a>[i];
+00141 array.push_back(h);
+00142 }
+00143 }
+00144
+00145
+00146 <font class="comment">// ***************************************************************************</font>
+00147 <font class="comment">// ***************************************************************************</font>
+00148 <font class="comment">// CHLSTextureBank::CTextureInstance</font>
+00149 <font class="comment">// ***************************************************************************</font>
+00150 <font class="comment">// ***************************************************************************</font>
+00151
+00152
+00153 <font class="comment">// ***************************************************************************</font>
+<a name="l00154"></a><a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#a0">00154</a> <font class="keywordtype">void</font> CHLSTextureBank::CTextureInstance::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
+00155 {
+00156 sint ver= f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0);
+00157
+00158 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#o0">_DataIndex</a>);
+00159 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#o1">_ColorTextureId</a>);
+00160 }
+00161
+00162
+00163 <font class="comment">// ***************************************************************************</font>
+<a name="l00164"></a><a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#a3">00164</a> <font class="keywordtype">bool</font> <a class="code" href="zone__lighter_8cpp.html#a13">CHLSTextureBank::CTextureInstance::operator&lt;</a>(<font class="keyword">const</font> CTextureInstance &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>)<font class="keyword"> const</font>
+00165 <font class="keyword"></font>{
+00166 <font class="comment">// compare the 2 strings.</font>
+00167 <font class="keywordflow">return</font> (strcmp((<font class="keyword">const</font> <font class="keywordtype">char</font>*)<a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#o2">_DataPtr</a>, (<font class="keyword">const</font> <font class="keywordtype">char</font>*)<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>._DataPtr)&lt;0);
+00168 }
+00169 <font class="comment">// ***************************************************************************</font>
+<a name="l00170"></a><a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#a4">00170</a> <font class="keywordtype">bool</font> CHLSTextureBank::CTextureInstance::operator&lt;=(<font class="keyword">const</font> CTextureInstance &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>)<font class="keyword"> const</font>
+00171 <font class="keyword"></font>{
+00172 <font class="comment">// compare the 2 strings.</font>
+00173 <font class="keywordflow">return</font> (strcmp((<font class="keyword">const</font> <font class="keywordtype">char</font>*)<a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#o2">_DataPtr</a>, (<font class="keyword">const</font> <font class="keywordtype">char</font>*)<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>._DataPtr)&lt;=0);
+00174 }
+00175
+00176
+00177 <font class="comment">// ***************************************************************************</font>
+<a name="l00178"></a><a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#a5">00178</a> <font class="keywordtype">bool</font> CHLSTextureBank::CTextureInstance::sameName(<font class="keyword">const</font> <font class="keywordtype">char</font> *str)
+00179 {
+00180 <font class="keywordflow">return</font> (strcmp((<font class="keyword">const</font> <font class="keywordtype">char</font>*)<a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#o2">_DataPtr</a>, str)==0);
+00181 }
+00182
+00183
+00184 <font class="comment">// ***************************************************************************</font>
+<a name="l00185"></a><a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#a6">00185</a> <font class="keywordtype">void</font> CHLSTextureBank::CTextureInstance::buildColorVersion(<a class="code" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a> &amp;out)
+00186 {
+00187 <font class="comment">// get ptr to color deltas.</font>
+00188 uint nameSize= strlen((<font class="keyword">const</font> <font class="keywordtype">char</font>*)<a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#o2">_DataPtr</a>)+1;
+00189 CHLSColorDelta *colDeltas= (CHLSColorDelta*)(<a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#o2">_DataPtr</a> + nameSize);
+00190
+00191 <font class="comment">// build the texture.</font>
+00192 <a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#o3">_ColorTexturePtr</a>-&gt;buildColorVersion(colDeltas, out);
+00193 }
+00194
+00195
+00196 } <font class="comment">// NL3D</font>
+</pre></div>
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