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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>hls_texture_bank.cpp</h1><a href="hls__texture__bank_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 <font class="preprocessor">#include "<a class="code" href="hls__texture__bank_8h.html">3d/hls_texture_bank.h</a>"</font> +00028 +00029 +00030 <font class="keyword">using</font> <font class="keyword">namespace </font>std; +00031 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC; +00032 +00033 <font class="keyword">namespace </font>NL3D +00034 { +00035 +00036 +00037 <font class="comment">// ***************************************************************************</font> +00038 <font class="comment">// ***************************************************************************</font> +00039 <font class="comment">// CHLSTextureBank</font> +00040 <font class="comment">// ***************************************************************************</font> +00041 <font class="comment">// ***************************************************************************</font> +00042 +00043 +00044 <font class="comment">// ***************************************************************************</font> +<a name="l00045"></a><a class="code" href="classNL3D_1_1CHLSTextureBank.html#a0">00045</a> CHLSTextureBank::CHLSTextureBank() +00046 { +00047 } +00048 <font class="comment">// ***************************************************************************</font> +<a name="l00049"></a><a class="code" href="classNL3D_1_1CHLSTextureBank.html#z456_0">00049</a> <font class="keywordtype">void</font> CHLSTextureBank::reset() +00050 { +00051 <a class="code" href="namespaceNLMISC.html#a222">contReset</a>(<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o0">_ColorTextures</a>); +00052 <a class="code" href="namespaceNLMISC.html#a222">contReset</a>(<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o1">_TextureInstanceData</a>); +00053 <a class="code" href="namespaceNLMISC.html#a222">contReset</a>(<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o2">_TextureInstances</a>); +00054 } +00055 <font class="comment">// ***************************************************************************</font> +<a name="l00056"></a><a class="code" href="classNL3D_1_1CHLSTextureBank.html#z456_1">00056</a> uint32 CHLSTextureBank::addColorTexture(<font class="keyword">const</font> CHLSColorTexture &tex) +00057 { +00058 <a class="code" href="classNL3D_1_1CHLSTextureBank.html#o0">_ColorTextures</a>.push_back(tex); +00059 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CHLSTextureBank.html#o0">_ColorTextures</a>.size()-1; +00060 } +00061 <font class="comment">// ***************************************************************************</font> +00062 <font class="keywordtype">void</font> CHLSTextureBank::addTextureInstance(<font class="keyword">const</font> std::string &name, uint32 colorTextureId, <font class="keyword">const</font> vector<CHLSColorDelta> &cols) +00063 { +00064 string nameLwr= strlwr(name); +00065 +00066 <font class="comment">// checks</font> +00067 <a class="code" href="debug_8h.html#a6">nlassert</a>(colorTextureId<<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o0">_ColorTextures</a>.size()); +00068 CHLSColorTexture &colText= <a class="code" href="classNL3D_1_1CHLSTextureBank.html#o0">_ColorTextures</a>[colorTextureId]; +00069 <a class="code" href="debug_8h.html#a6">nlassert</a>(cols.size()==colText.getNumMasks()); +00070 +00071 <font class="comment">// new instance</font> +00072 CTextureInstance textInst; +00073 textInst._ColorTextureId= colorTextureId; +00074 textInst._DataIndex= <a class="code" href="classNL3D_1_1CHLSTextureBank.html#o1">_TextureInstanceData</a>.size(); +00075 <font class="comment">// leave ptrs undefined</font> +00076 textInst._DataPtr= NULL; +00077 textInst._ColorTexturePtr= NULL; +00078 +00079 <font class="comment">// allocate/fill data</font> +00080 uint32 nameSize= (nameLwr.size()+1); +00081 uint32 colSize= cols.size()*<font class="keyword">sizeof</font>(CHLSColorDelta); +00082 <a class="code" href="classNL3D_1_1CHLSTextureBank.html#o1">_TextureInstanceData</a>.resize(<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o1">_TextureInstanceData</a>.size() + nameSize + colSize); +00083 <font class="comment">// copy name</font> +00084 memcpy(&<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o1">_TextureInstanceData</a>[textInst._DataIndex], nameLwr.c_str(), nameSize); +00085 <font class="comment">// copy cols</font> +00086 memcpy(&<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o1">_TextureInstanceData</a>[textInst._DataIndex+nameSize], &cols[0], colSize); +00087 +00088 <font class="comment">// add the instance.</font> +00089 <a class="code" href="classNL3D_1_1CHLSTextureBank.html#o2">_TextureInstances</a>.push_back(textInst); +00090 } +00091 <font class="comment">// ***************************************************************************</font> +<a name="l00092"></a><a class="code" href="classNL3D_1_1CHLSTextureBank.html#c0">00092</a> <font class="keywordtype">void</font> CHLSTextureBank::compilePtrs() +00093 { +00094 uint8 *<a class="code" href="driver__opengl__extension__def_8h.html#a394">data</a>= &<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o1">_TextureInstanceData</a>[0]; +00095 +00096 <font class="comment">// For all texture instances, compute ptr.</font> +00097 <font class="keywordflow">for</font>(uint i=0;i<<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o2">_TextureInstances</a>.size();i++) +00098 { +00099 CTextureInstance &text= <a class="code" href="classNL3D_1_1CHLSTextureBank.html#o2">_TextureInstances</a>[i]; +00100 text._DataPtr= <a class="code" href="driver__opengl__extension__def_8h.html#a394">data</a> + text._DataIndex; +00101 text._ColorTexturePtr= &<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o0">_ColorTextures</a>[text._ColorTextureId]; +00102 } +00103 } +00104 +00105 +00106 <font class="comment">// ***************************************************************************</font> +<a name="l00107"></a><a class="code" href="classNL3D_1_1CHLSTextureBank.html#z456_3">00107</a> <font class="keywordtype">void</font> CHLSTextureBank::compile() +00108 { +00109 <font class="comment">// compile the ptrs.</font> +00110 <a class="code" href="classNL3D_1_1CHLSTextureBank.html#c0">compilePtrs</a>(); +00111 +00112 <font class="comment">// No other ops for now.</font> +00113 } +00114 +00115 +00116 <font class="comment">// ***************************************************************************</font> +<a name="l00117"></a><a class="code" href="classNL3D_1_1CHLSTextureBank.html#z456_4">00117</a> <font class="keywordtype">void</font> CHLSTextureBank::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) +00118 { +00119 sint ver= f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0); +00120 +00121 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o0">_ColorTextures</a>); +00122 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o1">_TextureInstanceData</a>); +00123 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o2">_TextureInstances</a>); +00124 +00125 <font class="comment">// Must compile ptrs.</font> +00126 <font class="keywordflow">if</font>(f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>()) +00127 { +00128 <font class="comment">// compile the ptrs only.</font> +00129 <a class="code" href="classNL3D_1_1CHLSTextureBank.html#c0">compilePtrs</a>(); +00130 } +00131 } +00132 +00133 +00134 <font class="comment">// ***************************************************************************</font> +<a name="l00135"></a><a class="code" href="classNL3D_1_1CHLSTextureBank.html#z457_0">00135</a> <font class="keywordtype">void</font> CHLSTextureBank::fillHandleArray(std::vector<CTextureInstanceHandle> &array) +00136 { +00137 <font class="keywordflow">for</font>(uint i=0;i<<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o2">_TextureInstances</a>.size();i++) +00138 { +00139 CTextureInstanceHandle h; +00140 h.Texture= &<a class="code" href="classNL3D_1_1CHLSTextureBank.html#o2">_TextureInstances</a>[i]; +00141 array.push_back(h); +00142 } +00143 } +00144 +00145 +00146 <font class="comment">// ***************************************************************************</font> +00147 <font class="comment">// ***************************************************************************</font> +00148 <font class="comment">// CHLSTextureBank::CTextureInstance</font> +00149 <font class="comment">// ***************************************************************************</font> +00150 <font class="comment">// ***************************************************************************</font> +00151 +00152 +00153 <font class="comment">// ***************************************************************************</font> +<a name="l00154"></a><a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#a0">00154</a> <font class="keywordtype">void</font> CHLSTextureBank::CTextureInstance::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) +00155 { +00156 sint ver= f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0); +00157 +00158 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#o0">_DataIndex</a>); +00159 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#o1">_ColorTextureId</a>); +00160 } +00161 +00162 +00163 <font class="comment">// ***************************************************************************</font> +<a name="l00164"></a><a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#a3">00164</a> <font class="keywordtype">bool</font> <a class="code" href="zone__lighter_8cpp.html#a13">CHLSTextureBank::CTextureInstance::operator<</a>(<font class="keyword">const</font> CTextureInstance &<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>)<font class="keyword"> const</font> +00165 <font class="keyword"></font>{ +00166 <font class="comment">// compare the 2 strings.</font> +00167 <font class="keywordflow">return</font> (strcmp((<font class="keyword">const</font> <font class="keywordtype">char</font>*)<a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#o2">_DataPtr</a>, (<font class="keyword">const</font> <font class="keywordtype">char</font>*)<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>._DataPtr)<0); +00168 } +00169 <font class="comment">// ***************************************************************************</font> +<a name="l00170"></a><a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#a4">00170</a> <font class="keywordtype">bool</font> CHLSTextureBank::CTextureInstance::operator<=(<font class="keyword">const</font> CTextureInstance &<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>)<font class="keyword"> const</font> +00171 <font class="keyword"></font>{ +00172 <font class="comment">// compare the 2 strings.</font> +00173 <font class="keywordflow">return</font> (strcmp((<font class="keyword">const</font> <font class="keywordtype">char</font>*)<a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#o2">_DataPtr</a>, (<font class="keyword">const</font> <font class="keywordtype">char</font>*)<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>._DataPtr)<=0); +00174 } +00175 +00176 +00177 <font class="comment">// ***************************************************************************</font> +<a name="l00178"></a><a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#a5">00178</a> <font class="keywordtype">bool</font> CHLSTextureBank::CTextureInstance::sameName(<font class="keyword">const</font> <font class="keywordtype">char</font> *str) +00179 { +00180 <font class="keywordflow">return</font> (strcmp((<font class="keyword">const</font> <font class="keywordtype">char</font>*)<a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#o2">_DataPtr</a>, str)==0); +00181 } +00182 +00183 +00184 <font class="comment">// ***************************************************************************</font> +<a name="l00185"></a><a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#a6">00185</a> <font class="keywordtype">void</font> CHLSTextureBank::CTextureInstance::buildColorVersion(<a class="code" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a> &out) +00186 { +00187 <font class="comment">// get ptr to color deltas.</font> +00188 uint nameSize= strlen((<font class="keyword">const</font> <font class="keywordtype">char</font>*)<a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#o2">_DataPtr</a>)+1; +00189 CHLSColorDelta *colDeltas= (CHLSColorDelta*)(<a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#o2">_DataPtr</a> + nameSize); +00190 +00191 <font class="comment">// build the texture.</font> +00192 <a class="code" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html#o3">_ColorTexturePtr</a>->buildColorVersion(colDeltas, out); +00193 } +00194 +00195 +00196 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |