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<hr><h1>collision_mesh_build.h</h1><a href="collision__mesh__build_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_COLLISION_MESH_BUILD_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_COLLISION_MESH_BUILD_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include <vector></font>
00030 <font class="preprocessor">#include <map></font>
00031
00032 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font>
00035
00036 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font>
00037 <font class="preprocessor">#include "<a class="code" href="aabbox_8h.html">nel/misc/aabbox.h</a>"</font>
00038
00039
00040 <font class="keyword">namespace </font>NLPACS
00041 {
00042
<a name="l00043"></a><a class="code" href="structNLPACS_1_1CCollisionFace.html">00043</a> <font class="keyword">struct </font>CCollisionFace
00044 {
00046 <font class="comment">// @{</font>
00047
<a name="l00049"></a><a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_0">00049</a> uint32 <a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_0">V</a>[3];
00050
<a name="l00052"></a><a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_1">00052</a> <font class="keywordtype">bool</font> <a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_1">Visibility</a>[3];
00053
<a name="l00055"></a><a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_2">00055</a> sint32 <a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_2">Surface</a>;
00056
<a name="l00058"></a><a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_3">00058</a> sint32 <a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_3">Material</a>;
00059
00060 <font class="comment">// @}</font>
00061
00062
00064 <font class="comment">// @{</font>
00065
<a name="l00067"></a><a class="code" href="structNLPACS_1_1CCollisionFace.html#z929_0">00067</a> sint32 <a class="code" href="structNLPACS_1_1CCollisionFace.html#z929_0">Edge</a>[3];
00068
<a name="l00070"></a><a class="code" href="structNLPACS_1_1CCollisionFace.html#z929_1">00070</a> sint32 <a class="code" href="structNLPACS_1_1CCollisionFace.html#z929_1">InternalSurface</a>;
00071
<a name="l00073"></a><a class="code" href="structNLPACS_1_1CCollisionFace.html#z929_2">00073</a> <font class="keywordtype">bool</font> <a class="code" href="structNLPACS_1_1CCollisionFace.html#z929_2">EdgeFlags</a>[3];
00074
00075 <font class="comment">// @}</font>
00076
00077
00079 <font class="keyword">enum</font>
00080 {
00081 <a class="code" href="structNLPACS_1_1CCollisionFace.html#s2s0">ExteriorSurface</a> = -1,
00082 <a class="code" href="structNLPACS_1_1CCollisionFace.html#s2s1">InteriorSurfaceFirst</a> = 0
00083 };
00084
<a name="l00086"></a><a class="code" href="structNLPACS_1_1CCollisionFace.html#a0">00086</a> <font class="keywordtype">void</font> <a class="code" href="structNLPACS_1_1CCollisionFace.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f)
00087 {
00088 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_0">V</a>[0]);
00089 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_0">V</a>[1]);
00090 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_0">V</a>[2]);
00091
00092 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_1">Visibility</a>[0]);
00093 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_1">Visibility</a>[1]);
00094 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_1">Visibility</a>[2]);
00095
00096 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_2">Surface</a>, <a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_3">Material</a>);
00097 }
00098 };
00099
<a name="l00106"></a><a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html">00106</a> <font class="keyword">class </font>CCollisionMeshBuild
00107 {
00108 <font class="keyword">private</font>:
00109 <font class="comment">// a reference on an edge</font>
<a name="l00110"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html">00110</a> <font class="keyword">struct </font>CEdgeKey
00111 {
<a name="l00112"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#m0">00112</a> uint32 <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#m0">V0</a>;
<a name="l00113"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#m1">00113</a> uint32 <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#m1">V1</a>;
00114
<a name="l00115"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#a0">00115</a> <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#a0">CEdgeKey</a>() {}
<a name="l00116"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#a1">00116</a> <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#a0">CEdgeKey</a>(uint32 v0, uint32 v1) : <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#m0">V0</a>(v0), <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#m1">V1</a>(v1) {}
00117
<a name="l00118"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#a2">00118</a> <font class="keywordtype">bool</font> <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#a2">operator() </a>(<font class="keyword">const</font> <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#a0">CEdgeKey</a> &a, <font class="keyword">const</font> <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#a0">CEdgeKey</a> &b)<font class="keyword"> const</font>
00119 <font class="keyword"> </font>{
00120 <font class="keywordflow">return</font> a.V0 < b.V0 || (a.V0 == b.V0 && a.V1 < b.V1);
00121 }
00122 };
00123
00124 <font class="comment">// the info on an edge</font>
<a name="l00125"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html">00125</a> <font class="keyword">struct </font>CEdgeInfo
00126 {
<a name="l00127"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m1">00127</a> sint32 <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m0">Left</a>, <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m1">LeftEdge</a>;
<a name="l00128"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m3">00128</a> sint32 <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m2">Right</a>, <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m3">RightEdge</a>;
00129
<a name="l00130"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#a0">00130</a> <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#a0">CEdgeInfo</a>(sint32 left=-1, sint32 leftEdge=-1, sint32 right=-1, sint32 rightEdge=-1) : <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m0">Left</a>(left), <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m1">LeftEdge</a>(leftEdge), <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m2">Right</a>(right), <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m3">RightEdge</a>(rightEdge) {}
00131 };
00132
<a name="l00133"></a><a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#u0">00133</a> <font class="keyword">typedef</font> std::map<CEdgeKey, CEdgeInfo, CEdgeKey> <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#u0">TLinkRelloc</a>;
<a name="l00134"></a><a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#u1">00134</a> <font class="keyword">typedef</font> TLinkRelloc::iterator <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#u1">ItTLinkRelloc</a>;
00135
00136 <font class="keyword">public</font>:
00137
00138
00139 <font class="keyword">public</font>:
<a name="l00141"></a><a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">00141</a> std::vector<NLMISC::CVector> <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>;
00142
<a name="l00144"></a><a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">00144</a> std::vector<CCollisionFace> <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>;
00145
00146
00147 <font class="keyword">public</font>:
<a name="l00148"></a><a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#a0">00148</a> <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f)
00149 {
00150 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>);
00151 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>);
00152 }
00153
<a name="l00154"></a><a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#a1">00154</a> <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#a1">translate</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &translation)
00155 {
00156 uint i;
00157 <font class="keywordflow">for</font> (i=0; i<<a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>.size(); ++i)
00158 <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>[i] += translation;
00159 }
00160
<a name="l00161"></a><a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#a2">00161</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#a2">computeTrivialTranslation</a>()<font class="keyword"> const</font>
00162 <font class="keyword"> </font>{
00163 uint i;
00164 <a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> bbox;
00165
00166 <font class="keywordflow">if</font> (!<a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>.empty())
00167 {
00168 bbox.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_0">setCenter</a>(<a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>[0]);
00169 <font class="keywordflow">for</font> (i=1; i<<a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>.size(); ++i)
00170 bbox.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_4">extend</a>(<a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>[i]);
00171 }
00172
00173 <font class="keywordflow">return</font> -bbox.<a class="code" href="classNLMISC_1_1CAABBox.html#z264_4">getCenter</a>();
00174 }
00175
00176 <font class="comment">//</font>
<a name="l00177"></a><a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#a3">00177</a> <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#a3">link</a>(<font class="keywordtype">bool</font> linkInterior, std::vector<std::string> &errors)
00178 {
00179 uint i, j;
00180 <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#u0">TLinkRelloc</a> relloc;
00181
00182
00183 <font class="comment">// check each edge of each face</font>
00184 <font class="keywordflow">for</font> (i=0; i<<a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>.size(); ++i)
00185 {
00186 <font class="keywordflow">if</font> (<a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>[i].Surface == CCollisionFace::ExteriorSurface && linkInterior ||
00187 <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>[i].Surface >= CCollisionFace::InteriorSurfaceFirst && !linkInterior)
00188 <font class="keywordflow">continue</font>;
00189
00190 <font class="keywordflow">for</font> (j=0; j<3; ++j)
00191 {
00192 <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>[i].Edge[j] = -1;
00193
00194 uint edge = (j+2)%3;
00195 uint32 va = <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>[i].V[j],
00196 vb = <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>[i].V[(j+1)%3];
00197
00198 <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#u1">ItTLinkRelloc</a> it;
00199 <font class="keywordflow">if</font> ((it = relloc.find(CEdgeKey(va, vb))) != relloc.end())
00200 {
00201 CCollisionFace &left0 = <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>[(*it).second.Left];
00202 CCollisionFace &left1 = Faces[i];
00203 <font class="comment">// in this case, the left triangle of the edge has already been found.</font>
00204 <font class="comment">// should throw an error</font>
00205 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> eva = <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>[va], evb = Vertices[vb];
00206 <font class="keyword">static</font> <font class="keywordtype">char</font> buf[512];
00207 sprintf(buf, <font class="stringliteral">"Edge issue: (%.2f,%.2f,%.2f)-(%.2f,%.2f,%.2f) [left face already found]\n"</font>
00208 <font class="stringliteral">"left.0:%d: v0:(%.2f,%.2f) v1:(%.2f,%.2f), v2:(%.2f,%.2f) surf=%d material=%d\n"</font>
00209 <font class="stringliteral">"left.1:%d: v0:(%.2f,%.2f) v1:(%.2f,%.2f), v2:(%.2f,%.2f) surf=%d material=%d"</font>,
00210 eva.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, eva.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, eva.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>, evb.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, evb.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, evb.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>,
00211 (*it).second.Left, Vertices[left0.V[0]].x, Vertices[left0.V[0]].y, Vertices[left0.V[1]].x, Vertices[left0.V[1]].y, Vertices[left0.V[2]].x, Vertices[left0.V[2]].y, Faces[(*it).second.Left].Surface, Faces[(*it).second.Left].Material,
00212 i, Vertices[left1.V[0]].x, Vertices[left1.V[0]].y, Vertices[left1.V[1]].x, Vertices[left1.V[1]].y, Vertices[left1.V[2]].x, Vertices[left1.V[2]].y, Faces[i].Surface, Faces[i].Material);
00213 errors.push_back(std::string(buf));
00214 <font class="keywordflow">continue</font>;
00215 <font class="comment">/* nlerror("On face %d, edge %d: left side of edge (%d,%d) already linked to face %d",</font>
00216 <font class="comment"> i, edge, va, vb, (*it).second.Left);*/</font>
00217 }
00218 <font class="keywordflow">else</font> <font class="keywordflow">if</font> ((it = relloc.find(CEdgeKey(vb, va))) != relloc.end())
00219 {
00220 <font class="comment">// in this case, we must check the right face has been set yet</font>
00221 <font class="keywordflow">if</font> ((*it).second.Right != -1)
00222 {
00223 CCollisionFace &right0 = <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>[(*it).second.Right];
00224 CCollisionFace &right1 = Faces[i];
00225 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> eva = <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>[va], evb = Vertices[vb];
00226 <font class="keyword">static</font> <font class="keywordtype">char</font> buf[512];
00227 sprintf(buf, <font class="stringliteral">"Edge issue: (%.2f,%.2f,%.2f)-(%.2f,%.2f,%.2f) [right face already found]\n"</font>
00228 <font class="stringliteral">"right.0:%d: v0:(%.2f,%.2f) v1:(%.2f,%.2f), v2:(%.2f,%.2f)\n"</font>
00229 <font class="stringliteral">"right.1:%d: v0:(%.2f,%.2f) v1:(%.2f,%.2f), v2:(%.2f,%.2f)"</font>,
00230 eva.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, eva.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, eva.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>, evb.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, evb.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, evb.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>,
00231 (*it).second.Right, Vertices[right0.V[0]].x, Vertices[right0.V[0]].y, Vertices[right0.V[1]].x, Vertices[right0.V[1]].y, Vertices[right0.V[2]].x, Vertices[right0.V[2]].y,
00232 i, Vertices[right1.V[0]].x, Vertices[right1.V[0]].y, Vertices[right1.V[1]].x, Vertices[right1.V[1]].y, Vertices[right1.V[2]].x, Vertices[right1.V[2]].y);
00233 errors.push_back(std::string(buf));
00234 <font class="keywordflow">continue</font>;
00235 <font class="comment">/* nlerror("On face %d, edge %d: right side of edge (%d,%d) already linked to face %d",</font>
00236 <font class="comment"> i, edge, vb, va, (*it).second.Right);*/</font>
00237 }
00238
00239 (*it).second.Right = i;
00240 (*it).second.RightEdge = edge;
00241 }
00242 <font class="keywordflow">else</font>
00243 {
00244 <font class="comment">// if the edge wasn't present yet, create it and set it up.</font>
00245 relloc.insert(std::make_pair(CEdgeKey(va, vb), CEdgeInfo(i, edge, -1, -1)));
00246 }
00247 }
00248 }
00249
00250 <font class="comment">// for each checked edge, update the edge info inside the faces</font>
00251 <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#u1">ItTLinkRelloc</a> it;
00252 <font class="keywordflow">for</font> (it=relloc.begin(); it!=relloc.end(); ++it)
00253 {
00254 sint32 left, leftEdge;
00255 sint32 right, rightEdge;
00256
00257 <font class="comment">// get the link info on the edge</font>
00258 left = (*it).second.Left;
00259 leftEdge = (*it).second.LeftEdge;
00260 right = (*it).second.Right;
00261 rightEdge = (*it).second.RightEdge;
00262
00263 <font class="comment">// update both faces</font>
00264 <font class="keywordflow">if</font> (left != -1)
00265 <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>[left].Edge[leftEdge] = right;
00266 <font class="keywordflow">if</font> (right != -1)
00267 <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>[right].Edge[rightEdge] = left;
00268 }
00269 }
00270 };
00271
00272 }; <font class="comment">// NLPACS</font>
00273
00274 <font class="preprocessor">#endif // NL_COLLISION_MESH_BUILD_H</font>
00275 <font class="preprocessor"></font>
00276 <font class="comment">/* End of collision_mesh_build.h */</font>
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