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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>collision_mesh_build.h</h1><a href="collision__mesh__build_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_COLLISION_MESH_BUILD_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_COLLISION_MESH_BUILD_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include <vector></font> +00030 <font class="preprocessor">#include <map></font> +00031 +00032 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font> +00035 +00036 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font> +00037 <font class="preprocessor">#include "<a class="code" href="aabbox_8h.html">nel/misc/aabbox.h</a>"</font> +00038 +00039 +00040 <font class="keyword">namespace </font>NLPACS +00041 { +00042 +<a name="l00043"></a><a class="code" href="structNLPACS_1_1CCollisionFace.html">00043</a> <font class="keyword">struct </font>CCollisionFace +00044 { +00046 <font class="comment">// @{</font> +00047 +<a name="l00049"></a><a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_0">00049</a> uint32 <a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_0">V</a>[3]; +00050 +<a name="l00052"></a><a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_1">00052</a> <font class="keywordtype">bool</font> <a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_1">Visibility</a>[3]; +00053 +<a name="l00055"></a><a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_2">00055</a> sint32 <a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_2">Surface</a>; +00056 +<a name="l00058"></a><a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_3">00058</a> sint32 <a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_3">Material</a>; +00059 +00060 <font class="comment">// @}</font> +00061 +00062 +00064 <font class="comment">// @{</font> +00065 +<a name="l00067"></a><a class="code" href="structNLPACS_1_1CCollisionFace.html#z929_0">00067</a> sint32 <a class="code" href="structNLPACS_1_1CCollisionFace.html#z929_0">Edge</a>[3]; +00068 +<a name="l00070"></a><a class="code" href="structNLPACS_1_1CCollisionFace.html#z929_1">00070</a> sint32 <a class="code" href="structNLPACS_1_1CCollisionFace.html#z929_1">InternalSurface</a>; +00071 +<a name="l00073"></a><a class="code" href="structNLPACS_1_1CCollisionFace.html#z929_2">00073</a> <font class="keywordtype">bool</font> <a class="code" href="structNLPACS_1_1CCollisionFace.html#z929_2">EdgeFlags</a>[3]; +00074 +00075 <font class="comment">// @}</font> +00076 +00077 +00079 <font class="keyword">enum</font> +00080 { +00081 <a class="code" href="structNLPACS_1_1CCollisionFace.html#s2s0">ExteriorSurface</a> = -1, +00082 <a class="code" href="structNLPACS_1_1CCollisionFace.html#s2s1">InteriorSurfaceFirst</a> = 0 +00083 }; +00084 +<a name="l00086"></a><a class="code" href="structNLPACS_1_1CCollisionFace.html#a0">00086</a> <font class="keywordtype">void</font> <a class="code" href="structNLPACS_1_1CCollisionFace.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) +00087 { +00088 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_0">V</a>[0]); +00089 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_0">V</a>[1]); +00090 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_0">V</a>[2]); +00091 +00092 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_1">Visibility</a>[0]); +00093 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_1">Visibility</a>[1]); +00094 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_1">Visibility</a>[2]); +00095 +00096 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_2">Surface</a>, <a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_3">Material</a>); +00097 } +00098 }; +00099 +<a name="l00106"></a><a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html">00106</a> <font class="keyword">class </font>CCollisionMeshBuild +00107 { +00108 <font class="keyword">private</font>: +00109 <font class="comment">// a reference on an edge</font> +<a name="l00110"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html">00110</a> <font class="keyword">struct </font>CEdgeKey +00111 { +<a name="l00112"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#m0">00112</a> uint32 <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#m0">V0</a>; +<a name="l00113"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#m1">00113</a> uint32 <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#m1">V1</a>; +00114 +<a name="l00115"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#a0">00115</a> <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#a0">CEdgeKey</a>() {} +<a name="l00116"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#a1">00116</a> <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#a0">CEdgeKey</a>(uint32 v0, uint32 v1) : <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#m0">V0</a>(v0), <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#m1">V1</a>(v1) {} +00117 +<a name="l00118"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#a2">00118</a> <font class="keywordtype">bool</font> <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#a2">operator() </a>(<font class="keyword">const</font> <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#a0">CEdgeKey</a> &a, <font class="keyword">const</font> <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#a0">CEdgeKey</a> &b)<font class="keyword"> const</font> +00119 <font class="keyword"> </font>{ +00120 <font class="keywordflow">return</font> a.V0 < b.V0 || (a.V0 == b.V0 && a.V1 < b.V1); +00121 } +00122 }; +00123 +00124 <font class="comment">// the info on an edge</font> +<a name="l00125"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html">00125</a> <font class="keyword">struct </font>CEdgeInfo +00126 { +<a name="l00127"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m1">00127</a> sint32 <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m0">Left</a>, <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m1">LeftEdge</a>; +<a name="l00128"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m3">00128</a> sint32 <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m2">Right</a>, <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m3">RightEdge</a>; +00129 +<a name="l00130"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#a0">00130</a> <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#a0">CEdgeInfo</a>(sint32 left=-1, sint32 leftEdge=-1, sint32 right=-1, sint32 rightEdge=-1) : <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m0">Left</a>(left), <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m1">LeftEdge</a>(leftEdge), <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m2">Right</a>(right), <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m3">RightEdge</a>(rightEdge) {} +00131 }; +00132 +<a name="l00133"></a><a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#u0">00133</a> <font class="keyword">typedef</font> std::map<CEdgeKey, CEdgeInfo, CEdgeKey> <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#u0">TLinkRelloc</a>; +<a name="l00134"></a><a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#u1">00134</a> <font class="keyword">typedef</font> TLinkRelloc::iterator <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#u1">ItTLinkRelloc</a>; +00135 +00136 <font class="keyword">public</font>: +00137 +00138 +00139 <font class="keyword">public</font>: +<a name="l00141"></a><a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">00141</a> std::vector<NLMISC::CVector> <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>; +00142 +<a name="l00144"></a><a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">00144</a> std::vector<CCollisionFace> <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>; +00145 +00146 +00147 <font class="keyword">public</font>: +<a name="l00148"></a><a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#a0">00148</a> <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) +00149 { +00150 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>); +00151 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>); +00152 } +00153 +<a name="l00154"></a><a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#a1">00154</a> <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#a1">translate</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &translation) +00155 { +00156 uint i; +00157 <font class="keywordflow">for</font> (i=0; i<<a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>.size(); ++i) +00158 <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>[i] += translation; +00159 } +00160 +<a name="l00161"></a><a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#a2">00161</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#a2">computeTrivialTranslation</a>()<font class="keyword"> const</font> +00162 <font class="keyword"> </font>{ +00163 uint i; +00164 <a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> bbox; +00165 +00166 <font class="keywordflow">if</font> (!<a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>.empty()) +00167 { +00168 bbox.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_0">setCenter</a>(<a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>[0]); +00169 <font class="keywordflow">for</font> (i=1; i<<a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>.size(); ++i) +00170 bbox.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_4">extend</a>(<a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>[i]); +00171 } +00172 +00173 <font class="keywordflow">return</font> -bbox.<a class="code" href="classNLMISC_1_1CAABBox.html#z264_4">getCenter</a>(); +00174 } +00175 +00176 <font class="comment">//</font> +<a name="l00177"></a><a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#a3">00177</a> <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#a3">link</a>(<font class="keywordtype">bool</font> linkInterior, std::vector<std::string> &errors) +00178 { +00179 uint i, j; +00180 <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#u0">TLinkRelloc</a> relloc; +00181 +00182 +00183 <font class="comment">// check each edge of each face</font> +00184 <font class="keywordflow">for</font> (i=0; i<<a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>.size(); ++i) +00185 { +00186 <font class="keywordflow">if</font> (<a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>[i].Surface == CCollisionFace::ExteriorSurface && linkInterior || +00187 <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>[i].Surface >= CCollisionFace::InteriorSurfaceFirst && !linkInterior) +00188 <font class="keywordflow">continue</font>; +00189 +00190 <font class="keywordflow">for</font> (j=0; j<3; ++j) +00191 { +00192 <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>[i].Edge[j] = -1; +00193 +00194 uint edge = (j+2)%3; +00195 uint32 va = <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>[i].V[j], +00196 vb = <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>[i].V[(j+1)%3]; +00197 +00198 <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#u1">ItTLinkRelloc</a> it; +00199 <font class="keywordflow">if</font> ((it = relloc.find(CEdgeKey(va, vb))) != relloc.end()) +00200 { +00201 CCollisionFace &left0 = <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>[(*it).second.Left]; +00202 CCollisionFace &left1 = Faces[i]; +00203 <font class="comment">// in this case, the left triangle of the edge has already been found.</font> +00204 <font class="comment">// should throw an error</font> +00205 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> eva = <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>[va], evb = Vertices[vb]; +00206 <font class="keyword">static</font> <font class="keywordtype">char</font> buf[512]; +00207 sprintf(buf, <font class="stringliteral">"Edge issue: (%.2f,%.2f,%.2f)-(%.2f,%.2f,%.2f) [left face already found]\n"</font> +00208 <font class="stringliteral">"left.0:%d: v0:(%.2f,%.2f) v1:(%.2f,%.2f), v2:(%.2f,%.2f) surf=%d material=%d\n"</font> +00209 <font class="stringliteral">"left.1:%d: v0:(%.2f,%.2f) v1:(%.2f,%.2f), v2:(%.2f,%.2f) surf=%d material=%d"</font>, +00210 eva.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, eva.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, eva.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>, evb.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, evb.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, evb.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>, +00211 (*it).second.Left, Vertices[left0.V[0]].x, Vertices[left0.V[0]].y, Vertices[left0.V[1]].x, Vertices[left0.V[1]].y, Vertices[left0.V[2]].x, Vertices[left0.V[2]].y, Faces[(*it).second.Left].Surface, Faces[(*it).second.Left].Material, +00212 i, Vertices[left1.V[0]].x, Vertices[left1.V[0]].y, Vertices[left1.V[1]].x, Vertices[left1.V[1]].y, Vertices[left1.V[2]].x, Vertices[left1.V[2]].y, Faces[i].Surface, Faces[i].Material); +00213 errors.push_back(std::string(buf)); +00214 <font class="keywordflow">continue</font>; +00215 <font class="comment">/* nlerror("On face %d, edge %d: left side of edge (%d,%d) already linked to face %d",</font> +00216 <font class="comment"> i, edge, va, vb, (*it).second.Left);*/</font> +00217 } +00218 <font class="keywordflow">else</font> <font class="keywordflow">if</font> ((it = relloc.find(CEdgeKey(vb, va))) != relloc.end()) +00219 { +00220 <font class="comment">// in this case, we must check the right face has been set yet</font> +00221 <font class="keywordflow">if</font> ((*it).second.Right != -1) +00222 { +00223 CCollisionFace &right0 = <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>[(*it).second.Right]; +00224 CCollisionFace &right1 = Faces[i]; +00225 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> eva = <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>[va], evb = Vertices[vb]; +00226 <font class="keyword">static</font> <font class="keywordtype">char</font> buf[512]; +00227 sprintf(buf, <font class="stringliteral">"Edge issue: (%.2f,%.2f,%.2f)-(%.2f,%.2f,%.2f) [right face already found]\n"</font> +00228 <font class="stringliteral">"right.0:%d: v0:(%.2f,%.2f) v1:(%.2f,%.2f), v2:(%.2f,%.2f)\n"</font> +00229 <font class="stringliteral">"right.1:%d: v0:(%.2f,%.2f) v1:(%.2f,%.2f), v2:(%.2f,%.2f)"</font>, +00230 eva.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, eva.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, eva.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>, evb.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, evb.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, evb.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>, +00231 (*it).second.Right, Vertices[right0.V[0]].x, Vertices[right0.V[0]].y, Vertices[right0.V[1]].x, Vertices[right0.V[1]].y, Vertices[right0.V[2]].x, Vertices[right0.V[2]].y, +00232 i, Vertices[right1.V[0]].x, Vertices[right1.V[0]].y, Vertices[right1.V[1]].x, Vertices[right1.V[1]].y, Vertices[right1.V[2]].x, Vertices[right1.V[2]].y); +00233 errors.push_back(std::string(buf)); +00234 <font class="keywordflow">continue</font>; +00235 <font class="comment">/* nlerror("On face %d, edge %d: right side of edge (%d,%d) already linked to face %d",</font> +00236 <font class="comment"> i, edge, vb, va, (*it).second.Right);*/</font> +00237 } +00238 +00239 (*it).second.Right = i; +00240 (*it).second.RightEdge = edge; +00241 } +00242 <font class="keywordflow">else</font> +00243 { +00244 <font class="comment">// if the edge wasn't present yet, create it and set it up.</font> +00245 relloc.insert(std::make_pair(CEdgeKey(va, vb), CEdgeInfo(i, edge, -1, -1))); +00246 } +00247 } +00248 } +00249 +00250 <font class="comment">// for each checked edge, update the edge info inside the faces</font> +00251 <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#u1">ItTLinkRelloc</a> it; +00252 <font class="keywordflow">for</font> (it=relloc.begin(); it!=relloc.end(); ++it) +00253 { +00254 sint32 left, leftEdge; +00255 sint32 right, rightEdge; +00256 +00257 <font class="comment">// get the link info on the edge</font> +00258 left = (*it).second.Left; +00259 leftEdge = (*it).second.LeftEdge; +00260 right = (*it).second.Right; +00261 rightEdge = (*it).second.RightEdge; +00262 +00263 <font class="comment">// update both faces</font> +00264 <font class="keywordflow">if</font> (left != -1) +00265 <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>[left].Edge[leftEdge] = right; +00266 <font class="keywordflow">if</font> (right != -1) +00267 <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>[right].Edge[rightEdge] = left; +00268 } +00269 } +00270 }; +00271 +00272 }; <font class="comment">// NLPACS</font> +00273 +00274 <font class="preprocessor">#endif // NL_COLLISION_MESH_BUILD_H</font> +00275 <font class="preprocessor"></font> +00276 <font class="comment">/* End of collision_mesh_build.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |