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+<hr><h1>collision_mesh_build.h</h1><a href="collision__mesh__build_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_COLLISION_MESH_BUILD_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_COLLISION_MESH_BUILD_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include &lt;vector&gt;</font>
+00030 <font class="preprocessor">#include &lt;map&gt;</font>
+00031
+00032 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font>
+00035
+00036 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font>
+00037 <font class="preprocessor">#include "<a class="code" href="aabbox_8h.html">nel/misc/aabbox.h</a>"</font>
+00038
+00039
+00040 <font class="keyword">namespace </font>NLPACS
+00041 {
+00042
+<a name="l00043"></a><a class="code" href="structNLPACS_1_1CCollisionFace.html">00043</a> <font class="keyword">struct </font>CCollisionFace
+00044 {
+00046 <font class="comment">// @{</font>
+00047
+<a name="l00049"></a><a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_0">00049</a> uint32 <a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_0">V</a>[3];
+00050
+<a name="l00052"></a><a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_1">00052</a> <font class="keywordtype">bool</font> <a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_1">Visibility</a>[3];
+00053
+<a name="l00055"></a><a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_2">00055</a> sint32 <a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_2">Surface</a>;
+00056
+<a name="l00058"></a><a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_3">00058</a> sint32 <a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_3">Material</a>;
+00059
+00060 <font class="comment">// @}</font>
+00061
+00062
+00064 <font class="comment">// @{</font>
+00065
+<a name="l00067"></a><a class="code" href="structNLPACS_1_1CCollisionFace.html#z929_0">00067</a> sint32 <a class="code" href="structNLPACS_1_1CCollisionFace.html#z929_0">Edge</a>[3];
+00068
+<a name="l00070"></a><a class="code" href="structNLPACS_1_1CCollisionFace.html#z929_1">00070</a> sint32 <a class="code" href="structNLPACS_1_1CCollisionFace.html#z929_1">InternalSurface</a>;
+00071
+<a name="l00073"></a><a class="code" href="structNLPACS_1_1CCollisionFace.html#z929_2">00073</a> <font class="keywordtype">bool</font> <a class="code" href="structNLPACS_1_1CCollisionFace.html#z929_2">EdgeFlags</a>[3];
+00074
+00075 <font class="comment">// @}</font>
+00076
+00077
+00079 <font class="keyword">enum</font>
+00080 {
+00081 <a class="code" href="structNLPACS_1_1CCollisionFace.html#s2s0">ExteriorSurface</a> = -1,
+00082 <a class="code" href="structNLPACS_1_1CCollisionFace.html#s2s1">InteriorSurfaceFirst</a> = 0
+00083 };
+00084
+<a name="l00086"></a><a class="code" href="structNLPACS_1_1CCollisionFace.html#a0">00086</a> <font class="keywordtype">void</font> <a class="code" href="structNLPACS_1_1CCollisionFace.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
+00087 {
+00088 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_0">V</a>[0]);
+00089 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_0">V</a>[1]);
+00090 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_0">V</a>[2]);
+00091
+00092 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_1">Visibility</a>[0]);
+00093 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_1">Visibility</a>[1]);
+00094 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_1">Visibility</a>[2]);
+00095
+00096 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_2">Surface</a>, <a class="code" href="structNLPACS_1_1CCollisionFace.html#z928_3">Material</a>);
+00097 }
+00098 };
+00099
+<a name="l00106"></a><a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html">00106</a> <font class="keyword">class </font>CCollisionMeshBuild
+00107 {
+00108 <font class="keyword">private</font>:
+00109 <font class="comment">// a reference on an edge</font>
+<a name="l00110"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html">00110</a> <font class="keyword">struct </font>CEdgeKey
+00111 {
+<a name="l00112"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#m0">00112</a> uint32 <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#m0">V0</a>;
+<a name="l00113"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#m1">00113</a> uint32 <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#m1">V1</a>;
+00114
+<a name="l00115"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#a0">00115</a> <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#a0">CEdgeKey</a>() {}
+<a name="l00116"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#a1">00116</a> <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#a0">CEdgeKey</a>(uint32 v0, uint32 v1) : <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#m0">V0</a>(v0), <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#m1">V1</a>(v1) {}
+00117
+<a name="l00118"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#a2">00118</a> <font class="keywordtype">bool</font> <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#a2">operator() </a>(<font class="keyword">const</font> <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#a0">CEdgeKey</a> &amp;a, <font class="keyword">const</font> <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeKey.html#a0">CEdgeKey</a> &amp;b)<font class="keyword"> const</font>
+00119 <font class="keyword"> </font>{
+00120 <font class="keywordflow">return</font> a.V0 &lt; b.V0 || (a.V0 == b.V0 &amp;&amp; a.V1 &lt; b.V1);
+00121 }
+00122 };
+00123
+00124 <font class="comment">// the info on an edge</font>
+<a name="l00125"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html">00125</a> <font class="keyword">struct </font>CEdgeInfo
+00126 {
+<a name="l00127"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m1">00127</a> sint32 <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m0">Left</a>, <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m1">LeftEdge</a>;
+<a name="l00128"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m3">00128</a> sint32 <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m2">Right</a>, <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m3">RightEdge</a>;
+00129
+<a name="l00130"></a><a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#a0">00130</a> <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#a0">CEdgeInfo</a>(sint32 left=-1, sint32 leftEdge=-1, sint32 right=-1, sint32 rightEdge=-1) : <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m0">Left</a>(left), <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m1">LeftEdge</a>(leftEdge), <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m2">Right</a>(right), <a class="code" href="structNLPACS_1_1CCollisionMeshBuild_1_1CEdgeInfo.html#m3">RightEdge</a>(rightEdge) {}
+00131 };
+00132
+<a name="l00133"></a><a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#u0">00133</a> <font class="keyword">typedef</font> std::map&lt;CEdgeKey, CEdgeInfo, CEdgeKey&gt; <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#u0">TLinkRelloc</a>;
+<a name="l00134"></a><a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#u1">00134</a> <font class="keyword">typedef</font> TLinkRelloc::iterator <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#u1">ItTLinkRelloc</a>;
+00135
+00136 <font class="keyword">public</font>:
+00137
+00138
+00139 <font class="keyword">public</font>:
+<a name="l00141"></a><a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">00141</a> std::vector&lt;NLMISC::CVector&gt; <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>;
+00142
+<a name="l00144"></a><a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">00144</a> std::vector&lt;CCollisionFace&gt; <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>;
+00145
+00146
+00147 <font class="keyword">public</font>:
+<a name="l00148"></a><a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#a0">00148</a> <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
+00149 {
+00150 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>);
+00151 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>);
+00152 }
+00153
+<a name="l00154"></a><a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#a1">00154</a> <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#a1">translate</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;translation)
+00155 {
+00156 uint i;
+00157 <font class="keywordflow">for</font> (i=0; i&lt;<a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>.size(); ++i)
+00158 <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>[i] += translation;
+00159 }
+00160
+<a name="l00161"></a><a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#a2">00161</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#a2">computeTrivialTranslation</a>()<font class="keyword"> const</font>
+00162 <font class="keyword"> </font>{
+00163 uint i;
+00164 <a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> bbox;
+00165
+00166 <font class="keywordflow">if</font> (!<a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>.empty())
+00167 {
+00168 bbox.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_0">setCenter</a>(<a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>[0]);
+00169 <font class="keywordflow">for</font> (i=1; i&lt;<a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>.size(); ++i)
+00170 bbox.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_4">extend</a>(<a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>[i]);
+00171 }
+00172
+00173 <font class="keywordflow">return</font> -bbox.<a class="code" href="classNLMISC_1_1CAABBox.html#z264_4">getCenter</a>();
+00174 }
+00175
+00176 <font class="comment">//</font>
+<a name="l00177"></a><a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#a3">00177</a> <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#a3">link</a>(<font class="keywordtype">bool</font> linkInterior, std::vector&lt;std::string&gt; &amp;errors)
+00178 {
+00179 uint i, j;
+00180 <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#u0">TLinkRelloc</a> relloc;
+00181
+00182
+00183 <font class="comment">// check each edge of each face</font>
+00184 <font class="keywordflow">for</font> (i=0; i&lt;<a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>.size(); ++i)
+00185 {
+00186 <font class="keywordflow">if</font> (<a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>[i].Surface == CCollisionFace::ExteriorSurface &amp;&amp; linkInterior ||
+00187 <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>[i].Surface &gt;= CCollisionFace::InteriorSurfaceFirst &amp;&amp; !linkInterior)
+00188 <font class="keywordflow">continue</font>;
+00189
+00190 <font class="keywordflow">for</font> (j=0; j&lt;3; ++j)
+00191 {
+00192 <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>[i].Edge[j] = -1;
+00193
+00194 uint edge = (j+2)%3;
+00195 uint32 va = <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>[i].V[j],
+00196 vb = <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>[i].V[(j+1)%3];
+00197
+00198 <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#u1">ItTLinkRelloc</a> it;
+00199 <font class="keywordflow">if</font> ((it = relloc.find(CEdgeKey(va, vb))) != relloc.end())
+00200 {
+00201 CCollisionFace &amp;left0 = <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>[(*it).second.Left];
+00202 CCollisionFace &amp;left1 = Faces[i];
+00203 <font class="comment">// in this case, the left triangle of the edge has already been found.</font>
+00204 <font class="comment">// should throw an error</font>
+00205 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> eva = <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>[va], evb = Vertices[vb];
+00206 <font class="keyword">static</font> <font class="keywordtype">char</font> buf[512];
+00207 sprintf(buf, <font class="stringliteral">"Edge issue: (%.2f,%.2f,%.2f)-(%.2f,%.2f,%.2f) [left face already found]\n"</font>
+00208 <font class="stringliteral">"left.0:%d: v0:(%.2f,%.2f) v1:(%.2f,%.2f), v2:(%.2f,%.2f) surf=%d material=%d\n"</font>
+00209 <font class="stringliteral">"left.1:%d: v0:(%.2f,%.2f) v1:(%.2f,%.2f), v2:(%.2f,%.2f) surf=%d material=%d"</font>,
+00210 eva.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, eva.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, eva.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>, evb.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, evb.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, evb.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>,
+00211 (*it).second.Left, Vertices[left0.V[0]].x, Vertices[left0.V[0]].y, Vertices[left0.V[1]].x, Vertices[left0.V[1]].y, Vertices[left0.V[2]].x, Vertices[left0.V[2]].y, Faces[(*it).second.Left].Surface, Faces[(*it).second.Left].Material,
+00212 i, Vertices[left1.V[0]].x, Vertices[left1.V[0]].y, Vertices[left1.V[1]].x, Vertices[left1.V[1]].y, Vertices[left1.V[2]].x, Vertices[left1.V[2]].y, Faces[i].Surface, Faces[i].Material);
+00213 errors.push_back(std::string(buf));
+00214 <font class="keywordflow">continue</font>;
+00215 <font class="comment">/* nlerror("On face %d, edge %d: left side of edge (%d,%d) already linked to face %d",</font>
+00216 <font class="comment"> i, edge, va, vb, (*it).second.Left);*/</font>
+00217 }
+00218 <font class="keywordflow">else</font> <font class="keywordflow">if</font> ((it = relloc.find(CEdgeKey(vb, va))) != relloc.end())
+00219 {
+00220 <font class="comment">// in this case, we must check the right face has been set yet</font>
+00221 <font class="keywordflow">if</font> ((*it).second.Right != -1)
+00222 {
+00223 CCollisionFace &amp;right0 = <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>[(*it).second.Right];
+00224 CCollisionFace &amp;right1 = Faces[i];
+00225 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> eva = <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m0">Vertices</a>[va], evb = Vertices[vb];
+00226 <font class="keyword">static</font> <font class="keywordtype">char</font> buf[512];
+00227 sprintf(buf, <font class="stringliteral">"Edge issue: (%.2f,%.2f,%.2f)-(%.2f,%.2f,%.2f) [right face already found]\n"</font>
+00228 <font class="stringliteral">"right.0:%d: v0:(%.2f,%.2f) v1:(%.2f,%.2f), v2:(%.2f,%.2f)\n"</font>
+00229 <font class="stringliteral">"right.1:%d: v0:(%.2f,%.2f) v1:(%.2f,%.2f), v2:(%.2f,%.2f)"</font>,
+00230 eva.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, eva.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, eva.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>, evb.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, evb.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, evb.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>,
+00231 (*it).second.Right, Vertices[right0.V[0]].x, Vertices[right0.V[0]].y, Vertices[right0.V[1]].x, Vertices[right0.V[1]].y, Vertices[right0.V[2]].x, Vertices[right0.V[2]].y,
+00232 i, Vertices[right1.V[0]].x, Vertices[right1.V[0]].y, Vertices[right1.V[1]].x, Vertices[right1.V[1]].y, Vertices[right1.V[2]].x, Vertices[right1.V[2]].y);
+00233 errors.push_back(std::string(buf));
+00234 <font class="keywordflow">continue</font>;
+00235 <font class="comment">/* nlerror("On face %d, edge %d: right side of edge (%d,%d) already linked to face %d",</font>
+00236 <font class="comment"> i, edge, vb, va, (*it).second.Right);*/</font>
+00237 }
+00238
+00239 (*it).second.Right = i;
+00240 (*it).second.RightEdge = edge;
+00241 }
+00242 <font class="keywordflow">else</font>
+00243 {
+00244 <font class="comment">// if the edge wasn't present yet, create it and set it up.</font>
+00245 relloc.insert(std::make_pair(CEdgeKey(va, vb), CEdgeInfo(i, edge, -1, -1)));
+00246 }
+00247 }
+00248 }
+00249
+00250 <font class="comment">// for each checked edge, update the edge info inside the faces</font>
+00251 <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#u1">ItTLinkRelloc</a> it;
+00252 <font class="keywordflow">for</font> (it=relloc.begin(); it!=relloc.end(); ++it)
+00253 {
+00254 sint32 left, leftEdge;
+00255 sint32 right, rightEdge;
+00256
+00257 <font class="comment">// get the link info on the edge</font>
+00258 left = (*it).second.Left;
+00259 leftEdge = (*it).second.LeftEdge;
+00260 right = (*it).second.Right;
+00261 rightEdge = (*it).second.RightEdge;
+00262
+00263 <font class="comment">// update both faces</font>
+00264 <font class="keywordflow">if</font> (left != -1)
+00265 <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>[left].Edge[leftEdge] = right;
+00266 <font class="keywordflow">if</font> (right != -1)
+00267 <a class="code" href="classNLPACS_1_1CCollisionMeshBuild.html#m1">Faces</a>[right].Edge[rightEdge] = left;
+00268 }
+00269 }
+00270 };
+00271
+00272 }; <font class="comment">// NLPACS</font>
+00273
+00274 <font class="preprocessor">#endif // NL_COLLISION_MESH_BUILD_H</font>
+00275 <font class="preprocessor"></font>
+00276 <font class="comment">/* End of collision_mesh_build.h */</font>
+</pre></div>
+
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