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<hr><h1>cloud_scape.cpp</h1><a href="cloud__scape_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2002 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 <font class="preprocessor">#include "<a class="code" href="cloud__scape_8h.html">cloud_scape.h</a>"</font>
00028 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="scissor_8h.html">nel/3d/scissor.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="viewport_8h.html">nel/3d/viewport.h</a>"</font>
00031
00032 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
00033 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00034
00035 <font class="keyword">namespace </font>NL3D
00036 {
00037
00038 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00039"></a><a class="code" href="cloud__scape_8cpp.html#a0">00039</a> <font class="preprocessor">#define SQR(x) (x)*(x)</font>
00040 <font class="preprocessor"></font>
<a name="l00041"></a><a class="code" href="cloud__scape_8cpp.html#a1">00041</a> <font class="preprocessor">#define MAX_DIST 400.0f</font>
<a name="l00042"></a><a class="code" href="cloud__scape_8cpp.html#a2">00042</a> <font class="preprocessor"></font><font class="preprocessor">#define MAX_CLOUDS 256</font>
00043 <font class="preprocessor"></font><font class="comment">// QUEUE_SIZE must be at least 2*MAX_CLOUDS</font>
<a name="l00044"></a><a class="code" href="cloud__scape_8cpp.html#a3">00044</a> <font class="preprocessor">#define QUEUE_SIZE 512 </font>
00045 <font class="preprocessor"></font>
00046 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
00047 <font class="comment">// SCloudTexture3D</font>
00048 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
00049
00050 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00051"></a><a class="code" href="structNL3D_1_1SCloudTexture3D.html#a0">00051</a> SCloudTexture3D::SCloudTexture3D ()
00052 {
00053 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m5">Mem</a> = NULL;
00054 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z551_0">initUnlit</a>();
00055 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#a0">setShader</a> (CMaterial::Normal);
00056 <font class="comment">//ToLight.setTexture (0, Tex);</font>
00057 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_0">setZFunc</a> (CMaterial::always);
00058 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_1">setZWrite</a> (<font class="keyword">false</font>);
00059 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_0">texEnvOpRGB</a> (0, CMaterial::Replace);
00060 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_1">texEnvArg0RGB</a> (0, CMaterial::Diffuse, CMaterial::SrcColor);
00061 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_3">texEnvOpAlpha</a> (0, CMaterial::Replace);
00062 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_4">texEnvArg0Alpha</a> (0, CMaterial::Texture, CMaterial::InvSrcAlpha);
00063 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z542_0">setBlend</a> (<font class="keyword">true</font>);
00064 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z542_1">setBlendFunc</a> (CMaterial::invsrcalpha, CMaterial::srcalpha);
00065 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z547_0">setColor</a> (CRGBA(0,0,0,255));
00066
00067 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z551_0">initUnlit</a>();
00068 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_0">setZFunc</a> (CMaterial::always);
00069 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_1">setZWrite</a> (<font class="keyword">false</font>);
00070 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z544_0">setDoubleSided</a>(<font class="keyword">true</font>);
00071
00072 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_0">texEnvOpRGB</a> (0, CMaterial::Add);
00073 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_1">texEnvArg0RGB</a> (0, CMaterial::Texture, CMaterial::SrcColor);
00074 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_2">texEnvArg1RGB</a> (0, CMaterial::Diffuse, CMaterial::SrcColor);
00075 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z547_0">setColor</a> (CRGBA(80,80,80,255));
00076
00077 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_3">texEnvOpAlpha</a> (0, CMaterial::Replace);
00078 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_4">texEnvArg0Alpha</a> (0, CMaterial::Texture, CMaterial::SrcAlpha);
00079
00080 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_0">texEnvOpRGB</a> (1, CMaterial::Modulate);
00081 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_1">texEnvArg0RGB</a> (1, CMaterial::Previous, CMaterial::SrcColor);
00082 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_2">texEnvArg1RGB</a> (1, CMaterial::Previous, CMaterial::SrcAlpha);
00083 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_3">texEnvOpAlpha</a> (1, CMaterial::Replace);
00084 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_4">texEnvArg0Alpha</a> (1, CMaterial::Previous, CMaterial::SrcAlpha);
00085
00086 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z542_1">setBlendFunc</a> (CMaterial::one, CMaterial::invsrcalpha);
00087 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z542_0">setBlend</a> (<font class="keyword">true</font>);
00088 }
00089
00090 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00091"></a><a class="code" href="structNL3D_1_1SCloudTexture3D.html#a1">00091</a> <font class="keywordtype">void</font> SCloudTexture3D::init (uint32 nWidth, uint32 nHeight, uint32 nDepth)
00092 {
00093 <font class="keywordflow">if</font> (<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m5">Mem</a> != NULL)
00094 <font class="keywordflow">return</font>;
00095
00096 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m0">Width</a> = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (nWidth);
00097 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m1">Height</a> = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (nHeight);
00098 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m2">Depth</a> = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (nDepth);
00099 uint32 vdpo2 = <a class="code" href="namespaceNLMISC.html#a224">getPowerOf2</a>(<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m2">Depth</a>);
00100 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m3">NbW</a> = 1 << (vdpo2 / 2);
00101 <font class="keywordflow">if</font> ((vdpo2 & 1) != 0)
00102 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m4">NbH</a> = 2 << (vdpo2 / 2);
00103 <font class="keywordflow">else</font>
00104 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m4">NbH</a> = 1 << (vdpo2 / 2);
00105
00106 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m5">Mem</a> = <font class="keyword">new</font> uint8[4*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m3">NbW</a>*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m0">Width</a>*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m4">NbH</a>*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m1">Height</a>];
00107 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m6">Tex</a> = <font class="keyword">new</font> CTextureMem (<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m5">Mem</a>, 4*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m3">NbW</a>*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m0">Width</a>*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m4">NbH</a>*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m1">Height</a>, <font class="keyword">true</font>, <font class="keyword">false</font>, <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m3">NbW</a>*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m0">Width</a>, <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m4">NbH</a>*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m1">Height</a>, CBitmap::RGBA);
00108
00109 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m6">Tex</a>->setWrapS (ITexture::Clamp);
00110 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m6">Tex</a>->setWrapT (ITexture::Clamp);
00111 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m6">Tex</a>->setFilterMode (ITexture::Linear, ITexture::LinearMipMapOff);
00112 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m6">Tex</a>->setReleasable (<font class="keyword">false</font>);
00113 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m6">Tex</a>->generate ();
00114
00115 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z541_0">setTexture</a> (0, <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m6">Tex</a>);
00116
00117 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z541_0">setTexture</a>(0, <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m6">Tex</a>);
00118 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z541_0">setTexture</a>(1, <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m6">Tex</a>);
00119 }
00120
00121 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
00122 <font class="comment">// SCloudTextureClamp</font>
00123 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
00124
00125 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00126"></a><a class="code" href="structNL3D_1_1SCloudTextureClamp.html#a0">00126</a> SCloudTextureClamp::SCloudTextureClamp ()
00127 {
00128 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m5">Mem</a> = NULL;
00129 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z551_0">initUnlit</a>();
00130 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#a0">setShader</a> (CMaterial::Normal);
00131 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_3">texEnvOpAlpha</a> (0, CMaterial::Add);
00132 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_4">texEnvArg0Alpha</a> (0, CMaterial::Texture, CMaterial::SrcAlpha);
00133 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_5">texEnvArg1Alpha</a> (0, CMaterial::Diffuse, CMaterial::SrcAlpha);
00134 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z547_0">setColor</a> (CRGBA(255,255,255,255));
00135 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z542_0">setBlend</a> (<font class="keyword">true</font>);
00136 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z542_1">setBlendFunc</a> (CMaterial::one, CMaterial::one);
00137 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_0">setZFunc</a> (CMaterial::always);
00138 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_1">setZWrite</a> (<font class="keyword">false</font>);
00139
00140 }
00141
00142 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00143"></a><a class="code" href="structNL3D_1_1SCloudTextureClamp.html#a1">00143</a> <font class="keywordtype">void</font> SCloudTextureClamp::init (uint32 nWidth, uint32 nHeight, uint32 nDepth, <font class="keyword">const</font> std::string &filename)
00144 {
00145 <font class="keywordflow">if</font> (<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m5">Mem</a> != NULL)
00146 <font class="keywordflow">return</font>;
00147
00148 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a> = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (nWidth);
00149 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m1">Height</a> = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (nHeight);
00150 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m2">Depth</a> = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (nDepth);
00151 uint32 vdpo2 = <a class="code" href="namespaceNLMISC.html#a224">getPowerOf2</a>(<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m2">Depth</a>);
00152 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m3">NbW</a> = 1 << (vdpo2 / 2);
00153 <font class="keywordflow">if</font> ((vdpo2 & 1) != 0)
00154 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m4">NbH</a> = 2 << (vdpo2 / 2);
00155 <font class="keywordflow">else</font>
00156 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m4">NbH</a> = 1 << (vdpo2 / 2);
00157
00158 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m5">Mem</a> = <font class="keyword">new</font> uint8[<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m3">NbW</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m4">NbH</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m1">Height</a>];
00159 uint32 i, j;
00160
00161 <font class="keywordflow">if</font> (filename == <font class="stringliteral">""</font>)
00162 {
00163 <font class="comment">// No filename so init with default</font>
00164 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m3">NbW</a>; ++i)
00165 {
00166 <font class="keywordflow">for</font> (j = 0; j < <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m4">NbH</a>; ++j)
00167 {
00168 uint32 d = i+j*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m3">NbW</a>;
00169 uint32 k, <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>;
00170 <font class="keywordflow">for</font> (k = 0; k < <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a>; ++k)
00171 <font class="keywordflow">for</font> (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> < <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m1">Height</a>; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
00172 {
00173 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = k+0.5f;
00174 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>+0.5f;
00175 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a> = d+0.5f;
00176 <font class="keywordtype">float</font> xc = <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a>/2.0f;
00177 <font class="keywordtype">float</font> yc = <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m1">Height</a>/2.0f;
00178 <font class="keywordtype">float</font> zc = <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m2">Depth</a>/2.0f;
00179
00180 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a> = (<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>-xc)*(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>-xc)/(<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a>/4.0f) + (<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>-yc)*(<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>-yc)/(<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m1">Height</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m1">Height</a>/4.0f)
00181 + (<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>-zc)*(<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>-zc)/(<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m2">Depth</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m2">Depth</a>/4.0f);
00182
00183 uint8 col = 255;
00184 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a> < 1.0f)
00185 {
00186 col = (uint8)((r)*223+32);
00187 }
00188 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m5">Mem</a>[i*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a>+k + (j*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m1">Height</a>+<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m3">NbW</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a>] = col;
00189 }
00190 }
00191 }
00192 }
00193 <font class="keywordflow">else</font>
00194 {
00195 <font class="comment">// Load file TODO !</font>
00196 }
00197
00198 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m6">Tex</a> = <font class="keyword">new</font> CTextureMem (<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m5">Mem</a>, <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m3">NbW</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m4">NbH</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m1">Height</a>, <font class="keyword">true</font>, <font class="keyword">false</font>, <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m3">NbW</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a>, <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m4">NbH</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m1">Height</a>, CBitmap::Alpha);
00199 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m6">Tex</a>->setWrapS (ITexture::Repeat);
00200 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m6">Tex</a>->setWrapT (ITexture::Repeat);
00201 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m6">Tex</a>->setFilterMode (ITexture::Linear, ITexture::LinearMipMapOff);
00202
00203 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m6">Tex</a>->touch();
00204 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m6">Tex</a>->setReleasable (<font class="keyword">false</font>);
00205 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m6">Tex</a>->generate();
00206
00207 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z541_0">setTexture</a>(0, <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m6">Tex</a>);
00208
00209 }
00210
00211
00212 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
00213 <font class="comment">// CCloudScape</font>
00214 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
00215
00216 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00217"></a><a class="code" href="classNL3D_1_1CCloudScape.html#a0">00217</a> CCloudScape::CCloudScape (<a class="code" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a> *pDriver) : _Noise3D (pDriver)
00218 {
00219 <a class="code" href="classNL3D_1_1CCloudScape.html#o26">_Driver</a> = pDriver;
00220 <font class="comment">// Misc purpose VB</font>
00221 <a class="code" href="classNL3D_1_1CCloudScape.html#o27">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_0">setVertexFormat</a> (CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag | CVertexBuffer::TexCoord1Flag);
00222 <a class="code" href="classNL3D_1_1CCloudScape.html#o27">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#a4">setNumVertices</a> (4);
00223
00224 <font class="comment">// Material used for cleaning</font>
00225 <a class="code" href="classNL3D_1_1CCloudScape.html#o28">_MatClear</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z551_0">initUnlit</a>();
00226 <a class="code" href="classNL3D_1_1CCloudScape.html#o28">_MatClear</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z544_0">setDoubleSided</a> (<font class="keyword">true</font>);
00227 <a class="code" href="classNL3D_1_1CCloudScape.html#o28">_MatClear</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_0">setZFunc</a> (CMaterial::always);
00228 <a class="code" href="classNL3D_1_1CCloudScape.html#o28">_MatClear</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_1">setZWrite</a> (<font class="keyword">false</font>);
00229 <a class="code" href="classNL3D_1_1CCloudScape.html#o28">_MatClear</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z542_0">setBlend</a> (<font class="keyword">false</font>);
00230
00231 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z551_0">initUnlit</a>();
00232 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#a0">setShader</a> (CMaterial::Normal); <font class="comment">// not needed</font>
00233
00234 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_0">texEnvOpRGB</a> (0, CMaterial::Replace);
00235 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_1">texEnvArg0RGB</a> (0, CMaterial::Texture, CMaterial::SrcColor);
00236
00237 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_3">texEnvOpAlpha</a> (0, CMaterial::Replace);
00238 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_4">texEnvArg0Alpha</a> (0, CMaterial::Texture, CMaterial::SrcAlpha);
00239
00240 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_0">texEnvOpRGB</a> (1, CMaterial::InterpolateDiffuse);
00241 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_1">texEnvArg0RGB</a> (1, CMaterial::Texture, CMaterial::SrcColor);
00242 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_2">texEnvArg1RGB</a> (1, CMaterial::Previous, CMaterial::SrcColor);
00243
00244 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_3">texEnvOpAlpha</a> (1, CMaterial::InterpolateDiffuse);
00245 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_4">texEnvArg0Alpha</a> (1, CMaterial::Texture, CMaterial::SrcAlpha);
00246 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_5">texEnvArg1Alpha</a> (1, CMaterial::Previous, CMaterial::SrcAlpha);
00247
00248 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z542_0">setBlend</a> (<font class="keyword">true</font>);
00249 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z542_1">setBlendFunc</a>(CMaterial::one, CMaterial::invsrcalpha);
00250 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_0">setZFunc</a> (CMaterial::always);
00251 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_1">setZWrite</a> (<font class="keyword">false</font>);
00252 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z544_0">setDoubleSided</a> (<font class="keyword">true</font>);
00253 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z545_0">setAlphaTest</a>(<font class="keyword">true</font>);
00254 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z545_2">setAlphaTestThreshold</a>(2.0f/256.0f);
00255
00256 <a class="code" href="classNL3D_1_1CCloudScape.html#o24">_LODQualityThreshold</a> = 160.0f;
00257 <a class="code" href="classNL3D_1_1CCloudScape.html#o14">_IsIncomingCSS</a> = <font class="keyword">false</font>;
00258 <a class="code" href="classNL3D_1_1CCloudScape.html#o25">_DebugQuad</a> = <font class="keyword">false</font>;
00259 <a class="code" href="classNL3D_1_1CCloudScape.html#o0">_NbHalfCloudToUpdate</a> = 1;
00260 }
00261
00262 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00263"></a><a class="code" href="classNL3D_1_1CCloudScape.html#a1">00263</a> CCloudScape::~CCloudScape ()
00264 {
00265 }
00266
00267 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00268"></a><a class="code" href="classNL3D_1_1CCloudScape.html#a2">00268</a> <font class="keywordtype">void</font> CCloudScape::init (SCloudScapeSetup *pCSS, <a class="code" href="classNL3D_1_1CCamera.html">NL3D::CCamera</a> *pCamera)
00269 {
00270 <a class="code" href="classNL3D_1_1CCloudScape.html#o30">_ViewerCam</a> = pCamera;
00271
00272 <a class="code" href="classNL3D_1_1CCloudScape.html#o16">_Noise3D</a>.init();
00273
00274 <a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>.resize (<a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>, <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a>(<font class="keyword">this</font>));
00275 <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>.resize (<a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>);
00276 <a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>.resize (<a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>);
00277
00278 <font class="comment">// For the moment only one clamp texture (generated)</font>
00279 <a class="code" href="classNL3D_1_1CCloudScape.html#o31">Tex3DTemp</a>.init (64, 32, 32);
00280 <a class="code" href="classNL3D_1_1CCloudScape.html#o32">TexClamp</a>.init (64, 32, 32,<font class="stringliteral">""</font>);
00281
00282 <font class="keywordflow">if</font> (pCSS != NULL)
00283 {
00284 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a> = *pCSS;
00285 <a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a> = *pCSS;
00286 <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a> = *pCSS;
00287 }
00288 <a class="code" href="classNL3D_1_1CCloudScape.html#o14">_IsIncomingCSS</a> = <font class="keyword">false</font>;
00289 <a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a> = 60.0*60.0;
00290
00291 uint32 i;
00292 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>; ++i)
00293 {
00294 <font class="keywordtype">float</font> newX, newY, newZ, newSizeX, newSizeY, newSizeZ;
00295
00296 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> &c = <a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>[i];
00297
00298 c.setTex3DTemp (<a class="code" href="classNL3D_1_1CCloudScape.html#o31">Tex3DTemp</a>);
00299 c.setTexClamp (<a class="code" href="classNL3D_1_1CCloudScape.html#o32">TexClamp</a>);
00300
00301 <font class="keywordflow">while</font> (true)
00302 {
00303 <font class="keywordtype">bool</font> bRecalc = <font class="keyword">false</font>;
00304 newX = <a class="code" href="cloud__scape_8cpp.html#a1">MAX_DIST</a>*(1.0f-2.0f*(((float)rand())/RAND_MAX));
00305 newY = <a class="code" href="cloud__scape_8cpp.html#a1">MAX_DIST</a>*(1.0f-2.0f*(((float)rand())/RAND_MAX));
00306 newZ = 85.0f+40.0f*(1.0f-2.0f*(((float)rand())/RAND_MAX));
00307
00308 newSizeX = 60.0f+10.0f*(1.0f-2.0f*(((float)rand())/RAND_MAX));
00309 newSizeY = 30.0f+10.0f*(1.0f-2.0f*(((float)rand())/RAND_MAX));
00310 newSizeZ = 30.0f+10.0f*(1.0f-2.0f*(((float)rand())/RAND_MAX));
00311 <font class="keywordtype">float</font> f = 0.7f+0.3f*((float)rand())/RAND_MAX;
00312 newSizeX *= 1.5f*f;
00313 newSizeY *= 1.5f*f;
00314 newSizeZ *= 1.5f*f;
00315
00316 <font class="keywordtype">float</font> d = sqrtf(<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(newX)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(newY));
00317 <font class="keywordflow">if</font> (d > <a class="code" href="cloud__scape_8cpp.html#a1">MAX_DIST</a>) bRecalc = <font class="keyword">true</font>;
00318
00319 <font class="keywordtype">float</font> r1 = sqrtf(<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(newSizeX/2)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(newSizeY/2)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(newSizeZ/2));
00320 <font class="keywordflow">for</font> (uint32 k = 0;k < i; ++k)
00321 {
00322 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> &c2 = <a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>[k];
00323
00324 <font class="keywordflow">if</font> ((fabs(newX-c2.getX()) < (newSizeX/2+c2.getSizeX()/2)) &&
00325 (fabs(newY-c2.getY()) < (newSizeY/2+c2.getSizeY()/2)) &&
00326 (fabs(newZ-c2.getZ()) < (newSizeZ/2+c2.getSizeZ()/2)))
00327 bRecalc = <font class="keyword">true</font>;
00328 }
00329 <font class="keywordflow">if</font> (!bRecalc) <font class="keywordflow">break</font>;
00330 }
00331
00332 c.init (64, 32, 32, 0.122f, 4);
00333 c.setX (newX-newSizeX/2);
00334 c.setY (newY-newSizeY/2);
00335 c.setZ (newZ-newSizeZ/2);
00336
00337 c.setSizeX (newSizeX);
00338 c.setSizeY (newSizeY);
00339 c.setSizeZ (newSizeZ);
00340
00341 c.Time = 0;
00342 c.FuturTime = <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud * 2 * (0.04/<a class="code" href="classNL3D_1_1CCloudScape.html#o0">_NbHalfCloudToUpdate</a>);
00343 <font class="keywordflow">if</font> (i < <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud)
00344 {
00345 <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[i] = 255;
00346 <a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>[i] = <font class="keyword">true</font>;
00347 }
00348 <font class="keywordflow">else</font>
00349 {
00350 <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[i] = 0;
00351 <a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>[i] = <font class="keyword">false</font>;
00352 }
00353 }
00354
00355 <a class="code" href="classNL3D_1_1CCloudScape.html#o23">_SortedClouds</a>.resize (<a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>);
00356
00357 <a class="code" href="classNL3D_1_1CCloudScape.html#o19">_CloudSchedulerSize</a> = <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud;
00358 <a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>.resize (<a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>);
00359 <a class="code" href="classNL3D_1_1CCloudScape.html#o21">_FrameCounter</a> = 0;
00360 <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.clear();
00361 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>; ++i)
00362 <a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[i].ValidPos = <font class="keyword">false</font>;
00363
00364 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="cloud__scape_8cpp.html#a3">QUEUE_SIZE</a>; ++i)
00365 {
00366 sint32 nCloudNb = i%<a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud;
00367 SCloudSchedulerEntry cse;
00368 cse.CloudIndex = nCloudNb;
00369 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[nCloudNb].ValidPos == <font class="keyword">true</font>)
00370 {
00371 SCloudSchedulerEntry &lastCSE = *<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[nCloudNb].Pos;
00372 sint32 delta = <a class="code" href="classNL3D_1_1CCloudScape.html#o21">_FrameCounter</a> - lastCSE.Frame;
00373 lastCSE.DeltaNextCalc = delta;
00374 }
00375 cse.Frame = <a class="code" href="classNL3D_1_1CCloudScape.html#o21">_FrameCounter</a>;
00376 cse.Ambient = <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Ambient;
00377 cse.Diffuse = <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Diffuse;
00378 cse.Power = <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[cse.CloudIndex];
00379 <a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[nCloudNb].Pos = <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.insert(<a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.end(), cse);
00380 <a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[nCloudNb].ValidPos = <font class="keyword">true</font>;
00381 <font class="comment">// _CloudSchedulerLastAdded[nCloudNb].Pos = _CloudScheduler.end()-1;</font>
00382 ++<a class="code" href="classNL3D_1_1CCloudScape.html#o21">_FrameCounter</a>;
00383 }
00384 <a class="code" href="classNL3D_1_1CCloudScape.html#o1">_GlobalTime</a> = 0.0f;
00385 <a class="code" href="classNL3D_1_1CCloudScape.html#o3">_DTRest</a> = 0.0f;
00386 <a class="code" href="classNL3D_1_1CCloudScape.html#o5">_Generate</a> = <font class="keyword">true</font>;
00387 <a class="code" href="classNL3D_1_1CCloudScape.html#o4">_AverageFrameRate</a>.<a class="code" href="classNLMISC_1_1CValueSmoother.html#a1">init</a>(16);
00388 <font class="keywordflow">for</font> (i = 0; i < 16; ++i)
00389 <a class="code" href="classNL3D_1_1CCloudScape.html#o4">_AverageFrameRate</a>.<a class="code" href="classNLMISC_1_1CValueSmoother.html#a3">addValue</a> (40.0f/1000.0f);
00390
00391 <a class="code" href="classNL3D_1_1CCloudScape.html#o22">_ExtrapolatedPriorities</a>.resize (<a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>);
00392
00393 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="cloud__scape_8cpp.html#a3">QUEUE_SIZE</a>; ++i)
00394 <a class="code" href="classNL3D_1_1CCloudScape.html#a4">anim</a> (41.0/1000.0, <a class="code" href="classNL3D_1_1CCloudScape.html#o30">_ViewerCam</a>);
00395 }
00396
00397 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00398"></a><a class="code" href="classNL3D_1_1CCloudScape.html#a3">00398</a> <font class="keywordtype">void</font> CCloudScape::set (SCloudScapeSetup &css)
00399 {
00400 <a class="code" href="classNL3D_1_1CCloudScape.html#o15">_IncomingCSS</a> = css;
00401 <a class="code" href="classNL3D_1_1CCloudScape.html#o14">_IsIncomingCSS</a> = <font class="keyword">true</font>;
00402 }
00403
00404 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00405"></a><a class="code" href="classNL3D_1_1CCloudScape.html#a4">00405</a> <font class="keywordtype">void</font> CCloudScape::anim (<font class="keywordtype">double</font> dt, <a class="code" href="classNL3D_1_1CCamera.html">NL3D::CCamera</a> *pCamera)
00406 {
00407 sint32 i;
00408
00409 <a class="code" href="classNL3D_1_1CCloudScape.html#o30">_ViewerCam</a> = pCamera;
00410
00411 <font class="comment">// 10 fps -> 200 fps</font>
00412 <font class="keywordflow">if</font> (dt > 0.1) dt = 0.1;
00413 <font class="keywordflow">if</font> (dt < 0.005) dt = 0.005;
00414
00415 <a class="code" href="classNL3D_1_1CCloudScape.html#o2">_DeltaTime</a> = dt;
00416 <a class="code" href="classNL3D_1_1CCloudScape.html#o1">_GlobalTime</a> += <a class="code" href="classNL3D_1_1CCloudScape.html#o2">_DeltaTime</a>;
00417 <a class="code" href="classNL3D_1_1CCloudScape.html#o4">_AverageFrameRate</a>.<a class="code" href="classNLMISC_1_1CValueSmoother.html#a3">addValue</a> ((<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloudScape.html#o2">_DeltaTime</a>);
00418
00419 <font class="comment">// Animate the CSS</font>
00420 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a> > <a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.TimeToChange)
00421 {
00422 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a> = <a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>;
00423 <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a> = <a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>;
00424 <font class="keywordflow">if</font> (_IsIncomingCSS)
00425 {
00426 <a class="code" href="classNL3D_1_1CCloudScape.html#o14">_IsIncomingCSS</a> = <font class="keyword">false</font>;
00427 <a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a> = <a class="code" href="classNL3D_1_1CCloudScape.html#o15">_IncomingCSS</a>;
00428 <a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a> = 0;
00429 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.NbCloud > <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud)
00430 <font class="keywordflow">for</font> (i = 0; i < (sint32)(<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.NbCloud-<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud); ++i)
00431 {
00432 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> &c = <a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>[<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud+i];
00433 c.CloudPower = 0;
00434 <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud+i] = 0;
00435 }
00436 }
00437 }
00438 <font class="keywordflow">else</font>
00439 {
00440 <font class="keywordtype">float</font> inter = (float)(<a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a> / <a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.TimeToChange);
00441 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.WindSpeed = (<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.WindSpeed - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.WindSpeed)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.WindSpeed;
00442 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.CloudSpeed = (<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.CloudSpeed - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.CloudSpeed)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.CloudSpeed;
00443
00444 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Ambient.R = (uint8)((<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.Ambient.R - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Ambient.R)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Ambient.R);
00445 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Ambient.G = (uint8)((<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.Ambient.G - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Ambient.G)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Ambient.G);
00446 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Ambient.B = (uint8)((<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.Ambient.B - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Ambient.B)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Ambient.B);
00447 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Ambient.A = (uint8)((<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.Ambient.A - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Ambient.A)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Ambient.A);
00448
00449 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Diffuse.R = (uint8)((<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.Diffuse.R - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Diffuse.R)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Diffuse.R);
00450 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Diffuse.G = (uint8)((<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.Diffuse.G - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Diffuse.G)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Diffuse.G);
00451 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Diffuse.B = (uint8)((<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.Diffuse.B - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Diffuse.B)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Diffuse.B);
00452 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Diffuse.A = (uint8)((<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.Diffuse.A - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Diffuse.A)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Diffuse.A);
00453
00454 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.NbCloud > <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud)
00455 {
00456 <font class="comment">// Add some clouds</font>
00457 <font class="keywordtype">float</font> slice = (<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.TimeToChange/4) / (<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.NbCloud-<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud);
00458 sint32 diffCloud = <a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.NbCloud-<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud;
00459
00460 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud = <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud + (1+(uint32)(<a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a>/slice));
00461 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud > <a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.NbCloud)
00462 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud = <a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.NbCloud;
00463
00464 <font class="keywordflow">for</font> (i = 0; i < diffCloud; ++i)
00465 {
00466 <a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>[<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud+i] = <font class="keyword">true</font>;
00467 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a> < i*slice)
00468 <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud+i] = 1;
00469 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a> > (i*slice+3*<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.TimeToChange/4))
00470 <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud+i] = 255;
00471 <font class="keywordflow">else</font>
00472 <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud+i] = (uint8)(255*(<a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a>-i*slice)/(3*<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.TimeToChange/4));
00473 }
00474 }
00475 <font class="keywordflow">else</font>
00476 {
00477 <font class="comment">// Remove some clouds</font>
00478 <font class="keywordtype">float</font> slice = (<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.TimeToChange/4) / (<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud-<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.NbCloud);
00479 sint32 diffCloud = <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud-<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.NbCloud;
00480
00481 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud = <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud;
00482
00483 <font class="keywordflow">for</font> (i = 0; i < diffCloud; ++i)
00484 {
00485 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a> < i*slice)
00486 <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud-i-1] = 255;
00487 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a> > (i*slice+3*<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.TimeToChange/4))
00488 <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud-i-1] = 0;
00489 <font class="keywordflow">else</font>
00490 <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud-i-1] = (uint8)(255-255*(<a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a>-i*slice)/(3*<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.TimeToChange/4));
00491 }
00492 }
00493 }
00494
00495 <font class="comment">// Make the right number of half cloud</font>
00496 <a class="code" href="classNL3D_1_1CCloudScape.html#o3">_DTRest</a> += dt;
00497
00498 <font class="keywordflow">while</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o3">_DTRest</a> > (0.04/<a class="code" href="classNL3D_1_1CCloudScape.html#o0">_NbHalfCloudToUpdate</a>))
00499 {
00500 <a class="code" href="classNL3D_1_1CCloudScape.html#c0">makeHalfCloud</a> ();
00501 <a class="code" href="classNL3D_1_1CCloudScape.html#o3">_DTRest</a> -= 0.04/<a class="code" href="classNL3D_1_1CCloudScape.html#o0">_NbHalfCloudToUpdate</a>;
00502
00503 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>; ++i)
00504 {
00505 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> &c = <a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>[i];
00506 c.Time += 0.04/<a class="code" href="classNL3D_1_1CCloudScape.html#o0">_NbHalfCloudToUpdate</a>;
00507 }
00508
00509 <a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a> += 0.04/<a class="code" href="classNL3D_1_1CCloudScape.html#o0">_NbHalfCloudToUpdate</a>;
00510 }
00511 }
00512
00513 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00514"></a><a class="code" href="classNL3D_1_1CCloudScape.html#c0">00514</a> <font class="keywordtype">void</font> CCloudScape::makeHalfCloud ()
00515 {
00516 CVector Viewer = CVector(0,0,0); <font class="comment">//_ViewerCam->getMatrix().getPos();</font>
00517
00518 <font class="keywordflow">if</font> (_Generate)
00519 {
00520 <font class="comment">// Find the next cloud in the list</font>
00521 SCloudSchedulerEntry FrontCSE;
00522
00523 FrontCSE = <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.front();
00524
00525 <font class="comment">// Is the cloud do not have another reference in the list add it now because it should be processed</font>
00526 sint32 CloudIndexToAdd = -1;
00527 <font class="keywordflow">if</font> ((<a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>[FrontCSE.CloudIndex] == <font class="keyword">true</font>) &&
00528 ( (<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[FrontCSE.CloudIndex].ValidPos == <font class="keyword">false</font>) ||
00529 ((<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[FrontCSE.CloudIndex].ValidPos == <font class="keyword">true</font>) &&
00530 (<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[FrontCSE.CloudIndex].Pos == <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.begin()))
00531 ))
00532 {
00533 <font class="comment">// It should be added now !</font>
00534 CloudIndexToAdd = FrontCSE.CloudIndex;
00535 FrontCSE.DeltaNextCalc = <a class="code" href="cloud__scape_8cpp.html#a3">QUEUE_SIZE</a>;
00536 }
00537 <font class="keywordflow">else</font>
00538 {
00539 <font class="comment">// Choose a Cloud Index To Add at the end of the list</font>
00540 uint32 nPeriodeMax = <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud+<a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud/10;
00541 sint32 Priority = -10000;
00542 uint32 i;
00543
00544 <font class="keywordtype">float</font> sumPrior = 0.0f;
00545 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>; ++i)
00546 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>[i])
00547 {
00548 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> &rC = <a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>[i];
00549 <font class="keywordtype">float</font> ExtrapolatedTime = ((0.04f/<a class="code" href="classNL3D_1_1CCloudScape.html#o0">_NbHalfCloudToUpdate</a>) * <a class="code" href="cloud__scape_8cpp.html#a3">QUEUE_SIZE</a> * 2);
00550 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = rC.getLastX () + ExtrapolatedTime * <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.WindSpeed;
00551 <font class="comment">//float d = sqrtf(SQR(x+rC.getSizeX()/2-Viewer.x)+SQR(rC.getY()+rC.getSizeY()/2-Viewer.y)+</font>
00552 <font class="comment">// SQR(rC.getZ()+rC.getSizeZ()/2-Viewer.z));</font>
00553 <font class="keywordtype">float</font> d = <a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>+rC.getSizeX()/2-Viewer.x)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(rC.getY()+rC.getSizeY()/2-Viewer.y)+
00554 <a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(rC.getZ()+rC.getSizeZ()/2-Viewer.z);
00555 <font class="keywordtype">float</font> d05 = sqrtf(d);
00556 <font class="keywordtype">float</font> d025 = sqrtf(d05);
00557 <font class="keywordtype">float</font> d075 = d05*d025;
00558
00559 <a class="code" href="classNL3D_1_1CCloudScape.html#o22">_ExtrapolatedPriorities</a>[i] = 1.0f / d075;
00560 sumPrior += <a class="code" href="classNL3D_1_1CCloudScape.html#o22">_ExtrapolatedPriorities</a>[i];
00561 }
00562
00563 sint32 sumJeton = 0;
00564 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>; ++i)
00565 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>[i])
00566 {
00567 <font class="comment">// Normalize priorities</font>
00568 <font class="keywordtype">float</font> factor = ((float)<a class="code" href="cloud__scape_8cpp.html#a3">QUEUE_SIZE</a>) / sumPrior;
00569 sint32 nbJeton = (sint32)(0.5f+(factor * <a class="code" href="classNL3D_1_1CCloudScape.html#o22">_ExtrapolatedPriorities</a>[i]));
00570
00571 <font class="keywordflow">if</font> (nbJeton < 1)
00572 nbJeton = 1;
00573
00574 <a class="code" href="classNL3D_1_1CCloudScape.html#o22">_ExtrapolatedPriorities</a>[i] = (float)nbJeton;
00575 sumJeton += nbJeton;
00576 }
00577
00578 <font class="keywordflow">if</font> (sumJeton > <a class="code" href="cloud__scape_8cpp.html#a3">QUEUE_SIZE</a>)
00579 {
00580 <font class="keywordflow">do</font>
00581 {
00582 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>; ++i)
00583 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>[i])
00584 {
00585 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o22">_ExtrapolatedPriorities</a>[i] > 1)
00586 {
00587 <a class="code" href="classNL3D_1_1CCloudScape.html#o22">_ExtrapolatedPriorities</a>[i] -= 1;
00588 --sumJeton;
00589 <font class="keywordflow">if</font> (sumJeton == <a class="code" href="cloud__scape_8cpp.html#a3">QUEUE_SIZE</a>) <font class="keywordflow">break</font>;
00590 }
00591 }
00592 }
00593 <font class="keywordflow">while</font> (sumJeton > <a class="code" href="cloud__scape_8cpp.html#a3">QUEUE_SIZE</a>);
00594 }
00595
00596 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>; ++i)
00597 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>[i])
00598 {
00599 <font class="comment">// Cloud Period</font>
00600 sint32 newPriority = nPeriodeMax;
00601 <font class="comment">// Is there a last entry in array ?</font>
00602 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[i].ValidPos == <font class="keyword">true</font>)
00603 {
00604 SCloudSchedulerEntry &rLastCSE = *<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[i].Pos;
00605 newPriority = (sint32)(<a class="code" href="cloud__scape_8cpp.html#a3">QUEUE_SIZE</a>/<a class="code" href="classNL3D_1_1CCloudScape.html#o22">_ExtrapolatedPriorities</a>[i]);
00606 newPriority = (<a class="code" href="classNL3D_1_1CCloudScape.html#o21">_FrameCounter</a> - rLastCSE.Frame) - newPriority;
00607 }
00608 <font class="keywordflow">else</font>
00609 {
00610 newPriority = 10000;
00611 }
00612 <font class="keywordflow">if</font> (newPriority > Priority)
00613 {
00614 Priority = newPriority;
00615 CloudIndexToAdd = i;
00616 }
00617 }
00618 <a class="code" href="debug_8h.html#a6">nlassert</a> (CloudIndexToAdd != -1);
00619 }
00620
00621 <font class="comment">// Ok now we have a good cloud index to add so make the new cloud entry</font>
00622 SCloudSchedulerEntry newCSE;
00623
00624 newCSE.CloudIndex = CloudIndexToAdd;
00625 newCSE.Frame = <a class="code" href="classNL3D_1_1CCloudScape.html#o21">_FrameCounter</a>;
00626 newCSE.Ambient = <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Ambient;
00627 newCSE.Diffuse = <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Diffuse;
00628 newCSE.Power = <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[CloudIndexToAdd];
00629
00630 <font class="comment">// If the cloud where added previously to the list</font>
00631 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[CloudIndexToAdd].ValidPos == <font class="keyword">true</font>)
00632 {
00633 <font class="comment">// This means that the cloud were added from a long time ago</font>
00634 SCloudSchedulerEntry &lastCSE = *<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[CloudIndexToAdd].Pos;
00635 sint32 delta = <a class="code" href="classNL3D_1_1CCloudScape.html#o21">_FrameCounter</a> - lastCSE.Frame;
00636 lastCSE.DeltaNextCalc = delta;
00637
00638 <font class="comment">// But the cloud can be removed (if so we have to not process it anymore)</font>
00639 <font class="keywordflow">if</font> (newCSE.Power == 0)
00640 <a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>[CloudIndexToAdd] = <font class="keyword">false</font>;
00641 }
00642 <font class="keywordflow">else</font>
00643 {
00644 <font class="comment">// No the cloud do not appear previously in the list... So its a new one</font>
00645 <a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>[CloudIndexToAdd].reset (<a class="code" href="classNL3D_1_1CCloudScape.html#o30">_ViewerCam</a>);
00646 }
00647
00648 <font class="comment">// If the last cloud occurence of the cloud appear at beginning so no more occurence in list</font>
00649 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[FrontCSE.CloudIndex].Pos == <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.begin())
00650 <a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[FrontCSE.CloudIndex].ValidPos = <font class="keyword">false</font>;
00651
00652 <a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[CloudIndexToAdd].Pos = <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.insert(<a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.end(), newCSE);
00653 <a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[CloudIndexToAdd].ValidPos = <font class="keyword">true</font>;
00654 <font class="comment">// _CloudSchedulerLastAdded[CloudIndexToAdd].Pos = _CloudScheduler.end()-1;</font>
00655 <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.pop_front ();
00656 ++<a class="code" href="classNL3D_1_1CCloudScape.html#o21">_FrameCounter</a>;
00657 <font class="comment">// End of scheduling</font>
00658
00659 <font class="comment">// Get the cloud to process (this must be the next occurence of front cloud)</font>
00660 <a class="code" href="classstd_1_1list.html">std::list<SCloudSchedulerEntry></a>::iterator it = <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.begin();
00661 <font class="keywordflow">while</font> (it != <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.end())
00662 {
00663 SCloudSchedulerEntry &rCSE = *it;
00664 <font class="keywordflow">if</font> (rCSE.CloudIndex == FrontCSE.CloudIndex)
00665 <font class="keywordflow">break</font>;
00666 ++it;
00667 }
00668
00669 SCloudSchedulerEntry CSEToCalc;
00670 <font class="comment">// The cloud is no more present in the list</font>
00671 <font class="keywordflow">if</font> (it == <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.end())
00672 {
00673 FrontCSE.DeltaNextCalc = 1;
00674 CSEToCalc = FrontCSE;
00675 }
00676 <font class="keywordflow">else</font>
00677 {
00678 CSEToCalc = *it;
00679 }
00680
00681 <a class="code" href="classNL3D_1_1CCloudScape.html#o6">_CurrentCloudInProcess</a> = &<a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>[CSEToCalc.CloudIndex];
00682 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> &c = *<a class="code" href="classNL3D_1_1CCloudScape.html#o6">_CurrentCloudInProcess</a>;
00683
00684 <font class="comment">// To go from Front cloud to CSEToCalc cloud we should take the front DeltaNextCalc</font>
00685
00686 <a class="code" href="classNL3D_1_1CCloudScape.html#o7">_CurrentCloudInProcessFuturTime</a> = ((0.04/<a class="code" href="classNL3D_1_1CCloudScape.html#o0">_NbHalfCloudToUpdate</a>) * FrontCSE.DeltaNextCalc * 2);
00687 c.setX ((<font class="keywordtype">float</font>)(c.getLastX() + <a class="code" href="classNL3D_1_1CCloudScape.html#o7">_CurrentCloudInProcessFuturTime</a> * <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.WindSpeed));
00688
00689 <font class="keywordtype">float</font> d2D = sqrtf(<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getX()+c.getSizeX()/2-Viewer.x)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getY()+c.getSizeY()/2-Viewer.y));
00690
00691 <font class="keywordflow">if</font> (d2D > <a class="code" href="cloud__scape_8cpp.html#a1">MAX_DIST</a>)
00692 c.CloudDistAtt = 255;
00693 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (d2D > (<a class="code" href="cloud__scape_8cpp.html#a1">MAX_DIST</a>-100.0f))
00694 c.CloudDistAtt = (uint8)(255*((d2D-(<a class="code" href="cloud__scape_8cpp.html#a1">MAX_DIST</a>-100.0f))/100.0f));
00695 <font class="keywordflow">else</font>
00696 c.CloudDistAtt = 0;
00697
00698 c.LastCloudPower = c.CloudPower;
00699 c.CloudPower = CSEToCalc.Power;
00700 c.CloudDiffuse = CSEToCalc.Diffuse;
00701 c.CloudAmbient = CSEToCalc.Ambient;
00702
00703 c.anim (<a class="code" href="classNL3D_1_1CCloudScape.html#o7">_CurrentCloudInProcessFuturTime</a>*<a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.CloudSpeed,
00704 <a class="code" href="classNL3D_1_1CCloudScape.html#o7">_CurrentCloudInProcessFuturTime</a>*<a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.WindSpeed);
00705
00706 c.generate (<a class="code" href="classNL3D_1_1CCloudScape.html#o16">_Noise3D</a>);
00707
00708 }
00709 <font class="keywordflow">else</font>
00710 {
00711 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> &c = *<a class="code" href="classNL3D_1_1CCloudScape.html#o6">_CurrentCloudInProcess</a>;
00712
00713 c.Time = 0;
00714 c.FuturTime = <a class="code" href="classNL3D_1_1CCloudScape.html#o7">_CurrentCloudInProcessFuturTime</a>;
00715 c.light();
00716
00717 <font class="keywordflow">if</font> (c.getX() > <a class="code" href="cloud__scape_8cpp.html#a1">MAX_DIST</a>)
00718 {
00719 c.setX (c.getX() - (2 * <a class="code" href="cloud__scape_8cpp.html#a1">MAX_DIST</a>));
00720 c.setLooping ();
00721 }
00722
00723 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a> = sqrtf(<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getSizeX()/2)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getSizeY()/2)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getSizeZ()/2));
00724 <font class="keywordtype">float</font> d2D = sqrtf(<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getX()+c.getSizeX()/2-Viewer.x)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getY()+c.getSizeY()/2-Viewer.y));
00725 <font class="keywordtype">float</font> d = sqrtf(<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getX()+c.getSizeX()/2-Viewer.x)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getY()+c.getSizeY()/2-Viewer.y)+
00726 <a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getZ()+c.getSizeZ()/2-Viewer.z));
00727 uint32 lookAtSize = (uint32)(<a class="code" href="classNL3D_1_1CCloudScape.html#o24">_LODQualityThreshold</a>*<a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>/d);
00728 lookAtSize = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (lookAtSize);
00729 <font class="keywordflow">if</font> (lookAtSize > 128) lookAtSize = 128;
00730
00731 c.genBill (<a class="code" href="classNL3D_1_1CCloudScape.html#o30">_ViewerCam</a>, lookAtSize);
00732 }
00733 <a class="code" href="classNL3D_1_1CCloudScape.html#o5">_Generate</a> = !<a class="code" href="classNL3D_1_1CCloudScape.html#o5">_Generate</a>;
00734 }
00735
00736 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00737"></a><a class="code" href="classNL3D_1_1CCloudScape.html#a5">00737</a> <font class="keywordtype">void</font> CCloudScape::render ()
00738 {
00739 uint32 i, j;
00740
00741 CVector Viewer = CVector (0,0,0);
00742
00743 CMatrix viewMat;
00744 viewMat = <a class="code" href="classNL3D_1_1CCloudScape.html#o30">_ViewerCam</a>-><a class="code" href="classNL3D_1_1ITransformable.html#a2">getMatrix</a> ();
00745 viewMat.setPos(CVector(0,0,0));
00746 viewMat.invert ();
00747 CScissor <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>;
00748 <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>.initFullScreen ();
00749 <a class="code" href="classNL3D_1_1CCloudScape.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a52">setupScissor</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>);
00750 CViewport <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>;
00751 <a class="code" href="classNL3D_1_1CCloudScape.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a51">setupViewport</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
00752 CFrustum f = <a class="code" href="classNL3D_1_1CCloudScape.html#o30">_ViewerCam</a>-><a class="code" href="classNL3D_1_1CCamera.html#a1">getFrustum</a>();
00753 <a class="code" href="classNL3D_1_1CCloudScape.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a23">setFrustum</a> (f.Left, f.Right, f.Bottom, f.Top, f.Near, f.Far, f.Perspective);
00754 <a class="code" href="classNL3D_1_1CCloudScape.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a24">setupViewMatrix</a> (viewMat);
00755 <a class="code" href="classNL3D_1_1CCloudScape.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a26">setupModelMatrix</a> (CMatrix::Identity);
00756
00757 uint32 nNbCloudToRender = 0;
00758
00759 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>; ++i)
00760 {
00761 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> &c = <a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>[i];
00762 SSortedCloudEntry &sce = <a class="code" href="classNL3D_1_1CCloudScape.html#o23">_SortedClouds</a>[nNbCloudToRender];
00763 sce.Cloud = &c;
00764 sce.Distance = sqrtf(<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getX()+c.getSizeX()/2-Viewer.x)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getY()+c.getSizeY()/2-Viewer.y)+
00765 <a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getZ()+c.getSizeZ()/2-Viewer.z));
00766 nNbCloudToRender++;
00767 }
00768
00769 <font class="keywordflow">for</font> (i = 0; i < nNbCloudToRender-1; ++i)
00770 <font class="keywordflow">for</font> (j = i+1; j < nNbCloudToRender; ++j)
00771 {
00772 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o23">_SortedClouds</a>[i].Distance < <a class="code" href="classNL3D_1_1CCloudScape.html#o23">_SortedClouds</a>[j].Distance)
00773 {
00774 SSortedCloudEntry sceTmp = <a class="code" href="classNL3D_1_1CCloudScape.html#o23">_SortedClouds</a>[i];
00775 <a class="code" href="classNL3D_1_1CCloudScape.html#o23">_SortedClouds</a>[i] = <a class="code" href="classNL3D_1_1CCloudScape.html#o23">_SortedClouds</a>[j];
00776 <a class="code" href="classNL3D_1_1CCloudScape.html#o23">_SortedClouds</a>[j] = sceTmp;
00777 }
00778 }
00779
00780 <font class="keywordflow">for</font> (i = 0; i < nNbCloudToRender; ++i)
00781 {
00782 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> *pC = <a class="code" href="classNL3D_1_1CCloudScape.html#o23">_SortedClouds</a>[i].Cloud;
00783 <font class="keywordflow">if</font> ((pC->CloudPower > 0) || (pC->LastCloudPower > 0))
00784 pC->dispBill (<a class="code" href="classNL3D_1_1CCloudScape.html#o30">_ViewerCam</a>);
00785 }
00786 }
00787
00788 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00789"></a><a class="code" href="classNL3D_1_1CCloudScape.html#a6">00789</a> uint32 CCloudScape::getMemSize()
00790 {
00791 uint32 nMemSize = 0;
00792 <font class="keywordflow">for</font> (uint32 i = 0; i < <a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>; ++i)
00793 {
00794 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> &c = <a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>[i];
00795 nMemSize += c.getMemSize();
00796 }
00797 <font class="keywordflow">return</font> nMemSize;
00798 }
00799
00800 } <font class="comment">// namespace NL3D</font>
00801
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