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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
commit0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch)
tree2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/cloud__scape_8cpp-source.html
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+<hr><h1>cloud_scape.cpp</h1><a href="cloud__scape_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2002 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027 <font class="preprocessor">#include "<a class="code" href="cloud__scape_8h.html">cloud_scape.h</a>"</font>
+00028 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="scissor_8h.html">nel/3d/scissor.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="viewport_8h.html">nel/3d/viewport.h</a>"</font>
+00031
+00032 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+00033 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00034
+00035 <font class="keyword">namespace </font>NL3D
+00036 {
+00037
+00038 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00039"></a><a class="code" href="cloud__scape_8cpp.html#a0">00039</a> <font class="preprocessor">#define SQR(x) (x)*(x)</font>
+00040 <font class="preprocessor"></font>
+<a name="l00041"></a><a class="code" href="cloud__scape_8cpp.html#a1">00041</a> <font class="preprocessor">#define MAX_DIST 400.0f</font>
+<a name="l00042"></a><a class="code" href="cloud__scape_8cpp.html#a2">00042</a> <font class="preprocessor"></font><font class="preprocessor">#define MAX_CLOUDS 256</font>
+00043 <font class="preprocessor"></font><font class="comment">// QUEUE_SIZE must be at least 2*MAX_CLOUDS</font>
+<a name="l00044"></a><a class="code" href="cloud__scape_8cpp.html#a3">00044</a> <font class="preprocessor">#define QUEUE_SIZE 512 </font>
+00045 <font class="preprocessor"></font>
+00046 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+00047 <font class="comment">// SCloudTexture3D</font>
+00048 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+00049
+00050 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00051"></a><a class="code" href="structNL3D_1_1SCloudTexture3D.html#a0">00051</a> SCloudTexture3D::SCloudTexture3D ()
+00052 {
+00053 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m5">Mem</a> = NULL;
+00054 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z551_0">initUnlit</a>();
+00055 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#a0">setShader</a> (CMaterial::Normal);
+00056 <font class="comment">//ToLight.setTexture (0, Tex);</font>
+00057 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_0">setZFunc</a> (CMaterial::always);
+00058 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_1">setZWrite</a> (<font class="keyword">false</font>);
+00059 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_0">texEnvOpRGB</a> (0, CMaterial::Replace);
+00060 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_1">texEnvArg0RGB</a> (0, CMaterial::Diffuse, CMaterial::SrcColor);
+00061 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_3">texEnvOpAlpha</a> (0, CMaterial::Replace);
+00062 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_4">texEnvArg0Alpha</a> (0, CMaterial::Texture, CMaterial::InvSrcAlpha);
+00063 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z542_0">setBlend</a> (<font class="keyword">true</font>);
+00064 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z542_1">setBlendFunc</a> (CMaterial::invsrcalpha, CMaterial::srcalpha);
+00065 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z547_0">setColor</a> (CRGBA(0,0,0,255));
+00066
+00067 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z551_0">initUnlit</a>();
+00068 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_0">setZFunc</a> (CMaterial::always);
+00069 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_1">setZWrite</a> (<font class="keyword">false</font>);
+00070 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z544_0">setDoubleSided</a>(<font class="keyword">true</font>);
+00071
+00072 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_0">texEnvOpRGB</a> (0, CMaterial::Add);
+00073 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_1">texEnvArg0RGB</a> (0, CMaterial::Texture, CMaterial::SrcColor);
+00074 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_2">texEnvArg1RGB</a> (0, CMaterial::Diffuse, CMaterial::SrcColor);
+00075 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z547_0">setColor</a> (CRGBA(80,80,80,255));
+00076
+00077 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_3">texEnvOpAlpha</a> (0, CMaterial::Replace);
+00078 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_4">texEnvArg0Alpha</a> (0, CMaterial::Texture, CMaterial::SrcAlpha);
+00079
+00080 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_0">texEnvOpRGB</a> (1, CMaterial::Modulate);
+00081 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_1">texEnvArg0RGB</a> (1, CMaterial::Previous, CMaterial::SrcColor);
+00082 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_2">texEnvArg1RGB</a> (1, CMaterial::Previous, CMaterial::SrcAlpha);
+00083 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_3">texEnvOpAlpha</a> (1, CMaterial::Replace);
+00084 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_4">texEnvArg0Alpha</a> (1, CMaterial::Previous, CMaterial::SrcAlpha);
+00085
+00086 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z542_1">setBlendFunc</a> (CMaterial::one, CMaterial::invsrcalpha);
+00087 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z542_0">setBlend</a> (<font class="keyword">true</font>);
+00088 }
+00089
+00090 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00091"></a><a class="code" href="structNL3D_1_1SCloudTexture3D.html#a1">00091</a> <font class="keywordtype">void</font> SCloudTexture3D::init (uint32 nWidth, uint32 nHeight, uint32 nDepth)
+00092 {
+00093 <font class="keywordflow">if</font> (<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m5">Mem</a> != NULL)
+00094 <font class="keywordflow">return</font>;
+00095
+00096 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m0">Width</a> = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (nWidth);
+00097 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m1">Height</a> = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (nHeight);
+00098 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m2">Depth</a> = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (nDepth);
+00099 uint32 vdpo2 = <a class="code" href="namespaceNLMISC.html#a224">getPowerOf2</a>(<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m2">Depth</a>);
+00100 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m3">NbW</a> = 1 &lt;&lt; (vdpo2 / 2);
+00101 <font class="keywordflow">if</font> ((vdpo2 &amp; 1) != 0)
+00102 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m4">NbH</a> = 2 &lt;&lt; (vdpo2 / 2);
+00103 <font class="keywordflow">else</font>
+00104 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m4">NbH</a> = 1 &lt;&lt; (vdpo2 / 2);
+00105
+00106 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m5">Mem</a> = <font class="keyword">new</font> uint8[4*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m3">NbW</a>*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m0">Width</a>*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m4">NbH</a>*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m1">Height</a>];
+00107 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m6">Tex</a> = <font class="keyword">new</font> CTextureMem (<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m5">Mem</a>, 4*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m3">NbW</a>*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m0">Width</a>*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m4">NbH</a>*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m1">Height</a>, <font class="keyword">true</font>, <font class="keyword">false</font>, <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m3">NbW</a>*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m0">Width</a>, <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m4">NbH</a>*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m1">Height</a>, CBitmap::RGBA);
+00108
+00109 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m6">Tex</a>-&gt;setWrapS (ITexture::Clamp);
+00110 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m6">Tex</a>-&gt;setWrapT (ITexture::Clamp);
+00111 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m6">Tex</a>-&gt;setFilterMode (ITexture::Linear, ITexture::LinearMipMapOff);
+00112 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m6">Tex</a>-&gt;setReleasable (<font class="keyword">false</font>);
+00113 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m6">Tex</a>-&gt;generate ();
+00114
+00115 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z541_0">setTexture</a> (0, <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m6">Tex</a>);
+00116
+00117 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z541_0">setTexture</a>(0, <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m6">Tex</a>);
+00118 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z541_0">setTexture</a>(1, <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m6">Tex</a>);
+00119 }
+00120
+00121 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+00122 <font class="comment">// SCloudTextureClamp</font>
+00123 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+00124
+00125 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00126"></a><a class="code" href="structNL3D_1_1SCloudTextureClamp.html#a0">00126</a> SCloudTextureClamp::SCloudTextureClamp ()
+00127 {
+00128 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m5">Mem</a> = NULL;
+00129 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z551_0">initUnlit</a>();
+00130 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#a0">setShader</a> (CMaterial::Normal);
+00131 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_3">texEnvOpAlpha</a> (0, CMaterial::Add);
+00132 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_4">texEnvArg0Alpha</a> (0, CMaterial::Texture, CMaterial::SrcAlpha);
+00133 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_5">texEnvArg1Alpha</a> (0, CMaterial::Diffuse, CMaterial::SrcAlpha);
+00134 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z547_0">setColor</a> (CRGBA(255,255,255,255));
+00135 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z542_0">setBlend</a> (<font class="keyword">true</font>);
+00136 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z542_1">setBlendFunc</a> (CMaterial::one, CMaterial::one);
+00137 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_0">setZFunc</a> (CMaterial::always);
+00138 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_1">setZWrite</a> (<font class="keyword">false</font>);
+00139
+00140 }
+00141
+00142 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00143"></a><a class="code" href="structNL3D_1_1SCloudTextureClamp.html#a1">00143</a> <font class="keywordtype">void</font> SCloudTextureClamp::init (uint32 nWidth, uint32 nHeight, uint32 nDepth, <font class="keyword">const</font> std::string &amp;filename)
+00144 {
+00145 <font class="keywordflow">if</font> (<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m5">Mem</a> != NULL)
+00146 <font class="keywordflow">return</font>;
+00147
+00148 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a> = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (nWidth);
+00149 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m1">Height</a> = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (nHeight);
+00150 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m2">Depth</a> = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (nDepth);
+00151 uint32 vdpo2 = <a class="code" href="namespaceNLMISC.html#a224">getPowerOf2</a>(<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m2">Depth</a>);
+00152 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m3">NbW</a> = 1 &lt;&lt; (vdpo2 / 2);
+00153 <font class="keywordflow">if</font> ((vdpo2 &amp; 1) != 0)
+00154 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m4">NbH</a> = 2 &lt;&lt; (vdpo2 / 2);
+00155 <font class="keywordflow">else</font>
+00156 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m4">NbH</a> = 1 &lt;&lt; (vdpo2 / 2);
+00157
+00158 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m5">Mem</a> = <font class="keyword">new</font> uint8[<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m3">NbW</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m4">NbH</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m1">Height</a>];
+00159 uint32 i, j;
+00160
+00161 <font class="keywordflow">if</font> (filename == <font class="stringliteral">""</font>)
+00162 {
+00163 <font class="comment">// No filename so init with default</font>
+00164 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m3">NbW</a>; ++i)
+00165 {
+00166 <font class="keywordflow">for</font> (j = 0; j &lt; <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m4">NbH</a>; ++j)
+00167 {
+00168 uint32 d = i+j*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m3">NbW</a>;
+00169 uint32 k, <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>;
+00170 <font class="keywordflow">for</font> (k = 0; k &lt; <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a>; ++k)
+00171 <font class="keywordflow">for</font> (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m1">Height</a>; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
+00172 {
+00173 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = k+0.5f;
+00174 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>+0.5f;
+00175 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a> = d+0.5f;
+00176 <font class="keywordtype">float</font> xc = <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a>/2.0f;
+00177 <font class="keywordtype">float</font> yc = <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m1">Height</a>/2.0f;
+00178 <font class="keywordtype">float</font> zc = <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m2">Depth</a>/2.0f;
+00179
+00180 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a> = (<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>-xc)*(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>-xc)/(<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a>/4.0f) + (<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>-yc)*(<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>-yc)/(<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m1">Height</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m1">Height</a>/4.0f)
+00181 + (<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>-zc)*(<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>-zc)/(<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m2">Depth</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m2">Depth</a>/4.0f);
+00182
+00183 uint8 col = 255;
+00184 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a> &lt; 1.0f)
+00185 {
+00186 col = (uint8)((r)*223+32);
+00187 }
+00188 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m5">Mem</a>[i*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a>+k + (j*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m1">Height</a>+<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m3">NbW</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a>] = col;
+00189 }
+00190 }
+00191 }
+00192 }
+00193 <font class="keywordflow">else</font>
+00194 {
+00195 <font class="comment">// Load file TODO !</font>
+00196 }
+00197
+00198 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m6">Tex</a> = <font class="keyword">new</font> CTextureMem (<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m5">Mem</a>, <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m3">NbW</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m4">NbH</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m1">Height</a>, <font class="keyword">true</font>, <font class="keyword">false</font>, <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m3">NbW</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a>, <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m4">NbH</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m1">Height</a>, CBitmap::Alpha);
+00199 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m6">Tex</a>-&gt;setWrapS (ITexture::Repeat);
+00200 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m6">Tex</a>-&gt;setWrapT (ITexture::Repeat);
+00201 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m6">Tex</a>-&gt;setFilterMode (ITexture::Linear, ITexture::LinearMipMapOff);
+00202
+00203 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m6">Tex</a>-&gt;touch();
+00204 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m6">Tex</a>-&gt;setReleasable (<font class="keyword">false</font>);
+00205 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m6">Tex</a>-&gt;generate();
+00206
+00207 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z541_0">setTexture</a>(0, <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m6">Tex</a>);
+00208
+00209 }
+00210
+00211
+00212 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+00213 <font class="comment">// CCloudScape</font>
+00214 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+00215
+00216 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00217"></a><a class="code" href="classNL3D_1_1CCloudScape.html#a0">00217</a> CCloudScape::CCloudScape (<a class="code" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a> *pDriver) : _Noise3D (pDriver)
+00218 {
+00219 <a class="code" href="classNL3D_1_1CCloudScape.html#o26">_Driver</a> = pDriver;
+00220 <font class="comment">// Misc purpose VB</font>
+00221 <a class="code" href="classNL3D_1_1CCloudScape.html#o27">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_0">setVertexFormat</a> (CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag | CVertexBuffer::TexCoord1Flag);
+00222 <a class="code" href="classNL3D_1_1CCloudScape.html#o27">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#a4">setNumVertices</a> (4);
+00223
+00224 <font class="comment">// Material used for cleaning</font>
+00225 <a class="code" href="classNL3D_1_1CCloudScape.html#o28">_MatClear</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z551_0">initUnlit</a>();
+00226 <a class="code" href="classNL3D_1_1CCloudScape.html#o28">_MatClear</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z544_0">setDoubleSided</a> (<font class="keyword">true</font>);
+00227 <a class="code" href="classNL3D_1_1CCloudScape.html#o28">_MatClear</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_0">setZFunc</a> (CMaterial::always);
+00228 <a class="code" href="classNL3D_1_1CCloudScape.html#o28">_MatClear</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_1">setZWrite</a> (<font class="keyword">false</font>);
+00229 <a class="code" href="classNL3D_1_1CCloudScape.html#o28">_MatClear</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z542_0">setBlend</a> (<font class="keyword">false</font>);
+00230
+00231 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z551_0">initUnlit</a>();
+00232 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#a0">setShader</a> (CMaterial::Normal); <font class="comment">// not needed</font>
+00233
+00234 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_0">texEnvOpRGB</a> (0, CMaterial::Replace);
+00235 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_1">texEnvArg0RGB</a> (0, CMaterial::Texture, CMaterial::SrcColor);
+00236
+00237 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_3">texEnvOpAlpha</a> (0, CMaterial::Replace);
+00238 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_4">texEnvArg0Alpha</a> (0, CMaterial::Texture, CMaterial::SrcAlpha);
+00239
+00240 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_0">texEnvOpRGB</a> (1, CMaterial::InterpolateDiffuse);
+00241 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_1">texEnvArg0RGB</a> (1, CMaterial::Texture, CMaterial::SrcColor);
+00242 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_2">texEnvArg1RGB</a> (1, CMaterial::Previous, CMaterial::SrcColor);
+00243
+00244 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_3">texEnvOpAlpha</a> (1, CMaterial::InterpolateDiffuse);
+00245 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_4">texEnvArg0Alpha</a> (1, CMaterial::Texture, CMaterial::SrcAlpha);
+00246 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_5">texEnvArg1Alpha</a> (1, CMaterial::Previous, CMaterial::SrcAlpha);
+00247
+00248 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z542_0">setBlend</a> (<font class="keyword">true</font>);
+00249 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z542_1">setBlendFunc</a>(CMaterial::one, CMaterial::invsrcalpha);
+00250 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_0">setZFunc</a> (CMaterial::always);
+00251 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_1">setZWrite</a> (<font class="keyword">false</font>);
+00252 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z544_0">setDoubleSided</a> (<font class="keyword">true</font>);
+00253 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z545_0">setAlphaTest</a>(<font class="keyword">true</font>);
+00254 <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z545_2">setAlphaTestThreshold</a>(2.0f/256.0f);
+00255
+00256 <a class="code" href="classNL3D_1_1CCloudScape.html#o24">_LODQualityThreshold</a> = 160.0f;
+00257 <a class="code" href="classNL3D_1_1CCloudScape.html#o14">_IsIncomingCSS</a> = <font class="keyword">false</font>;
+00258 <a class="code" href="classNL3D_1_1CCloudScape.html#o25">_DebugQuad</a> = <font class="keyword">false</font>;
+00259 <a class="code" href="classNL3D_1_1CCloudScape.html#o0">_NbHalfCloudToUpdate</a> = 1;
+00260 }
+00261
+00262 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00263"></a><a class="code" href="classNL3D_1_1CCloudScape.html#a1">00263</a> CCloudScape::~CCloudScape ()
+00264 {
+00265 }
+00266
+00267 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00268"></a><a class="code" href="classNL3D_1_1CCloudScape.html#a2">00268</a> <font class="keywordtype">void</font> CCloudScape::init (SCloudScapeSetup *pCSS, <a class="code" href="classNL3D_1_1CCamera.html">NL3D::CCamera</a> *pCamera)
+00269 {
+00270 <a class="code" href="classNL3D_1_1CCloudScape.html#o30">_ViewerCam</a> = pCamera;
+00271
+00272 <a class="code" href="classNL3D_1_1CCloudScape.html#o16">_Noise3D</a>.init();
+00273
+00274 <a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>.resize (<a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>, <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a>(<font class="keyword">this</font>));
+00275 <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>.resize (<a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>);
+00276 <a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>.resize (<a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>);
+00277
+00278 <font class="comment">// For the moment only one clamp texture (generated)</font>
+00279 <a class="code" href="classNL3D_1_1CCloudScape.html#o31">Tex3DTemp</a>.init (64, 32, 32);
+00280 <a class="code" href="classNL3D_1_1CCloudScape.html#o32">TexClamp</a>.init (64, 32, 32,<font class="stringliteral">""</font>);
+00281
+00282 <font class="keywordflow">if</font> (pCSS != NULL)
+00283 {
+00284 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a> = *pCSS;
+00285 <a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a> = *pCSS;
+00286 <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a> = *pCSS;
+00287 }
+00288 <a class="code" href="classNL3D_1_1CCloudScape.html#o14">_IsIncomingCSS</a> = <font class="keyword">false</font>;
+00289 <a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a> = 60.0*60.0;
+00290
+00291 uint32 i;
+00292 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>; ++i)
+00293 {
+00294 <font class="keywordtype">float</font> newX, newY, newZ, newSizeX, newSizeY, newSizeZ;
+00295
+00296 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> &amp;c = <a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>[i];
+00297
+00298 c.setTex3DTemp (<a class="code" href="classNL3D_1_1CCloudScape.html#o31">Tex3DTemp</a>);
+00299 c.setTexClamp (<a class="code" href="classNL3D_1_1CCloudScape.html#o32">TexClamp</a>);
+00300
+00301 <font class="keywordflow">while</font> (true)
+00302 {
+00303 <font class="keywordtype">bool</font> bRecalc = <font class="keyword">false</font>;
+00304 newX = <a class="code" href="cloud__scape_8cpp.html#a1">MAX_DIST</a>*(1.0f-2.0f*(((float)rand())/RAND_MAX));
+00305 newY = <a class="code" href="cloud__scape_8cpp.html#a1">MAX_DIST</a>*(1.0f-2.0f*(((float)rand())/RAND_MAX));
+00306 newZ = 85.0f+40.0f*(1.0f-2.0f*(((float)rand())/RAND_MAX));
+00307
+00308 newSizeX = 60.0f+10.0f*(1.0f-2.0f*(((float)rand())/RAND_MAX));
+00309 newSizeY = 30.0f+10.0f*(1.0f-2.0f*(((float)rand())/RAND_MAX));
+00310 newSizeZ = 30.0f+10.0f*(1.0f-2.0f*(((float)rand())/RAND_MAX));
+00311 <font class="keywordtype">float</font> f = 0.7f+0.3f*((float)rand())/RAND_MAX;
+00312 newSizeX *= 1.5f*f;
+00313 newSizeY *= 1.5f*f;
+00314 newSizeZ *= 1.5f*f;
+00315
+00316 <font class="keywordtype">float</font> d = sqrtf(<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(newX)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(newY));
+00317 <font class="keywordflow">if</font> (d &gt; <a class="code" href="cloud__scape_8cpp.html#a1">MAX_DIST</a>) bRecalc = <font class="keyword">true</font>;
+00318
+00319 <font class="keywordtype">float</font> r1 = sqrtf(<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(newSizeX/2)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(newSizeY/2)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(newSizeZ/2));
+00320 <font class="keywordflow">for</font> (uint32 k = 0;k &lt; i; ++k)
+00321 {
+00322 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> &amp;c2 = <a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>[k];
+00323
+00324 <font class="keywordflow">if</font> ((fabs(newX-c2.getX()) &lt; (newSizeX/2+c2.getSizeX()/2)) &amp;&amp;
+00325 (fabs(newY-c2.getY()) &lt; (newSizeY/2+c2.getSizeY()/2)) &amp;&amp;
+00326 (fabs(newZ-c2.getZ()) &lt; (newSizeZ/2+c2.getSizeZ()/2)))
+00327 bRecalc = <font class="keyword">true</font>;
+00328 }
+00329 <font class="keywordflow">if</font> (!bRecalc) <font class="keywordflow">break</font>;
+00330 }
+00331
+00332 c.init (64, 32, 32, 0.122f, 4);
+00333 c.setX (newX-newSizeX/2);
+00334 c.setY (newY-newSizeY/2);
+00335 c.setZ (newZ-newSizeZ/2);
+00336
+00337 c.setSizeX (newSizeX);
+00338 c.setSizeY (newSizeY);
+00339 c.setSizeZ (newSizeZ);
+00340
+00341 c.Time = 0;
+00342 c.FuturTime = <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud * 2 * (0.04/<a class="code" href="classNL3D_1_1CCloudScape.html#o0">_NbHalfCloudToUpdate</a>);
+00343 <font class="keywordflow">if</font> (i &lt; <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud)
+00344 {
+00345 <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[i] = 255;
+00346 <a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>[i] = <font class="keyword">true</font>;
+00347 }
+00348 <font class="keywordflow">else</font>
+00349 {
+00350 <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[i] = 0;
+00351 <a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>[i] = <font class="keyword">false</font>;
+00352 }
+00353 }
+00354
+00355 <a class="code" href="classNL3D_1_1CCloudScape.html#o23">_SortedClouds</a>.resize (<a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>);
+00356
+00357 <a class="code" href="classNL3D_1_1CCloudScape.html#o19">_CloudSchedulerSize</a> = <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud;
+00358 <a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>.resize (<a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>);
+00359 <a class="code" href="classNL3D_1_1CCloudScape.html#o21">_FrameCounter</a> = 0;
+00360 <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.clear();
+00361 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>; ++i)
+00362 <a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[i].ValidPos = <font class="keyword">false</font>;
+00363
+00364 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="cloud__scape_8cpp.html#a3">QUEUE_SIZE</a>; ++i)
+00365 {
+00366 sint32 nCloudNb = i%<a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud;
+00367 SCloudSchedulerEntry cse;
+00368 cse.CloudIndex = nCloudNb;
+00369 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[nCloudNb].ValidPos == <font class="keyword">true</font>)
+00370 {
+00371 SCloudSchedulerEntry &amp;lastCSE = *<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[nCloudNb].Pos;
+00372 sint32 delta = <a class="code" href="classNL3D_1_1CCloudScape.html#o21">_FrameCounter</a> - lastCSE.Frame;
+00373 lastCSE.DeltaNextCalc = delta;
+00374 }
+00375 cse.Frame = <a class="code" href="classNL3D_1_1CCloudScape.html#o21">_FrameCounter</a>;
+00376 cse.Ambient = <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Ambient;
+00377 cse.Diffuse = <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Diffuse;
+00378 cse.Power = <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[cse.CloudIndex];
+00379 <a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[nCloudNb].Pos = <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.insert(<a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.end(), cse);
+00380 <a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[nCloudNb].ValidPos = <font class="keyword">true</font>;
+00381 <font class="comment">// _CloudSchedulerLastAdded[nCloudNb].Pos = _CloudScheduler.end()-1;</font>
+00382 ++<a class="code" href="classNL3D_1_1CCloudScape.html#o21">_FrameCounter</a>;
+00383 }
+00384 <a class="code" href="classNL3D_1_1CCloudScape.html#o1">_GlobalTime</a> = 0.0f;
+00385 <a class="code" href="classNL3D_1_1CCloudScape.html#o3">_DTRest</a> = 0.0f;
+00386 <a class="code" href="classNL3D_1_1CCloudScape.html#o5">_Generate</a> = <font class="keyword">true</font>;
+00387 <a class="code" href="classNL3D_1_1CCloudScape.html#o4">_AverageFrameRate</a>.<a class="code" href="classNLMISC_1_1CValueSmoother.html#a1">init</a>(16);
+00388 <font class="keywordflow">for</font> (i = 0; i &lt; 16; ++i)
+00389 <a class="code" href="classNL3D_1_1CCloudScape.html#o4">_AverageFrameRate</a>.<a class="code" href="classNLMISC_1_1CValueSmoother.html#a3">addValue</a> (40.0f/1000.0f);
+00390
+00391 <a class="code" href="classNL3D_1_1CCloudScape.html#o22">_ExtrapolatedPriorities</a>.resize (<a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>);
+00392
+00393 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="cloud__scape_8cpp.html#a3">QUEUE_SIZE</a>; ++i)
+00394 <a class="code" href="classNL3D_1_1CCloudScape.html#a4">anim</a> (41.0/1000.0, <a class="code" href="classNL3D_1_1CCloudScape.html#o30">_ViewerCam</a>);
+00395 }
+00396
+00397 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00398"></a><a class="code" href="classNL3D_1_1CCloudScape.html#a3">00398</a> <font class="keywordtype">void</font> CCloudScape::set (SCloudScapeSetup &amp;css)
+00399 {
+00400 <a class="code" href="classNL3D_1_1CCloudScape.html#o15">_IncomingCSS</a> = css;
+00401 <a class="code" href="classNL3D_1_1CCloudScape.html#o14">_IsIncomingCSS</a> = <font class="keyword">true</font>;
+00402 }
+00403
+00404 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00405"></a><a class="code" href="classNL3D_1_1CCloudScape.html#a4">00405</a> <font class="keywordtype">void</font> CCloudScape::anim (<font class="keywordtype">double</font> dt, <a class="code" href="classNL3D_1_1CCamera.html">NL3D::CCamera</a> *pCamera)
+00406 {
+00407 sint32 i;
+00408
+00409 <a class="code" href="classNL3D_1_1CCloudScape.html#o30">_ViewerCam</a> = pCamera;
+00410
+00411 <font class="comment">// 10 fps -&gt; 200 fps</font>
+00412 <font class="keywordflow">if</font> (dt &gt; 0.1) dt = 0.1;
+00413 <font class="keywordflow">if</font> (dt &lt; 0.005) dt = 0.005;
+00414
+00415 <a class="code" href="classNL3D_1_1CCloudScape.html#o2">_DeltaTime</a> = dt;
+00416 <a class="code" href="classNL3D_1_1CCloudScape.html#o1">_GlobalTime</a> += <a class="code" href="classNL3D_1_1CCloudScape.html#o2">_DeltaTime</a>;
+00417 <a class="code" href="classNL3D_1_1CCloudScape.html#o4">_AverageFrameRate</a>.<a class="code" href="classNLMISC_1_1CValueSmoother.html#a3">addValue</a> ((<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloudScape.html#o2">_DeltaTime</a>);
+00418
+00419 <font class="comment">// Animate the CSS</font>
+00420 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a> &gt; <a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.TimeToChange)
+00421 {
+00422 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a> = <a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>;
+00423 <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a> = <a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>;
+00424 <font class="keywordflow">if</font> (_IsIncomingCSS)
+00425 {
+00426 <a class="code" href="classNL3D_1_1CCloudScape.html#o14">_IsIncomingCSS</a> = <font class="keyword">false</font>;
+00427 <a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a> = <a class="code" href="classNL3D_1_1CCloudScape.html#o15">_IncomingCSS</a>;
+00428 <a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a> = 0;
+00429 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.NbCloud &gt; <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud)
+00430 <font class="keywordflow">for</font> (i = 0; i &lt; (sint32)(<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.NbCloud-<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud); ++i)
+00431 {
+00432 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> &amp;c = <a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>[<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud+i];
+00433 c.CloudPower = 0;
+00434 <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud+i] = 0;
+00435 }
+00436 }
+00437 }
+00438 <font class="keywordflow">else</font>
+00439 {
+00440 <font class="keywordtype">float</font> inter = (float)(<a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a> / <a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.TimeToChange);
+00441 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.WindSpeed = (<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.WindSpeed - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.WindSpeed)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.WindSpeed;
+00442 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.CloudSpeed = (<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.CloudSpeed - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.CloudSpeed)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.CloudSpeed;
+00443
+00444 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Ambient.R = (uint8)((<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.Ambient.R - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Ambient.R)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Ambient.R);
+00445 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Ambient.G = (uint8)((<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.Ambient.G - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Ambient.G)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Ambient.G);
+00446 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Ambient.B = (uint8)((<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.Ambient.B - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Ambient.B)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Ambient.B);
+00447 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Ambient.A = (uint8)((<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.Ambient.A - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Ambient.A)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Ambient.A);
+00448
+00449 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Diffuse.R = (uint8)((<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.Diffuse.R - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Diffuse.R)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Diffuse.R);
+00450 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Diffuse.G = (uint8)((<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.Diffuse.G - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Diffuse.G)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Diffuse.G);
+00451 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Diffuse.B = (uint8)((<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.Diffuse.B - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Diffuse.B)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Diffuse.B);
+00452 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Diffuse.A = (uint8)((<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.Diffuse.A - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Diffuse.A)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Diffuse.A);
+00453
+00454 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.NbCloud &gt; <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud)
+00455 {
+00456 <font class="comment">// Add some clouds</font>
+00457 <font class="keywordtype">float</font> slice = (<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.TimeToChange/4) / (<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.NbCloud-<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud);
+00458 sint32 diffCloud = <a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.NbCloud-<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud;
+00459
+00460 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud = <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud + (1+(uint32)(<a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a>/slice));
+00461 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud &gt; <a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.NbCloud)
+00462 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud = <a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.NbCloud;
+00463
+00464 <font class="keywordflow">for</font> (i = 0; i &lt; diffCloud; ++i)
+00465 {
+00466 <a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>[<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud+i] = <font class="keyword">true</font>;
+00467 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a> &lt; i*slice)
+00468 <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud+i] = 1;
+00469 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a> &gt; (i*slice+3*<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.TimeToChange/4))
+00470 <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud+i] = 255;
+00471 <font class="keywordflow">else</font>
+00472 <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud+i] = (uint8)(255*(<a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a>-i*slice)/(3*<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.TimeToChange/4));
+00473 }
+00474 }
+00475 <font class="keywordflow">else</font>
+00476 {
+00477 <font class="comment">// Remove some clouds</font>
+00478 <font class="keywordtype">float</font> slice = (<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.TimeToChange/4) / (<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud-<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.NbCloud);
+00479 sint32 diffCloud = <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud-<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.NbCloud;
+00480
+00481 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud = <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud;
+00482
+00483 <font class="keywordflow">for</font> (i = 0; i &lt; diffCloud; ++i)
+00484 {
+00485 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a> &lt; i*slice)
+00486 <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud-i-1] = 255;
+00487 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a> &gt; (i*slice+3*<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.TimeToChange/4))
+00488 <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud-i-1] = 0;
+00489 <font class="keywordflow">else</font>
+00490 <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud-i-1] = (uint8)(255-255*(<a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a>-i*slice)/(3*<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.TimeToChange/4));
+00491 }
+00492 }
+00493 }
+00494
+00495 <font class="comment">// Make the right number of half cloud</font>
+00496 <a class="code" href="classNL3D_1_1CCloudScape.html#o3">_DTRest</a> += dt;
+00497
+00498 <font class="keywordflow">while</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o3">_DTRest</a> &gt; (0.04/<a class="code" href="classNL3D_1_1CCloudScape.html#o0">_NbHalfCloudToUpdate</a>))
+00499 {
+00500 <a class="code" href="classNL3D_1_1CCloudScape.html#c0">makeHalfCloud</a> ();
+00501 <a class="code" href="classNL3D_1_1CCloudScape.html#o3">_DTRest</a> -= 0.04/<a class="code" href="classNL3D_1_1CCloudScape.html#o0">_NbHalfCloudToUpdate</a>;
+00502
+00503 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>; ++i)
+00504 {
+00505 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> &amp;c = <a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>[i];
+00506 c.Time += 0.04/<a class="code" href="classNL3D_1_1CCloudScape.html#o0">_NbHalfCloudToUpdate</a>;
+00507 }
+00508
+00509 <a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a> += 0.04/<a class="code" href="classNL3D_1_1CCloudScape.html#o0">_NbHalfCloudToUpdate</a>;
+00510 }
+00511 }
+00512
+00513 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00514"></a><a class="code" href="classNL3D_1_1CCloudScape.html#c0">00514</a> <font class="keywordtype">void</font> CCloudScape::makeHalfCloud ()
+00515 {
+00516 CVector Viewer = CVector(0,0,0); <font class="comment">//_ViewerCam-&gt;getMatrix().getPos();</font>
+00517
+00518 <font class="keywordflow">if</font> (_Generate)
+00519 {
+00520 <font class="comment">// Find the next cloud in the list</font>
+00521 SCloudSchedulerEntry FrontCSE;
+00522
+00523 FrontCSE = <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.front();
+00524
+00525 <font class="comment">// Is the cloud do not have another reference in the list add it now because it should be processed</font>
+00526 sint32 CloudIndexToAdd = -1;
+00527 <font class="keywordflow">if</font> ((<a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>[FrontCSE.CloudIndex] == <font class="keyword">true</font>) &amp;&amp;
+00528 ( (<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[FrontCSE.CloudIndex].ValidPos == <font class="keyword">false</font>) ||
+00529 ((<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[FrontCSE.CloudIndex].ValidPos == <font class="keyword">true</font>) &amp;&amp;
+00530 (<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[FrontCSE.CloudIndex].Pos == <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.begin()))
+00531 ))
+00532 {
+00533 <font class="comment">// It should be added now !</font>
+00534 CloudIndexToAdd = FrontCSE.CloudIndex;
+00535 FrontCSE.DeltaNextCalc = <a class="code" href="cloud__scape_8cpp.html#a3">QUEUE_SIZE</a>;
+00536 }
+00537 <font class="keywordflow">else</font>
+00538 {
+00539 <font class="comment">// Choose a Cloud Index To Add at the end of the list</font>
+00540 uint32 nPeriodeMax = <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud+<a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud/10;
+00541 sint32 Priority = -10000;
+00542 uint32 i;
+00543
+00544 <font class="keywordtype">float</font> sumPrior = 0.0f;
+00545 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>; ++i)
+00546 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>[i])
+00547 {
+00548 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> &amp;rC = <a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>[i];
+00549 <font class="keywordtype">float</font> ExtrapolatedTime = ((0.04f/<a class="code" href="classNL3D_1_1CCloudScape.html#o0">_NbHalfCloudToUpdate</a>) * <a class="code" href="cloud__scape_8cpp.html#a3">QUEUE_SIZE</a> * 2);
+00550 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = rC.getLastX () + ExtrapolatedTime * <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.WindSpeed;
+00551 <font class="comment">//float d = sqrtf(SQR(x+rC.getSizeX()/2-Viewer.x)+SQR(rC.getY()+rC.getSizeY()/2-Viewer.y)+</font>
+00552 <font class="comment">// SQR(rC.getZ()+rC.getSizeZ()/2-Viewer.z));</font>
+00553 <font class="keywordtype">float</font> d = <a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>+rC.getSizeX()/2-Viewer.x)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(rC.getY()+rC.getSizeY()/2-Viewer.y)+
+00554 <a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(rC.getZ()+rC.getSizeZ()/2-Viewer.z);
+00555 <font class="keywordtype">float</font> d05 = sqrtf(d);
+00556 <font class="keywordtype">float</font> d025 = sqrtf(d05);
+00557 <font class="keywordtype">float</font> d075 = d05*d025;
+00558
+00559 <a class="code" href="classNL3D_1_1CCloudScape.html#o22">_ExtrapolatedPriorities</a>[i] = 1.0f / d075;
+00560 sumPrior += <a class="code" href="classNL3D_1_1CCloudScape.html#o22">_ExtrapolatedPriorities</a>[i];
+00561 }
+00562
+00563 sint32 sumJeton = 0;
+00564 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>; ++i)
+00565 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>[i])
+00566 {
+00567 <font class="comment">// Normalize priorities</font>
+00568 <font class="keywordtype">float</font> factor = ((float)<a class="code" href="cloud__scape_8cpp.html#a3">QUEUE_SIZE</a>) / sumPrior;
+00569 sint32 nbJeton = (sint32)(0.5f+(factor * <a class="code" href="classNL3D_1_1CCloudScape.html#o22">_ExtrapolatedPriorities</a>[i]));
+00570
+00571 <font class="keywordflow">if</font> (nbJeton &lt; 1)
+00572 nbJeton = 1;
+00573
+00574 <a class="code" href="classNL3D_1_1CCloudScape.html#o22">_ExtrapolatedPriorities</a>[i] = (float)nbJeton;
+00575 sumJeton += nbJeton;
+00576 }
+00577
+00578 <font class="keywordflow">if</font> (sumJeton &gt; <a class="code" href="cloud__scape_8cpp.html#a3">QUEUE_SIZE</a>)
+00579 {
+00580 <font class="keywordflow">do</font>
+00581 {
+00582 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>; ++i)
+00583 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>[i])
+00584 {
+00585 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o22">_ExtrapolatedPriorities</a>[i] &gt; 1)
+00586 {
+00587 <a class="code" href="classNL3D_1_1CCloudScape.html#o22">_ExtrapolatedPriorities</a>[i] -= 1;
+00588 --sumJeton;
+00589 <font class="keywordflow">if</font> (sumJeton == <a class="code" href="cloud__scape_8cpp.html#a3">QUEUE_SIZE</a>) <font class="keywordflow">break</font>;
+00590 }
+00591 }
+00592 }
+00593 <font class="keywordflow">while</font> (sumJeton &gt; <a class="code" href="cloud__scape_8cpp.html#a3">QUEUE_SIZE</a>);
+00594 }
+00595
+00596 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>; ++i)
+00597 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>[i])
+00598 {
+00599 <font class="comment">// Cloud Period</font>
+00600 sint32 newPriority = nPeriodeMax;
+00601 <font class="comment">// Is there a last entry in array ?</font>
+00602 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[i].ValidPos == <font class="keyword">true</font>)
+00603 {
+00604 SCloudSchedulerEntry &amp;rLastCSE = *<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[i].Pos;
+00605 newPriority = (sint32)(<a class="code" href="cloud__scape_8cpp.html#a3">QUEUE_SIZE</a>/<a class="code" href="classNL3D_1_1CCloudScape.html#o22">_ExtrapolatedPriorities</a>[i]);
+00606 newPriority = (<a class="code" href="classNL3D_1_1CCloudScape.html#o21">_FrameCounter</a> - rLastCSE.Frame) - newPriority;
+00607 }
+00608 <font class="keywordflow">else</font>
+00609 {
+00610 newPriority = 10000;
+00611 }
+00612 <font class="keywordflow">if</font> (newPriority &gt; Priority)
+00613 {
+00614 Priority = newPriority;
+00615 CloudIndexToAdd = i;
+00616 }
+00617 }
+00618 <a class="code" href="debug_8h.html#a6">nlassert</a> (CloudIndexToAdd != -1);
+00619 }
+00620
+00621 <font class="comment">// Ok now we have a good cloud index to add so make the new cloud entry</font>
+00622 SCloudSchedulerEntry newCSE;
+00623
+00624 newCSE.CloudIndex = CloudIndexToAdd;
+00625 newCSE.Frame = <a class="code" href="classNL3D_1_1CCloudScape.html#o21">_FrameCounter</a>;
+00626 newCSE.Ambient = <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Ambient;
+00627 newCSE.Diffuse = <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Diffuse;
+00628 newCSE.Power = <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[CloudIndexToAdd];
+00629
+00630 <font class="comment">// If the cloud where added previously to the list</font>
+00631 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[CloudIndexToAdd].ValidPos == <font class="keyword">true</font>)
+00632 {
+00633 <font class="comment">// This means that the cloud were added from a long time ago</font>
+00634 SCloudSchedulerEntry &amp;lastCSE = *<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[CloudIndexToAdd].Pos;
+00635 sint32 delta = <a class="code" href="classNL3D_1_1CCloudScape.html#o21">_FrameCounter</a> - lastCSE.Frame;
+00636 lastCSE.DeltaNextCalc = delta;
+00637
+00638 <font class="comment">// But the cloud can be removed (if so we have to not process it anymore)</font>
+00639 <font class="keywordflow">if</font> (newCSE.Power == 0)
+00640 <a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>[CloudIndexToAdd] = <font class="keyword">false</font>;
+00641 }
+00642 <font class="keywordflow">else</font>
+00643 {
+00644 <font class="comment">// No the cloud do not appear previously in the list... So its a new one</font>
+00645 <a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>[CloudIndexToAdd].reset (<a class="code" href="classNL3D_1_1CCloudScape.html#o30">_ViewerCam</a>);
+00646 }
+00647
+00648 <font class="comment">// If the last cloud occurence of the cloud appear at beginning so no more occurence in list</font>
+00649 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[FrontCSE.CloudIndex].Pos == <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.begin())
+00650 <a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[FrontCSE.CloudIndex].ValidPos = <font class="keyword">false</font>;
+00651
+00652 <a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[CloudIndexToAdd].Pos = <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.insert(<a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.end(), newCSE);
+00653 <a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[CloudIndexToAdd].ValidPos = <font class="keyword">true</font>;
+00654 <font class="comment">// _CloudSchedulerLastAdded[CloudIndexToAdd].Pos = _CloudScheduler.end()-1;</font>
+00655 <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.pop_front ();
+00656 ++<a class="code" href="classNL3D_1_1CCloudScape.html#o21">_FrameCounter</a>;
+00657 <font class="comment">// End of scheduling</font>
+00658
+00659 <font class="comment">// Get the cloud to process (this must be the next occurence of front cloud)</font>
+00660 <a class="code" href="classstd_1_1list.html">std::list&lt;SCloudSchedulerEntry&gt;</a>::iterator it = <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.begin();
+00661 <font class="keywordflow">while</font> (it != <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.end())
+00662 {
+00663 SCloudSchedulerEntry &amp;rCSE = *it;
+00664 <font class="keywordflow">if</font> (rCSE.CloudIndex == FrontCSE.CloudIndex)
+00665 <font class="keywordflow">break</font>;
+00666 ++it;
+00667 }
+00668
+00669 SCloudSchedulerEntry CSEToCalc;
+00670 <font class="comment">// The cloud is no more present in the list</font>
+00671 <font class="keywordflow">if</font> (it == <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.end())
+00672 {
+00673 FrontCSE.DeltaNextCalc = 1;
+00674 CSEToCalc = FrontCSE;
+00675 }
+00676 <font class="keywordflow">else</font>
+00677 {
+00678 CSEToCalc = *it;
+00679 }
+00680
+00681 <a class="code" href="classNL3D_1_1CCloudScape.html#o6">_CurrentCloudInProcess</a> = &amp;<a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>[CSEToCalc.CloudIndex];
+00682 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> &amp;c = *<a class="code" href="classNL3D_1_1CCloudScape.html#o6">_CurrentCloudInProcess</a>;
+00683
+00684 <font class="comment">// To go from Front cloud to CSEToCalc cloud we should take the front DeltaNextCalc</font>
+00685
+00686 <a class="code" href="classNL3D_1_1CCloudScape.html#o7">_CurrentCloudInProcessFuturTime</a> = ((0.04/<a class="code" href="classNL3D_1_1CCloudScape.html#o0">_NbHalfCloudToUpdate</a>) * FrontCSE.DeltaNextCalc * 2);
+00687 c.setX ((<font class="keywordtype">float</font>)(c.getLastX() + <a class="code" href="classNL3D_1_1CCloudScape.html#o7">_CurrentCloudInProcessFuturTime</a> * <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.WindSpeed));
+00688
+00689 <font class="keywordtype">float</font> d2D = sqrtf(<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getX()+c.getSizeX()/2-Viewer.x)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getY()+c.getSizeY()/2-Viewer.y));
+00690
+00691 <font class="keywordflow">if</font> (d2D &gt; <a class="code" href="cloud__scape_8cpp.html#a1">MAX_DIST</a>)
+00692 c.CloudDistAtt = 255;
+00693 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (d2D &gt; (<a class="code" href="cloud__scape_8cpp.html#a1">MAX_DIST</a>-100.0f))
+00694 c.CloudDistAtt = (uint8)(255*((d2D-(<a class="code" href="cloud__scape_8cpp.html#a1">MAX_DIST</a>-100.0f))/100.0f));
+00695 <font class="keywordflow">else</font>
+00696 c.CloudDistAtt = 0;
+00697
+00698 c.LastCloudPower = c.CloudPower;
+00699 c.CloudPower = CSEToCalc.Power;
+00700 c.CloudDiffuse = CSEToCalc.Diffuse;
+00701 c.CloudAmbient = CSEToCalc.Ambient;
+00702
+00703 c.anim (<a class="code" href="classNL3D_1_1CCloudScape.html#o7">_CurrentCloudInProcessFuturTime</a>*<a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.CloudSpeed,
+00704 <a class="code" href="classNL3D_1_1CCloudScape.html#o7">_CurrentCloudInProcessFuturTime</a>*<a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.WindSpeed);
+00705
+00706 c.generate (<a class="code" href="classNL3D_1_1CCloudScape.html#o16">_Noise3D</a>);
+00707
+00708 }
+00709 <font class="keywordflow">else</font>
+00710 {
+00711 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> &amp;c = *<a class="code" href="classNL3D_1_1CCloudScape.html#o6">_CurrentCloudInProcess</a>;
+00712
+00713 c.Time = 0;
+00714 c.FuturTime = <a class="code" href="classNL3D_1_1CCloudScape.html#o7">_CurrentCloudInProcessFuturTime</a>;
+00715 c.light();
+00716
+00717 <font class="keywordflow">if</font> (c.getX() &gt; <a class="code" href="cloud__scape_8cpp.html#a1">MAX_DIST</a>)
+00718 {
+00719 c.setX (c.getX() - (2 * <a class="code" href="cloud__scape_8cpp.html#a1">MAX_DIST</a>));
+00720 c.setLooping ();
+00721 }
+00722
+00723 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a> = sqrtf(<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getSizeX()/2)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getSizeY()/2)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getSizeZ()/2));
+00724 <font class="keywordtype">float</font> d2D = sqrtf(<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getX()+c.getSizeX()/2-Viewer.x)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getY()+c.getSizeY()/2-Viewer.y));
+00725 <font class="keywordtype">float</font> d = sqrtf(<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getX()+c.getSizeX()/2-Viewer.x)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getY()+c.getSizeY()/2-Viewer.y)+
+00726 <a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getZ()+c.getSizeZ()/2-Viewer.z));
+00727 uint32 lookAtSize = (uint32)(<a class="code" href="classNL3D_1_1CCloudScape.html#o24">_LODQualityThreshold</a>*<a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>/d);
+00728 lookAtSize = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (lookAtSize);
+00729 <font class="keywordflow">if</font> (lookAtSize &gt; 128) lookAtSize = 128;
+00730
+00731 c.genBill (<a class="code" href="classNL3D_1_1CCloudScape.html#o30">_ViewerCam</a>, lookAtSize);
+00732 }
+00733 <a class="code" href="classNL3D_1_1CCloudScape.html#o5">_Generate</a> = !<a class="code" href="classNL3D_1_1CCloudScape.html#o5">_Generate</a>;
+00734 }
+00735
+00736 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00737"></a><a class="code" href="classNL3D_1_1CCloudScape.html#a5">00737</a> <font class="keywordtype">void</font> CCloudScape::render ()
+00738 {
+00739 uint32 i, j;
+00740
+00741 CVector Viewer = CVector (0,0,0);
+00742
+00743 CMatrix viewMat;
+00744 viewMat = <a class="code" href="classNL3D_1_1CCloudScape.html#o30">_ViewerCam</a>-&gt;<a class="code" href="classNL3D_1_1ITransformable.html#a2">getMatrix</a> ();
+00745 viewMat.setPos(CVector(0,0,0));
+00746 viewMat.invert ();
+00747 CScissor <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>;
+00748 <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>.initFullScreen ();
+00749 <a class="code" href="classNL3D_1_1CCloudScape.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a52">setupScissor</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>);
+00750 CViewport <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>;
+00751 <a class="code" href="classNL3D_1_1CCloudScape.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a51">setupViewport</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
+00752 CFrustum f = <a class="code" href="classNL3D_1_1CCloudScape.html#o30">_ViewerCam</a>-&gt;<a class="code" href="classNL3D_1_1CCamera.html#a1">getFrustum</a>();
+00753 <a class="code" href="classNL3D_1_1CCloudScape.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a23">setFrustum</a> (f.Left, f.Right, f.Bottom, f.Top, f.Near, f.Far, f.Perspective);
+00754 <a class="code" href="classNL3D_1_1CCloudScape.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a24">setupViewMatrix</a> (viewMat);
+00755 <a class="code" href="classNL3D_1_1CCloudScape.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a26">setupModelMatrix</a> (CMatrix::Identity);
+00756
+00757 uint32 nNbCloudToRender = 0;
+00758
+00759 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>; ++i)
+00760 {
+00761 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> &amp;c = <a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>[i];
+00762 SSortedCloudEntry &amp;sce = <a class="code" href="classNL3D_1_1CCloudScape.html#o23">_SortedClouds</a>[nNbCloudToRender];
+00763 sce.Cloud = &amp;c;
+00764 sce.Distance = sqrtf(<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getX()+c.getSizeX()/2-Viewer.x)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getY()+c.getSizeY()/2-Viewer.y)+
+00765 <a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getZ()+c.getSizeZ()/2-Viewer.z));
+00766 nNbCloudToRender++;
+00767 }
+00768
+00769 <font class="keywordflow">for</font> (i = 0; i &lt; nNbCloudToRender-1; ++i)
+00770 <font class="keywordflow">for</font> (j = i+1; j &lt; nNbCloudToRender; ++j)
+00771 {
+00772 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o23">_SortedClouds</a>[i].Distance &lt; <a class="code" href="classNL3D_1_1CCloudScape.html#o23">_SortedClouds</a>[j].Distance)
+00773 {
+00774 SSortedCloudEntry sceTmp = <a class="code" href="classNL3D_1_1CCloudScape.html#o23">_SortedClouds</a>[i];
+00775 <a class="code" href="classNL3D_1_1CCloudScape.html#o23">_SortedClouds</a>[i] = <a class="code" href="classNL3D_1_1CCloudScape.html#o23">_SortedClouds</a>[j];
+00776 <a class="code" href="classNL3D_1_1CCloudScape.html#o23">_SortedClouds</a>[j] = sceTmp;
+00777 }
+00778 }
+00779
+00780 <font class="keywordflow">for</font> (i = 0; i &lt; nNbCloudToRender; ++i)
+00781 {
+00782 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> *pC = <a class="code" href="classNL3D_1_1CCloudScape.html#o23">_SortedClouds</a>[i].Cloud;
+00783 <font class="keywordflow">if</font> ((pC-&gt;CloudPower &gt; 0) || (pC-&gt;LastCloudPower &gt; 0))
+00784 pC-&gt;dispBill (<a class="code" href="classNL3D_1_1CCloudScape.html#o30">_ViewerCam</a>);
+00785 }
+00786 }
+00787
+00788 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00789"></a><a class="code" href="classNL3D_1_1CCloudScape.html#a6">00789</a> uint32 CCloudScape::getMemSize()
+00790 {
+00791 uint32 nMemSize = 0;
+00792 <font class="keywordflow">for</font> (uint32 i = 0; i &lt; <a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>; ++i)
+00793 {
+00794 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> &amp;c = <a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>[i];
+00795 nMemSize += c.getMemSize();
+00796 }
+00797 <font class="keywordflow">return</font> nMemSize;
+00798 }
+00799
+00800 } <font class="comment">// namespace NL3D</font>
+00801
+</pre></div>
+
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