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<hr><h1>NL3D::UShapeBank  Class Reference</h1>Game interface for managing shape bank. 
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="u__shape__bank_8h-source.html">u_shape_bank.h</a>&gt;</code>
<p>
<p>Inheritance diagram for NL3D::UShapeBank:
<p><center><img src="classNL3D_1_1UShapeBank.gif" usemap="#NL3D::UShapeBank_map" border="0"></center>
<map name="NL3D::UShapeBank_map">
<area href="classNL3D_1_1CShapeBankUser.html" alt="NL3D::CShapeBankUser" shape="rect" coords="0,56,149,80">
</map>
<a href="classNL3D_1_1UShapeBank-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UShapeBank.html#a0">addShapeCache</a> (const std::string &amp;shapeCacheName)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Add a new ShapeCache.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UShapeBank.html#a1">removeShapeCache</a> (const std::string &amp;shapeCacheName)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Remove a ShapeCache.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UShapeBank.html#a2">reset</a> ()=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Remove all ShapeCache and suppress all links (even the link to the default cache are removed).</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UShapeBank.html#a3">setShapeCacheSize</a> (const std::string &amp;shapeCacheName, <a class="el" href="memory__common_8h.html#a10">sint32</a> maxSize)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set the shapeCache shapeCacheName the new size.(delete shapes if maxsize&lt;shapeCacheSize).</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UShapeBank.html#a4">linkShapeToShapeCache</a> (const std::string &amp;shapeName, const std::string &amp;shapeCacheName)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Link a shape to a ShapeCache.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UShapeBank.html#a5">preLoadShapesFromDirectory</a> (const std::string &amp;shapeCacheName, const std::string &amp;path, const std::string &amp;wildCard, bool recurs=false)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>PreLoad all shapes (.shape, .ps, .skel...) files from a directory into a shapeCache.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UShapeBank.html#a6">preLoadShapesFromBNP</a> (const std::string &amp;shapeCacheName, const std::string &amp;bnpName, const std::string &amp;wildCard)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>PreLoad all shapes (.shape, .ps, .skel...) files from a directory into a shapeCache.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Game interface for managing shape bank.
<p>
<dl compact><dt><b>
Author: </b><dd>
Matthieu Besson , Nevrax France </dl><dl compact><dt><b>
Date: </b><dd>
2001 </dl>
<p>

<p>
Definition at line <a class="el" href="u__shape__bank_8h-source.html#l00041">41</a> of file <a class="el" href="u__shape__bank_8h-source.html">u_shape_bank.h</a>.<hr><h2>Member Function Documentation</h2>
<a name="a0" doxytag="NL3D::UShapeBank::addShapeCache"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void NL3D::UShapeBank::addShapeCache </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>shapeCacheName</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Add a new ShapeCache.
<p>
If already exist do nothing. 
<p>
Implemented in <a class="el" href="classNL3D_1_1CShapeBankUser.html#a1">NL3D::CShapeBankUser</a>.    </td>
  </tr>
</table>
<a name="a4" doxytag="NL3D::UShapeBank::linkShapeToShapeCache"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void NL3D::UShapeBank::linkShapeToShapeCache </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>shapeName</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>const std::string &amp;&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>shapeCacheName</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Link a shape to a ShapeCache.
<p>
The ShapeCache must exist and must not contains the shape. 
<p>
Implemented in <a class="el" href="classNL3D_1_1CShapeBankUser.html#a5">NL3D::CShapeBankUser</a>.    </td>
  </tr>
</table>
<a name="a6" doxytag="NL3D::UShapeBank::preLoadShapesFromBNP"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void NL3D::UShapeBank::preLoadShapesFromBNP </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>shapeCacheName</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>const std::string &amp;&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>bnpName</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>const std::string &amp;&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>wildCard</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
PreLoad all shapes (.shape, .ps, .skel...) files from a directory into a shapeCache.
<p>
same as <a class="el" href="classNL3D_1_1UShapeBank.html#a5">preLoadShapesFromDirectory</a>() but take a BNP name which must have been added with CBigFile::add() or through CPath::addSearchBigFile() <dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>bnpName</em>&nbsp;</td><td>
eg: "characters.bnp" (NB: set the bigFileNAme without any path). </td></tr>
</table>
</dl>
<p>
Implemented in <a class="el" href="classNL3D_1_1CShapeBankUser.html#a7">NL3D::CShapeBankUser</a>.    </td>
  </tr>
</table>
<a name="a5" doxytag="NL3D::UShapeBank::preLoadShapesFromDirectory"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void NL3D::UShapeBank::preLoadShapesFromDirectory </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>shapeCacheName</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>const std::string &amp;&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>path</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>const std::string &amp;&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>wildCard</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>recurs</em> = false</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
PreLoad all shapes (.shape, .ps, .skel...) files from a directory into a shapeCache.
<p>
Shapes are Loaded if not present, assigned to the given cache, and fit in the cache Size as max possible. NB: crash if you try to load a non shape file (eg: a .dds etc...) <dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>shapeCacheName</em>&nbsp;</td><td>
name of a shapeCache created with <a class="el" href="classNL3D_1_1UShapeBank.html#a0">addShapeCache</a>()/<a class="el" href="classNL3D_1_1UShapeBank.html#a3">setShapeCacheSize</a>(). no-op if don't exist </td></tr>
<tr><td valign=top><em>path</em>&nbsp;</td><td>
a valid path (local or not) where to find shapes. NB: CPath is used to load the shapes. </td></tr>
<tr><td valign=top><em>wildcard</em>&nbsp;</td><td>
a filter string like: "*.shape", "??_HOM*.shape". NB: strlwr-ed internally </td></tr>
<tr><td valign=top><em>recurs</em>&nbsp;</td><td>
true if want to recurs in sub directory </td></tr>
</table>
</dl>
<p>
Implemented in <a class="el" href="classNL3D_1_1CShapeBankUser.html#a6">NL3D::CShapeBankUser</a>.    </td>
  </tr>
</table>
<a name="a1" doxytag="NL3D::UShapeBank::removeShapeCache"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void NL3D::UShapeBank::removeShapeCache </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>shapeCacheName</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Remove a ShapeCache.
<p>
All shapes in the shape cache are deleted. All links are redirected to the default ShapeCache. 
<p>
Implemented in <a class="el" href="classNL3D_1_1CShapeBankUser.html#a2">NL3D::CShapeBankUser</a>.    </td>
  </tr>
</table>
<a name="a2" doxytag="NL3D::UShapeBank::reset"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void NL3D::UShapeBank::reset </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Remove all ShapeCache and suppress all links (even the link to the default cache are removed).
<p>

<p>
Implemented in <a class="el" href="classNL3D_1_1CShapeBankUser.html#a3">NL3D::CShapeBankUser</a>.    </td>
  </tr>
</table>
<a name="a3" doxytag="NL3D::UShapeBank::setShapeCacheSize"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void NL3D::UShapeBank::setShapeCacheSize </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>shapeCacheName</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="memory__common_8h.html#a10">sint32</a>&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>maxSize</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Set the shapeCache shapeCacheName the new size.(delete shapes if maxsize&lt;shapeCacheSize).
<p>

<p>
Implemented in <a class="el" href="classNL3D_1_1CShapeBankUser.html#a4">NL3D::CShapeBankUser</a>.    </td>
  </tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="u__shape__bank_8h-source.html">u_shape_bank.h</a></ul>


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