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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::UShapeBank Class Reference</h1>Game interface for managing shape bank. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="u__shape__bank_8h-source.html">u_shape_bank.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::UShapeBank: +<p><center><img src="classNL3D_1_1UShapeBank.gif" usemap="#NL3D::UShapeBank_map" border="0"></center> +<map name="NL3D::UShapeBank_map"> +<area href="classNL3D_1_1CShapeBankUser.html" alt="NL3D::CShapeBankUser" shape="rect" coords="0,56,149,80"> +</map> +<a href="classNL3D_1_1UShapeBank-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1UShapeBank.html#a0">addShapeCache</a> (const std::string &shapeCacheName)=0</td></tr> +<tr><td> </td><td><font size=-1><em>Add a new ShapeCache.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1UShapeBank.html#a1">removeShapeCache</a> (const std::string &shapeCacheName)=0</td></tr> +<tr><td> </td><td><font size=-1><em>Remove a ShapeCache.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1UShapeBank.html#a2">reset</a> ()=0</td></tr> +<tr><td> </td><td><font size=-1><em>Remove all ShapeCache and suppress all links (even the link to the default cache are removed).</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1UShapeBank.html#a3">setShapeCacheSize</a> (const std::string &shapeCacheName, <a class="el" href="memory__common_8h.html#a10">sint32</a> maxSize)=0</td></tr> +<tr><td> </td><td><font size=-1><em>Set the shapeCache shapeCacheName the new size.(delete shapes if maxsize<shapeCacheSize).</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1UShapeBank.html#a4">linkShapeToShapeCache</a> (const std::string &shapeName, const std::string &shapeCacheName)=0</td></tr> +<tr><td> </td><td><font size=-1><em>Link a shape to a ShapeCache.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1UShapeBank.html#a5">preLoadShapesFromDirectory</a> (const std::string &shapeCacheName, const std::string &path, const std::string &wildCard, bool recurs=false)=0</td></tr> +<tr><td> </td><td><font size=-1><em>PreLoad all shapes (.shape, .ps, .skel...) files from a directory into a shapeCache.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1UShapeBank.html#a6">preLoadShapesFromBNP</a> (const std::string &shapeCacheName, const std::string &bnpName, const std::string &wildCard)=0</td></tr> +<tr><td> </td><td><font size=-1><em>PreLoad all shapes (.shape, .ps, .skel...) files from a directory into a shapeCache.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Game interface for managing shape bank. +<p> +<dl compact><dt><b> +Author: </b><dd> +Matthieu Besson , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="u__shape__bank_8h-source.html#l00041">41</a> of file <a class="el" href="u__shape__bank_8h-source.html">u_shape_bank.h</a>.<hr><h2>Member Function Documentation</h2> +<a name="a0" doxytag="NL3D::UShapeBank::addShapeCache"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::UShapeBank::addShapeCache </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>shapeCacheName</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Add a new ShapeCache. +<p> +If already exist do nothing. +<p> +Implemented in <a class="el" href="classNL3D_1_1CShapeBankUser.html#a1">NL3D::CShapeBankUser</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::UShapeBank::linkShapeToShapeCache"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::UShapeBank::linkShapeToShapeCache </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname" nowrap> <em>shapeName</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const std::string & </td> + <td class="mdname" nowrap> <em>shapeCacheName</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Link a shape to a ShapeCache. +<p> +The ShapeCache must exist and must not contains the shape. +<p> +Implemented in <a class="el" href="classNL3D_1_1CShapeBankUser.html#a5">NL3D::CShapeBankUser</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::UShapeBank::preLoadShapesFromBNP"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::UShapeBank::preLoadShapesFromBNP </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname" nowrap> <em>shapeCacheName</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const std::string & </td> + <td class="mdname" nowrap> <em>bnpName</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const std::string & </td> + <td class="mdname" nowrap> <em>wildCard</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +PreLoad all shapes (.shape, .ps, .skel...) files from a directory into a shapeCache. +<p> +same as <a class="el" href="classNL3D_1_1UShapeBank.html#a5">preLoadShapesFromDirectory</a>() but take a BNP name which must have been added with CBigFile::add() or through CPath::addSearchBigFile() <dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>bnpName</em> </td><td> +eg: "characters.bnp" (NB: set the bigFileNAme without any path). </td></tr> +</table> +</dl> +<p> +Implemented in <a class="el" href="classNL3D_1_1CShapeBankUser.html#a7">NL3D::CShapeBankUser</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::UShapeBank::preLoadShapesFromDirectory"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::UShapeBank::preLoadShapesFromDirectory </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname" nowrap> <em>shapeCacheName</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const std::string & </td> + <td class="mdname" nowrap> <em>path</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const std::string & </td> + <td class="mdname" nowrap> <em>wildCard</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>recurs</em> = false</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +PreLoad all shapes (.shape, .ps, .skel...) files from a directory into a shapeCache. +<p> +Shapes are Loaded if not present, assigned to the given cache, and fit in the cache Size as max possible. NB: crash if you try to load a non shape file (eg: a .dds etc...) <dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>shapeCacheName</em> </td><td> +name of a shapeCache created with <a class="el" href="classNL3D_1_1UShapeBank.html#a0">addShapeCache</a>()/<a class="el" href="classNL3D_1_1UShapeBank.html#a3">setShapeCacheSize</a>(). no-op if don't exist </td></tr> +<tr><td valign=top><em>path</em> </td><td> +a valid path (local or not) where to find shapes. NB: CPath is used to load the shapes. </td></tr> +<tr><td valign=top><em>wildcard</em> </td><td> +a filter string like: "*.shape", "??_HOM*.shape". NB: strlwr-ed internally </td></tr> +<tr><td valign=top><em>recurs</em> </td><td> +true if want to recurs in sub directory </td></tr> +</table> +</dl> +<p> +Implemented in <a class="el" href="classNL3D_1_1CShapeBankUser.html#a6">NL3D::CShapeBankUser</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::UShapeBank::removeShapeCache"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::UShapeBank::removeShapeCache </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>shapeCacheName</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Remove a ShapeCache. +<p> +All shapes in the shape cache are deleted. All links are redirected to the default ShapeCache. +<p> +Implemented in <a class="el" href="classNL3D_1_1CShapeBankUser.html#a2">NL3D::CShapeBankUser</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::UShapeBank::reset"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::UShapeBank::reset </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Remove all ShapeCache and suppress all links (even the link to the default cache are removed). +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CShapeBankUser.html#a3">NL3D::CShapeBankUser</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::UShapeBank::setShapeCacheSize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::UShapeBank::setShapeCacheSize </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname" nowrap> <em>shapeCacheName</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a10">sint32</a> </td> + <td class="mdname" nowrap> <em>maxSize</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the shapeCache shapeCacheName the new size.(delete shapes if maxsize<shapeCacheSize). +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CShapeBankUser.html#a4">NL3D::CShapeBankUser</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="u__shape__bank_8h-source.html">u_shape_bank.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |