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<hr><h1>NL3D::ILogicInfo Class Reference</h1>An interface for <a class="el" href="classNL3D_1_1UScene.html">UScene</a> to retrieve client information for a specified <a class="el" href="classNL3D_1_1UTransform.html">UTransform</a> ( see UTransfrom::setLogicInfo() ).
<a href="#_details">More...</a>
<p>
<code>#include <<a class="el" href="logic__info_8h-source.html">logic_info.h</a>></code>
<p>
<a href="classNL3D_1_1ILogicInfo-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1ILogicInfo.html#a0">ILogicInfo</a> ()</td></tr>
<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="classNL3D_1_1ILogicInfo.html#a1">~ILogicInfo</a> ()</td></tr>
<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1ILogicInfo.html#a2">getStaticLightSetup</a> (std::vector< <a class="el" href="classNL3D_1_1CPointLightInfluence.html">CPointLightInfluence</a> > &pointLightList, <a class="el" href="memory__common_8h.html#a7">uint8</a> &sunContribution, <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &localAmbient)=0</td></tr>
<tr><td> </td><td><font size=-1><em>This method must return the static light setup which influence the object attached with this <a class="el" href="classNL3D_1_1ILogicInfo.html">ILogicInfo</a> pointLightList.size() may not be 0.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
An interface for <a class="el" href="classNL3D_1_1UScene.html">UScene</a> to retrieve client information for a specified <a class="el" href="classNL3D_1_1UTransform.html">UTransform</a> ( see UTransfrom::setLogicInfo() ).
<p>
implemented by user. typically, methods are called during <a class="el" href="classNL3D_1_1UScene.html#z73_0">UScene::render</a>() and are called only if necessary (typically after clip).
<p>
<dl compact><dt><b>
Author: </b><dd>
Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
Date: </b><dd>
2001 </dl>
<p>
<p>
Definition at line <a class="el" href="logic__info_8h-source.html#l00051">51</a> of file <a class="el" href="logic__info_8h-source.html">logic_info.h</a>.<hr><h2>Constructor & Destructor Documentation</h2>
<a name="a0" doxytag="NL3D::ILogicInfo::ILogicInfo"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
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<td class="md">
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<td class="md" nowrap valign="top"> NL3D::ILogicInfo::ILogicInfo </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap></td>
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<p>
Constructor.
<p>
<p>
Definition at line <a class="el" href="logic__info_8cpp-source.html#l00034">34</a> of file <a class="el" href="logic__info_8cpp-source.html">logic_info.cpp</a>.
<p>
References <a class="el" href="logic__info_8h-source.html#l00034">NL3D_MEM_LOGIC</a>. </td>
</tr>
</table>
<a name="a1" doxytag="NL3D::ILogicInfo::~ILogicInfo"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
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<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
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<td class="md" nowrap valign="top"> NL3D::ILogicInfo::~ILogicInfo </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap><code> [virtual]</code></td>
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</td>
<td>
<p>
<p>
Definition at line <a class="el" href="logic__info_8cpp-source.html#l00038">38</a> of file <a class="el" href="logic__info_8cpp-source.html">logic_info.cpp</a>.
<p>
References <a class="el" href="logic__info_8h-source.html#l00034">NL3D_MEM_LOGIC</a>. </td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="a2" doxytag="NL3D::ILogicInfo::getStaticLightSetup"></a><p>
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<td class="md">
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<td class="md" nowrap valign="top"> virtual void NL3D::ILogicInfo::getStaticLightSetup </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">std::vector< <a class="el" href="classNL3D_1_1CPointLightInfluence.html">CPointLightInfluence</a> > & </td>
<td class="mdname" nowrap> <em>pointLightList</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a> & </td>
<td class="mdname" nowrap> <em>sunContribution</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap><a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> & </td>
<td class="mdname" nowrap> <em>localAmbient</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"><code> [pure virtual]</code></td>
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</td>
<td>
<p>
This method must return the static light setup which influence the object attached with this <a class="el" href="classNL3D_1_1ILogicInfo.html">ILogicInfo</a> pointLightList.size() may not be 0.
<p>
Deriver should just append his light and do not clear this list.
<p>
NB: called by <a class="el" href="classNL3D_1_1CLightingManager.html#a1">CLightingManager::computeModelLightContributions</a>() when needed<dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>pointLightList</em> </td><td>
append to this list static pointLights which may influence this object. </td></tr>
<tr><td valign=top><em>sunContribution</em> </td><td>
contribution factor of the sun to apply to the transform. </td></tr>
<tr><td valign=top><em>localAmbient</em> </td><td>
ig or landscape may replace sunAmbient with their special ambient. localAmbient.A tells the fraction of this color to take (255 => full contribution of the localAmbient, and no contribution of the ambient of the sun) </td></tr>
</table>
</dl> </td>
</tr>
</table>
<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="logic__info_8h-source.html">logic_info.h</a><li><a class="el" href="logic__info_8cpp-source.html">logic_info.cpp</a></ul>
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