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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::ILogicInfo Class Reference</h1>An interface for <a class="el" href="classNL3D_1_1UScene.html">UScene</a> to retrieve client information for a specified <a class="el" href="classNL3D_1_1UTransform.html">UTransform</a> ( see UTransfrom::setLogicInfo() ). +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="logic__info_8h-source.html">logic_info.h</a>></code> +<p> +<a href="classNL3D_1_1ILogicInfo-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1ILogicInfo.html#a0">ILogicInfo</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="classNL3D_1_1ILogicInfo.html#a1">~ILogicInfo</a> ()</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1ILogicInfo.html#a2">getStaticLightSetup</a> (std::vector< <a class="el" href="classNL3D_1_1CPointLightInfluence.html">CPointLightInfluence</a> > &pointLightList, <a class="el" href="memory__common_8h.html#a7">uint8</a> &sunContribution, <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &localAmbient)=0</td></tr> +<tr><td> </td><td><font size=-1><em>This method must return the static light setup which influence the object attached with this <a class="el" href="classNL3D_1_1ILogicInfo.html">ILogicInfo</a> pointLightList.size() may not be 0.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +An interface for <a class="el" href="classNL3D_1_1UScene.html">UScene</a> to retrieve client information for a specified <a class="el" href="classNL3D_1_1UTransform.html">UTransform</a> ( see UTransfrom::setLogicInfo() ). +<p> +implemented by user. typically, methods are called during <a class="el" href="classNL3D_1_1UScene.html#z73_0">UScene::render</a>() and are called only if necessary (typically after clip). +<p> +<dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="logic__info_8h-source.html#l00051">51</a> of file <a class="el" href="logic__info_8h-source.html">logic_info.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::ILogicInfo::ILogicInfo"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::ILogicInfo::ILogicInfo </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="logic__info_8cpp-source.html#l00034">34</a> of file <a class="el" href="logic__info_8cpp-source.html">logic_info.cpp</a>. +<p> +References <a class="el" href="logic__info_8h-source.html#l00034">NL3D_MEM_LOGIC</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::ILogicInfo::~ILogicInfo"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::ILogicInfo::~ILogicInfo </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="logic__info_8cpp-source.html#l00038">38</a> of file <a class="el" href="logic__info_8cpp-source.html">logic_info.cpp</a>. +<p> +References <a class="el" href="logic__info_8h-source.html#l00034">NL3D_MEM_LOGIC</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a2" doxytag="NL3D::ILogicInfo::getStaticLightSetup"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::ILogicInfo::getStaticLightSetup </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::vector< <a class="el" href="classNL3D_1_1CPointLightInfluence.html">CPointLightInfluence</a> > & </td> + <td class="mdname" nowrap> <em>pointLightList</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a> & </td> + <td class="mdname" nowrap> <em>sunContribution</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> & </td> + <td class="mdname" nowrap> <em>localAmbient</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +This method must return the static light setup which influence the object attached with this <a class="el" href="classNL3D_1_1ILogicInfo.html">ILogicInfo</a> pointLightList.size() may not be 0. +<p> +Deriver should just append his light and do not clear this list. +<p> +NB: called by <a class="el" href="classNL3D_1_1CLightingManager.html#a1">CLightingManager::computeModelLightContributions</a>() when needed<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>pointLightList</em> </td><td> +append to this list static pointLights which may influence this object. </td></tr> +<tr><td valign=top><em>sunContribution</em> </td><td> +contribution factor of the sun to apply to the transform. </td></tr> +<tr><td valign=top><em>localAmbient</em> </td><td> +ig or landscape may replace sunAmbient with their special ambient. localAmbient.A tells the fraction of this color to take (255 => full contribution of the localAmbient, and no contribution of the ambient of the sun) </td></tr> +</table> +</dl> </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="logic__info_8h-source.html">logic_info.h</a><li><a class="el" href="logic__info_8cpp-source.html">logic_info.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |