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<hr><h1>NL3D::CVegetableManager Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z815_0">_AngleAxis</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z815_2">_BkupFog</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#o3">_ClipBlockList</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#o0">_ClipBlockMemory</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z814_7">_CosTable</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#o10">_DirectionalLight</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#o4">_EmptyClipBlockList</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#o11">_GlobalAmbient</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#o12">_GlobalDiffuse</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#o2">_InstanceGroupMemory</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#o13">_NumVegetableFaceRendered</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z816_2">_NumZSortBlendLayers</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#o5">_ShapeMap</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#o1">_SortBlockMemory</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z814_4">_Time</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z817_10">_ULCurrentIgInstance</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z817_9">_ULCurrentIgRdrPass</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z817_5">_ULFrequency</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z817_7">_ULNTotalVertices</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z817_6">_ULNVerticesToUpdate</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z817_3">_ULPrecTime</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z817_4">_ULPrecTimeInit</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z817_8">_ULRootIg</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#o6">_VBHardAllocator</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#o7">_VBSoftAllocator</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#o9">_VegetableMaterial</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#o8">_VertexProgram</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z815_1">_ViewCenter</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z814_6">_WindAnimTime</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z814_3">_WindBendMin</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z814_9">_WindDeltaTable</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z814_0">_WindDirection</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z814_1">_WindFrequency</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z814_2">_WindPower</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z814_5">_WindPrecRenderTime</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z814_8">_WindTable</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z816_3">_ZSortLayerDistMax</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z816_5">_ZSortModelLayers</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z816_6">_ZSortModelLayersUW</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z816_4">_ZSortScene</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#s4s0">AboveWater</a> enum value</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z809_2">addInstance</a>(CVegetableInstanceGroup *ig, CVegetableShape *shape, const NLMISC::CMatrix &mat, const NLMISC::CRGBAF &ambientColor, const NLMISC::CRGBAF &diffuseColor, float bendFactor, float bendPhase, float bendFreqFactor, float blendDistMax, TVegetableWater vegetWaterState, CVegetableUV8 dlmUV)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z808_0">createClipBlock</a>()</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z808_4">createIg</a>(CVegetableSortBlock *sortBlock)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z808_2">createSortBlock</a>(CVegetableClipBlock *clipBlock, const CVector &center, float radius)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#a2">createVegetableBlendLayersModels</a>(CScene *scene)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#l0">CVegetableBlendLayerModel</a> class</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [friend]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#a0">CVegetableManager</a>(uint maxVertexVbHardUnlit, uint maxVertexVbHardLighted, uint nbBlendLayers=NL3D_VEGETABLE_DEFAULT_NUM_BLEND_LAYER, float blendLayerDistMax=NL3D_VEGETABLE_DEFAULT_DIST_MAX)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z808_1">deleteClipBlock</a>(CVegetableClipBlock *clipBlock)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z808_5">deleteIg</a>(CVegetableInstanceGroup *ig)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z808_3">deleteSortBlock</a>(CVegetableSortBlock *sortBlock)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#f0">doubleSidedRdrPass</a>(uint rdrPass)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private, static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z817_0">doUpdateLighting</a>()</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z816_1">exitRenderStateForBlendLayerModel</a>(IDriver *driver)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z813_1">getNumVegetableFaceRendered</a>() const</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#c0">getRdrPassInfoForShape</a>(CVegetableShape *shape, TVegetableWater vegetWaterState, bool &instanceLighted, bool &instanceDoubleSided, bool &instanceZSort, bool &destLighted, bool &precomputeLighting)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#c1">getVBAllocatorForRdrPassAndVBHardMode</a>(uint rdrPass, uint vbHardMode)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z807_0">getVegetableShape</a>(const std::string &shape)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#c2">initVertexProgram</a>(uint vpType)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#s4s2">IntersectWater</a> enum value</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#u1">ItShapeMap</a> typedef</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z810_1">loadTexture</a>(const std::string &texName)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z810_2">loadTexture</a>(ITexture *itex)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z810_4">lockBuffers</a>()</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z810_6">render</a>(const CVector &viewCenter, const CVector &frontVector, const std::vector< CPlane > &pyramid, ITexture *textureDLM, IDriver *driver)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z809_0">reserveIgAddInstances</a>(CVegetableInstanceGroupReserve &vegetIgReserve, CVegetableShape *shape, TVegetableWater vegetWaterState, uint numInstances)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z809_1">reserveIgCompile</a>(CVegetableInstanceGroup *ig, const CVegetableInstanceGroupReserve &vegetIgReserve)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z813_0">resetNumVegetableFaceRendered</a>()</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z810_3">setDirectionalLight</a>(const CRGBA &ambient, const CRGBA &diffuse, const CVector &light)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z811_1">setTime</a>(double time)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z812_1">setUpdateLightingFrequency</a>(float freq)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z816_0">setupRenderStateForBlendLayerModel</a>(IDriver *driver)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#c3">setupVertexProgramConstants</a>(IDriver *driver)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z811_0">setWind</a>(const CVector &windDir, float windFreq, float windPower, float windBendMin)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#c4">swapIgRdrPassHardMode</a>(CVegetableInstanceGroup *, uint rdrPass)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#u0">TShapeMap</a> typedef</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#s4">TVegetableWater</a> enum name</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#s4s1">UnderWater</a> enum value</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z810_5">unlockBuffers</a>()</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z810_0">updateDriver</a>(IDriver *driver)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z817_2">updateInstanceLighting</a>(CVegetableInstanceGroup *ig, uint rdrPassId, uint instanceId)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z812_0">updateLighting</a>()</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z812_2">updateLightingAll</a>()</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z817_1">updateLightingIGPart</a>()</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#s4s3">VegetInfoLast</a> enum value</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#a1">~CVegetableManager</a>()</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr>
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