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diff --git a/docs/doxygen/nel/classNL3D_1_1CVegetableManager-members.html b/docs/doxygen/nel/classNL3D_1_1CVegetableManager-members.html new file mode 100644 index 00000000..c526ba66 --- /dev/null +++ b/docs/doxygen/nel/classNL3D_1_1CVegetableManager-members.html @@ -0,0 +1,161 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG 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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CVegetableManager Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a>, including all inherited members.<table> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z815_0">_AngleAxis</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z815_2">_BkupFog</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#o3">_ClipBlockList</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#o0">_ClipBlockMemory</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z814_7">_CosTable</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#o10">_DirectionalLight</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#o4">_EmptyClipBlockList</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#o11">_GlobalAmbient</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#o12">_GlobalDiffuse</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#o2">_InstanceGroupMemory</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#o13">_NumVegetableFaceRendered</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z816_2">_NumZSortBlendLayers</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#o5">_ShapeMap</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#o1">_SortBlockMemory</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z814_4">_Time</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z817_10">_ULCurrentIgInstance</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z817_9">_ULCurrentIgRdrPass</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z817_5">_ULFrequency</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z817_7">_ULNTotalVertices</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z817_6">_ULNVerticesToUpdate</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z817_3">_ULPrecTime</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z817_4">_ULPrecTimeInit</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z817_8">_ULRootIg</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#o6">_VBHardAllocator</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#o7">_VBSoftAllocator</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#o9">_VegetableMaterial</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#o8">_VertexProgram</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z815_1">_ViewCenter</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z814_6">_WindAnimTime</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z814_3">_WindBendMin</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z814_9">_WindDeltaTable</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z814_0">_WindDirection</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z814_1">_WindFrequency</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z814_2">_WindPower</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z814_5">_WindPrecRenderTime</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z814_8">_WindTable</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z816_3">_ZSortLayerDistMax</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z816_5">_ZSortModelLayers</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z816_6">_ZSortModelLayersUW</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z816_4">_ZSortScene</a></td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#s4s0">AboveWater</a> enum value</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z809_2">addInstance</a>(CVegetableInstanceGroup *ig, CVegetableShape *shape, const NLMISC::CMatrix &mat, const NLMISC::CRGBAF &ambientColor, const NLMISC::CRGBAF &diffuseColor, float bendFactor, float bendPhase, float bendFreqFactor, float blendDistMax, TVegetableWater vegetWaterState, CVegetableUV8 dlmUV)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z808_0">createClipBlock</a>()</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z808_4">createIg</a>(CVegetableSortBlock *sortBlock)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z808_2">createSortBlock</a>(CVegetableClipBlock *clipBlock, const CVector &center, float radius)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#a2">createVegetableBlendLayersModels</a>(CScene *scene)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#l0">CVegetableBlendLayerModel</a> class</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [friend]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#a0">CVegetableManager</a>(uint maxVertexVbHardUnlit, uint maxVertexVbHardLighted, uint nbBlendLayers=NL3D_VEGETABLE_DEFAULT_NUM_BLEND_LAYER, float blendLayerDistMax=NL3D_VEGETABLE_DEFAULT_DIST_MAX)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z808_1">deleteClipBlock</a>(CVegetableClipBlock *clipBlock)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z808_5">deleteIg</a>(CVegetableInstanceGroup *ig)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z808_3">deleteSortBlock</a>(CVegetableSortBlock *sortBlock)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#f0">doubleSidedRdrPass</a>(uint rdrPass)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private, static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z817_0">doUpdateLighting</a>()</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z816_1">exitRenderStateForBlendLayerModel</a>(IDriver *driver)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z813_1">getNumVegetableFaceRendered</a>() const</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#c0">getRdrPassInfoForShape</a>(CVegetableShape *shape, TVegetableWater vegetWaterState, bool &instanceLighted, bool &instanceDoubleSided, bool &instanceZSort, bool &destLighted, bool &precomputeLighting)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#c1">getVBAllocatorForRdrPassAndVBHardMode</a>(uint rdrPass, uint vbHardMode)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z807_0">getVegetableShape</a>(const std::string &shape)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#c2">initVertexProgram</a>(uint vpType)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#s4s2">IntersectWater</a> enum value</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#u1">ItShapeMap</a> typedef</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z810_1">loadTexture</a>(const std::string &texName)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z810_2">loadTexture</a>(ITexture *itex)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z810_4">lockBuffers</a>()</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z810_6">render</a>(const CVector &viewCenter, const CVector &frontVector, const std::vector< CPlane > &pyramid, ITexture *textureDLM, IDriver *driver)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z809_0">reserveIgAddInstances</a>(CVegetableInstanceGroupReserve &vegetIgReserve, CVegetableShape *shape, TVegetableWater vegetWaterState, uint numInstances)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z809_1">reserveIgCompile</a>(CVegetableInstanceGroup *ig, const CVegetableInstanceGroupReserve &vegetIgReserve)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z813_0">resetNumVegetableFaceRendered</a>()</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z810_3">setDirectionalLight</a>(const CRGBA &ambient, const CRGBA &diffuse, const CVector &light)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z811_1">setTime</a>(double time)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z812_1">setUpdateLightingFrequency</a>(float freq)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z816_0">setupRenderStateForBlendLayerModel</a>(IDriver *driver)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#c3">setupVertexProgramConstants</a>(IDriver *driver)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z811_0">setWind</a>(const CVector &windDir, float windFreq, float windPower, float windBendMin)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#c4">swapIgRdrPassHardMode</a>(CVegetableInstanceGroup *, uint rdrPass)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#u0">TShapeMap</a> typedef</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#s4">TVegetableWater</a> enum name</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#s4s1">UnderWater</a> enum value</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z810_5">unlockBuffers</a>()</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z810_0">updateDriver</a>(IDriver *driver)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z817_2">updateInstanceLighting</a>(CVegetableInstanceGroup *ig, uint rdrPassId, uint instanceId)</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z812_0">updateLighting</a>()</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z812_2">updateLightingAll</a>()</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#z817_1">updateLightingIGPart</a>()</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#s4s3">VegetInfoLast</a> enum value</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableManager.html#a1">~CVegetableManager</a>()</td><td><a class="el" href="classNL3D_1_1CVegetableManager.html">NL3D::CVegetableManager</a></td><td></td></tr> +</table> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |