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<hr><h1>NL3D::CShapeBank Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z798_6">_MaxUploadPerFrame</a></td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z798_7">_pDriver</a></td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z795_9">add</a>(const std::string &shapeName, IShape *shape)</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z795_0">addRef</a>(const std::string &shapeName)</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z796_0">addShapeCache</a>(const std::string &shapeCacheName)</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z794_0s6">AsyncLoad_Delete</a> enum value</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z794_0s2">AsyncLoad_Error</a> enum value</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z794_0s5">AsyncLoad_Ready</a> enum value</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z794_0s3">AsyncLoad_Shape</a> enum value</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z794_0s4">AsyncLoad_Texture</a> enum value</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z795_5">cancelLoadAsync</a>(const std::string &shapeName)</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z799_8">checkShapeCache</a>(CShapeCache *pShpCache)</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#a0">CShapeBank</a>()</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z796_5">getShapeCacheFreeSpace</a>(const std::string &shapeCacheName) const</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z799_6">getShapeCachePtrFromShapeCacheName</a>(const std::string &shapeCacheName)</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z799_7">getShapeCachePtrFromShapeName</a>(const std::string &shapeName)</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z799_5">getShapeCachePtrFromShapePtr</a>(IShape *pShp)</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z799_3">getShapeNameFromShapePtr</a>(IShape *pShp)</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z799_4">getShapePtrFromShapeName</a>(const std::string &pShpName)</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z795_2">isPresent</a>(const std::string &shapeName)</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z796_2">isShapeCache</a>(const std::string &shapeCacheName) const</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z795_6">isShapeWaiting</a>()</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z796_6">linkShapeToShapeCache</a>(const std::string &shapeName, const std::string &shapeCacheName)</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z795_3">load</a>(const std::string &shapeName)</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z795_4">loadAsync</a>(const std::string &shapeName, IDriver *pDriver, bool *bSignal=NULL)</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z794_0s0">NotPresent</a> enum value</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z797_0">preLoadShapes</a>(const std::string &shapeCacheName, const std::vector< std::string > &listFile, const std::string &wildCardNotLwr)</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z794_0s1">Present</a> enum value</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z795_7">processWaitingShapes</a>()</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z798_3">processWSUploadTexture</a>(CWaitingShape &rWS, uint32 &nTotalUploaded, ITexture *pText)</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z798_0">PShape</a> typedef</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z795_1">release</a>(IShape *pShp)</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z796_1">removeShapeCache</a>(const std::string &shapeCacheName)</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z796_3">reset</a>()</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z795_8">setMaxBytesToUpload</a>(uint32 MaxUploadPerFrame)</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z796_4">setShapeCacheSize</a>(const std::string &shapeCacheName, sint32 maxSize)</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z799_10">ShapeCacheNameToShapeCache</a></td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z798_4">ShapeMap</a></td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z799_9">ShapeNameToShapeCacheName</a></td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z799_11">ShapePtrToShapeInfo</a></td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z799_1">TShapeCacheMap</a> typedef</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z799_0">TShapeCacheNameMap</a> typedef</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z799_2">TShapeInfoMap</a> typedef</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z798_1">TShapeMap</a> typedef</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z794_0">TShapeState</a> enum name</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z798_2">TWaitingShapesMap</a> typedef</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#z798_5">WaitingShapes</a></td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CShapeBank.html#a1">~CShapeBank</a>()</td><td><a class="el" href="classNL3D_1_1CShapeBank.html">NL3D::CShapeBank</a></td><td></td></tr>
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