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<hr><h1>NL3D::CInstanceGroup Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a>, including all inherited members.<table>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#o1">_AddRemoveInstance</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z772_0">_AddToSceneSignal</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z772_1">_AddToSceneState</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z772_3">_AddToSceneTempDriver</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z772_2">_AddToSceneTempScene</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#m6">_ClipTrav</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#m7">_ClusterSystem</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#m8">_GlobalPos</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#o2">_IGAddBeginCallback</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z771_3">_IGSurfaceLight</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z771_1">_RealTimeSunContribution</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#o0">_TransformName</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a31">addCluster</a>(CCluster *pCluster)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a22">addToScene</a>(CScene &amp;scene, IDriver *driver=NULL)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a23">addToSceneAsync</a>(CScene &amp;scene, IDriver *driver=NULL)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#c0">addToSceneWhenAllShapesLoaded</a>(CScene &amp;scene, IDriver *driver)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a14">build</a>(const CVector &amp;vGlobalPos, const TInstanceArray &amp;array, const std::vector&lt; CCluster &gt; &amp;Portals, const std::vector&lt; CPortal &gt; &amp;Clusters)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a15">build</a>(const CVector &amp;vGlobalPos, const TInstanceArray &amp;array, const std::vector&lt; CCluster &gt; &amp;Portals, const std::vector&lt; CPortal &gt; &amp;Clusters, const std::vector&lt; CPointLightNamed &gt; &amp;pointLightList, const CIGSurfaceLight::TRetrieverGridMap *retrieverGridMap=NULL, float igSurfaceLightCellSize=0)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z771_0">buildPointLightList</a>(const std::vector&lt; CPointLightNamed &gt; &amp;pointLightList, std::vector&lt; uint &gt; &amp;plRemap)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a12">CInstanceGroup</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a18">createRoot</a>(CScene &amp;scene)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z770_5">enableRealTimeSunContribution</a>(bool enable)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a41">freezeHRC</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a25">getAddToSceneState</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a29">getBlendShapes</a>(std::set&lt; std::string &gt; &amp;BlendShapeNames)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a35">getDynamicPortal</a>(std::string &amp;name)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a33">getDynamicPortals</a>(std::vector&lt; std::string &gt; &amp;names)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a10">getGlobalPos</a>() const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a8">getInstance</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a9">getInstance</a>(uint instanceNb)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a6">getInstanceMatrix</a>(uint instanceNb, NLMISC::CMatrix &amp;dest) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a2">getInstanceName</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a7">getInstanceParent</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a3">getInstancePos</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a4">getInstanceRot</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a5">getInstanceScale</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a27">getLights</a>(std::set&lt; std::string &gt; &amp;LightNames)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a0">getNumInstance</a>() const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z770_1">getNumPointLights</a>() const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z770_0">getPointLightList</a>() const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z770_2">getPointLightNamed</a>(uint index)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a39">getPos</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z770_6">getRealTimeSunContribution</a>() const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a40">getRotQuat</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a1">getShapeName</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z770_4">getStaticLightSetup</a>(const std::string &amp;retrieverIdentifier, sint surfaceId, const CVector &amp;localPos, std::vector&lt; CPointLightInfluence &gt; &amp;pointLightList, uint8 &amp;sunContribution, NLMISC::CRGBA &amp;localAmbient)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a11">getTransformShape</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a36">linkRoot</a>(CScene &amp;scene, CTransform *father)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a43">linkToParent</a>(CInstanceGroup *pFather)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#s5s1">NumStaticLightPerInstance</a> enum value</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a26">removeFromScene</a>(CScene &amp;scene)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a16">retrieve</a>(CVector &amp;vGlobalPos, TInstanceArray &amp;array, std::vector&lt; CCluster &gt; &amp;Portals, std::vector&lt; CPortal &gt; &amp;Clusters, std::vector&lt; CPointLightNamed &gt; &amp;pointLightList) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a17">serial</a>(NLMISC::IStream &amp;f)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a20">setAddRemoveInstanceCallback</a>(IAddRemoveInstance *callback)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a30">setBlendShapeFactor</a>(const std::string &amp;BlendShapeName, float rFactor)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a32">setClusterSystem</a>(CInstanceGroup *pIG)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a34">setDynamicPortal</a>(std::string &amp;name, bool opened)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a21">setIGAddBeginCallback</a>(IIGAddBegin *callback)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a28">setLightFactor</a>(const std::string &amp;LightName, NLMISC::CRGBA nFactor)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z770_3">setPointLightFactor</a>(const std::string &amp;lightGroupName, NLMISC::CRGBA nFactor)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a37">setPos</a>(const CVector &amp;pos)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a38">setRotQuat</a>(const CQuat &amp;quat)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a19">setTransformNameCallback</a>(ITransformName *pTN)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#s6s4">StateAdded</a> enum value</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#s6s3">StateAdding</a> enum value</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#s6s2">StateNotAdded</a> enum value</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a24">stopAddToSceneAsync</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#s0">TInstanceArray</a> typedef</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#s6">TState</a> enum name</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a42">unfreezeHRC</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a13">~CInstanceGroup</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
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