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NL3D::CInstanceGroup Member List

This is the complete list of members for NL3D::CInstanceGroup, including all inherited members.
_AddRemoveInstanceNL3D::CInstanceGroup [private]
_AddToSceneSignalNL3D::CInstanceGroup [private]
_AddToSceneStateNL3D::CInstanceGroup [private]
_AddToSceneTempDriverNL3D::CInstanceGroup [private]
_AddToSceneTempSceneNL3D::CInstanceGroup [private]
_ClipTravNL3D::CInstanceGroup
_ClusterInfosNL3D::CInstanceGroup
_ClusterInstancesNL3D::CInstanceGroup
_ClusterSystemNL3D::CInstanceGroup
_GlobalPosNL3D::CInstanceGroup
_IGAddBeginCallbackNL3D::CInstanceGroup [private]
_IGSurfaceLightNL3D::CInstanceGroup [private]
_InstancesNL3D::CInstanceGroup
_InstancesInfosNL3D::CInstanceGroup
_PointLightArrayNL3D::CInstanceGroup [private]
_PortalsNL3D::CInstanceGroup
_RealTimeSunContributionNL3D::CInstanceGroup [private]
_RootNL3D::CInstanceGroup
_TransformNameNL3D::CInstanceGroup [private]
addCluster(CCluster *pCluster)NL3D::CInstanceGroup
addToScene(CScene &scene, IDriver *driver=NULL)NL3D::CInstanceGroup
addToSceneAsync(CScene &scene, IDriver *driver=NULL)NL3D::CInstanceGroup
addToSceneWhenAllShapesLoaded(CScene &scene, IDriver *driver)NL3D::CInstanceGroup [private]
build(const CVector &vGlobalPos, const TInstanceArray &array, const std::vector< CCluster > &Portals, const std::vector< CPortal > &Clusters)NL3D::CInstanceGroup
build(const CVector &vGlobalPos, const TInstanceArray &array, const std::vector< CCluster > &Portals, const std::vector< CPortal > &Clusters, const std::vector< CPointLightNamed > &pointLightList, const CIGSurfaceLight::TRetrieverGridMap *retrieverGridMap=NULL, float igSurfaceLightCellSize=0)NL3D::CInstanceGroup
buildPointLightList(const std::vector< CPointLightNamed > &pointLightList, std::vector< uint > &plRemap)NL3D::CInstanceGroup [private]
CInstanceGroup()NL3D::CInstanceGroup
createRoot(CScene &scene)NL3D::CInstanceGroup
enableRealTimeSunContribution(bool enable)NL3D::CInstanceGroup
freezeHRC()NL3D::CInstanceGroup
getAddToSceneState()NL3D::CInstanceGroup
getBlendShapes(std::set< std::string > &BlendShapeNames)NL3D::CInstanceGroup
getDynamicPortal(std::string &name)NL3D::CInstanceGroup
getDynamicPortals(std::vector< std::string > &names)NL3D::CInstanceGroup
getGlobalPos() constNL3D::CInstanceGroup [inline]
getInstance(uint instanceNb) constNL3D::CInstanceGroup
getInstance(uint instanceNb)NL3D::CInstanceGroup
getInstanceMatrix(uint instanceNb, NLMISC::CMatrix &dest) constNL3D::CInstanceGroup
getInstanceName(uint instanceNb) constNL3D::CInstanceGroup
getInstanceParent(uint instanceNb) constNL3D::CInstanceGroup
getInstancePos(uint instanceNb) constNL3D::CInstanceGroup
getInstanceRot(uint instanceNb) constNL3D::CInstanceGroup
getInstanceScale(uint instanceNb) constNL3D::CInstanceGroup
getLights(std::set< std::string > &LightNames)NL3D::CInstanceGroup
getNumInstance() constNL3D::CInstanceGroup
getNumPointLights() constNL3D::CInstanceGroup [inline]
getPointLightList() constNL3D::CInstanceGroup [inline]
getPointLightNamed(uint index)NL3D::CInstanceGroup [inline]
getPos()NL3D::CInstanceGroup
getRealTimeSunContribution() constNL3D::CInstanceGroup [inline]
getRotQuat()NL3D::CInstanceGroup
getShapeName(uint instanceNb) constNL3D::CInstanceGroup
getStaticLightSetup(const std::string &retrieverIdentifier, sint surfaceId, const CVector &localPos, std::vector< CPointLightInfluence > &pointLightList, uint8 &sunContribution, NLMISC::CRGBA &localAmbient)NL3D::CInstanceGroup [inline]
getTransformShape(uint instanceNb) constNL3D::CInstanceGroup
linkRoot(CScene &scene, CTransform *father)NL3D::CInstanceGroup
linkToParent(CInstanceGroup *pFather)NL3D::CInstanceGroup
NumStaticLightPerInstance enum valueNL3D::CInstanceGroup
removeFromScene(CScene &scene)NL3D::CInstanceGroup
retrieve(CVector &vGlobalPos, TInstanceArray &array, std::vector< CCluster > &Portals, std::vector< CPortal > &Clusters, std::vector< CPointLightNamed > &pointLightList) constNL3D::CInstanceGroup
serial(NLMISC::IStream &f)NL3D::CInstanceGroup
setAddRemoveInstanceCallback(IAddRemoveInstance *callback)NL3D::CInstanceGroup
setBlendShapeFactor(const std::string &BlendShapeName, float rFactor)NL3D::CInstanceGroup
setClusterSystem(CInstanceGroup *pIG)NL3D::CInstanceGroup
setDynamicPortal(std::string &name, bool opened)NL3D::CInstanceGroup
setIGAddBeginCallback(IIGAddBegin *callback)NL3D::CInstanceGroup
setLightFactor(const std::string &LightName, NLMISC::CRGBA nFactor)NL3D::CInstanceGroup
setPointLightFactor(const std::string &lightGroupName, NLMISC::CRGBA nFactor)NL3D::CInstanceGroup
setPos(const CVector &pos)NL3D::CInstanceGroup
setRotQuat(const CQuat &quat)NL3D::CInstanceGroup
setTransformNameCallback(ITransformName *pTN)NL3D::CInstanceGroup
StateAdded enum valueNL3D::CInstanceGroup
StateAdding enum valueNL3D::CInstanceGroup
StateNotAdded enum valueNL3D::CInstanceGroup
stopAddToSceneAsync()NL3D::CInstanceGroup
TInstanceArray typedefNL3D::CInstanceGroup
TState enum nameNL3D::CInstanceGroup
unfreezeHRC()NL3D::CInstanceGroup
~CInstanceGroup()NL3D::CInstanceGroup