aboutsummaryrefslogtreecommitdiff
path: root/docs/doxygen/nel/classNL3D_1_1CInstanceGroup-members.html
blob: a8550a08ede642d2c7ce214e0d17e61e92692e03 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
	<TITLE>nevrax.org : docs</TITLE>
	<LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css">
	<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">

<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0>
 <TR>
        <TD WIDTH=16><IMG  SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=140 BGCOLOR=#dddddd><IMG  SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=16><IMG  SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD><IMG width=6 height=14 SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=http://www.nevrax.org><b>Home</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
        <TD><IMG  width=6 height=14  SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=http://www.nevrax.com><b>nevrax.com</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
 </TR>
</TABLE> 

<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 WIDTH=100%>
 <TR><TD  BGCOLOR="#000000" BACKGROUND="http://www.nevrax.org/inc/img/black_banner.jpg"><A HREF="http://www.nevrax.org"><IMG  SRC="http://www.nevrax.org/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>

<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 height=100%>
 <TR>
	<TD WIDTH=16><IMG  SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
	<TD WIDTH=140   BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG  SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

		<!------ Begin Box ------>
		<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0  cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
		<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td  colspan=2 bgcolor=#FFFFFF>
		<TABLE cellspacing=0 cellpadding=1 border=0>
			<tr><td ALIGN=middle><a  class='linkbox' href="http://www.nevrax.org/news/" TITLE="Rubrique news"><img width=13 height=15  hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-news.gif ALT=#></A></td><td><a  class='linkbox' href="http://www.nevrax.org/news/" TITLE="News">News</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Rubrique mail"><img width=15 height=11  hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-mail.gif ALT=#></A></td><td><a  class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Rubrique docs"><img width=14 height=16  hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-docs.gif ALT=#></A></td><td><a  class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Documentation">Documentation</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="Rubrique cvs"><img width=13 height=17  hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-cvs.gif ALT=#></A></td><td><a  class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="CVS Web">CVS</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Rubrique bugs"><img width=20 height=16  hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-bugs.gif ALT=#></A></td><td><a  class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="Rubrique license"><img  width=18 height=12   hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-gpl.gif ALT=#></A></td><td><a  class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="License">License</a></td></tr>
		</TABLE>
		</TD></TR></TABLE></TD></TR></TABLE>
		<!------ End Box  ------>

	</TD>
	<TD WIDTH=15><IMG  SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
	<TD ALIGN=left valign=top><IMG  SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

<!-- title -->
<TABLE  background="http://www.nevrax.org/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td>
<A HREF="http://www.nevrax.org/docs/"><img src="http://www.nevrax.org/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG  SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
&nbsp;

<!-- block -->
<TABLE  bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD>
	<TD><B>Documentation</B></TD>
	<TD ALIGN=RIGHT>&nbsp;</td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
<hr><h1>NL3D::CInstanceGroup Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a>, including all inherited members.<table>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#o1">_AddRemoveInstance</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z772_0">_AddToSceneSignal</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z772_1">_AddToSceneState</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z772_3">_AddToSceneTempDriver</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z772_2">_AddToSceneTempScene</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#m6">_ClipTrav</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#m7">_ClusterSystem</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#m8">_GlobalPos</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#o2">_IGAddBeginCallback</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z771_3">_IGSurfaceLight</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z771_1">_RealTimeSunContribution</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#o0">_TransformName</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a31">addCluster</a>(CCluster *pCluster)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a22">addToScene</a>(CScene &amp;scene, IDriver *driver=NULL)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a23">addToSceneAsync</a>(CScene &amp;scene, IDriver *driver=NULL)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#c0">addToSceneWhenAllShapesLoaded</a>(CScene &amp;scene, IDriver *driver)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a14">build</a>(const CVector &amp;vGlobalPos, const TInstanceArray &amp;array, const std::vector&lt; CCluster &gt; &amp;Portals, const std::vector&lt; CPortal &gt; &amp;Clusters)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a15">build</a>(const CVector &amp;vGlobalPos, const TInstanceArray &amp;array, const std::vector&lt; CCluster &gt; &amp;Portals, const std::vector&lt; CPortal &gt; &amp;Clusters, const std::vector&lt; CPointLightNamed &gt; &amp;pointLightList, const CIGSurfaceLight::TRetrieverGridMap *retrieverGridMap=NULL, float igSurfaceLightCellSize=0)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z771_0">buildPointLightList</a>(const std::vector&lt; CPointLightNamed &gt; &amp;pointLightList, std::vector&lt; uint &gt; &amp;plRemap)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a12">CInstanceGroup</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a18">createRoot</a>(CScene &amp;scene)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z770_5">enableRealTimeSunContribution</a>(bool enable)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a41">freezeHRC</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a25">getAddToSceneState</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a29">getBlendShapes</a>(std::set&lt; std::string &gt; &amp;BlendShapeNames)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a35">getDynamicPortal</a>(std::string &amp;name)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a33">getDynamicPortals</a>(std::vector&lt; std::string &gt; &amp;names)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a10">getGlobalPos</a>() const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a8">getInstance</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a9">getInstance</a>(uint instanceNb)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a6">getInstanceMatrix</a>(uint instanceNb, NLMISC::CMatrix &amp;dest) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a2">getInstanceName</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a7">getInstanceParent</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a3">getInstancePos</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a4">getInstanceRot</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a5">getInstanceScale</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a27">getLights</a>(std::set&lt; std::string &gt; &amp;LightNames)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a0">getNumInstance</a>() const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z770_1">getNumPointLights</a>() const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z770_0">getPointLightList</a>() const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z770_2">getPointLightNamed</a>(uint index)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a39">getPos</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z770_6">getRealTimeSunContribution</a>() const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a40">getRotQuat</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a1">getShapeName</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z770_4">getStaticLightSetup</a>(const std::string &amp;retrieverIdentifier, sint surfaceId, const CVector &amp;localPos, std::vector&lt; CPointLightInfluence &gt; &amp;pointLightList, uint8 &amp;sunContribution, NLMISC::CRGBA &amp;localAmbient)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a11">getTransformShape</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a36">linkRoot</a>(CScene &amp;scene, CTransform *father)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a43">linkToParent</a>(CInstanceGroup *pFather)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#s5s1">NumStaticLightPerInstance</a> enum value</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a26">removeFromScene</a>(CScene &amp;scene)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a16">retrieve</a>(CVector &amp;vGlobalPos, TInstanceArray &amp;array, std::vector&lt; CCluster &gt; &amp;Portals, std::vector&lt; CPortal &gt; &amp;Clusters, std::vector&lt; CPointLightNamed &gt; &amp;pointLightList) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a17">serial</a>(NLMISC::IStream &amp;f)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a20">setAddRemoveInstanceCallback</a>(IAddRemoveInstance *callback)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a30">setBlendShapeFactor</a>(const std::string &amp;BlendShapeName, float rFactor)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a32">setClusterSystem</a>(CInstanceGroup *pIG)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a34">setDynamicPortal</a>(std::string &amp;name, bool opened)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a21">setIGAddBeginCallback</a>(IIGAddBegin *callback)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a28">setLightFactor</a>(const std::string &amp;LightName, NLMISC::CRGBA nFactor)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z770_3">setPointLightFactor</a>(const std::string &amp;lightGroupName, NLMISC::CRGBA nFactor)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a37">setPos</a>(const CVector &amp;pos)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a38">setRotQuat</a>(const CQuat &amp;quat)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a19">setTransformNameCallback</a>(ITransformName *pTN)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#s6s4">StateAdded</a> enum value</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#s6s3">StateAdding</a> enum value</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#s6s2">StateNotAdded</a> enum value</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a24">stopAddToSceneAsync</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#s0">TInstanceArray</a> typedef</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#s6">TState</a> enum name</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a42">unfreezeHRC</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a13">~CInstanceGroup</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr>
</table>

<!-- footer -->
<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
</TD>
<TD WIDTH=15><IMG  SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>