diff options
Diffstat (limited to 'docs/doxygen/nel/classNL3D_1_1CInstanceGroup-members.html')
-rw-r--r-- | docs/doxygen/nel/classNL3D_1_1CInstanceGroup-members.html | 153 |
1 files changed, 153 insertions, 0 deletions
diff --git a/docs/doxygen/nel/classNL3D_1_1CInstanceGroup-members.html b/docs/doxygen/nel/classNL3D_1_1CInstanceGroup-members.html new file mode 100644 index 00000000..a8550a08 --- /dev/null +++ b/docs/doxygen/nel/classNL3D_1_1CInstanceGroup-members.html @@ -0,0 +1,153 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD><IMG width=6 height=14 SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF=http://www.nevrax.org><b>Home</B></FONT></A> </TD> + <TD><IMG width=6 height=14 SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF=http://www.nevrax.com><b>nevrax.com</B></FONT></A> </TD> + </TR> +</TABLE> + +<!-- banner Nevrax --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 WIDTH=100%> + <TR><TD BGCOLOR="#000000" BACKGROUND="http://www.nevrax.org/inc/img/black_banner.jpg"><A HREF="http://www.nevrax.org"><IMG SRC="http://www.nevrax.org/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR> +</TABLE> + +<!-- main table --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 height=100%> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT=""> + + <!------ Begin Box ------> + <TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black> + <FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF> + <TABLE cellspacing=0 cellpadding=1 border=0> + <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="News">News</a></td></tr> + <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr> + <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Rubrique docs"><img width=14 height=16 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Documentation">Documentation</a></td></tr> + <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="Rubrique cvs"><img width=13 height=17 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-cvs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="CVS Web">CVS</a></td></tr> + <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Rubrique bugs"><img width=20 height=16 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-bugs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Bugtracking">Bugs</a></td></tr> + <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-gpl.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="License">License</a></td></tr> + </TABLE> + </TD></TR></TABLE></TD></TR></TABLE> + <!------ End Box ------> + + </TD> + <TD WIDTH=15><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD ALIGN=left valign=top><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT=""> + +<!-- title --> +<TABLE background="http://www.nevrax.org/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td> +<A HREF="http://www.nevrax.org/docs/"><img src="http://www.nevrax.org/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CInstanceGroup Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a>, including all inherited members.<table> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#o1">_AddRemoveInstance</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z772_0">_AddToSceneSignal</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z772_1">_AddToSceneState</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z772_3">_AddToSceneTempDriver</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z772_2">_AddToSceneTempScene</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#m6">_ClipTrav</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#m7">_ClusterSystem</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#m8">_GlobalPos</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#o2">_IGAddBeginCallback</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z771_3">_IGSurfaceLight</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z771_1">_RealTimeSunContribution</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#o0">_TransformName</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a31">addCluster</a>(CCluster *pCluster)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a22">addToScene</a>(CScene &scene, IDriver *driver=NULL)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a23">addToSceneAsync</a>(CScene &scene, IDriver *driver=NULL)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#c0">addToSceneWhenAllShapesLoaded</a>(CScene &scene, IDriver *driver)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a14">build</a>(const CVector &vGlobalPos, const TInstanceArray &array, const std::vector< CCluster > &Portals, const std::vector< CPortal > &Clusters)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a15">build</a>(const CVector &vGlobalPos, const TInstanceArray &array, const std::vector< CCluster > &Portals, const std::vector< CPortal > &Clusters, const std::vector< CPointLightNamed > &pointLightList, const CIGSurfaceLight::TRetrieverGridMap *retrieverGridMap=NULL, float igSurfaceLightCellSize=0)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z771_0">buildPointLightList</a>(const std::vector< CPointLightNamed > &pointLightList, std::vector< uint > &plRemap)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a12">CInstanceGroup</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a18">createRoot</a>(CScene &scene)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z770_5">enableRealTimeSunContribution</a>(bool enable)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a41">freezeHRC</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a25">getAddToSceneState</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a29">getBlendShapes</a>(std::set< std::string > &BlendShapeNames)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a35">getDynamicPortal</a>(std::string &name)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a33">getDynamicPortals</a>(std::vector< std::string > &names)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a10">getGlobalPos</a>() const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a8">getInstance</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a9">getInstance</a>(uint instanceNb)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a6">getInstanceMatrix</a>(uint instanceNb, NLMISC::CMatrix &dest) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a2">getInstanceName</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a7">getInstanceParent</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a3">getInstancePos</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a4">getInstanceRot</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a5">getInstanceScale</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a27">getLights</a>(std::set< std::string > &LightNames)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a0">getNumInstance</a>() const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z770_1">getNumPointLights</a>() const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z770_0">getPointLightList</a>() const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z770_2">getPointLightNamed</a>(uint index)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a39">getPos</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z770_6">getRealTimeSunContribution</a>() const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a40">getRotQuat</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a1">getShapeName</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z770_4">getStaticLightSetup</a>(const std::string &retrieverIdentifier, sint surfaceId, const CVector &localPos, std::vector< CPointLightInfluence > &pointLightList, uint8 &sunContribution, NLMISC::CRGBA &localAmbient)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a11">getTransformShape</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a36">linkRoot</a>(CScene &scene, CTransform *father)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a43">linkToParent</a>(CInstanceGroup *pFather)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#s5s1">NumStaticLightPerInstance</a> enum value</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a26">removeFromScene</a>(CScene &scene)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a16">retrieve</a>(CVector &vGlobalPos, TInstanceArray &array, std::vector< CCluster > &Portals, std::vector< CPortal > &Clusters, std::vector< CPointLightNamed > &pointLightList) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a17">serial</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a20">setAddRemoveInstanceCallback</a>(IAddRemoveInstance *callback)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a30">setBlendShapeFactor</a>(const std::string &BlendShapeName, float rFactor)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a32">setClusterSystem</a>(CInstanceGroup *pIG)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a34">setDynamicPortal</a>(std::string &name, bool opened)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a21">setIGAddBeginCallback</a>(IIGAddBegin *callback)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a28">setLightFactor</a>(const std::string &LightName, NLMISC::CRGBA nFactor)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#z770_3">setPointLightFactor</a>(const std::string &lightGroupName, NLMISC::CRGBA nFactor)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a37">setPos</a>(const CVector &pos)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a38">setRotQuat</a>(const CQuat &quat)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a19">setTransformNameCallback</a>(ITransformName *pTN)</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#s6s4">StateAdded</a> enum value</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#s6s3">StateAdding</a> enum value</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#s6s2">StateNotAdded</a> enum value</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a24">stopAddToSceneAsync</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#s0">TInstanceArray</a> typedef</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#s6">TState</a> enum name</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a42">unfreezeHRC</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroup.html#a13">~CInstanceGroup</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroup.html">NL3D::CInstanceGroup</a></td><td></td></tr> +</table> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |