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<hr><h1>NL3D::CFlareShape Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#n7">_Attenuable</a></td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#n8">_AttenuationRange</a></td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#n1">_Color</a></td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#n11">_DazzleAttenuationRange</a></td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#n2">_DazzleColor</a></td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#n10">_DazzleEnabled</a></td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#m0">_DefaultPos</a></td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IShape.html#n0">_DistMax</a></td><td><a class="el" href="classNL3D_1_1IShape.html">NL3D::IShape</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#n9">_FirstFlareKeepSize</a></td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#n14">_InfiniteDist</a></td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#n12">_MaxViewDist</a></td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#n13">_MaxViewDistRatio</a></td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#n5">_Persistence</a></td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#n4">_Pos</a></td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#n3">_Size</a></td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#n6">_Spacing</a></td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#n0">_Tex</a></td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#l0">CFlareModel</a> class</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [friend]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#z454_0">CFlareShape</a>()</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a2">clip</a>(const std::vector< CPlane > &pyramid, const CMatrix &worldMatrix)</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#l0">CPtrInfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [friend]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a1">createInstance</a>(CScene &scene)</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a1">CRefCount</a>()</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a3">CRefCount</a>(const CRefCount &)</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#m0">crefs</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a26">enableDazzle</a>(bool enable=true)</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a6">flushTextures</a>(IDriver &driver)</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a4">getAABBox</a>(NLMISC::CAABBox &bbox) const</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a21">getAttenuable</a>(void) const</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a23">getAttenuationRange</a>(void) const</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1IClassable.html#a0">getClassName</a>()=0</td><td><a class="el" href="classNLMISC_1_1IClassable.html">NLMISC::IClassable</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a15">getColor</a>(void) const</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a31">getDazzleAttenuationRange</a>(void) const</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a29">getDazzleColor</a>(void) const</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#z455_0">getDefaultPos</a>()</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IShape.html#a7">getDistMax</a>() const</td><td><a class="el" href="classNL3D_1_1IShape.html">NL3D::IShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a25">getFirstFlareKeepSize</a>(void) const</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a37">getFlareAtInfiniteDist</a>(void) const</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a17">getFlareSpacing</a>(void) const</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a33">getMaxViewDist</a>(void) const</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a35">getMaxViewDistRatio</a>(void) const</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a5">getNumTriangles</a>(float distance)</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a19">getPersistence</a>(void) const</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a13">getRelativePos</a>(uint index) const</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a11">getSize</a>(uint index) const</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a8">getTexture</a>(uint index)</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a9">getTexture</a>(uint index) const</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a27">hasDazzle</a>(void) const</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IShape.html#a0">IShape</a>()</td><td><a class="el" href="classNL3D_1_1IShape.html">NL3D::IShape</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a0">NLMISC_DECLARE_CLASS</a>(CFlareShape)</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#p0">NullPtrInfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a2">operator=</a>(const CRefCount &)</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#m1">pinfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a3">render</a>(IDriver *drv, CTransformShape *trans, bool opaquePass)</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#z454_1">serial</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a20">setAttenuable</a>(bool enable=true)</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a22">setAttenuationRange</a>(float range)</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a14">setColor</a>(NLMISC::CRGBA col)</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a30">setDazzleAttenuationRange</a>(float range)</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a28">setDazzleColor</a>(NLMISC::CRGBA col)</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IShape.html#a8">setDistMax</a>(float distMax)</td><td><a class="el" href="classNL3D_1_1IShape.html">NL3D::IShape</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a24">setFirstFlareKeepSize</a>(bool enable=true)</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a36">setFlareAtInfiniteDist</a>(bool enabled=true)</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a16">setFlareSpacing</a>(float spacing)</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a32">setMaxViewDist</a>(float dist)</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a34">setMaxViewDistRatio</a>(float ratio)</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a18">setPersistence</a>(TAnimationTime persistence)</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a12">setRelativePos</a>(uint index, float pos)</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a10">setSize</a>(uint index, float size)</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CFlareShape.html#a7">setTexture</a>(uint index, ITexture *tex)</td><td><a class="el" href="classNL3D_1_1CFlareShape.html">NL3D::CFlareShape</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IShape.html#z793_0">supportMeshBlockRendering</a>(CTransformShape *trans, float &polygonCount) const</td><td><a class="el" href="classNL3D_1_1IShape.html">NL3D::IShape</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IShape.html#z792_0">useLightingLocalAttenuation</a>() const</td><td><a class="el" href="classNL3D_1_1IShape.html">NL3D::IShape</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a0">~CRefCount</a>()</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IShape.html#a1">~IShape</a>()</td><td><a class="el" href="classNL3D_1_1IShape.html">NL3D::IShape</a></td><td><code> [inline, virtual]</code></td></tr>
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