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<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center>
<hr><h1>NL3D::CBoneUser Class Reference</h1><a class="el" href="classNL3D_1_1UTransform.html">UTransform</a> implementation.
<a href="#_details">More...</a>
<p>
<code>#include <<a class="el" href="bone__user_8h-source.html">bone_user.h</a>></code>
<p>
<p>Inheritance diagram for NL3D::CBoneUser:
<p><center><img src="classNL3D_1_1CBoneUser.gif" usemap="#NL3D::CBoneUser_map" border="0"></center>
<map name="NL3D::CBoneUser_map">
<area href="classNL3D_1_1UBone.html" alt="NL3D::UBone" shape="rect" coords="0,56,166,80">
<area href="classNL3D_1_1CTransformableUser.html" alt="NL3D::CTransformableUser" shape="rect" coords="176,56,342,80">
<area href="classNL3D_1_1UTransformable.html" alt="NL3D::UTransformable" shape="rect" coords="0,0,166,24">
<area href="classNL3D_1_1UTransformable.html" alt="NL3D::UTransformable" shape="rect" coords="176,0,342,24">
</map>
<a href="classNL3D_1_1CBoneUser-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td colspan="2"><div class="groupHeader">Object</div></td></tr>
<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CBoneUser.html#z388_0">CBoneUser</a> (<a class="el" href="classNL3D_1_1CBone.html">CBone</a> *bone)</td></tr>
<tr><td> </td><td><font size=-1><em>Give a <a class="el" href="classNL3D_1_1CBone.html">CBone</a>. <a class="el" href="classNL3D_1_1CBoneUser.html">CBoneUser</a> DO NOT owns it.</em> <a href="#z388_0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="classNL3D_1_1CBoneUser.html#z388_1">~CBoneUser</a> ()</td></tr>
<tr><td colspan="2"><div class="groupHeader">Special feature</div></td></tr>
<tr><td nowrap align=right valign=top>virtual const CMatrix & </td><td valign=bottom><a class="el" href="classNL3D_1_1CBoneUser.html#z389_0">getLastWorldMatrixComputed</a> () const</td></tr>
<tr><td> </td><td><font size=-1><em>get the last world matrix computed in last render().</em> <a href="#z389_0">More...</a><em></em></font><br><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
<a class="el" href="classNL3D_1_1UTransform.html">UTransform</a> implementation.
<p>
<dl compact><dt><b>
Author: </b><dd>
Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
Date: </b><dd>
2001 </dl>
<p>
<p>
Definition at line <a class="el" href="bone__user_8h-source.html#l00046">46</a> of file <a class="el" href="bone__user_8h-source.html">bone_user.h</a>.<hr><h2>Constructor & Destructor Documentation</h2>
<a name="z388_0" doxytag="NL3D::CBoneUser::CBoneUser"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> NL3D::CBoneUser::CBoneUser </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CBone.html">CBone</a> * </td>
<td class="mdname1" valign="top" nowrap> <em>bone</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap><code> [inline]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Give a <a class="el" href="classNL3D_1_1CBone.html">CBone</a>. <a class="el" href="classNL3D_1_1CBoneUser.html">CBoneUser</a> DO NOT owns it.
<p>
<p>
Definition at line <a class="el" href="bone__user_8h-source.html#l00055">55</a> of file <a class="el" href="bone__user_8h-source.html">bone_user.h</a>.
<p>
References <a class="el" href="bone__user_8h-source.html#l00034">NL3D_MEM_BONES</a>. </td>
</tr>
</table>
<a name="z388_1" doxytag="NL3D::CBoneUser::~CBoneUser"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> virtual NL3D::CBoneUser::~CBoneUser </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap><code> [inline, virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="bone__user_8h-source.html#l00060">60</a> of file <a class="el" href="bone__user_8h-source.html">bone_user.h</a>.
<p>
References <a class="el" href="bone__user_8h-source.html#l00034">NL3D_MEM_BONES</a>. </td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="z389_0" doxytag="NL3D::CBoneUser::getLastWorldMatrixComputed"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> virtual const CMatrix& NL3D::CBoneUser::getLastWorldMatrixComputed </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap> const<code> [inline, virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
get the last world matrix computed in last render().
<p>
NB: this WM is computed in last render() only if the object was not clipped. So use it wisely.
<p>
NB: this WM may also not be computed in last render() for "Lod skeleton" reason. ie if the skeleton is too far, the engine may not compute a bone (for speed). To avoid problem, you should ask the artist what bones have such a scheme, or you could stickObject() a dummy (eg a <a class="el" href="classNL3D_1_1UTransform.html">UTransform</a>) onto this bone, because in this case, this bone will always be computed.
<p>
Implements <a class="el" href="classNL3D_1_1UBone.html#z9_0">NL3D::UBone</a>.
<p>
Definition at line <a class="el" href="bone__user_8h-source.html#l00070">70</a> of file <a class="el" href="bone__user_8h-source.html">bone_user.h</a>.
<p>
References <a class="el" href="bone__user_8h-source.html#l00034">NL3D_MEM_BONES</a>. </td>
</tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="bone__user_8h-source.html">bone_user.h</a></ul>
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