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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CBoneUser Class Reference</h1><a class="el" href="classNL3D_1_1UTransform.html">UTransform</a> implementation.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="bone__user_8h-source.html">bone_user.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CBoneUser:
+<p><center><img src="classNL3D_1_1CBoneUser.gif" usemap="#NL3D::CBoneUser_map" border="0"></center>
+<map name="NL3D::CBoneUser_map">
+<area href="classNL3D_1_1UBone.html" alt="NL3D::UBone" shape="rect" coords="0,56,166,80">
+<area href="classNL3D_1_1CTransformableUser.html" alt="NL3D::CTransformableUser" shape="rect" coords="176,56,342,80">
+<area href="classNL3D_1_1UTransformable.html" alt="NL3D::UTransformable" shape="rect" coords="0,0,166,24">
+<area href="classNL3D_1_1UTransformable.html" alt="NL3D::UTransformable" shape="rect" coords="176,0,342,24">
+</map>
+<a href="classNL3D_1_1CBoneUser-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Object</div></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBoneUser.html#z388_0">CBoneUser</a> (<a class="el" href="classNL3D_1_1CBone.html">CBone</a> *bone)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Give a <a class="el" href="classNL3D_1_1CBone.html">CBone</a>. <a class="el" href="classNL3D_1_1CBoneUser.html">CBoneUser</a> DO NOT owns it.</em> <a href="#z388_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBoneUser.html#z388_1">~CBoneUser</a> ()</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Special feature</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual const CMatrix &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBoneUser.html#z389_0">getLastWorldMatrixComputed</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the last world matrix computed in last render().</em> <a href="#z389_0">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+<a class="el" href="classNL3D_1_1UTransform.html">UTransform</a> implementation.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="bone__user_8h-source.html#l00046">46</a> of file <a class="el" href="bone__user_8h-source.html">bone_user.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="z388_0" doxytag="NL3D::CBoneUser::CBoneUser"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CBoneUser::CBoneUser </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CBone.html">CBone</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>bone</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Give a <a class="el" href="classNL3D_1_1CBone.html">CBone</a>. <a class="el" href="classNL3D_1_1CBoneUser.html">CBoneUser</a> DO NOT owns it.
+<p>
+
+<p>
+Definition at line <a class="el" href="bone__user_8h-source.html#l00055">55</a> of file <a class="el" href="bone__user_8h-source.html">bone_user.h</a>.
+<p>
+References <a class="el" href="bone__user_8h-source.html#l00034">NL3D_MEM_BONES</a>. </td>
+ </tr>
+</table>
+<a name="z388_1" doxytag="NL3D::CBoneUser::~CBoneUser"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual NL3D::CBoneUser::~CBoneUser </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="bone__user_8h-source.html#l00060">60</a> of file <a class="el" href="bone__user_8h-source.html">bone_user.h</a>.
+<p>
+References <a class="el" href="bone__user_8h-source.html#l00034">NL3D_MEM_BONES</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z389_0" doxytag="NL3D::CBoneUser::getLastWorldMatrixComputed"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const CMatrix&amp; NL3D::CBoneUser::getLastWorldMatrixComputed </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the last world matrix computed in last render().
+<p>
+NB: this WM is computed in last render() only if the object was not clipped. So use it wisely.
+<p>
+NB: this WM may also not be computed in last render() for "Lod skeleton" reason. ie if the skeleton is too far, the engine may not compute a bone (for speed). To avoid problem, you should ask the artist what bones have such a scheme, or you could stickObject() a dummy (eg a <a class="el" href="classNL3D_1_1UTransform.html">UTransform</a>) onto this bone, because in this case, this bone will always be computed.
+<p>
+Implements <a class="el" href="classNL3D_1_1UBone.html#z9_0">NL3D::UBone</a>.
+<p>
+Definition at line <a class="el" href="bone__user_8h-source.html#l00070">70</a> of file <a class="el" href="bone__user_8h-source.html">bone_user.h</a>.
+<p>
+References <a class="el" href="bone__user_8h-source.html#l00034">NL3D_MEM_BONES</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="bone__user_8h-source.html">bone_user.h</a></ul>
+
+
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