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<hr><h1>bit_set.cpp File Reference</h1>CBitSet class. 
<a href="#_details">More...</a>
<p>
<code>#include "<a class="el" href="stdmisc_8h-source.html">stdmisc.h</a>"</code><br>
<code>#include "<a class="el" href="bit__set_8h-source.html">nel/misc/bit_set.h</a>"</code><br>

<p>
<a href="bit__set_8cpp-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceNLMISC.html">NLMISC</a></td></tr>
<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="bit__set_8cpp.html#a0">min</a>(a, b)&nbsp;&nbsp;&nbsp;(((a) &lt; (b)) ? (a) : (b))</td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
CBitSet class.
<p>
 <dl compact><dt><b>
Id: </b><dd>
 bit_set.cpp,v 1.10 2002/08/21 09:41:12 lecroart Exp </dl>
<p>

<p>
Definition in file <a class="el" href="bit__set_8cpp-source.html">bit_set.cpp</a>.<hr><h2>Define Documentation</h2>
<a name="a0" doxytag="bit_set.cpp::min"></a><p>
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          <td class="md" nowrap valign="top"> #define min</td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">a,         <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>b&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap>&nbsp;&nbsp;&nbsp;(((a) &lt; (b)) ? (a) : (b))
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
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<p>

<p>
Definition at line <a class="el" href="bit__set_8cpp-source.html#l00038">38</a> of file <a class="el" href="bit__set_8cpp-source.html">bit_set.cpp</a>.
<p>
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href="local__retriever_8cpp-source.html#l00926">NLPACS::CLocalRetriever::retrievePosition</a>, <a class="el" href="chain__quad_8cpp-source.html#l00289">NLPACS::CChainQuad::selectEdges</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00173">NLSOUND::CAudioMixerUser::setLowWaterMark</a>, <a class="el" href="lighting__manager_8cpp-source.html#l00098">NL3D::CLightingManager::setMaxLightContribution</a>, <a class="el" href="driver__opengl_8cpp-source.html#l02257">NL3D::CDriverGL::setMonitorColorProperties</a>, <a class="el" href="texture__multi__file_8cpp-source.html#l00044">NL3D::CTextureMultiFile::setNumTextures</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00168">NLSOUND::CAudioMixerUser::setPriorityReserve</a>, <a class="el" href="patch_8cpp-source.html#l02208">NL3D::CPatch::setupColorsFromTileFlags</a>, <a class="el" href="driver__opengl__material_8cpp-source.html#l00621">NL3D::CDriverGL::setupLightMapPass</a>, <a class="el" href="driver__opengl__texture_8cpp-source.html#l00319">NL3D::CDriverGL::setupTextureEx</a>, <a class="el" href="edge__collide_8cpp-source.html#l00536">NLPACS::CEdgeCollide::testBBoxMove</a>, <a class="el" href="edge__collide_8cpp-source.html#l00250">NLPACS::CEdgeCollide::testCircleMove</a>, <a class="el" href="global__retriever_8cpp-source.html#l01211">NLPACS::CGlobalRetriever::testCollisionWithCollisionChains</a>, <a class="el" href="edge__collide_8cpp-source.html#l00371">NLPACS::CEdgeCollide::testEdgeMove</a>, <a class="el" href="aabbox_8cpp-source.html#l00221">NLMISC::CAABBox::transformAABBox</a>, <a class="el" href="water__model_8cpp-source.html#l01066">NL3D::CWaveMakerDetailObs::traverse</a>, <a class="el" href="water__model_8cpp-source.html#l00364">NL3D::CWaterRenderObs::traverse</a>, <a class="el" href="render__trav_8cpp-source.html#l00090">NL3D::CRenderTrav::traverse</a>, <a class="el" href="move__container_8cpp-source.html#l00383">NLPACS::CMoveContainer::updateCells</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l02347">NL3D::CVegetableManager::updateLighting</a>, <a class="el" href="landscape_8cpp-source.html#l03361">NL3D::CLandscape::updateLightingTextureFar</a>, <a class="el" href="landscape_8cpp-source.html#l03398">NL3D::CLandscape::updateLightingTextureNear</a>, <a class="el" href="tessellation_8cpp-source.html#l02103">NL3D::CTessFace::updateRefineMerge</a>, <a class="el" href="tessellation_8cpp-source.html#l01895">NL3D::CTessFace::updateRefineSplit</a>, <a class="el" href="async__texture__manager_8cpp-source.html#l00629">NL3D::CAsyncTextureManager::updateTextureLodSystem</a>, <a class="el" href="water__height__map_8cpp-source.html#l00078">NL3D::CWaterHeightMap::updateUserPos</a>, <a class="el" href="source__dsound_8cpp-source.html#l00907">NLSOUND::CSourceDSound::updateVolume</a>, <a class="el" href="driver__opengl__texture_8cpp-source.html#l00746">NL3D::CDriverGL::uploadTexture</a>, and <a class="el" href="async__texture__manager_8cpp-source.html#l00451">NL3D::CAsyncTextureManager::uploadTexturePart</a>.    </td>
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