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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>bit_set.cpp File Reference</h1>CBitSet class.
+<a href="#_details">More...</a>
+<p>
+<code>#include "<a class="el" href="stdmisc_8h-source.html">stdmisc.h</a>"</code><br>
+<code>#include "<a class="el" href="bit__set_8h-source.html">nel/misc/bit_set.h</a>"</code><br>
+
+<p>
+<a href="bit__set_8cpp-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
+<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceNLMISC.html">NLMISC</a></td></tr>
+<tr><td colspan=2><br><h2>Defines</h2></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="bit__set_8cpp.html#a0">min</a>(a, b)&nbsp;&nbsp;&nbsp;(((a) &lt; (b)) ? (a) : (b))</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+CBitSet class.
+<p>
+ <dl compact><dt><b>
+Id: </b><dd>
+ bit_set.cpp,v 1.10 2002/08/21 09:41:12 lecroart Exp </dl>
+<p>
+
+<p>
+Definition in file <a class="el" href="bit__set_8cpp-source.html">bit_set.cpp</a>.<hr><h2>Define Documentation</h2>
+<a name="a0" doxytag="bit_set.cpp::min"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define min</td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">a, <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>b&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap>&nbsp;&nbsp;&nbsp;(((a) &lt; (b)) ? (a) : (b))
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="bit__set_8cpp-source.html#l00038">38</a> of file <a class="el" href="bit__set_8cpp-source.html">bit_set.cpp</a>.
+<p>
+Referenced by <a class="el" href="rgba_8h-source.html#l00190">NLMISC::CRGBA::add</a>, <a class="el" href="lod__character__builder_8cpp-source.html#l00118">NL3D::CLodCharacterBuilder::addAnim</a>, <a class="el" href="chain__quad_8cpp-source.html#l00261">NLPACS::CChainQuad::addEdgeToQuadNode</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l01148">NL3D::CVegetableManager::addInstance</a>, <a class="el" href="hls__color__texture_8cpp-source.html#l00152">NL3D::CHLSColorTexture::addMask</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00648">NL3D::CPatchDLMContext::addPointLightInfluence</a>, <a class="el" href="rgba_8h-source.html#l00253">NLMISC::CRGBA::addRGBOnly</a>, <a class="el" href="background__sound__manager_8cpp-source.html#l00073">NLSOUND::CBackgroundSoundManager::addSound</a>, <a class="el" href="scene__group_8cpp-source.html#l00549">NL3D::CInstanceGroup::addToSceneWhenAllShapesLoaded</a>, <a class="el" href="zone__lighter_8cpp-source.html#l01490">NL3D::CZoneLighter::addTriangles</a>, <a class="el" href="value__smoother_8cpp-source.html#l00066">NLMISC::CValueSmoother::addValue</a>, <a class="el" href="hierarchical__timer_8cpp-source.html#l00827">NLMISC::CHTimer::after</a>, <a class="el" href="fuzzyset_8cpp-source.html#l00035">NLAIFUZZY::IFuzzySet::agregate</a>, <a class="el" href="render__trav_8cpp-source.html#l00525">NL3D::CRenderTrav::beginVPLightSetup</a>, <a class="el" href="tile__vegetable__desc_8cpp-source.html#l00057">NL3D::CTileVegetableDesc::build</a>, <a class="el" href="skeleton__shape_8cpp-source.html#l00072">NL3D::CSkeletonShape::build</a>, <a class="el" href="landscape__collision__grid_8cpp-source.html#l00147">NL3D::CLandscapeCollisionGrid::build</a>, <a class="el" href="hls__color__texture_8cpp-source.html#l00337">NL3D::CHLSColorTexture::buildColorVersion</a>, <a class="el" href="hierarchical__timer_8cpp-source.html#l00684">NLMISC::CHTimer::CStats::buildFromNodes</a>, <a class="el" href="fuzzyset_8cpp-source.html#l00062">NLAIFUZZY::CFuzzyInterval::CFuzzyInterval</a>, <a class="el" href="fuzzyvar_8cpp-source.html#l00038">NLAIFUZZY::CFuzzyVar::CFuzzyVar</a>, <a class="el" href="ps__mesh_8h-source.html#l00260">NL3D::CPSConstraintMesh::checkHintRotateTheSame</a>, <a class="el" href="ps__face_8h-source.html#l00101">NL3D::CPSFace::checkHintRotateTheSame</a>, <a class="el" href="mrm__builder_8cpp-source.html#l00384">NL3D::CMRMBuilder::collapseSkinWeight</a>, <a class="el" href="bit__set_8cpp-source.html#l00242">NLMISC::CBitSet::compareRestrict</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00052">NL3D::CPatchDLMPointLight::compile</a>, <a class="el" href="patch_8cpp-source.html#l01238">NL3D::CPatch::compile</a>, <a class="el" href="lod__character__shape_8cpp-source.html#l00065">NL3D::CLodCharacterShapeBuild::compile</a>, <a class="el" href="aabbox_8cpp-source.html#l00190">NLMISC::CAABBox::computeAABBoxUnion</a>, <a class="el" href="water__shape_8cpp-source.html#l00396">NL3D::CWaterShape::computeBBox</a>, <a class="el" href="ps__located_8cpp-source.html#l01290">NL3D::CPSLocated::computeBBox</a>, <a class="el" href="skeleton__model_8cpp-source.html#l00744">NL3D::CSkeletonModel::computeLodTexture</a>, <a class="el" href="primitive_8cpp-source.html#l00621">NLLIGO::CPrimZone::contains</a>, <a class="el" href="radix__sort_8h-source.html#l00062">NL3D::CRadixSort::CRadixSort</a>, <a class="el" href="buf__server_8cpp-source.html#l00818">NLNET::CBufServer::dispatchNewSocket</a>, <a class="el" href="ps__util_8cpp-source.html#l00115">NL3D::CPSUtil::displayBBox</a>, <a class="el" href="hierarchical__timer_8cpp-source.html#l00468">NLMISC::CHTimer::displayHierarchical</a>, <a class="el" href="hierarchical__timer_8cpp-source.html#l00549">NLMISC::CHTimer::displayHierarchicalByExecutionPathSorted</a>, <a class="el" href="ps__tail__dot_8cpp-source.html#l00231">NL3D::CPSTailDot::displayRibbons</a>, <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00317">NL3D::CPSRibbonLookAt::displayRibbons</a>, <a class="el" href="ps__ribbon_8cpp-source.html#l00448">NL3D::CPSRibbon::displayRibbons</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00072">NL3D::CPSFanLightHelper::drawFanLight</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00479">NL3D::CPSConstraintMeshHelper::drawMeshs</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00751">NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00069">NL3D::CPSShockWaveHelper::drawShockWave</a>, <a class="el" href="water__height__map_8cpp-source.html#l00399">NL3D::CWaterHeightMap::filter</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00214">NL3D::CPatchDLMContext::generate</a>, <a class="el" href="vegetable_8cpp-source.html#l00176">NL3D::CVegetable::generateGroup</a>, <a class="el" href="vegetable_8cpp-source.html#l00190">NL3D::CVegetable::generateGroupBiLinear</a>, <a class="el" href="patch__vegetable_8cpp-source.html#l00050">NL3D::CPatch::generateTileVegetable</a>, <a class="el" href="move__container_8cpp-source.html#l00488">NLPACS::CMoveContainer::getCells</a>, <a class="el" href="edge__quad_8cpp-source.html#l00115">NLPACS::CEdgeQuad::getGridBounds</a>, <a class="el" href="chain__quad_8cpp-source.html#l00102">NLPACS::CChainQuad::getGridBounds</a>, <a class="el" href="source__dsound_8cpp-source.html#l00878">NLSOUND::CSourceDSound::getMinMaxDistances</a>, <a class="el" href="render__trav_8cpp-source.html#l00729">NL3D::CRenderTrav::getStrongestLightIndex</a>, <a class="el" href="move__container_8cpp-source.html#l00136">NLPACS::CMoveContainer::init</a>, <a class="el" href="quad__tree_8h-source.html#l00443">NL3D::CQuadTree::CQuadNode::insert</a>, <a class="el" href="zone__lighter_8cpp-source.html#l00283">NL3D::CZoneLighter::light</a>, <a class="el" href="zone__lighter_8cpp-source.html#l02448">NL3D::CZoneLighter::lightShapes</a>, <a class="el" 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href="local__retriever_8cpp-source.html#l00926">NLPACS::CLocalRetriever::retrievePosition</a>, <a class="el" href="chain__quad_8cpp-source.html#l00289">NLPACS::CChainQuad::selectEdges</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00173">NLSOUND::CAudioMixerUser::setLowWaterMark</a>, <a class="el" href="lighting__manager_8cpp-source.html#l00098">NL3D::CLightingManager::setMaxLightContribution</a>, <a class="el" href="driver__opengl_8cpp-source.html#l02257">NL3D::CDriverGL::setMonitorColorProperties</a>, <a class="el" href="texture__multi__file_8cpp-source.html#l00044">NL3D::CTextureMultiFile::setNumTextures</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00168">NLSOUND::CAudioMixerUser::setPriorityReserve</a>, <a class="el" href="patch_8cpp-source.html#l02208">NL3D::CPatch::setupColorsFromTileFlags</a>, <a class="el" href="driver__opengl__material_8cpp-source.html#l00621">NL3D::CDriverGL::setupLightMapPass</a>, <a class="el" href="driver__opengl__texture_8cpp-source.html#l00319">NL3D::CDriverGL::setupTextureEx</a>, <a class="el" href="edge__collide_8cpp-source.html#l00536">NLPACS::CEdgeCollide::testBBoxMove</a>, <a class="el" href="edge__collide_8cpp-source.html#l00250">NLPACS::CEdgeCollide::testCircleMove</a>, <a class="el" href="global__retriever_8cpp-source.html#l01211">NLPACS::CGlobalRetriever::testCollisionWithCollisionChains</a>, <a class="el" href="edge__collide_8cpp-source.html#l00371">NLPACS::CEdgeCollide::testEdgeMove</a>, <a class="el" href="aabbox_8cpp-source.html#l00221">NLMISC::CAABBox::transformAABBox</a>, <a class="el" href="water__model_8cpp-source.html#l01066">NL3D::CWaveMakerDetailObs::traverse</a>, <a class="el" href="water__model_8cpp-source.html#l00364">NL3D::CWaterRenderObs::traverse</a>, <a class="el" href="render__trav_8cpp-source.html#l00090">NL3D::CRenderTrav::traverse</a>, <a class="el" href="move__container_8cpp-source.html#l00383">NLPACS::CMoveContainer::updateCells</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l02347">NL3D::CVegetableManager::updateLighting</a>, <a class="el" href="landscape_8cpp-source.html#l03361">NL3D::CLandscape::updateLightingTextureFar</a>, <a class="el" href="landscape_8cpp-source.html#l03398">NL3D::CLandscape::updateLightingTextureNear</a>, <a class="el" href="tessellation_8cpp-source.html#l02103">NL3D::CTessFace::updateRefineMerge</a>, <a class="el" href="tessellation_8cpp-source.html#l01895">NL3D::CTessFace::updateRefineSplit</a>, <a class="el" href="async__texture__manager_8cpp-source.html#l00629">NL3D::CAsyncTextureManager::updateTextureLodSystem</a>, <a class="el" href="water__height__map_8cpp-source.html#l00078">NL3D::CWaterHeightMap::updateUserPos</a>, <a class="el" href="source__dsound_8cpp-source.html#l00907">NLSOUND::CSourceDSound::updateVolume</a>, <a class="el" href="driver__opengl__texture_8cpp-source.html#l00746">NL3D::CDriverGL::uploadTexture</a>, and <a class="el" href="async__texture__manager_8cpp-source.html#l00451">NL3D::CAsyncTextureManager::uploadTexturePart</a>. </td>
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