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<hr><h1>animation_set_dlg.cpp</h1><a href="animation_set_dlg_cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.
</font>00008 <font class="comment"> *
</font>00009 <font class="comment"> * This file is part of NEVRAX NEL.
</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify
</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by
</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)
</font>00013 <font class="comment"> * any later version.
</font>00014 <font class="comment">
</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but
</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of
</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
</font>00018 <font class="comment"> * General Public License for more details.
</font>00019 <font class="comment">
</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License
</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the
</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
</font>00023 <font class="comment"> * MA 02111-1307, USA.
</font>00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="plugin_max_nel_export_std_afx_h.html">std_afx.h</a>"</font>
00027 <font class="preprocessor">#include "<a class="code" href="object_viewer_h.html">object_viewer.h</a>"</font>
00028 <font class="preprocessor">#include "<a class="code" href="animation_set_dlg_h.html">animation_set_dlg.h</a>"</font>
00029 <font class="preprocessor">#include &lt;<a class="code" href="file_h.html">nel/misc/file.h</a>&gt;</font>
00030 
00031 <font class="preprocessor">#ifdef _DEBUG
</font>00032 <font class="preprocessor"></font><font class="preprocessor">#define new DEBUG_NEW
</font>00033 <font class="preprocessor"></font><font class="preprocessor">#undef THIS_FILE
</font>00034 <font class="preprocessor"></font><font class="keyword">static</font> <font class="keywordtype">char</font> THIS_FILE[] = __FILE__;
00035 <font class="preprocessor">#endif
</font>00036 <font class="preprocessor"></font>
00037 <font class="keyword">using</font> <font class="keyword">namespace</font> NLMISC;
00038 <font class="keyword">using</font> <font class="keyword">namespace</font> NL3D;
00039 
00041 <font class="comment">// CAnimationSetDlg dialog</font>
00042 
00043 
<a name="l00044"></a><a class="code" href="class_CAnimationSetDlg.html#a0">00044</a> <a class="code" href="class_CAnimationSetDlg.html#a0">CAnimationSetDlg::CAnimationSetDlg</a>(<a class="code" href="class_CObjectViewer.html">CObjectViewer</a>* objView, <a class="code" href="class_CWnd.html">CWnd</a>* pParent <font class="comment">/*=NULL*/</font>)
00045         : <a class="code" href="class_CDialog.html">CDialog</a>(<a class="code" href="class_CAnimationSetDlg.html">CAnimationSetDlg</a>::IDD, pParent)
00046 {
00047         <font class="comment">//{{AFX_DATA_INIT(CAnimationSetDlg)</font>
00048                 <font class="comment">// NOTE: the ClassWizard will add member initialization here</font>
00049         <font class="comment">//}}AFX_DATA_INIT</font>
00050 
00051         _ObjView=objView;
00052 }
00053 
00054 
<a name="l00055"></a><a class="code" href="class_CAnimationSetDlg.html#b0">00055</a> <font class="keywordtype">void</font> <a class="code" href="class_CAnimationSetDlg.html#b0">CAnimationSetDlg::DoDataExchange</a>(CDataExchange* pDX)<font class="keyword">
</font>00056 <font class="keyword"></font>{
00057         CDialog::DoDataExchange(pDX);
00058         <font class="comment">//{{AFX_DATA_MAP(CAnimationSetDlg)</font>
00059         DDX_Control(pDX, IDC_TREE2, SkelTree);
00060         DDX_Control(pDX, IDC_TREE, Tree);
00061         <font class="comment">//}}AFX_DATA_MAP</font>
00062 }
00063 
00064 
00065 <a class="code" href="ViewColumn_cpp.html#a1">BEGIN_MESSAGE_MAP</a>(<a class="code" href="class_CAnimationSetDlg.html">CAnimationSetDlg</a>, <a class="code" href="class_CDialog.html">CDialog</a>)
00066         <font class="comment">//{{AFX_MSG_MAP(CAnimationSetDlg)</font>
00067         ON_BN_CLICKED(IDC_ADD_ANIMATION, OnAddAnimation)
00068         ON_BN_CLICKED(IDC_RESET, OnReset)
00069         ON_BN_CLICKED(IDC_ADD_SKEL_WT, OnAddSkelWt)
00070         ON_WM_DESTROY()
00071         <font class="comment">//}}AFX_MSG_MAP</font>
00072 END_MESSAGE_MAP()
00073 
00075 <font class="comment">// CAnimationSetDlg message handlers</font>
00076 
00077 <font class="comment">// ***************************************************************************</font>
00078 
00079 <font class="keywordtype">void</font> <a class="code" href="class_CAnimationSetDlg.html#b4">CAnimationSetDlg::OnAddAnimation</a> ()<font class="keyword"> 
</font>00080 <font class="keyword"></font>{
00081         <font class="comment">// TODO: Add your control notification handler code here</font>
00082         <font class="keyword">static</font> <font class="keywordtype">char</font> BASED_CODE szFilter[] = <font class="stringliteral">"NeL Animation Files (*.anim)|*.anim|All Files (*.*)|*.*||"</font>;
00083         CFileDialog fileDlg( TRUE, <font class="stringliteral">".anim"</font>, <font class="stringliteral">"*.anim"</font>, OFN_ALLOWMULTISELECT|OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT, szFilter);
00084         <font class="keywordflow">if</font> (fileDlg.DoModal()==IDOK)
00085         {
00086                 <font class="comment">// Open the file</font>
00087                 <font class="keywordflow">try</font>
00088                 {
00089                         <font class="comment">// Get first file</font>
00090                         POSITION pos=fileDlg.GetStartPosition( );
00091                         <font class="keywordflow">while</font> (pos)
00092                         {
00093                                 <font class="comment">// Get the name</font>
00094                                 CString filename=fileDlg.GetNextPathName(pos);
00095 
00096                                 <font class="comment">// Load the animation</font>
00097                                 <a class="code" href="class_CAnimationSetDlg.html#b1">loadAnimation</a> (filename);
00098 
00099                                 <font class="comment">// Touch the channel mixer</font>
00100                                 _ObjView-&gt;<a class="code" href="class_CObjectViewer.html#a14">reinitChannels</a> ();
00101                         }
00102                 }
00103                 <font class="keywordflow">catch</font> (Exception&amp; e)
00104                 {
00105                         MessageBox (e.what(), <font class="stringliteral">"NeL object viewer"</font>, MB_OK|MB_ICONEXCLAMATION);
00106                 }
00107         }
00108 }
00109 
00110 <font class="comment">// ***************************************************************************</font>
00111 
<a name="l00112"></a><a class="code" href="class_CAnimationSetDlg.html#b6">00112</a> <font class="keywordtype">void</font> <a class="code" href="class_CAnimationSetDlg.html#b6">CAnimationSetDlg::OnAddSkelWt</a>()<font class="keyword"> 
</font>00113 <font class="keyword"></font>{
00114         <font class="comment">// TODO: Add your control notification handler code here</font>
00115         <font class="keyword">static</font> <font class="keywordtype">char</font> BASED_CODE szFilter[] = <font class="stringliteral">"NeL Skeleton Weight Template Files (*.swt)|*.swt|All Files (*.*)|*.*||"</font>;
00116         CFileDialog fileDlg( TRUE, <font class="stringliteral">".swt"</font>, <font class="stringliteral">"*.swt"</font>, OFN_ALLOWMULTISELECT|OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT, szFilter);
00117         <font class="keywordflow">if</font> (fileDlg.DoModal()==IDOK)
00118         {
00119                 <font class="comment">// Open the file</font>
00120                 <font class="keywordflow">try</font>
00121                 {
00122                         <font class="comment">// Get first file</font>
00123                         POSITION pos=fileDlg.GetStartPosition( );
00124                         <font class="keywordflow">while</font> (pos)
00125                         {
00126                                 <font class="comment">// Get the name</font>
00127                                 CString filename=fileDlg.GetNextPathName(pos);
00128 
00129                                 <font class="comment">// Load the animation</font>
00130                                 <a class="code" href="class_CAnimationSetDlg.html#b3">loadSkeleton</a> (filename);
00131 
00132                                 <font class="comment">// Touch the channel mixer</font>
00133                                 _ObjView-&gt;<a class="code" href="class_CObjectViewer.html#a14">reinitChannels</a>  ();
00134                         }
00135                 }
00136                 <font class="keywordflow">catch</font> (Exception&amp; e)
00137                 {
00138                         MessageBox (e.what(), <font class="stringliteral">"NeL object viewer"</font>, MB_OK|MB_ICONEXCLAMATION);
00139                 }
00140         }
00141 }
00142 
00143 <font class="comment">// ***************************************************************************</font>
00144 
<a name="l00145"></a><a class="code" href="class_CAnimationSetDlg.html#b5">00145</a> <font class="keywordtype">void</font> <a class="code" href="class_CAnimationSetDlg.html#b5">CAnimationSetDlg::OnReset</a> ()<font class="keyword"> 
</font>00146 <font class="keyword"></font>{
00147         <font class="comment">// Reset the channel mixer slots</font>
00148         _ObjView-&gt;<a class="code" href="class_CObjectViewer.html#a13">resetSlots</a> ();
00149 
00150         <font class="comment">// Clear the filename array</font>
00151         _ListAnimation.clear();
00152         _ListSkeleton.clear();
00153 
00154         <font class="comment">// Clear the TREE</font>
00155         Tree.DeleteAllItems ();
00156 
00157         <font class="comment">// Clear the TREE</font>
00158         SkelTree.DeleteAllItems ();
00159 }
00160 
00161 <font class="comment">// ***************************************************************************</font>
00162 
<a name="l00163"></a><a class="code" href="class_CAnimationSetDlg.html#b1">00163</a> <font class="keywordtype">void</font> <a class="code" href="class_CAnimationSetDlg.html#b1">CAnimationSetDlg::loadAnimation</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* fileName)<font class="keyword">
</font>00164 <font class="keyword"></font>{
00165         <font class="comment">// Open the file</font>
00166         CIFile file;
00167         <font class="keywordflow">if</font> (file.open (fileName))
00168         {
00169                 <font class="comment">// Get the animation name</font>
00170                 <font class="keywordtype">char</font> name[256];
00171                 _splitpath (fileName, NULL, NULL, name, NULL);
00172 
00173                 <font class="comment">// Make an animation</font>
00174                 CAnimation *anim=<font class="keyword">new</font> CAnimation;
00175 
00176                 <font class="comment">// Serial it</font>
00177                 anim-&gt;serial (file);
00178 
00179                 <font class="comment">// Add the animation</font>
00180                 <a class="code" href="class_CAnimationSetDlg.html#b2">addAnimation</a> (anim, name);
00181 
00182                 <font class="comment">// Add the filename in the list</font>
00183                 _ListAnimation.push_back (fileName);
00184         }
00185         <font class="keywordflow">else</font>
00186         {
00187                 <font class="comment">// Create a message</font>
00188                 <font class="keywordtype">char</font> msg[512];
00189                 _snprintf (msg, 512, <font class="stringliteral">"Can't open the file %s for reading."</font>, fileName);
00190                 MessageBox (msg, <font class="stringliteral">"NeL object viewer"</font>, MB_OK|MB_ICONEXCLAMATION);
00191         }
00192 
00193 }
00194 
00195 <font class="comment">// ***************************************************************************</font>
00196 
<a name="l00197"></a><a class="code" href="class_CAnimationSetDlg.html#b2">00197</a> <font class="keywordtype">void</font> <a class="code" href="class_CAnimationSetDlg.html#b2">CAnimationSetDlg::addAnimation</a> (<a class="code" href="class_NL3D__CAnimation.html">NL3D::CAnimation</a>* anim, <font class="keyword">const</font> <font class="keywordtype">char</font>* name)<font class="keyword">
</font>00198 <font class="keyword"></font>{
00199         <font class="comment">// Add an animation</font>
00200         _ObjView-&gt;_AnimationSet.<a class="code" href="class_CAnimationSetDlg.html#b2">addAnimation</a> (name, anim);
00201 
00202         <font class="comment">// Rebuild the animationSet</font>
00203         _ObjView-&gt;_AnimationSet.build ();
00204 
00205         <font class="comment">// Insert an intem</font>
00206         HTREEITEM item=Tree.InsertItem (name);
00207         <a class="code" href="debug_h.html#a6">nlassert</a> (item!=NULL);
00208 
00209         <font class="comment">// For all tracks in the animation</font>
00210         std::set&lt;std::string&gt; setString;
00211         anim-&gt;<a class="code" href="class_NL3D__CAnimation.html#a2">getTrackNames</a> (setString);
00212         std::set&lt;std::string&gt;::iterator ite=setString.begin();
00213         <font class="keywordflow">while</font> (ite!=setString.end())
00214         {
00215                 <font class="comment">// Add this string</font>
00216                 Tree.InsertItem (ite-&gt;c_str(), item);
00217 
00218                 ite++;
00219         }
00220 }
00221 
00222 <font class="comment">// ***************************************************************************</font>
00223 
<a name="l00224"></a><a class="code" href="class_CAnimationSetDlg.html#b3">00224</a> <font class="keywordtype">void</font> <a class="code" href="class_CAnimationSetDlg.html#b3">CAnimationSetDlg::loadSkeleton</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* fileName)<font class="keyword">
</font>00225 <font class="keyword"></font>{
00226         <font class="comment">// Open the file</font>
00227         CIFile file;
00228         <font class="keywordflow">if</font> (file.open (fileName))
00229         {
00230                 <font class="comment">// Get the animation name</font>
00231                 <font class="keywordtype">char</font> name[256];
00232                 _splitpath (fileName, NULL, NULL, name, NULL);
00233 
00234                 <font class="comment">// Make an animation</font>
00235                 CAnimation *anim=<font class="keyword">new</font> CAnimation;
00236 
00237                 <font class="comment">// Add an animation</font>
00238                 uint id=_ObjView-&gt;_AnimationSet.addSkeletonWeight (name);
00239 
00240                 <font class="comment">// Get the skeleton pointer</font>
00241                 CSkeletonWeight* skel=_ObjView-&gt;_AnimationSet.getSkeletonWeight (id);
00242 
00243                 <font class="comment">// Serial it</font>
00244                 skel-&gt;serial (file);
00245 
00246                 <font class="comment">// Add the filename in the list</font>
00247                 _ListSkeleton.push_back (fileName);
00248 
00249                 <font class="comment">// Insert an intem</font>
00250                 HTREEITEM item=SkelTree.InsertItem (name);
00251                 <a class="code" href="debug_h.html#a6">nlassert</a> (item!=NULL);
00252 
00253                 <font class="comment">// Get number of node in this skeleton weight</font>
00254                 uint numNode=skel-&gt;getNumNode ();
00255 
00256                 <font class="comment">// Add the nodein the tree</font>
00257                 <font class="keywordflow">for</font> (uint n=0; n&lt;numNode; n++)
00258                 {
00259                         <font class="keywordtype">char</font> percent[512];
00260                         sprintf (percent, <font class="stringliteral">"%s (%f%%)"</font>, skel-&gt;getNodeName (n).c_str(), skel-&gt;getNodeWeight(n));
00261                         <font class="comment">// Add this string</font>
00262                         SkelTree.InsertItem (percent, item);
00263                 }
00264         }
00265         <font class="keywordflow">else</font>
00266         {
00267                 <font class="comment">// Create a message</font>
00268                 <font class="keywordtype">char</font> msg[512];
00269                 _snprintf (msg, 512, <font class="stringliteral">"Can't open the file %s for reading."</font>, fileName);
00270                 MessageBox (msg, <font class="stringliteral">"NeL object viewer"</font>, MB_OK|MB_ICONEXCLAMATION);
00271         }
00272 
00273 }
00274 
<a name="l00275"></a><a class="code" href="class_CAnimationSetDlg.html#b7">00275</a> <font class="keywordtype">void</font> <a class="code" href="class_CAnimationSetDlg.html#b7">CAnimationSetDlg::OnDestroy</a>()<font class="keyword"> 
</font>00276 <font class="keyword"></font>{
00277         <a class="code" href="object_viewer_cpp.html#a2">setRegisterWindowState</a> (<font class="keyword">this</font>, REGKEY_OBJ_VIEW_ANIMATION_SET_DLG);
00278 
00279         CDialog::OnDestroy();
00280         
00281         <font class="comment">// TODO: Add your message handler code here     </font>
00282 }
</div></pre>

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