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+<hr><h1>animation_set_dlg.cpp</h1><a href="animation_set_dlg_cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.
+</font>00008 <font class="comment"> *
+</font>00009 <font class="comment"> * This file is part of NEVRAX NEL.
+</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify
+</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by
+</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)
+</font>00013 <font class="comment"> * any later version.
+</font>00014 <font class="comment">
+</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but
+</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of
+</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+</font>00018 <font class="comment"> * General Public License for more details.
+</font>00019 <font class="comment">
+</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License
+</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the
+</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+</font>00023 <font class="comment"> * MA 02111-1307, USA.
+</font>00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="plugin_max_nel_export_std_afx_h.html">std_afx.h</a>"</font>
+00027 <font class="preprocessor">#include "<a class="code" href="object_viewer_h.html">object_viewer.h</a>"</font>
+00028 <font class="preprocessor">#include "<a class="code" href="animation_set_dlg_h.html">animation_set_dlg.h</a>"</font>
+00029 <font class="preprocessor">#include &lt;<a class="code" href="file_h.html">nel/misc/file.h</a>&gt;</font>
+00030
+00031 <font class="preprocessor">#ifdef _DEBUG
+</font>00032 <font class="preprocessor"></font><font class="preprocessor">#define new DEBUG_NEW
+</font>00033 <font class="preprocessor"></font><font class="preprocessor">#undef THIS_FILE
+</font>00034 <font class="preprocessor"></font><font class="keyword">static</font> <font class="keywordtype">char</font> THIS_FILE[] = __FILE__;
+00035 <font class="preprocessor">#endif
+</font>00036 <font class="preprocessor"></font>
+00037 <font class="keyword">using</font> <font class="keyword">namespace</font> NLMISC;
+00038 <font class="keyword">using</font> <font class="keyword">namespace</font> NL3D;
+00039
+00041 <font class="comment">// CAnimationSetDlg dialog</font>
+00042
+00043
+<a name="l00044"></a><a class="code" href="class_CAnimationSetDlg.html#a0">00044</a> <a class="code" href="class_CAnimationSetDlg.html#a0">CAnimationSetDlg::CAnimationSetDlg</a>(<a class="code" href="class_CObjectViewer.html">CObjectViewer</a>* objView, <a class="code" href="class_CWnd.html">CWnd</a>* pParent <font class="comment">/*=NULL*/</font>)
+00045 : <a class="code" href="class_CDialog.html">CDialog</a>(<a class="code" href="class_CAnimationSetDlg.html">CAnimationSetDlg</a>::IDD, pParent)
+00046 {
+00047 <font class="comment">//{{AFX_DATA_INIT(CAnimationSetDlg)</font>
+00048 <font class="comment">// NOTE: the ClassWizard will add member initialization here</font>
+00049 <font class="comment">//}}AFX_DATA_INIT</font>
+00050
+00051 _ObjView=objView;
+00052 }
+00053
+00054
+<a name="l00055"></a><a class="code" href="class_CAnimationSetDlg.html#b0">00055</a> <font class="keywordtype">void</font> <a class="code" href="class_CAnimationSetDlg.html#b0">CAnimationSetDlg::DoDataExchange</a>(CDataExchange* pDX)<font class="keyword">
+</font>00056 <font class="keyword"></font>{
+00057 CDialog::DoDataExchange(pDX);
+00058 <font class="comment">//{{AFX_DATA_MAP(CAnimationSetDlg)</font>
+00059 DDX_Control(pDX, IDC_TREE2, SkelTree);
+00060 DDX_Control(pDX, IDC_TREE, Tree);
+00061 <font class="comment">//}}AFX_DATA_MAP</font>
+00062 }
+00063
+00064
+00065 <a class="code" href="ViewColumn_cpp.html#a1">BEGIN_MESSAGE_MAP</a>(<a class="code" href="class_CAnimationSetDlg.html">CAnimationSetDlg</a>, <a class="code" href="class_CDialog.html">CDialog</a>)
+00066 <font class="comment">//{{AFX_MSG_MAP(CAnimationSetDlg)</font>
+00067 ON_BN_CLICKED(IDC_ADD_ANIMATION, OnAddAnimation)
+00068 ON_BN_CLICKED(IDC_RESET, OnReset)
+00069 ON_BN_CLICKED(IDC_ADD_SKEL_WT, OnAddSkelWt)
+00070 ON_WM_DESTROY()
+00071 <font class="comment">//}}AFX_MSG_MAP</font>
+00072 END_MESSAGE_MAP()
+00073
+00075 <font class="comment">// CAnimationSetDlg message handlers</font>
+00076
+00077 <font class="comment">// ***************************************************************************</font>
+00078
+00079 <font class="keywordtype">void</font> <a class="code" href="class_CAnimationSetDlg.html#b4">CAnimationSetDlg::OnAddAnimation</a> ()<font class="keyword">
+</font>00080 <font class="keyword"></font>{
+00081 <font class="comment">// TODO: Add your control notification handler code here</font>
+00082 <font class="keyword">static</font> <font class="keywordtype">char</font> BASED_CODE szFilter[] = <font class="stringliteral">"NeL Animation Files (*.anim)|*.anim|All Files (*.*)|*.*||"</font>;
+00083 CFileDialog fileDlg( TRUE, <font class="stringliteral">".anim"</font>, <font class="stringliteral">"*.anim"</font>, OFN_ALLOWMULTISELECT|OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT, szFilter);
+00084 <font class="keywordflow">if</font> (fileDlg.DoModal()==IDOK)
+00085 {
+00086 <font class="comment">// Open the file</font>
+00087 <font class="keywordflow">try</font>
+00088 {
+00089 <font class="comment">// Get first file</font>
+00090 POSITION pos=fileDlg.GetStartPosition( );
+00091 <font class="keywordflow">while</font> (pos)
+00092 {
+00093 <font class="comment">// Get the name</font>
+00094 CString filename=fileDlg.GetNextPathName(pos);
+00095
+00096 <font class="comment">// Load the animation</font>
+00097 <a class="code" href="class_CAnimationSetDlg.html#b1">loadAnimation</a> (filename);
+00098
+00099 <font class="comment">// Touch the channel mixer</font>
+00100 _ObjView-&gt;<a class="code" href="class_CObjectViewer.html#a14">reinitChannels</a> ();
+00101 }
+00102 }
+00103 <font class="keywordflow">catch</font> (Exception&amp; e)
+00104 {
+00105 MessageBox (e.what(), <font class="stringliteral">"NeL object viewer"</font>, MB_OK|MB_ICONEXCLAMATION);
+00106 }
+00107 }
+00108 }
+00109
+00110 <font class="comment">// ***************************************************************************</font>
+00111
+<a name="l00112"></a><a class="code" href="class_CAnimationSetDlg.html#b6">00112</a> <font class="keywordtype">void</font> <a class="code" href="class_CAnimationSetDlg.html#b6">CAnimationSetDlg::OnAddSkelWt</a>()<font class="keyword">
+</font>00113 <font class="keyword"></font>{
+00114 <font class="comment">// TODO: Add your control notification handler code here</font>
+00115 <font class="keyword">static</font> <font class="keywordtype">char</font> BASED_CODE szFilter[] = <font class="stringliteral">"NeL Skeleton Weight Template Files (*.swt)|*.swt|All Files (*.*)|*.*||"</font>;
+00116 CFileDialog fileDlg( TRUE, <font class="stringliteral">".swt"</font>, <font class="stringliteral">"*.swt"</font>, OFN_ALLOWMULTISELECT|OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT, szFilter);
+00117 <font class="keywordflow">if</font> (fileDlg.DoModal()==IDOK)
+00118 {
+00119 <font class="comment">// Open the file</font>
+00120 <font class="keywordflow">try</font>
+00121 {
+00122 <font class="comment">// Get first file</font>
+00123 POSITION pos=fileDlg.GetStartPosition( );
+00124 <font class="keywordflow">while</font> (pos)
+00125 {
+00126 <font class="comment">// Get the name</font>
+00127 CString filename=fileDlg.GetNextPathName(pos);
+00128
+00129 <font class="comment">// Load the animation</font>
+00130 <a class="code" href="class_CAnimationSetDlg.html#b3">loadSkeleton</a> (filename);
+00131
+00132 <font class="comment">// Touch the channel mixer</font>
+00133 _ObjView-&gt;<a class="code" href="class_CObjectViewer.html#a14">reinitChannels</a> ();
+00134 }
+00135 }
+00136 <font class="keywordflow">catch</font> (Exception&amp; e)
+00137 {
+00138 MessageBox (e.what(), <font class="stringliteral">"NeL object viewer"</font>, MB_OK|MB_ICONEXCLAMATION);
+00139 }
+00140 }
+00141 }
+00142
+00143 <font class="comment">// ***************************************************************************</font>
+00144
+<a name="l00145"></a><a class="code" href="class_CAnimationSetDlg.html#b5">00145</a> <font class="keywordtype">void</font> <a class="code" href="class_CAnimationSetDlg.html#b5">CAnimationSetDlg::OnReset</a> ()<font class="keyword">
+</font>00146 <font class="keyword"></font>{
+00147 <font class="comment">// Reset the channel mixer slots</font>
+00148 _ObjView-&gt;<a class="code" href="class_CObjectViewer.html#a13">resetSlots</a> ();
+00149
+00150 <font class="comment">// Clear the filename array</font>
+00151 _ListAnimation.clear();
+00152 _ListSkeleton.clear();
+00153
+00154 <font class="comment">// Clear the TREE</font>
+00155 Tree.DeleteAllItems ();
+00156
+00157 <font class="comment">// Clear the TREE</font>
+00158 SkelTree.DeleteAllItems ();
+00159 }
+00160
+00161 <font class="comment">// ***************************************************************************</font>
+00162
+<a name="l00163"></a><a class="code" href="class_CAnimationSetDlg.html#b1">00163</a> <font class="keywordtype">void</font> <a class="code" href="class_CAnimationSetDlg.html#b1">CAnimationSetDlg::loadAnimation</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* fileName)<font class="keyword">
+</font>00164 <font class="keyword"></font>{
+00165 <font class="comment">// Open the file</font>
+00166 CIFile file;
+00167 <font class="keywordflow">if</font> (file.open (fileName))
+00168 {
+00169 <font class="comment">// Get the animation name</font>
+00170 <font class="keywordtype">char</font> name[256];
+00171 _splitpath (fileName, NULL, NULL, name, NULL);
+00172
+00173 <font class="comment">// Make an animation</font>
+00174 CAnimation *anim=<font class="keyword">new</font> CAnimation;
+00175
+00176 <font class="comment">// Serial it</font>
+00177 anim-&gt;serial (file);
+00178
+00179 <font class="comment">// Add the animation</font>
+00180 <a class="code" href="class_CAnimationSetDlg.html#b2">addAnimation</a> (anim, name);
+00181
+00182 <font class="comment">// Add the filename in the list</font>
+00183 _ListAnimation.push_back (fileName);
+00184 }
+00185 <font class="keywordflow">else</font>
+00186 {
+00187 <font class="comment">// Create a message</font>
+00188 <font class="keywordtype">char</font> msg[512];
+00189 _snprintf (msg, 512, <font class="stringliteral">"Can't open the file %s for reading."</font>, fileName);
+00190 MessageBox (msg, <font class="stringliteral">"NeL object viewer"</font>, MB_OK|MB_ICONEXCLAMATION);
+00191 }
+00192
+00193 }
+00194
+00195 <font class="comment">// ***************************************************************************</font>
+00196
+<a name="l00197"></a><a class="code" href="class_CAnimationSetDlg.html#b2">00197</a> <font class="keywordtype">void</font> <a class="code" href="class_CAnimationSetDlg.html#b2">CAnimationSetDlg::addAnimation</a> (<a class="code" href="class_NL3D__CAnimation.html">NL3D::CAnimation</a>* anim, <font class="keyword">const</font> <font class="keywordtype">char</font>* name)<font class="keyword">
+</font>00198 <font class="keyword"></font>{
+00199 <font class="comment">// Add an animation</font>
+00200 _ObjView-&gt;_AnimationSet.<a class="code" href="class_CAnimationSetDlg.html#b2">addAnimation</a> (name, anim);
+00201
+00202 <font class="comment">// Rebuild the animationSet</font>
+00203 _ObjView-&gt;_AnimationSet.build ();
+00204
+00205 <font class="comment">// Insert an intem</font>
+00206 HTREEITEM item=Tree.InsertItem (name);
+00207 <a class="code" href="debug_h.html#a6">nlassert</a> (item!=NULL);
+00208
+00209 <font class="comment">// For all tracks in the animation</font>
+00210 std::set&lt;std::string&gt; setString;
+00211 anim-&gt;<a class="code" href="class_NL3D__CAnimation.html#a2">getTrackNames</a> (setString);
+00212 std::set&lt;std::string&gt;::iterator ite=setString.begin();
+00213 <font class="keywordflow">while</font> (ite!=setString.end())
+00214 {
+00215 <font class="comment">// Add this string</font>
+00216 Tree.InsertItem (ite-&gt;c_str(), item);
+00217
+00218 ite++;
+00219 }
+00220 }
+00221
+00222 <font class="comment">// ***************************************************************************</font>
+00223
+<a name="l00224"></a><a class="code" href="class_CAnimationSetDlg.html#b3">00224</a> <font class="keywordtype">void</font> <a class="code" href="class_CAnimationSetDlg.html#b3">CAnimationSetDlg::loadSkeleton</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* fileName)<font class="keyword">
+</font>00225 <font class="keyword"></font>{
+00226 <font class="comment">// Open the file</font>
+00227 CIFile file;
+00228 <font class="keywordflow">if</font> (file.open (fileName))
+00229 {
+00230 <font class="comment">// Get the animation name</font>
+00231 <font class="keywordtype">char</font> name[256];
+00232 _splitpath (fileName, NULL, NULL, name, NULL);
+00233
+00234 <font class="comment">// Make an animation</font>
+00235 CAnimation *anim=<font class="keyword">new</font> CAnimation;
+00236
+00237 <font class="comment">// Add an animation</font>
+00238 uint id=_ObjView-&gt;_AnimationSet.addSkeletonWeight (name);
+00239
+00240 <font class="comment">// Get the skeleton pointer</font>
+00241 CSkeletonWeight* skel=_ObjView-&gt;_AnimationSet.getSkeletonWeight (id);
+00242
+00243 <font class="comment">// Serial it</font>
+00244 skel-&gt;serial (file);
+00245
+00246 <font class="comment">// Add the filename in the list</font>
+00247 _ListSkeleton.push_back (fileName);
+00248
+00249 <font class="comment">// Insert an intem</font>
+00250 HTREEITEM item=SkelTree.InsertItem (name);
+00251 <a class="code" href="debug_h.html#a6">nlassert</a> (item!=NULL);
+00252
+00253 <font class="comment">// Get number of node in this skeleton weight</font>
+00254 uint numNode=skel-&gt;getNumNode ();
+00255
+00256 <font class="comment">// Add the nodein the tree</font>
+00257 <font class="keywordflow">for</font> (uint n=0; n&lt;numNode; n++)
+00258 {
+00259 <font class="keywordtype">char</font> percent[512];
+00260 sprintf (percent, <font class="stringliteral">"%s (%f%%)"</font>, skel-&gt;getNodeName (n).c_str(), skel-&gt;getNodeWeight(n));
+00261 <font class="comment">// Add this string</font>
+00262 SkelTree.InsertItem (percent, item);
+00263 }
+00264 }
+00265 <font class="keywordflow">else</font>
+00266 {
+00267 <font class="comment">// Create a message</font>
+00268 <font class="keywordtype">char</font> msg[512];
+00269 _snprintf (msg, 512, <font class="stringliteral">"Can't open the file %s for reading."</font>, fileName);
+00270 MessageBox (msg, <font class="stringliteral">"NeL object viewer"</font>, MB_OK|MB_ICONEXCLAMATION);
+00271 }
+00272
+00273 }
+00274
+<a name="l00275"></a><a class="code" href="class_CAnimationSetDlg.html#b7">00275</a> <font class="keywordtype">void</font> <a class="code" href="class_CAnimationSetDlg.html#b7">CAnimationSetDlg::OnDestroy</a>()<font class="keyword">
+</font>00276 <font class="keyword"></font>{
+00277 <a class="code" href="object_viewer_cpp.html#a2">setRegisterWindowState</a> (<font class="keyword">this</font>, REGKEY_OBJ_VIEW_ANIMATION_SET_DLG);
+00278
+00279 CDialog::OnDestroy();
+00280
+00281 <font class="comment">// TODO: Add your message handler code here </font>
+00282 }
+</div></pre>
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