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<hr><h1>animation.cpp</h1><a href="animation_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="animation_8h.html">3d/animation.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="track_8h.html">3d/track.h</a>"</font>
00030 
00031 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="hierarchical__timer_8h.html">nel/misc/hierarchical_timer.h</a>"</font>
00034 
00035 <font class="keyword">namespace </font>NL3D 
00036 {
00037 
00038 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_UI_Animation )
00039 
<a name="l00040"></a><a class="code" href="animation_8cpp.html#a0">00040</a> <font class="preprocessor">#define NL3D_HAUTO_UI_ANIMATION                                         H_AUTO_USE( NL3D_UI_Animation )</font>
00041 <font class="preprocessor"></font>
00042 
00043 <font class="comment">// ***************************************************************************</font>
00044 
<a name="l00045"></a><a class="code" href="classNL3D_1_1CAnimation.html#a0">00045</a> CAnimation::CAnimation() : _BeginTimeTouched(true), _EndTimeTouched(true), _AnimLoopTouched(true)
00046 {       
00047         <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00048         <a class="code" href="classNL3D_1_1CAnimation.html#o3">_MinEndTime</a> = -FLT_MAX;
00049 }
00050 
00051 <font class="comment">// ***************************************************************************</font>
00052 
<a name="l00053"></a><a class="code" href="classNL3D_1_1CAnimation.html#a1">00053</a> CAnimation::~CAnimation ()
00054 {
00055         <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00056         <font class="comment">// Delete all the pointers in the array</font>
00057         <font class="keywordflow">for</font> (uint i=0; i&lt;<a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>.size(); i++)
00058                 <font class="comment">// Delete</font>
00059                 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>[i];
00060 }
00061 
00062 <font class="comment">// ***************************************************************************</font>
00063 
<a name="l00064"></a><a class="code" href="classNL3D_1_1CAnimation.html#a6">00064</a> <font class="keywordtype">void</font> CAnimation::addTrack (<font class="keyword">const</font> std::string&amp; name, ITrack* pChannel)
00065 {
00066         <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00067         <font class="comment">// Add an entry in the map</font>
00068         <a class="code" href="classNL3D_1_1CAnimation.html#o1">_IdByName</a>.insert (TMapStringUInt::value_type (name, (uint32)<a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>.size()));
00069 
00070         <font class="comment">// Add an entry in the array</font>
00071         <a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>.push_back (pChannel);
00072 
00073         <font class="comment">// </font>
00074         <a class="code" href="classNL3D_1_1CAnimation.html#z378_3">_BeginTimeTouched</a> = <a class="code" href="classNL3D_1_1CAnimation.html#z378_4">_EndTimeTouched</a> = <a class="code" href="classNL3D_1_1CAnimation.html#z378_5">_AnimLoopTouched</a>= <font class="keyword">true</font>;
00075 
00076 }
00077 
00078 <font class="comment">// ***************************************************************************</font>
00079 
<a name="l00080"></a><a class="code" href="classNL3D_1_1CAnimation.html#a7">00080</a> <font class="keywordtype">void</font> CAnimation::serial (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>&amp; f)
00081 {
00082         <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00083         <font class="comment">// Serial a header</font>
00084         f.<a class="code" href="classNLMISC_1_1IStream.html#a30">serialCheck</a> ((uint32)'_LEN');
00085         f.<a class="code" href="classNLMISC_1_1IStream.html#a30">serialCheck</a> ((uint32)'MINA');
00086 
00087         <font class="comment">// Serial a version</font>
00088         sint version=f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a> (1);
00089 
00090         <font class="comment">// Serial the name</font>
00091         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimation.html#o0">_Name</a>);
00092 
00093         <font class="comment">// Serial the name/id map</font>
00094         f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CAnimation.html#o1">_IdByName</a>);
00095 
00096         <font class="comment">// Serial the vector</font>
00097         f.<a class="code" href="classNLMISC_1_1IStream.html#a22">serialContPolyPtr</a> (<a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>);
00098 
00099         <font class="comment">// Serial the min end time</font>
00100         <font class="keywordflow">if</font> (version&gt;=1)
00101         {
00102                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimation.html#o3">_MinEndTime</a>);
00103         }
00104 }
00105 
00106 <font class="comment">// ***************************************************************************</font>
00107 
<a name="l00108"></a><a class="code" href="classNL3D_1_1CAnimation.html#a3">00108</a> <font class="keywordtype">void</font> CAnimation::getTrackNames (std::set&lt;std::string&gt;&amp; setString)<font class="keyword"> const</font>
00109 <font class="keyword"></font>{
00110         <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00111         <font class="comment">// For each track name</font>
00112         TMapStringUInt::const_iterator ite=<a class="code" href="classNL3D_1_1CAnimation.html#o1">_IdByName</a>.begin();
00113         <font class="keywordflow">while</font> (ite!=<a class="code" href="classNL3D_1_1CAnimation.html#o1">_IdByName</a>.end())
00114         {
00115                 <font class="comment">// Add the name in the map</font>
00116                 setString.insert (ite-&gt;first);
00117 
00118                 <font class="comment">// Next track</font>
00119                 ite++;
00120         }
00121 }
00122 
00123 <font class="comment">// ***************************************************************************</font>
00124 
<a name="l00125"></a><a class="code" href="classNL3D_1_1CAnimation.html#z377_2">00125</a> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> CAnimation::getBeginTime ()<font class="keyword"> const</font>
00126 <font class="keyword"></font>{
00127         <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00128         <a class="code" href="animation_8cpp.html#a0">NL3D_HAUTO_UI_ANIMATION</a>;
00129 
00130         <font class="keywordflow">if</font> (_BeginTimeTouched)
00131         {
00132                 <font class="comment">// Track count</font>
00133                 uint trackCount=<a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>.size();
00134 
00135                 <font class="comment">// Track count empty ?</font>
00136                 <font class="keywordflow">if</font> (trackCount==0)
00137                         <font class="keywordflow">return</font> 0.f;
00138 
00139                 <font class="comment">// Look for the lowest</font>
00140                 <a class="code" href="classNL3D_1_1CAnimation.html#z378_0">_BeginTime</a>=<a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>[0]-&gt;getBeginTime ();
00141 
00142                 <font class="comment">// Scan all keys</font>
00143                 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>=1; <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>&lt;trackCount; <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>++)
00144                 {
00145                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>]-&gt;getBeginTime ()&lt;<a class="code" href="classNL3D_1_1CAnimation.html#z378_0">_BeginTime</a>)
00146                                 <a class="code" href="classNL3D_1_1CAnimation.html#z378_0">_BeginTime</a>=<a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>]-&gt;getBeginTime ();
00147                 }
00148 
00149                 <a class="code" href="classNL3D_1_1CAnimation.html#z378_3">_BeginTimeTouched</a> = <font class="keyword">false</font>;
00150         }
00151 
00152         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimation.html#z378_0">_BeginTime</a>;
00153 }
00154 
00155 <font class="comment">// ***************************************************************************</font>
00156 
<a name="l00157"></a><a class="code" href="classNL3D_1_1CAnimation.html#z377_3">00157</a> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> CAnimation::getEndTime ()<font class="keyword"> const</font>
00158 <font class="keyword"></font>{
00159         <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00160         <a class="code" href="animation_8cpp.html#a0">NL3D_HAUTO_UI_ANIMATION</a>;
00161 
00162         <font class="keywordflow">if</font> (_EndTimeTouched)
00163         {
00164                 <font class="comment">// Track count</font>
00165                 uint trackCount=<a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>.size();
00166 
00167                 <font class="comment">// Track count empty ?</font>
00168                 <font class="keywordflow">if</font> (trackCount==0)
00169                         <font class="keywordflow">return</font> 0.f;
00170 
00171                 <font class="comment">// Look for the highest</font>
00172                 <a class="code" href="classNL3D_1_1CAnimation.html#z378_1">_EndTime</a>=<a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>[0]-&gt;getEndTime ();
00173 
00174                 <font class="comment">// Scan tracks keys</font>
00175                 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>=1; <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>&lt;trackCount; <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>++)
00176                 {
00177                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>]-&gt;getEndTime ()&gt;<a class="code" href="classNL3D_1_1CAnimation.html#z378_1">_EndTime</a>)
00178                                 <a class="code" href="classNL3D_1_1CAnimation.html#z378_1">_EndTime</a>=<a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>]-&gt;getEndTime ();
00179                 }
00180                 
00181                 <font class="comment">// Check min end time</font>
00182                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAnimation.html#z378_1">_EndTime</a> &lt; <a class="code" href="classNL3D_1_1CAnimation.html#o3">_MinEndTime</a>)
00183                         <a class="code" href="classNL3D_1_1CAnimation.html#z378_1">_EndTime</a> = <a class="code" href="classNL3D_1_1CAnimation.html#o3">_MinEndTime</a>;
00184 
00185                 <a class="code" href="classNL3D_1_1CAnimation.html#z378_4">_EndTimeTouched</a> = <font class="keyword">false</font>;
00186         }
00187 
00188         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimation.html#z378_1">_EndTime</a>;
00189 }
00190 
00191 <font class="comment">// ***************************************************************************</font>
<a name="l00192"></a><a class="code" href="classNL3D_1_1CAnimation.html#z377_4">00192</a> <font class="keywordtype">bool</font>                    CAnimation::allTrackLoop()<font class="keyword"> const</font>
00193 <font class="keyword"></font>{
00194         <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00195         <a class="code" href="animation_8cpp.html#a0">NL3D_HAUTO_UI_ANIMATION</a>;
00196 
00197         <font class="keywordflow">if</font>(_AnimLoopTouched)
00198         {
00199                 <font class="comment">// Track count</font>
00200                 uint trackCount=<a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>.size();
00201 
00202                 <font class="comment">// Default is true</font>
00203                 <a class="code" href="classNL3D_1_1CAnimation.html#z378_2">_AnimLoop</a>= <font class="keyword">true</font>;
00204 
00205                 <font class="comment">// Scan tracks keys</font>
00206                 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>&lt;trackCount; <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>++)
00207                 {
00208                         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>]-&gt;getLoopMode())
00209                         {
00210                                 <a class="code" href="classNL3D_1_1CAnimation.html#z378_2">_AnimLoop</a>= <font class="keyword">false</font>;
00211                                 <font class="keywordflow">break</font>;
00212                         }
00213                 }
00214                 <a class="code" href="classNL3D_1_1CAnimation.html#z378_5">_AnimLoopTouched</a> = <font class="keyword">false</font>;
00215         }
00216 
00217         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimation.html#z378_2">_AnimLoop</a>;
00218 }
00219 
00220 <font class="comment">// ***************************************************************************</font>
00221 
<a name="l00222"></a><a class="code" href="classNL3D_1_1CAnimation.html#z377_0">00222</a> UTrack* CAnimation::getTrackByName (<font class="keyword">const</font> <font class="keywordtype">char</font>* name)
00223 {
00224         <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00225         <a class="code" href="animation_8cpp.html#a0">NL3D_HAUTO_UI_ANIMATION</a>;
00226 
00227         <font class="comment">// Get track id</font>
00228         uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>=<a class="code" href="classNL3D_1_1CAnimation.html#a2">getIdTrackByName</a> (name);
00229 
00230         <font class="comment">// Not found ?</font>
00231         <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>==CAnimation::NotFound)
00232                 <font class="comment">// Error, return NULL</font>
00233                 <font class="keywordflow">return</font> NULL;
00234         <font class="keywordflow">else</font>
00235                 <font class="comment">// No error, return the track</font>
00236                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimation.html#a4">getTrack</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00237 }
00238 
00239 <font class="comment">// ***************************************************************************</font>
00240 
<a name="l00241"></a><a class="code" href="classNL3D_1_1CAnimation.html#z377_1">00241</a> <font class="keywordtype">void</font> CAnimation::releaseTrack (UTrack* track)
00242 {
00243         <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00244         <a class="code" href="animation_8cpp.html#a0">NL3D_HAUTO_UI_ANIMATION</a>;
00245 
00246         <font class="comment">// Nothing to do</font>
00247 }
00248 
00249 <font class="comment">// ***************************************************************************</font>
00250 
<a name="l00251"></a><a class="code" href="classNL3D_1_1CAnimation.html#a8">00251</a> <font class="keywordtype">void</font> CAnimation::setMinEndTime (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> minEndTime)
00252 {
00253         <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00254         <a class="code" href="classNL3D_1_1CAnimation.html#o3">_MinEndTime</a> = minEndTime;
00255 }
00256 
00257 <font class="comment">// ***************************************************************************</font>
00258 
<a name="l00259"></a><a class="code" href="classNL3D_1_1UAnimation.html#z3_0">00259</a> UAnimation* UAnimation::createAnimation (<font class="keyword">const</font> <font class="keywordtype">char</font>* sPath)
00260 {
00261         <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00262         <a class="code" href="animation_8cpp.html#a0">NL3D_HAUTO_UI_ANIMATION</a>;
00263 
00264         <font class="comment">// Allocate an animation</font>
00265         std::auto_ptr&lt;CAnimation&gt; anim (<font class="keyword">new</font> CAnimation);
00266 
00267         <font class="comment">// Read it</font>
00268         <a class="code" href="classNLMISC_1_1CIFile.html">NLMISC::CIFile</a> <a class="code" href="cf__lexical_8cpp.html#a95">file</a>;
00269         <font class="keywordflow">if</font> (file.<a class="code" href="classNLMISC_1_1CIFile.html#a3">open</a> ( <a class="code" href="classNLMISC_1_1CPath.html#d6">NLMISC::CPath::lookup</a>( sPath ) ) )
00270         {
00271                 <font class="comment">// Serial the animation</font>
00272                 file.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (*anim);
00273 
00274                 <font class="comment">// Return pointer</font>
00275                 CAnimation *ret=anim.release ();
00276 
00277                 <font class="comment">// Return the animation interface</font>
00278                 <font class="keywordflow">return</font> ret;
00279         }
00280         <font class="keywordflow">else</font> 
00281                 <font class="keywordflow">return</font> NULL;
00282 }
00283 
00284 <font class="comment">// ***************************************************************************</font>
00285 
<a name="l00286"></a><a class="code" href="classNL3D_1_1UAnimation.html#z3_1">00286</a> <font class="keywordtype">void</font> UAnimation::releaseAnimation (UAnimation* animation)
00287 {
00288         <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00289         <a class="code" href="animation_8cpp.html#a0">NL3D_HAUTO_UI_ANIMATION</a>;
00290 
00291         <font class="comment">// Cast the pointer</font>
00292         CAnimation* release=(CAnimation*)animation;
00293 
00294         <font class="comment">// Delete it</font>
00295         <font class="keyword">delete</font> release;
00296 }
00297 
00298 <font class="comment">// ***************************************************************************</font>
00299 
00300 } <font class="comment">// NL3D</font>
</pre></div>

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