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<hr><h1>animatable.h</h1><a href="animatable_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_ANIMATABLE_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIMATABLE_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="bit__set_8h.html">nel/misc/bit_set.h</a>"</font>
00031 <font class="preprocessor">#include <string></font>
00032 <font class="preprocessor">#include <vector></font>
00033 <font class="preprocessor">#include <map></font>
00034
00035
00036 <font class="keyword">namespace </font>NL3D
00037 {
00038
00039 <font class="keyword">class </font>ITrack;
00040 <font class="keyword">class </font>CChannelMixer;
00041
00042
<a name="l00073"></a><a class="code" href="classNL3D_1_1IAnimatable.html">00073</a> <font class="keyword">class </font>IAnimatable
00074 {
<a name="l00075"></a><a class="code" href="classNL3D_1_1IAnimatable.html#l0">00075</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1IAnimatable.html#l0">IAnimatedValue</a>;
00076 <font class="keyword">public</font>:
00077
<a name="l00083"></a><a class="code" href="classNL3D_1_1IAnimatable.html#a0">00083</a> <a class="code" href="classNL3D_1_1IAnimatable.html#a0">IAnimatable</a> ()
00084 {
00085 <a class="code" href="classNL3D_1_1IAnimatable.html#o1">_Father</a>= NULL;
00086 }
00087
<a name="l00088"></a><a class="code" href="classNL3D_1_1IAnimatable.html#a1">00088</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1IAnimatable.html#a1">~IAnimatable</a>() {}
00090 <font class="comment">// @{</font>
<a name="l00096"></a><a class="code" href="classNL3D_1_1IAnimatable.html#z367_0">00096</a> <font class="comment"></font> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1IAnimatable.html#z367_0">TAnimValues</a>
00097 {
00098 <a class="code" href="classNL3D_1_1IAnimatable.html#z367_0s0">AnimValueLast</a>=0,
00099 };
00100
00107 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1IAnimatable.html#l0">IAnimatedValue</a>* <a class="code" href="classNL3D_1_1IAnimatable.html#z367_1">getValue</a> (uint valueId) =0;
00108
00115 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1IAnimatable.html#z367_2">getValueName</a> (uint valueId) <font class="keyword">const</font> =0;
00116
00123 <font class="keyword">virtual</font> ITrack* <a class="code" href="classNL3D_1_1IAnimatable.html#z367_3">getDefaultTrack</a> (uint valueId) =0;
00124
00135 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IAnimatable.html#z367_4">registerToChannelMixer</a>(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &prefix=std::string()) =0;
00136
00137 <font class="comment">// @}</font>
00138
00139
00140
00142 <font class="comment">// @{</font>
00143
<a name="l00151"></a><a class="code" href="classNL3D_1_1IAnimatable.html#z368_0">00151</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IAnimatable.html#z368_0">setFather</a>(<a class="code" href="classNL3D_1_1IAnimatable.html#a0">IAnimatable</a> *father, uint fatherOwnerBit)
00152 {
00153 <a class="code" href="classNL3D_1_1IAnimatable.html#o1">_Father</a>= father; <a class="code" href="classNL3D_1_1IAnimatable.html#o2">_FatherOwnerBit</a>= fatherOwnerBit;
00154
00155 <font class="comment">// propagate the touch to the fathers.</font>
00156 <a class="code" href="classNL3D_1_1IAnimatable.html#c0">propagateTouch</a>();
00157 }
00158
00159
<a name="l00166"></a><a class="code" href="classNL3D_1_1IAnimatable.html#z368_1">00166</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IAnimatable.html#z368_1">touch</a> (uint valueId, uint ownerValueId)
00167 {
00168 <font class="comment">// Set the bit</font>
00169 <a class="code" href="classNL3D_1_1IAnimatable.html#o0">bitSet</a>.<a class="code" href="classNLMISC_1_1CBitSet.html#z272_4">set</a> (valueId);
00170 <font class="comment">// Set the owner bit</font>
00171 <a class="code" href="classNL3D_1_1IAnimatable.html#o0">bitSet</a>.<a class="code" href="classNLMISC_1_1CBitSet.html#z272_4">set</a> (ownerValueId);
00172
00173 <font class="comment">// propagate the touch to the fathers.</font>
00174 <a class="code" href="classNL3D_1_1IAnimatable.html#c0">propagateTouch</a>();
00175 }
00176
<a name="l00182"></a><a class="code" href="classNL3D_1_1IAnimatable.html#z368_2">00182</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1IAnimatable.html#z368_2">isTouched</a> (uint valueId)<font class="keyword"> const</font>
00183 <font class="keyword"> </font>{
00184 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1IAnimatable.html#o0">bitSet</a>[valueId];
00185 }
00186
00187
<a name="l00193"></a><a class="code" href="classNL3D_1_1IAnimatable.html#z368_3">00193</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IAnimatable.html#z368_3">resize</a> (uint count)
00194 {
00195 <font class="comment">// Bit are reseted after resize (doc), nothing invalidate</font>
00196 <a class="code" href="classNL3D_1_1IAnimatable.html#o0">bitSet</a>.<a class="code" href="classNLMISC_1_1CBitSet.html#z272_1">resizeNoReset</a> (count);
00197 }
00198 <font class="comment">// @}</font>
00199
00200
00201 <font class="keyword">private</font>:
00202
00203 <font class="comment">// Use a CBitSet to manage the flags</font>
<a name="l00204"></a><a class="code" href="classNL3D_1_1IAnimatable.html#o0">00204</a> <a class="code" href="classNLMISC_1_1CBitSet.html">NLMISC::CBitSet</a> <a class="code" href="classNL3D_1_1IAnimatable.html#o0">bitSet</a>;
00205 <font class="comment">// The owner of this IAnimatable.</font>
<a name="l00206"></a><a class="code" href="classNL3D_1_1IAnimatable.html#o1">00206</a> <a class="code" href="classNL3D_1_1IAnimatable.html#a0">IAnimatable</a> *<a class="code" href="classNL3D_1_1IAnimatable.html#o1">_Father</a>;
00207 <font class="comment">// What bit of father which must set when we are updated.</font>
<a name="l00208"></a><a class="code" href="classNL3D_1_1IAnimatable.html#o2">00208</a> uint <a class="code" href="classNL3D_1_1IAnimatable.html#o2">_FatherOwnerBit</a>;
00209
<a name="l00210"></a><a class="code" href="classNL3D_1_1IAnimatable.html#c0">00210</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IAnimatable.html#c0">propagateTouch</a>()
00211 {
00212 <a class="code" href="classNL3D_1_1IAnimatable.html#a0">IAnimatable</a> *pCur= <font class="keyword">this</font>;
00213 <font class="comment">// Stop when no father, or when father is already touched (and so the grandfather...!!!).</font>
00214 <font class="keywordflow">while</font>(pCur->_Father && !pCur->_Father->isTouched(<a class="code" href="classNL3D_1_1IAnimatable.html#o2">_FatherOwnerBit</a>))
00215 {
00216 <font class="comment">// The Owner bit is the "something is touched" flag. touch it.</font>
00217 pCur->_Father->bitSet.set (pCur->_FatherOwnerBit);
00218 pCur= pCur->_Father;
00219 }
00220 }
00221
00222
00223 <font class="keyword">protected</font>:
00228 sint <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(CChannelMixer *chanMixer, uint valueId, uint ownerValueId, <font class="keyword">const</font> std::string &prefix, <font class="keywordtype">bool</font> detail);
00229
<a name="l00231"></a><a class="code" href="classNL3D_1_1IAnimatable.html#b1">00231</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(uint valueId)
00232 {
00233 bitSet.<a class="code" href="classNLMISC_1_1CBitSet.html#z272_2">clear</a>(valueId);
00234 }
00235
00236 };
00237
00238
00239 } <font class="comment">// NL3D</font>
00240
00241 <font class="preprocessor">#endif // NL_ANIMATABLE_H</font>
00242 <font class="preprocessor"></font>
00243 <font class="comment">/* End of animatable.h */</font>
</pre></div>
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