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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>animatable.h</h1><a href="animatable_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_ANIMATABLE_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIMATABLE_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="bit__set_8h.html">nel/misc/bit_set.h</a>"</font> +00031 <font class="preprocessor">#include <string></font> +00032 <font class="preprocessor">#include <vector></font> +00033 <font class="preprocessor">#include <map></font> +00034 +00035 +00036 <font class="keyword">namespace </font>NL3D +00037 { +00038 +00039 <font class="keyword">class </font>ITrack; +00040 <font class="keyword">class </font>CChannelMixer; +00041 +00042 +<a name="l00073"></a><a class="code" href="classNL3D_1_1IAnimatable.html">00073</a> <font class="keyword">class </font>IAnimatable +00074 { +<a name="l00075"></a><a class="code" href="classNL3D_1_1IAnimatable.html#l0">00075</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1IAnimatable.html#l0">IAnimatedValue</a>; +00076 <font class="keyword">public</font>: +00077 +<a name="l00083"></a><a class="code" href="classNL3D_1_1IAnimatable.html#a0">00083</a> <a class="code" href="classNL3D_1_1IAnimatable.html#a0">IAnimatable</a> () +00084 { +00085 <a class="code" href="classNL3D_1_1IAnimatable.html#o1">_Father</a>= NULL; +00086 } +00087 +<a name="l00088"></a><a class="code" href="classNL3D_1_1IAnimatable.html#a1">00088</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1IAnimatable.html#a1">~IAnimatable</a>() {} +00090 <font class="comment">// @{</font> +<a name="l00096"></a><a class="code" href="classNL3D_1_1IAnimatable.html#z367_0">00096</a> <font class="comment"></font> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1IAnimatable.html#z367_0">TAnimValues</a> +00097 { +00098 <a class="code" href="classNL3D_1_1IAnimatable.html#z367_0s0">AnimValueLast</a>=0, +00099 }; +00100 +00107 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1IAnimatable.html#l0">IAnimatedValue</a>* <a class="code" href="classNL3D_1_1IAnimatable.html#z367_1">getValue</a> (uint valueId) =0; +00108 +00115 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1IAnimatable.html#z367_2">getValueName</a> (uint valueId) <font class="keyword">const</font> =0; +00116 +00123 <font class="keyword">virtual</font> ITrack* <a class="code" href="classNL3D_1_1IAnimatable.html#z367_3">getDefaultTrack</a> (uint valueId) =0; +00124 +00135 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IAnimatable.html#z367_4">registerToChannelMixer</a>(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &prefix=std::string()) =0; +00136 +00137 <font class="comment">// @}</font> +00138 +00139 +00140 +00142 <font class="comment">// @{</font> +00143 +<a name="l00151"></a><a class="code" href="classNL3D_1_1IAnimatable.html#z368_0">00151</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IAnimatable.html#z368_0">setFather</a>(<a class="code" href="classNL3D_1_1IAnimatable.html#a0">IAnimatable</a> *father, uint fatherOwnerBit) +00152 { +00153 <a class="code" href="classNL3D_1_1IAnimatable.html#o1">_Father</a>= father; <a class="code" href="classNL3D_1_1IAnimatable.html#o2">_FatherOwnerBit</a>= fatherOwnerBit; +00154 +00155 <font class="comment">// propagate the touch to the fathers.</font> +00156 <a class="code" href="classNL3D_1_1IAnimatable.html#c0">propagateTouch</a>(); +00157 } +00158 +00159 +<a name="l00166"></a><a class="code" href="classNL3D_1_1IAnimatable.html#z368_1">00166</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IAnimatable.html#z368_1">touch</a> (uint valueId, uint ownerValueId) +00167 { +00168 <font class="comment">// Set the bit</font> +00169 <a class="code" href="classNL3D_1_1IAnimatable.html#o0">bitSet</a>.<a class="code" href="classNLMISC_1_1CBitSet.html#z272_4">set</a> (valueId); +00170 <font class="comment">// Set the owner bit</font> +00171 <a class="code" href="classNL3D_1_1IAnimatable.html#o0">bitSet</a>.<a class="code" href="classNLMISC_1_1CBitSet.html#z272_4">set</a> (ownerValueId); +00172 +00173 <font class="comment">// propagate the touch to the fathers.</font> +00174 <a class="code" href="classNL3D_1_1IAnimatable.html#c0">propagateTouch</a>(); +00175 } +00176 +<a name="l00182"></a><a class="code" href="classNL3D_1_1IAnimatable.html#z368_2">00182</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1IAnimatable.html#z368_2">isTouched</a> (uint valueId)<font class="keyword"> const</font> +00183 <font class="keyword"> </font>{ +00184 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1IAnimatable.html#o0">bitSet</a>[valueId]; +00185 } +00186 +00187 +<a name="l00193"></a><a class="code" href="classNL3D_1_1IAnimatable.html#z368_3">00193</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IAnimatable.html#z368_3">resize</a> (uint count) +00194 { +00195 <font class="comment">// Bit are reseted after resize (doc), nothing invalidate</font> +00196 <a class="code" href="classNL3D_1_1IAnimatable.html#o0">bitSet</a>.<a class="code" href="classNLMISC_1_1CBitSet.html#z272_1">resizeNoReset</a> (count); +00197 } +00198 <font class="comment">// @}</font> +00199 +00200 +00201 <font class="keyword">private</font>: +00202 +00203 <font class="comment">// Use a CBitSet to manage the flags</font> +<a name="l00204"></a><a class="code" href="classNL3D_1_1IAnimatable.html#o0">00204</a> <a class="code" href="classNLMISC_1_1CBitSet.html">NLMISC::CBitSet</a> <a class="code" href="classNL3D_1_1IAnimatable.html#o0">bitSet</a>; +00205 <font class="comment">// The owner of this IAnimatable.</font> +<a name="l00206"></a><a class="code" href="classNL3D_1_1IAnimatable.html#o1">00206</a> <a class="code" href="classNL3D_1_1IAnimatable.html#a0">IAnimatable</a> *<a class="code" href="classNL3D_1_1IAnimatable.html#o1">_Father</a>; +00207 <font class="comment">// What bit of father which must set when we are updated.</font> +<a name="l00208"></a><a class="code" href="classNL3D_1_1IAnimatable.html#o2">00208</a> uint <a class="code" href="classNL3D_1_1IAnimatable.html#o2">_FatherOwnerBit</a>; +00209 +<a name="l00210"></a><a class="code" href="classNL3D_1_1IAnimatable.html#c0">00210</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IAnimatable.html#c0">propagateTouch</a>() +00211 { +00212 <a class="code" href="classNL3D_1_1IAnimatable.html#a0">IAnimatable</a> *pCur= <font class="keyword">this</font>; +00213 <font class="comment">// Stop when no father, or when father is already touched (and so the grandfather...!!!).</font> +00214 <font class="keywordflow">while</font>(pCur->_Father && !pCur->_Father->isTouched(<a class="code" href="classNL3D_1_1IAnimatable.html#o2">_FatherOwnerBit</a>)) +00215 { +00216 <font class="comment">// The Owner bit is the "something is touched" flag. touch it.</font> +00217 pCur->_Father->bitSet.set (pCur->_FatherOwnerBit); +00218 pCur= pCur->_Father; +00219 } +00220 } +00221 +00222 +00223 <font class="keyword">protected</font>: +00228 sint <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(CChannelMixer *chanMixer, uint valueId, uint ownerValueId, <font class="keyword">const</font> std::string &prefix, <font class="keywordtype">bool</font> detail); +00229 +<a name="l00231"></a><a class="code" href="classNL3D_1_1IAnimatable.html#b1">00231</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(uint valueId) +00232 { +00233 bitSet.<a class="code" href="classNLMISC_1_1CBitSet.html#z272_2">clear</a>(valueId); +00234 } +00235 +00236 }; +00237 +00238 +00239 } <font class="comment">// NL3D</font> +00240 +00241 <font class="preprocessor">#endif // NL_ANIMATABLE_H</font> +00242 <font class="preprocessor"></font> +00243 <font class="comment">/* End of animatable.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |