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<hr><h1>anim_detail_trav.cpp</h1><a href="anim__detail__trav_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="anim__detail__trav_8h.html">3d/anim_detail_trav.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="hrc__trav_8h.html">3d/hrc_trav.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="transform_8h.html">3d/transform.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="skeleton__model_8h.html">3d/skeleton_model.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="hierarchical__timer_8h.html">nel/misc/hierarchical_timer.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
00034
00035
00036 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00037
00038
00039 <font class="keyword">namespace </font>NL3D
00040 {
00041
00042
00043 <font class="comment">// ***************************************************************************</font>
<a name="l00044"></a><a class="code" href="classNL3D_1_1CAnimDetailTrav.html#z366_0">00044</a> IObs *CAnimDetailTrav::createDefaultObs()<font class="keyword"> const</font>
00045 <font class="keyword"></font>{
00046 <font class="keywordflow">return</font> <font class="keyword">new</font> CDefaultAnimDetailObs;
00047 }
00048
00049 <font class="comment">// ***************************************************************************</font>
<a name="l00050"></a><a class="code" href="classNL3D_1_1CAnimDetailTrav.html#a0">00050</a> CAnimDetailTrav::CAnimDetailTrav()
00051 {
00052 <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#m0">CurrentDate</a>=0;
00053 <font class="comment">// prepare some space</font>
00054 <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#o0">_VisibleList</a>.reserve(1024);
00055 }
00056
00057 <font class="comment">// ***************************************************************************</font>
<a name="l00058"></a><a class="code" href="classNL3D_1_1CAnimDetailTrav.html#a1">00058</a> <font class="keywordtype">void</font> CAnimDetailTrav::clearVisibleList()
00059 {
00060 <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#o0">_VisibleList</a>.clear();
00061 }
00062
00063 <font class="comment">// ***************************************************************************</font>
<a name="l00064"></a><a class="code" href="classNL3D_1_1CAnimDetailTrav.html#a2">00064</a> <font class="keywordtype">void</font> CAnimDetailTrav::addVisibleObs(CTransformAnimDetailObs *obs)
00065 {
00066 <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#o0">_VisibleList</a>.push_back(obs);
00067 }
00068
00069
00070 <font class="comment">// ***************************************************************************</font>
<a name="l00071"></a><a class="code" href="classNL3D_1_1CAnimDetailTrav.html#z366_3">00071</a> <font class="keywordtype">void</font> CAnimDetailTrav::traverse()
00072 {
00073 <a class="code" href="hierarchical__timer_8h.html#a4">H_AUTO</a>( NL3D_TravAnimDetail );
00074
00075 <font class="comment">// Inc the date.</font>
00076 <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#m0">CurrentDate</a>++;
00077
00078 <font class="comment">// Traverse all nodes of the visibility list.</font>
00079 uint nObs= <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#o0">_VisibleList</a>.size();
00080 <font class="keywordflow">for</font>(uint i=0; i<nObs; i++)
00081 {
00082 CTransformAnimDetailObs *detailObs= <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#o0">_VisibleList</a>[i];
00083 <font class="comment">// If this object has an ancestorSkeletonModel</font>
00084 CTransformHrcObs *hrcObs= safe_cast<CTransformHrcObs*>(detailObs->HrcObs);
00085 <font class="keywordflow">if</font>(hrcObs->_AncestorSkeletonModel)
00086 {
00087 <font class="comment">// then just skip it! because it will be parsed hierarchically by the first </font>
00088 <font class="comment">// skeletonModel whith hrcObs->_AncestorSkeletonModel==NULL. (only if this one is visible)</font>
00089 <font class="keywordflow">continue</font>;
00090 }
00091 <font class="keywordflow">else</font>
00092 {
00093 <font class="comment">// get the model</font>
00094 CTransform *model= safe_cast<CTransform*>(detailObs->Model);
00095 <font class="comment">// If this is a skeleton model, and because hrcObs->_AncestorSkeletonModel==NULL,</font>
00096 <font class="comment">// then it means that it is the Root of a hierarchy of transform that have </font>
00097 <font class="comment">// hrcObs->_AncestorSkeletonModel!=NULL.</font>
00098 <font class="keywordflow">if</font>( model->isSkeleton() )
00099 {
00100 <font class="comment">// Then I must update hierarchically me and the sons (according to HRC hierarchy graph) of this model.</font>
00101 <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#c0">traverseHrcRecurs</a>(detailObs);
00102 }
00103 <font class="keywordflow">else</font>
00104 {
00105 <font class="comment">// else, just traverse AnimDetail, an do nothing for Hrc sons</font>
00106 detailObs->traverse(NULL);
00107 }
00108 }
00109 }
00110 }
00111
00112
00113 <font class="comment">// ***************************************************************************</font>
<a name="l00114"></a><a class="code" href="classNL3D_1_1CAnimDetailTrav.html#c0">00114</a> <font class="keywordtype">void</font> CAnimDetailTrav::traverseHrcRecurs(IBaseAnimDetailObs *adObs)
00115 {
00116 <font class="comment">// first, just doIt me</font>
00117 adObs->traverse(NULL);
00118
00119
00120 <font class="comment">// then doIt my sons in Hrc.</font>
00121 <font class="comment">// get the hrc observer.</font>
00122 IBaseHrcObs *hrcObs= adObs->HrcObs;
00123 <font class="comment">// for all sons in hrc.</font>
00124 IBaseHrcObs *sonHrcObs= static_cast<IBaseHrcObs*>(hrcObs->getFirstChild());
00125 <font class="keywordflow">while</font>( sonHrcObs )
00126 {
00127 <font class="comment">// get the animDetailObs, and traverse it, recursively</font>
00128 <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#c0">traverseHrcRecurs</a>(sonHrcObs->AnimDetailObs);
00129
00130 <font class="comment">// brother in HRC</font>
00131 sonHrcObs= static_cast<IBaseHrcObs*>(hrcObs->getNextChild());
00132 }
00133 }
00134
00135
00136 } <font class="comment">// NL3D</font>
</pre></div>
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