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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/anim__detail__trav_8cpp-source.html | |
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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>anim_detail_trav.cpp</h1><a href="anim__detail__trav_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="anim__detail__trav_8h.html">3d/anim_detail_trav.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="hrc__trav_8h.html">3d/hrc_trav.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="transform_8h.html">3d/transform.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="skeleton__model_8h.html">3d/skeleton_model.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="hierarchical__timer_8h.html">nel/misc/hierarchical_timer.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font> +00034 +00035 +00036 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC; +00037 +00038 +00039 <font class="keyword">namespace </font>NL3D +00040 { +00041 +00042 +00043 <font class="comment">// ***************************************************************************</font> +<a name="l00044"></a><a class="code" href="classNL3D_1_1CAnimDetailTrav.html#z366_0">00044</a> IObs *CAnimDetailTrav::createDefaultObs()<font class="keyword"> const</font> +00045 <font class="keyword"></font>{ +00046 <font class="keywordflow">return</font> <font class="keyword">new</font> CDefaultAnimDetailObs; +00047 } +00048 +00049 <font class="comment">// ***************************************************************************</font> +<a name="l00050"></a><a class="code" href="classNL3D_1_1CAnimDetailTrav.html#a0">00050</a> CAnimDetailTrav::CAnimDetailTrav() +00051 { +00052 <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#m0">CurrentDate</a>=0; +00053 <font class="comment">// prepare some space</font> +00054 <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#o0">_VisibleList</a>.reserve(1024); +00055 } +00056 +00057 <font class="comment">// ***************************************************************************</font> +<a name="l00058"></a><a class="code" href="classNL3D_1_1CAnimDetailTrav.html#a1">00058</a> <font class="keywordtype">void</font> CAnimDetailTrav::clearVisibleList() +00059 { +00060 <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#o0">_VisibleList</a>.clear(); +00061 } +00062 +00063 <font class="comment">// ***************************************************************************</font> +<a name="l00064"></a><a class="code" href="classNL3D_1_1CAnimDetailTrav.html#a2">00064</a> <font class="keywordtype">void</font> CAnimDetailTrav::addVisibleObs(CTransformAnimDetailObs *obs) +00065 { +00066 <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#o0">_VisibleList</a>.push_back(obs); +00067 } +00068 +00069 +00070 <font class="comment">// ***************************************************************************</font> +<a name="l00071"></a><a class="code" href="classNL3D_1_1CAnimDetailTrav.html#z366_3">00071</a> <font class="keywordtype">void</font> CAnimDetailTrav::traverse() +00072 { +00073 <a class="code" href="hierarchical__timer_8h.html#a4">H_AUTO</a>( NL3D_TravAnimDetail ); +00074 +00075 <font class="comment">// Inc the date.</font> +00076 <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#m0">CurrentDate</a>++; +00077 +00078 <font class="comment">// Traverse all nodes of the visibility list.</font> +00079 uint nObs= <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#o0">_VisibleList</a>.size(); +00080 <font class="keywordflow">for</font>(uint i=0; i<nObs; i++) +00081 { +00082 CTransformAnimDetailObs *detailObs= <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#o0">_VisibleList</a>[i]; +00083 <font class="comment">// If this object has an ancestorSkeletonModel</font> +00084 CTransformHrcObs *hrcObs= safe_cast<CTransformHrcObs*>(detailObs->HrcObs); +00085 <font class="keywordflow">if</font>(hrcObs->_AncestorSkeletonModel) +00086 { +00087 <font class="comment">// then just skip it! because it will be parsed hierarchically by the first </font> +00088 <font class="comment">// skeletonModel whith hrcObs->_AncestorSkeletonModel==NULL. (only if this one is visible)</font> +00089 <font class="keywordflow">continue</font>; +00090 } +00091 <font class="keywordflow">else</font> +00092 { +00093 <font class="comment">// get the model</font> +00094 CTransform *model= safe_cast<CTransform*>(detailObs->Model); +00095 <font class="comment">// If this is a skeleton model, and because hrcObs->_AncestorSkeletonModel==NULL,</font> +00096 <font class="comment">// then it means that it is the Root of a hierarchy of transform that have </font> +00097 <font class="comment">// hrcObs->_AncestorSkeletonModel!=NULL.</font> +00098 <font class="keywordflow">if</font>( model->isSkeleton() ) +00099 { +00100 <font class="comment">// Then I must update hierarchically me and the sons (according to HRC hierarchy graph) of this model.</font> +00101 <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#c0">traverseHrcRecurs</a>(detailObs); +00102 } +00103 <font class="keywordflow">else</font> +00104 { +00105 <font class="comment">// else, just traverse AnimDetail, an do nothing for Hrc sons</font> +00106 detailObs->traverse(NULL); +00107 } +00108 } +00109 } +00110 } +00111 +00112 +00113 <font class="comment">// ***************************************************************************</font> +<a name="l00114"></a><a class="code" href="classNL3D_1_1CAnimDetailTrav.html#c0">00114</a> <font class="keywordtype">void</font> CAnimDetailTrav::traverseHrcRecurs(IBaseAnimDetailObs *adObs) +00115 { +00116 <font class="comment">// first, just doIt me</font> +00117 adObs->traverse(NULL); +00118 +00119 +00120 <font class="comment">// then doIt my sons in Hrc.</font> +00121 <font class="comment">// get the hrc observer.</font> +00122 IBaseHrcObs *hrcObs= adObs->HrcObs; +00123 <font class="comment">// for all sons in hrc.</font> +00124 IBaseHrcObs *sonHrcObs= static_cast<IBaseHrcObs*>(hrcObs->getFirstChild()); +00125 <font class="keywordflow">while</font>( sonHrcObs ) +00126 { +00127 <font class="comment">// get the animDetailObs, and traverse it, recursively</font> +00128 <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#c0">traverseHrcRecurs</a>(sonHrcObs->AnimDetailObs); +00129 +00130 <font class="comment">// brother in HRC</font> +00131 sonHrcObs= static_cast<IBaseHrcObs*>(hrcObs->getNextChild()); +00132 } +00133 } +00134 +00135 +00136 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |