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<hr><h1>actor_script.h</h1><a href="actor_script_h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00008 <font class="comment">/* Copyright, 2000 Nevrax Ltd.
</font>00009 <font class="comment"> *
</font>00010 <font class="comment"> * This file is part of NEVRAX NEL.
</font>00011 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify
</font>00012 <font class="comment"> * it under the terms of the GNU General Public License as published by
</font>00013 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)
</font>00014 <font class="comment"> * any later version.
</font>00015 <font class="comment">
</font>00016 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but
</font>00017 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of
</font>00018 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
</font>00019 <font class="comment"> * General Public License for more details.
</font>00020 <font class="comment">
</font>00021 <font class="comment"> * You should have received a copy of the GNU General Public License
</font>00022 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the
</font>00023 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
</font>00024 <font class="comment"> * MA 02111-1307, USA.
</font>00025 <font class="comment"> */</font>
00026
00027 <font class="preprocessor">#ifndef NL_ACTOR_SCRIPT_H_
</font>00028 <font class="preprocessor"></font><font class="preprocessor">#define NL_ACTOR_SCRIPT_H_
</font>00029 <font class="preprocessor"></font>
00030 <font class="preprocessor">#include "<a class="code" href="agent_h.html">nel/ai/agent/agent.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="agent_script_h.html">nel/ai/agent/agent_script.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="agent_manager_h.html">nel/ai/agent/agent_manager.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="bool_cond_h.html">nel/ai/logic/bool_cond.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="type_def_h.html">nel/ai/script/type_def.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="interpret_actor_h.html">nel/ai/script/interpret_actor.h</a>"</font>
00036
00037 <font class="keyword">namespace</font> NLAIAGENT
00038 {
00039
<a name="l00040"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html">00040</a> <font class="keyword">class </font>CComponentHandle<font class="comment">/* : public IObjectIA */</font>{
00041 <font class="keyword">private</font>:
<a name="l00042"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#o0">00042</a> IVarName *_CompName;
<a name="l00043"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#o1">00043</a> <font class="keyword">const</font> IObjectIA *_Comp;
<a name="l00044"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#o2">00044</a> IAgent *_CompFather;
00045
00046 <font class="keyword">public</font>:
<a name="l00047"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#a0">00047</a> CComponentHandle()<font class="keyword">
</font>00048 <font class="keyword"> </font>{
00049 _Comp = NULL;
00050 _CompFather = NULL;
00051 }
00052
<a name="l00053"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#a1">00053</a> ~CComponentHandle()<font class="keyword">
</font>00054 <font class="keyword"> </font>{
00055 <font class="comment">// if ( _Comp )</font>
00056 <font class="comment">// _Comp->release();</font>
00057 }
00058
00059
<a name="l00060"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#a2">00060</a> CComponentHandle(<font class="keyword">const</font> IVarName &comp_name, IAgent *comp_father , <font class="keywordtype">bool</font> get = <font class="keyword">false</font>)<font class="keyword">
</font>00061 <font class="keyword"> </font>{
00062 _CompName = (IVarName *) comp_name.clone();
00063 _CompFather = comp_father;
00064 <font class="keywordflow">if</font> ( get )
00065 getComponent();
00066 <font class="keywordflow">else</font>
00067 _Comp = NULL;
00068 }
00069
<a name="l00070"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#a3">00070</a> <font class="keywordtype">void</font> getComponent()<font class="keyword">
</font>00071 <font class="keyword"> </font>{
00072 <font class="keywordflow">if</font> ( _CompFather )
00073 {
00074
00075 <font class="preprocessor">#ifdef _DEBUG
</font>00076 <font class="preprocessor"></font> <font class="keyword">const</font> <font class="keywordtype">char</font> *dbg_father_type = (<font class="keyword">const</font> <font class="keywordtype">char</font> *) _CompFather->getType();
00077 <font class="keyword">const</font> <font class="keywordtype">char</font> *dbg_comp_name = (<font class="keyword">const</font> <font class="keywordtype">char</font> *) _CompName->getType();
00078 <font class="keywordtype">char</font> buffer[1024 * 8];
00079 _CompName->getDebugString(buffer);
00080 <font class="preprocessor">#endif
</font>00081 <font class="preprocessor"></font>
00082 <font class="comment">// Looks in static components</font>
00083 sint32 comp_id = _CompFather->getStaticMemberIndex( *_CompName );
00084 <font class="keywordflow">if</font> ( comp_id >= 0)
00085 _Comp = _CompFather->getStaticMember( comp_id );
00086 <font class="keywordflow">else</font>
00087 _Comp = NULL;
00088
00089 <font class="keywordflow">if</font> ( _Comp == NULL )
00090 {
00091 <font class="comment">// Looks in dynamic component</font>
00092 CGroupType *param = <font class="keyword">new</font> CGroupType();
00093 param->push( (IObjectIA *) _CompName );
00094 IObjectIA::CProcessResult comp = ( (CAgentScript *) _CompFather)->getDynamicAgent(param);
00095 param->pop();
00096 <font class="keyword">delete</font> param;
00097 <font class="keywordflow">if</font> ( comp.Result )
00098 _Comp = comp.Result;
00099 <font class="keywordflow">else</font>
00100 _Comp = NULL;
00101 }
00102 }
00103 }
00104
<a name="l00105"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#a4">00105</a> <font class="keyword">const</font> IObjectIA *getValue()<font class="keyword">
</font>00106 <font class="keyword"> </font>{
00107 <font class="keywordflow">if</font> ( _Comp )
00108 <font class="keywordflow">return</font> _Comp;
00109
00110 getComponent();
00111 <font class="keywordflow">return</font> _Comp;
00112 }
00113 };
00114
00115
<a name="l00125"></a><a class="code" href="class_NLAIAGENT__CActorScript.html">00125</a> <font class="keyword">class </font>CActorScript : <font class="keyword">public</font> CAgentScript
00126 {
00127 <font class="keyword">protected</font>:
00128
<a name="l00129"></a><a class="code" href="class_NLAIAGENT__CActorScript.html#t6">00129</a> <font class="keyword">enum</font> c_funcs_id
00130 {
00131 fid_activate,
00132 fid_onActivate,
00133 fid_unActivate,
00134 fid_onUnActivate,
00135 fid_switch,
00136 fid_last
00137 };
00138
<a name="l00139"></a><a class="code" href="class_NLAIAGENT__CActorScript.html#n0">00139</a> <font class="keywordtype">bool</font> _IsActivated;
<a name="l00140"></a><a class="code" href="class_NLAIAGENT__CActorScript.html#n1">00140</a> sint32 _OnActivateIndex;
<a name="l00141"></a><a class="code" href="class_NLAIAGENT__CActorScript.html#n2">00141</a> sint32 _OnUnActivateIndex;
<a name="l00142"></a><a class="code" href="class_NLAIAGENT__CActorScript.html#n3">00142</a> std::vector<CComponentHandle *> _Actors;
00143
00147 <font class="keyword">virtual</font> <font class="keywordtype">void</font> switchActor(CActorScript *, <font class="keywordtype">bool</font> stay_active = <font class="keyword">false</font>);
00151 <font class="keyword">virtual</font> <font class="keywordtype">void</font> switchActor(std::vector<CActorScript *> &, <font class="keywordtype">bool</font> stay_active = <font class="keyword">false</font>);
00155 <font class="keyword">virtual</font> <font class="keywordtype">void</font> switchActor(std::vector<CComponentHandle *> &, <font class="keywordtype">bool</font> stay_active = <font class="keyword">false</font>);
00156
00157
00158 <font class="keyword">public</font>:
00159 <font class="comment">// Builds and actor with its father</font>
00160 CActorScript(IAgentManager *, <font class="keywordtype">bool</font> activated = <font class="keyword">false</font>);
00161 <font class="comment">// copy constructor</font>
00162 CActorScript(<font class="keyword">const</font> CActorScript &);
00163 CActorScript(IAgentManager *, IBasicAgent *, std::list<IObjectIA *> &, <a class="code" href="class_NLAISCRIPT__CActorClass.html">NLAISCRIPT::CActorClass</a> *);
00164 <font class="keyword">virtual</font> ~CActorScript();
00165
00167 <font class="keywordtype">bool</font> isActivated();
00169
00171 <font class="keywordtype">void</font> activate();
00173 <font class="keyword">virtual</font> <font class="keywordtype">void</font> onActivate();
00174
00176 <font class="keywordtype">void</font> unActivate();
00178 <font class="keyword">virtual</font> <font class="keywordtype">void</font> onUnActivate();
00179
00180 <font class="keyword">virtual</font> <font class="keywordtype">int</font> getBaseMethodCount() <font class="keyword">const</font>;
00181
00183 <font class="keyword">virtual</font> <font class="keyword">const</font> <a class="code" href="class_NLAIC__IBasicType.html">NLAIC::IBasicType</a> *clone() <font class="keyword">const</font>;
00184 <font class="keyword">virtual</font> <font class="keyword">const</font> <a class="code" href="class_NLAIC__IBasicType.html">NLAIC::IBasicType</a> *newInstance() <font class="keyword">const</font>;
00185 <font class="keyword">virtual</font> <font class="keywordtype">void</font> getDebugString(<font class="keywordtype">char</font> *t) <font class="keyword">const</font>;
00186 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> isEqual(<font class="keyword">const</font> IBasicObjectIA &a) <font class="keyword">const</font>;
00187 <font class="keyword">virtual</font> <font class="keywordtype">void</font> processMessages();
00188 <font class="keyword">virtual</font> <font class="keyword">const</font> CProcessResult &run();
00189
00190 <font class="comment">// virtual IObjectIA *run(const IMessageBase &msg);</font>
00191 <font class="keyword">virtual</font> CProcessResult sendMessage(IObjectIA *);
00192 <font class="keyword">virtual</font> <font class="keyword">const</font> <a class="code" href="class_NLAIC__CIdentType.html">NLAIC::CIdentType</a> &getType() <font class="keyword">const</font>;
00193
<a name="l00194"></a><a class="code" href="class_NLAIAGENT__CActorScript.html#p0">00194</a> <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="class_NLAIC__CIdentType.html">NLAIC::CIdentType</a> IdActorScript;
00195
00196 <font class="keyword">virtual</font> <font class="keywordtype">void</font> save(<a class="code" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &os);
00197 <font class="keyword">virtual</font> <font class="keywordtype">void</font> load(<a class="code" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &is);
00198
00199 <font class="keyword">virtual</font> IObjectIA::CProcessResult runMethodBase(<font class="keywordtype">int</font> heritance, <font class="keywordtype">int</font> index,IObjectIA *);
00200 <font class="keyword">virtual</font> IObjectIA::CProcessResult runMethodBase(<font class="keywordtype">int</font> index,IObjectIA *);
00201
00202 <font class="keyword">virtual</font> tQueue isMember(<font class="keyword">const</font> <a class="code" href="class_NLAIAGENT__IVarName.html">NLAIAGENT::IVarName</a> *, <font class="keyword">const</font> <a class="code" href="class_NLAIAGENT__IVarName.html">NLAIAGENT::IVarName</a> *, <font class="keyword">const</font> IObjectIA &) <font class="keyword">const</font>;
00203 <font class="comment">// virtual IObjectIA::CProcessResult runMethodeMember(sint32, sint32, IObjectIA *);</font>
00204 <font class="comment">// virtual IObjectIA::CProcessResult runMethodeMember(sint32, IObjectIA *);</font>
00205 <font class="keyword">virtual</font> sint32 getMethodIndexSize() <font class="keyword">const</font>;
00206
00207 <font class="keywordtype">void</font> getFatherComponent(IVarName &);
00208 };
00209 }
00210 <font class="preprocessor">#endif
</font></div></pre>
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