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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>actor_script.h</h1><a href="actor_script_h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00008 <font class="comment">/* Copyright, 2000 Nevrax Ltd. +</font>00009 <font class="comment"> * +</font>00010 <font class="comment"> * This file is part of NEVRAX NEL. +</font>00011 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify +</font>00012 <font class="comment"> * it under the terms of the GNU General Public License as published by +</font>00013 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option) +</font>00014 <font class="comment"> * any later version. +</font>00015 <font class="comment"> +</font>00016 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but +</font>00017 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of +</font>00018 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +</font>00019 <font class="comment"> * General Public License for more details. +</font>00020 <font class="comment"> +</font>00021 <font class="comment"> * You should have received a copy of the GNU General Public License +</font>00022 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the +</font>00023 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, +</font>00024 <font class="comment"> * MA 02111-1307, USA. +</font>00025 <font class="comment"> */</font> +00026 +00027 <font class="preprocessor">#ifndef NL_ACTOR_SCRIPT_H_ +</font>00028 <font class="preprocessor"></font><font class="preprocessor">#define NL_ACTOR_SCRIPT_H_ +</font>00029 <font class="preprocessor"></font> +00030 <font class="preprocessor">#include "<a class="code" href="agent_h.html">nel/ai/agent/agent.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="agent_script_h.html">nel/ai/agent/agent_script.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="agent_manager_h.html">nel/ai/agent/agent_manager.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="bool_cond_h.html">nel/ai/logic/bool_cond.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="type_def_h.html">nel/ai/script/type_def.h</a>"</font> +00035 <font class="preprocessor">#include "<a class="code" href="interpret_actor_h.html">nel/ai/script/interpret_actor.h</a>"</font> +00036 +00037 <font class="keyword">namespace</font> NLAIAGENT +00038 { +00039 +<a name="l00040"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html">00040</a> <font class="keyword">class </font>CComponentHandle<font class="comment">/* : public IObjectIA */</font>{ +00041 <font class="keyword">private</font>: +<a name="l00042"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#o0">00042</a> IVarName *_CompName; +<a name="l00043"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#o1">00043</a> <font class="keyword">const</font> IObjectIA *_Comp; +<a name="l00044"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#o2">00044</a> IAgent *_CompFather; +00045 +00046 <font class="keyword">public</font>: +<a name="l00047"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#a0">00047</a> CComponentHandle()<font class="keyword"> +</font>00048 <font class="keyword"> </font>{ +00049 _Comp = NULL; +00050 _CompFather = NULL; +00051 } +00052 +<a name="l00053"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#a1">00053</a> ~CComponentHandle()<font class="keyword"> +</font>00054 <font class="keyword"> </font>{ +00055 <font class="comment">// if ( _Comp )</font> +00056 <font class="comment">// _Comp->release();</font> +00057 } +00058 +00059 +<a name="l00060"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#a2">00060</a> CComponentHandle(<font class="keyword">const</font> IVarName &comp_name, IAgent *comp_father , <font class="keywordtype">bool</font> get = <font class="keyword">false</font>)<font class="keyword"> +</font>00061 <font class="keyword"> </font>{ +00062 _CompName = (IVarName *) comp_name.clone(); +00063 _CompFather = comp_father; +00064 <font class="keywordflow">if</font> ( get ) +00065 getComponent(); +00066 <font class="keywordflow">else</font> +00067 _Comp = NULL; +00068 } +00069 +<a name="l00070"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#a3">00070</a> <font class="keywordtype">void</font> getComponent()<font class="keyword"> +</font>00071 <font class="keyword"> </font>{ +00072 <font class="keywordflow">if</font> ( _CompFather ) +00073 { +00074 +00075 <font class="preprocessor">#ifdef _DEBUG +</font>00076 <font class="preprocessor"></font> <font class="keyword">const</font> <font class="keywordtype">char</font> *dbg_father_type = (<font class="keyword">const</font> <font class="keywordtype">char</font> *) _CompFather->getType(); +00077 <font class="keyword">const</font> <font class="keywordtype">char</font> *dbg_comp_name = (<font class="keyword">const</font> <font class="keywordtype">char</font> *) _CompName->getType(); +00078 <font class="keywordtype">char</font> buffer[1024 * 8]; +00079 _CompName->getDebugString(buffer); +00080 <font class="preprocessor">#endif +</font>00081 <font class="preprocessor"></font> +00082 <font class="comment">// Looks in static components</font> +00083 sint32 comp_id = _CompFather->getStaticMemberIndex( *_CompName ); +00084 <font class="keywordflow">if</font> ( comp_id >= 0) +00085 _Comp = _CompFather->getStaticMember( comp_id ); +00086 <font class="keywordflow">else</font> +00087 _Comp = NULL; +00088 +00089 <font class="keywordflow">if</font> ( _Comp == NULL ) +00090 { +00091 <font class="comment">// Looks in dynamic component</font> +00092 CGroupType *param = <font class="keyword">new</font> CGroupType(); +00093 param->push( (IObjectIA *) _CompName ); +00094 IObjectIA::CProcessResult comp = ( (CAgentScript *) _CompFather)->getDynamicAgent(param); +00095 param->pop(); +00096 <font class="keyword">delete</font> param; +00097 <font class="keywordflow">if</font> ( comp.Result ) +00098 _Comp = comp.Result; +00099 <font class="keywordflow">else</font> +00100 _Comp = NULL; +00101 } +00102 } +00103 } +00104 +<a name="l00105"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#a4">00105</a> <font class="keyword">const</font> IObjectIA *getValue()<font class="keyword"> +</font>00106 <font class="keyword"> </font>{ +00107 <font class="keywordflow">if</font> ( _Comp ) +00108 <font class="keywordflow">return</font> _Comp; +00109 +00110 getComponent(); +00111 <font class="keywordflow">return</font> _Comp; +00112 } +00113 }; +00114 +00115 +<a name="l00125"></a><a class="code" href="class_NLAIAGENT__CActorScript.html">00125</a> <font class="keyword">class </font>CActorScript : <font class="keyword">public</font> CAgentScript +00126 { +00127 <font class="keyword">protected</font>: +00128 +<a name="l00129"></a><a class="code" href="class_NLAIAGENT__CActorScript.html#t6">00129</a> <font class="keyword">enum</font> c_funcs_id +00130 { +00131 fid_activate, +00132 fid_onActivate, +00133 fid_unActivate, +00134 fid_onUnActivate, +00135 fid_switch, +00136 fid_last +00137 }; +00138 +<a name="l00139"></a><a class="code" href="class_NLAIAGENT__CActorScript.html#n0">00139</a> <font class="keywordtype">bool</font> _IsActivated; +<a name="l00140"></a><a class="code" href="class_NLAIAGENT__CActorScript.html#n1">00140</a> sint32 _OnActivateIndex; +<a name="l00141"></a><a class="code" href="class_NLAIAGENT__CActorScript.html#n2">00141</a> sint32 _OnUnActivateIndex; +<a name="l00142"></a><a class="code" href="class_NLAIAGENT__CActorScript.html#n3">00142</a> std::vector<CComponentHandle *> _Actors; +00143 +00147 <font class="keyword">virtual</font> <font class="keywordtype">void</font> switchActor(CActorScript *, <font class="keywordtype">bool</font> stay_active = <font class="keyword">false</font>); +00151 <font class="keyword">virtual</font> <font class="keywordtype">void</font> switchActor(std::vector<CActorScript *> &, <font class="keywordtype">bool</font> stay_active = <font class="keyword">false</font>); +00155 <font class="keyword">virtual</font> <font class="keywordtype">void</font> switchActor(std::vector<CComponentHandle *> &, <font class="keywordtype">bool</font> stay_active = <font class="keyword">false</font>); +00156 +00157 +00158 <font class="keyword">public</font>: +00159 <font class="comment">// Builds and actor with its father</font> +00160 CActorScript(IAgentManager *, <font class="keywordtype">bool</font> activated = <font class="keyword">false</font>); +00161 <font class="comment">// copy constructor</font> +00162 CActorScript(<font class="keyword">const</font> CActorScript &); +00163 CActorScript(IAgentManager *, IBasicAgent *, std::list<IObjectIA *> &, <a class="code" href="class_NLAISCRIPT__CActorClass.html">NLAISCRIPT::CActorClass</a> *); +00164 <font class="keyword">virtual</font> ~CActorScript(); +00165 +00167 <font class="keywordtype">bool</font> isActivated(); +00169 +00171 <font class="keywordtype">void</font> activate(); +00173 <font class="keyword">virtual</font> <font class="keywordtype">void</font> onActivate(); +00174 +00176 <font class="keywordtype">void</font> unActivate(); +00178 <font class="keyword">virtual</font> <font class="keywordtype">void</font> onUnActivate(); +00179 +00180 <font class="keyword">virtual</font> <font class="keywordtype">int</font> getBaseMethodCount() <font class="keyword">const</font>; +00181 +00183 <font class="keyword">virtual</font> <font class="keyword">const</font> <a class="code" href="class_NLAIC__IBasicType.html">NLAIC::IBasicType</a> *clone() <font class="keyword">const</font>; +00184 <font class="keyword">virtual</font> <font class="keyword">const</font> <a class="code" href="class_NLAIC__IBasicType.html">NLAIC::IBasicType</a> *newInstance() <font class="keyword">const</font>; +00185 <font class="keyword">virtual</font> <font class="keywordtype">void</font> getDebugString(<font class="keywordtype">char</font> *t) <font class="keyword">const</font>; +00186 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> isEqual(<font class="keyword">const</font> IBasicObjectIA &a) <font class="keyword">const</font>; +00187 <font class="keyword">virtual</font> <font class="keywordtype">void</font> processMessages(); +00188 <font class="keyword">virtual</font> <font class="keyword">const</font> CProcessResult &run(); +00189 +00190 <font class="comment">// virtual IObjectIA *run(const IMessageBase &msg);</font> +00191 <font class="keyword">virtual</font> CProcessResult sendMessage(IObjectIA *); +00192 <font class="keyword">virtual</font> <font class="keyword">const</font> <a class="code" href="class_NLAIC__CIdentType.html">NLAIC::CIdentType</a> &getType() <font class="keyword">const</font>; +00193 +<a name="l00194"></a><a class="code" href="class_NLAIAGENT__CActorScript.html#p0">00194</a> <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="class_NLAIC__CIdentType.html">NLAIC::CIdentType</a> IdActorScript; +00195 +00196 <font class="keyword">virtual</font> <font class="keywordtype">void</font> save(<a class="code" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &os); +00197 <font class="keyword">virtual</font> <font class="keywordtype">void</font> load(<a class="code" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &is); +00198 +00199 <font class="keyword">virtual</font> IObjectIA::CProcessResult runMethodBase(<font class="keywordtype">int</font> heritance, <font class="keywordtype">int</font> index,IObjectIA *); +00200 <font class="keyword">virtual</font> IObjectIA::CProcessResult runMethodBase(<font class="keywordtype">int</font> index,IObjectIA *); +00201 +00202 <font class="keyword">virtual</font> tQueue isMember(<font class="keyword">const</font> <a class="code" href="class_NLAIAGENT__IVarName.html">NLAIAGENT::IVarName</a> *, <font class="keyword">const</font> <a class="code" href="class_NLAIAGENT__IVarName.html">NLAIAGENT::IVarName</a> *, <font class="keyword">const</font> IObjectIA &) <font class="keyword">const</font>; +00203 <font class="comment">// virtual IObjectIA::CProcessResult runMethodeMember(sint32, sint32, IObjectIA *);</font> +00204 <font class="comment">// virtual IObjectIA::CProcessResult runMethodeMember(sint32, IObjectIA *);</font> +00205 <font class="keyword">virtual</font> sint32 getMethodIndexSize() <font class="keyword">const</font>; +00206 +00207 <font class="keywordtype">void</font> getFatherComponent(IVarName &); +00208 }; +00209 } +00210 <font class="preprocessor">#endif +</font></div></pre> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |