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+<hr><h1>actor_script.h</h1><a href="actor_script_h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00008 <font class="comment">/* Copyright, 2000 Nevrax Ltd.
+</font>00009 <font class="comment"> *
+</font>00010 <font class="comment"> * This file is part of NEVRAX NEL.
+</font>00011 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify
+</font>00012 <font class="comment"> * it under the terms of the GNU General Public License as published by
+</font>00013 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)
+</font>00014 <font class="comment"> * any later version.
+</font>00015 <font class="comment">
+</font>00016 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but
+</font>00017 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of
+</font>00018 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+</font>00019 <font class="comment"> * General Public License for more details.
+</font>00020 <font class="comment">
+</font>00021 <font class="comment"> * You should have received a copy of the GNU General Public License
+</font>00022 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the
+</font>00023 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+</font>00024 <font class="comment"> * MA 02111-1307, USA.
+</font>00025 <font class="comment"> */</font>
+00026
+00027 <font class="preprocessor">#ifndef NL_ACTOR_SCRIPT_H_
+</font>00028 <font class="preprocessor"></font><font class="preprocessor">#define NL_ACTOR_SCRIPT_H_
+</font>00029 <font class="preprocessor"></font>
+00030 <font class="preprocessor">#include "<a class="code" href="agent_h.html">nel/ai/agent/agent.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="agent_script_h.html">nel/ai/agent/agent_script.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="agent_manager_h.html">nel/ai/agent/agent_manager.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="bool_cond_h.html">nel/ai/logic/bool_cond.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="type_def_h.html">nel/ai/script/type_def.h</a>"</font>
+00035 <font class="preprocessor">#include "<a class="code" href="interpret_actor_h.html">nel/ai/script/interpret_actor.h</a>"</font>
+00036
+00037 <font class="keyword">namespace</font> NLAIAGENT
+00038 {
+00039
+<a name="l00040"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html">00040</a> <font class="keyword">class </font>CComponentHandle<font class="comment">/* : public IObjectIA */</font>{
+00041 <font class="keyword">private</font>:
+<a name="l00042"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#o0">00042</a> IVarName *_CompName;
+<a name="l00043"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#o1">00043</a> <font class="keyword">const</font> IObjectIA *_Comp;
+<a name="l00044"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#o2">00044</a> IAgent *_CompFather;
+00045
+00046 <font class="keyword">public</font>:
+<a name="l00047"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#a0">00047</a> CComponentHandle()<font class="keyword">
+</font>00048 <font class="keyword"> </font>{
+00049 _Comp = NULL;
+00050 _CompFather = NULL;
+00051 }
+00052
+<a name="l00053"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#a1">00053</a> ~CComponentHandle()<font class="keyword">
+</font>00054 <font class="keyword"> </font>{
+00055 <font class="comment">// if ( _Comp )</font>
+00056 <font class="comment">// _Comp-&gt;release();</font>
+00057 }
+00058
+00059
+<a name="l00060"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#a2">00060</a> CComponentHandle(<font class="keyword">const</font> IVarName &amp;comp_name, IAgent *comp_father , <font class="keywordtype">bool</font> get = <font class="keyword">false</font>)<font class="keyword">
+</font>00061 <font class="keyword"> </font>{
+00062 _CompName = (IVarName *) comp_name.clone();
+00063 _CompFather = comp_father;
+00064 <font class="keywordflow">if</font> ( get )
+00065 getComponent();
+00066 <font class="keywordflow">else</font>
+00067 _Comp = NULL;
+00068 }
+00069
+<a name="l00070"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#a3">00070</a> <font class="keywordtype">void</font> getComponent()<font class="keyword">
+</font>00071 <font class="keyword"> </font>{
+00072 <font class="keywordflow">if</font> ( _CompFather )
+00073 {
+00074
+00075 <font class="preprocessor">#ifdef _DEBUG
+</font>00076 <font class="preprocessor"></font> <font class="keyword">const</font> <font class="keywordtype">char</font> *dbg_father_type = (<font class="keyword">const</font> <font class="keywordtype">char</font> *) _CompFather-&gt;getType();
+00077 <font class="keyword">const</font> <font class="keywordtype">char</font> *dbg_comp_name = (<font class="keyword">const</font> <font class="keywordtype">char</font> *) _CompName-&gt;getType();
+00078 <font class="keywordtype">char</font> buffer[1024 * 8];
+00079 _CompName-&gt;getDebugString(buffer);
+00080 <font class="preprocessor">#endif
+</font>00081 <font class="preprocessor"></font>
+00082 <font class="comment">// Looks in static components</font>
+00083 sint32 comp_id = _CompFather-&gt;getStaticMemberIndex( *_CompName );
+00084 <font class="keywordflow">if</font> ( comp_id &gt;= 0)
+00085 _Comp = _CompFather-&gt;getStaticMember( comp_id );
+00086 <font class="keywordflow">else</font>
+00087 _Comp = NULL;
+00088
+00089 <font class="keywordflow">if</font> ( _Comp == NULL )
+00090 {
+00091 <font class="comment">// Looks in dynamic component</font>
+00092 CGroupType *param = <font class="keyword">new</font> CGroupType();
+00093 param-&gt;push( (IObjectIA *) _CompName );
+00094 IObjectIA::CProcessResult comp = ( (CAgentScript *) _CompFather)-&gt;getDynamicAgent(param);
+00095 param-&gt;pop();
+00096 <font class="keyword">delete</font> param;
+00097 <font class="keywordflow">if</font> ( comp.Result )
+00098 _Comp = comp.Result;
+00099 <font class="keywordflow">else</font>
+00100 _Comp = NULL;
+00101 }
+00102 }
+00103 }
+00104
+<a name="l00105"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#a4">00105</a> <font class="keyword">const</font> IObjectIA *getValue()<font class="keyword">
+</font>00106 <font class="keyword"> </font>{
+00107 <font class="keywordflow">if</font> ( _Comp )
+00108 <font class="keywordflow">return</font> _Comp;
+00109
+00110 getComponent();
+00111 <font class="keywordflow">return</font> _Comp;
+00112 }
+00113 };
+00114
+00115
+<a name="l00125"></a><a class="code" href="class_NLAIAGENT__CActorScript.html">00125</a> <font class="keyword">class </font>CActorScript : <font class="keyword">public</font> CAgentScript
+00126 {
+00127 <font class="keyword">protected</font>:
+00128
+<a name="l00129"></a><a class="code" href="class_NLAIAGENT__CActorScript.html#t6">00129</a> <font class="keyword">enum</font> c_funcs_id
+00130 {
+00131 fid_activate,
+00132 fid_onActivate,
+00133 fid_unActivate,
+00134 fid_onUnActivate,
+00135 fid_switch,
+00136 fid_last
+00137 };
+00138
+<a name="l00139"></a><a class="code" href="class_NLAIAGENT__CActorScript.html#n0">00139</a> <font class="keywordtype">bool</font> _IsActivated;
+<a name="l00140"></a><a class="code" href="class_NLAIAGENT__CActorScript.html#n1">00140</a> sint32 _OnActivateIndex;
+<a name="l00141"></a><a class="code" href="class_NLAIAGENT__CActorScript.html#n2">00141</a> sint32 _OnUnActivateIndex;
+<a name="l00142"></a><a class="code" href="class_NLAIAGENT__CActorScript.html#n3">00142</a> std::vector&lt;CComponentHandle *&gt; _Actors;
+00143
+00147 <font class="keyword">virtual</font> <font class="keywordtype">void</font> switchActor(CActorScript *, <font class="keywordtype">bool</font> stay_active = <font class="keyword">false</font>);
+00151 <font class="keyword">virtual</font> <font class="keywordtype">void</font> switchActor(std::vector&lt;CActorScript *&gt; &amp;, <font class="keywordtype">bool</font> stay_active = <font class="keyword">false</font>);
+00155 <font class="keyword">virtual</font> <font class="keywordtype">void</font> switchActor(std::vector&lt;CComponentHandle *&gt; &amp;, <font class="keywordtype">bool</font> stay_active = <font class="keyword">false</font>);
+00156
+00157
+00158 <font class="keyword">public</font>:
+00159 <font class="comment">// Builds and actor with its father</font>
+00160 CActorScript(IAgentManager *, <font class="keywordtype">bool</font> activated = <font class="keyword">false</font>);
+00161 <font class="comment">// copy constructor</font>
+00162 CActorScript(<font class="keyword">const</font> CActorScript &amp;);
+00163 CActorScript(IAgentManager *, IBasicAgent *, std::list&lt;IObjectIA *&gt; &amp;, <a class="code" href="class_NLAISCRIPT__CActorClass.html">NLAISCRIPT::CActorClass</a> *);
+00164 <font class="keyword">virtual</font> ~CActorScript();
+00165
+00167 <font class="keywordtype">bool</font> isActivated();
+00169
+00171 <font class="keywordtype">void</font> activate();
+00173 <font class="keyword">virtual</font> <font class="keywordtype">void</font> onActivate();
+00174
+00176 <font class="keywordtype">void</font> unActivate();
+00178 <font class="keyword">virtual</font> <font class="keywordtype">void</font> onUnActivate();
+00179
+00180 <font class="keyword">virtual</font> <font class="keywordtype">int</font> getBaseMethodCount() <font class="keyword">const</font>;
+00181
+00183 <font class="keyword">virtual</font> <font class="keyword">const</font> <a class="code" href="class_NLAIC__IBasicType.html">NLAIC::IBasicType</a> *clone() <font class="keyword">const</font>;
+00184 <font class="keyword">virtual</font> <font class="keyword">const</font> <a class="code" href="class_NLAIC__IBasicType.html">NLAIC::IBasicType</a> *newInstance() <font class="keyword">const</font>;
+00185 <font class="keyword">virtual</font> <font class="keywordtype">void</font> getDebugString(<font class="keywordtype">char</font> *t) <font class="keyword">const</font>;
+00186 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> isEqual(<font class="keyword">const</font> IBasicObjectIA &amp;a) <font class="keyword">const</font>;
+00187 <font class="keyword">virtual</font> <font class="keywordtype">void</font> processMessages();
+00188 <font class="keyword">virtual</font> <font class="keyword">const</font> CProcessResult &amp;run();
+00189
+00190 <font class="comment">// virtual IObjectIA *run(const IMessageBase &amp;msg);</font>
+00191 <font class="keyword">virtual</font> CProcessResult sendMessage(IObjectIA *);
+00192 <font class="keyword">virtual</font> <font class="keyword">const</font> <a class="code" href="class_NLAIC__CIdentType.html">NLAIC::CIdentType</a> &amp;getType() <font class="keyword">const</font>;
+00193
+<a name="l00194"></a><a class="code" href="class_NLAIAGENT__CActorScript.html#p0">00194</a> <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="class_NLAIC__CIdentType.html">NLAIC::CIdentType</a> IdActorScript;
+00195
+00196 <font class="keyword">virtual</font> <font class="keywordtype">void</font> save(<a class="code" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;os);
+00197 <font class="keyword">virtual</font> <font class="keywordtype">void</font> load(<a class="code" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;is);
+00198
+00199 <font class="keyword">virtual</font> IObjectIA::CProcessResult runMethodBase(<font class="keywordtype">int</font> heritance, <font class="keywordtype">int</font> index,IObjectIA *);
+00200 <font class="keyword">virtual</font> IObjectIA::CProcessResult runMethodBase(<font class="keywordtype">int</font> index,IObjectIA *);
+00201
+00202 <font class="keyword">virtual</font> tQueue isMember(<font class="keyword">const</font> <a class="code" href="class_NLAIAGENT__IVarName.html">NLAIAGENT::IVarName</a> *, <font class="keyword">const</font> <a class="code" href="class_NLAIAGENT__IVarName.html">NLAIAGENT::IVarName</a> *, <font class="keyword">const</font> IObjectIA &amp;) <font class="keyword">const</font>;
+00203 <font class="comment">// virtual IObjectIA::CProcessResult runMethodeMember(sint32, sint32, IObjectIA *);</font>
+00204 <font class="comment">// virtual IObjectIA::CProcessResult runMethodeMember(sint32, IObjectIA *);</font>
+00205 <font class="keyword">virtual</font> sint32 getMethodIndexSize() <font class="keyword">const</font>;
+00206
+00207 <font class="keywordtype">void</font> getFatherComponent(IVarName &amp;);
+00208 };
+00209 }
+00210 <font class="preprocessor">#endif
+</font></div></pre>
+
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