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<h1>u_camera.h</h1><a href="a05173.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <span class="comment">/* Copyright, 2001 Nevrax Ltd.</span>
00008 <span class="comment"> *</span>
00009 <span class="comment"> * This file is part of NEVRAX NEL.</span>
00010 <span class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</span>
00011 <span class="comment"> * it under the terms of the GNU General Public License as published by</span>
00012 <span class="comment"> * the Free Software Foundation; either version 2, or (at your option)</span>
00013 <span class="comment"> * any later version.</span>
00014 <span class="comment"></span>
00015 <span class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</span>
00016 <span class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</span>
00017 <span class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span>
00018 <span class="comment"> * General Public License for more details.</span>
00019 <span class="comment"></span>
00020 <span class="comment"> * You should have received a copy of the GNU General Public License</span>
00021 <span class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</span>
00022 <span class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</span>
00023 <span class="comment"> * MA 02111-1307, USA.</span>
00024 <span class="comment"> */</span>
00025 
00026 <span class="preprocessor">#ifndef NL_U_CAMERA_H</span>
00027 <span class="preprocessor"></span><span class="preprocessor">#define NL_U_CAMERA_H</span>
00028 <span class="preprocessor"></span>
00029 <span class="preprocessor">#include "<a class="code" href="a05167.html">nel/misc/types_nl.h</a>"</span>
00030 <span class="preprocessor">#include "<a class="code" href="a05211.html">nel/3d/u_transform.h</a>"</span>
00031 <span class="preprocessor">#include "<a class="code" href="a04310.html">nel/3d/frustum.h</a>"</span>
00032 
00033 
00034 <span class="keyword">namespace </span>NL3D
00035 {
00036 
00037 
00038 <span class="comment">// ***************************************************************************</span>
<a name="l00045"></a><a class="code" href="a02322.html">00045</a> <span class="comment"></span><span class="keyword">class </span><a class="code" href="a02322.html">UCamera</a> : <span class="keyword">virtual</span> <span class="keyword">public</span> <a class="code" href="a02321.html">UTransform</a>
00046 {
00047 <span class="keyword">protected</span>:
00048 
00050         <span class="comment">// @{</span>
<a name="l00051"></a><a class="code" href="a02322.html#NL3D_1_1UCameraz1384_0">00051</a>         <a class="code" href="a02322.html#NL3D_1_1UCameraz1384_0">UCamera</a>() {}
<a name="l00052"></a><a class="code" href="a02322.html#NL3D_1_1UCameraz1384_1">00052</a>         <span class="keyword">virtual</span> <a class="code" href="a02322.html#NL3D_1_1UCameraz1384_1">~UCamera</a>() {}
00053         <span class="comment">// @}</span>
00054 
00055 <span class="keyword">public</span>:
00057 
00058         <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">float</span>              DefLx;          <span class="comment">//=0.26f;</span>
00059         <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">float</span>              DefLy;          <span class="comment">//=0.2f;</span>
00060         <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">float</span>              DefLzNear;      <span class="comment">//=0.15f;</span>
00061         <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">float</span>              DefLzFar;       <span class="comment">//=1000.0f;</span>
00063 <span class="comment"></span>
00064 
00065 <span class="keyword">public</span>:
00066 
00067 
00069         <span class="comment">// @{</span>
00071 <span class="comment"></span>        <span class="keyword">virtual</span> <span class="keywordtype">void</span>            <a class="code" href="a02322.html#NL3D_1_1UCameraz1388_6">setFrustum</a>(<span class="keyword">const</span> <a class="code" href="a02562.html">CFrustum</a> &amp;f)=0;
00073         <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="a02562.html">CFrustum</a>&amp; <a class="code" href="a02322.html#NL3D_1_1UCameraz1388_1">getFrustum</a>() <span class="keyword">const</span> =0;
00075         <span class="keyword">virtual</span> <span class="keywordtype">void</span>            <a class="code" href="a02322.html#NL3D_1_1UCameraz1388_6">setFrustum</a>(<span class="keywordtype">float</span> left, <span class="keywordtype">float</span> right, <span class="keywordtype">float</span> bottom, <span class="keywordtype">float</span> top, <span class="keywordtype">float</span> znear, <span class="keywordtype">float</span> zfar, <span class="keywordtype">bool</span> perspective= <span class="keyword">true</span>)=0;
00077         <span class="keyword">virtual</span> <span class="keywordtype">void</span>            <a class="code" href="a02322.html#NL3D_1_1UCameraz1388_6">setFrustum</a>(<span class="keywordtype">float</span> <a class="code" href="a04223.html#a632">width</a>, <span class="keywordtype">float</span> <a class="code" href="a04223.html#a633">height</a>, <span class="keywordtype">float</span> znear, <span class="keywordtype">float</span> zfar, <span class="keywordtype">bool</span> perspective= <span class="keyword">true</span>)=0;
00079         <span class="keyword">virtual</span> <span class="keywordtype">void</span>            <a class="code" href="a02322.html#NL3D_1_1UCameraz1388_1">getFrustum</a>(<span class="keywordtype">float</span> &amp;left, <span class="keywordtype">float</span> &amp;right, <span class="keywordtype">float</span> &amp;bottom, <span class="keywordtype">float</span> &amp;top, <span class="keywordtype">float</span> &amp;znear, <span class="keywordtype">float</span> &amp;zfar) <span class="keyword">const</span> =0;
00081         <span class="keyword">virtual</span> <span class="keywordtype">bool</span>            <a class="code" href="a02322.html#NL3D_1_1UCameraz1388_2">isOrtho</a>() <span class="keyword">const</span> =0;
00083         <span class="keyword">virtual</span> <span class="keywordtype">bool</span>            <a class="code" href="a02322.html#NL3D_1_1UCameraz1388_3">isPerspective</a>() <span class="keyword">const</span> =0;
00090         <span class="keyword">virtual</span> <span class="keywordtype">void</span>            <a class="code" href="a02322.html#NL3D_1_1UCameraz1388_7">setPerspective</a>(<span class="keywordtype">float</span> fov, <span class="keywordtype">float</span> aspectRatio, <span class="keywordtype">float</span> znear, <span class="keywordtype">float</span> zfar) =0;
00091         <span class="comment">// @}</span>
00092 
00094         <span class="comment">// @{</span>
00095         <span class="keyword">virtual</span> <span class="keywordtype">void</span>            <a class="code" href="a02322.html#NL3D_1_1UCameraz1390_0">buildCameraPyramid</a>(std::vector&lt;NLMISC::CPlane&gt;  &amp;pyramid, <span class="keywordtype">bool</span> useWorldMatrix) =0;
00096         <span class="comment">// @}</span>
00097         
00098 
00099 };
00100 
00101 
00102 } <span class="comment">// NL3D</span>
00103 
00104 
00105 <span class="preprocessor">#endif // NL_U_CAMERA_H</span>
00106 <span class="preprocessor"></span>
00107 <span class="comment">/* End of u_camera.h */</span>
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