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<h1>u_camera.h</h1><a href="a05173.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <span class="comment">/* Copyright, 2001 Nevrax Ltd.</span>
00008 <span class="comment"> *</span>
00009 <span class="comment"> * This file is part of NEVRAX NEL.</span>
00010 <span class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</span>
00011 <span class="comment"> * it under the terms of the GNU General Public License as published by</span>
00012 <span class="comment"> * the Free Software Foundation; either version 2, or (at your option)</span>
00013 <span class="comment"> * any later version.</span>
00014 <span class="comment"></span>
00015 <span class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</span>
00016 <span class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</span>
00017 <span class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span>
00018 <span class="comment"> * General Public License for more details.</span>
00019 <span class="comment"></span>
00020 <span class="comment"> * You should have received a copy of the GNU General Public License</span>
00021 <span class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</span>
00022 <span class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</span>
00023 <span class="comment"> * MA 02111-1307, USA.</span>
00024 <span class="comment"> */</span>
00025
00026 <span class="preprocessor">#ifndef NL_U_CAMERA_H</span>
00027 <span class="preprocessor"></span><span class="preprocessor">#define NL_U_CAMERA_H</span>
00028 <span class="preprocessor"></span>
00029 <span class="preprocessor">#include "<a class="code" href="a05167.html">nel/misc/types_nl.h</a>"</span>
00030 <span class="preprocessor">#include "<a class="code" href="a05211.html">nel/3d/u_transform.h</a>"</span>
00031 <span class="preprocessor">#include "<a class="code" href="a04310.html">nel/3d/frustum.h</a>"</span>
00032
00033
00034 <span class="keyword">namespace </span>NL3D
00035 {
00036
00037
00038 <span class="comment">// ***************************************************************************</span>
<a name="l00045"></a><a class="code" href="a02322.html">00045</a> <span class="comment"></span><span class="keyword">class </span><a class="code" href="a02322.html">UCamera</a> : <span class="keyword">virtual</span> <span class="keyword">public</span> <a class="code" href="a02321.html">UTransform</a>
00046 {
00047 <span class="keyword">protected</span>:
00048
00050 <span class="comment">// @{</span>
<a name="l00051"></a><a class="code" href="a02322.html#NL3D_1_1UCameraz1384_0">00051</a> <a class="code" href="a02322.html#NL3D_1_1UCameraz1384_0">UCamera</a>() {}
<a name="l00052"></a><a class="code" href="a02322.html#NL3D_1_1UCameraz1384_1">00052</a> <span class="keyword">virtual</span> <a class="code" href="a02322.html#NL3D_1_1UCameraz1384_1">~UCamera</a>() {}
00053 <span class="comment">// @}</span>
00054
00055 <span class="keyword">public</span>:
00057
00058 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">float</span> DefLx; <span class="comment">//=0.26f;</span>
00059 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">float</span> DefLy; <span class="comment">//=0.2f;</span>
00060 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">float</span> DefLzNear; <span class="comment">//=0.15f;</span>
00061 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">float</span> DefLzFar; <span class="comment">//=1000.0f;</span>
00063 <span class="comment"></span>
00064
00065 <span class="keyword">public</span>:
00066
00067
00069 <span class="comment">// @{</span>
00071 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a02322.html#NL3D_1_1UCameraz1388_6">setFrustum</a>(<span class="keyword">const</span> <a class="code" href="a02562.html">CFrustum</a> &f)=0;
00073 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="a02562.html">CFrustum</a>& <a class="code" href="a02322.html#NL3D_1_1UCameraz1388_1">getFrustum</a>() <span class="keyword">const</span> =0;
00075 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a02322.html#NL3D_1_1UCameraz1388_6">setFrustum</a>(<span class="keywordtype">float</span> left, <span class="keywordtype">float</span> right, <span class="keywordtype">float</span> bottom, <span class="keywordtype">float</span> top, <span class="keywordtype">float</span> znear, <span class="keywordtype">float</span> zfar, <span class="keywordtype">bool</span> perspective= <span class="keyword">true</span>)=0;
00077 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a02322.html#NL3D_1_1UCameraz1388_6">setFrustum</a>(<span class="keywordtype">float</span> <a class="code" href="a04223.html#a632">width</a>, <span class="keywordtype">float</span> <a class="code" href="a04223.html#a633">height</a>, <span class="keywordtype">float</span> znear, <span class="keywordtype">float</span> zfar, <span class="keywordtype">bool</span> perspective= <span class="keyword">true</span>)=0;
00079 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a02322.html#NL3D_1_1UCameraz1388_1">getFrustum</a>(<span class="keywordtype">float</span> &left, <span class="keywordtype">float</span> &right, <span class="keywordtype">float</span> &bottom, <span class="keywordtype">float</span> &top, <span class="keywordtype">float</span> &znear, <span class="keywordtype">float</span> &zfar) <span class="keyword">const</span> =0;
00081 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="a02322.html#NL3D_1_1UCameraz1388_2">isOrtho</a>() <span class="keyword">const</span> =0;
00083 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="a02322.html#NL3D_1_1UCameraz1388_3">isPerspective</a>() <span class="keyword">const</span> =0;
00090 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a02322.html#NL3D_1_1UCameraz1388_7">setPerspective</a>(<span class="keywordtype">float</span> fov, <span class="keywordtype">float</span> aspectRatio, <span class="keywordtype">float</span> znear, <span class="keywordtype">float</span> zfar) =0;
00091 <span class="comment">// @}</span>
00092
00094 <span class="comment">// @{</span>
00095 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a02322.html#NL3D_1_1UCameraz1390_0">buildCameraPyramid</a>(std::vector<NLMISC::CPlane> &pyramid, <span class="keywordtype">bool</span> useWorldMatrix) =0;
00096 <span class="comment">// @}</span>
00097
00098
00099 };
00100
00101
00102 } <span class="comment">// NL3D</span>
00103
00104
00105 <span class="preprocessor">#endif // NL_U_CAMERA_H</span>
00106 <span class="preprocessor"></span>
00107 <span class="comment">/* End of u_camera.h */</span>
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