u_camera.h

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00001 
00007 /* Copyright, 2001 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #ifndef NL_U_CAMERA_H
00027 #define NL_U_CAMERA_H
00028 
00029 #include "nel/misc/types_nl.h"
00030 #include "nel/3d/u_transform.h"
00031 #include "nel/3d/frustum.h"
00032 
00033 
00034 namespace NL3D
00035 {
00036 
00037 
00038 // ***************************************************************************
00045 class UCamera : virtual public UTransform
00046 {
00047 protected:
00048 
00050         // @{
00051         UCamera() {}
00052         virtual ~UCamera() {}
00053         // @}
00054 
00055 public:
00057 
00058         static const float              DefLx;          //=0.26f;
00059         static const float              DefLy;          //=0.2f;
00060         static const float              DefLzNear;      //=0.15f;
00061         static const float              DefLzFar;       //=1000.0f;
00063 
00064 
00065 public:
00066 
00067 
00069         // @{
00071         virtual void            setFrustum(const CFrustum &f)=0;
00073         virtual const CFrustum& getFrustum() const =0;
00075         virtual void            setFrustum(float left, float right, float bottom, float top, float znear, float zfar, bool perspective= true)=0;
00077         virtual void            setFrustum(float width, float height, float znear, float zfar, bool perspective= true)=0;
00079         virtual void            getFrustum(float &left, float &right, float &bottom, float &top, float &znear, float &zfar) const =0;
00081         virtual bool            isOrtho() const =0;
00083         virtual bool            isPerspective() const =0;
00090         virtual void            setPerspective(float fov, float aspectRatio, float znear, float zfar) =0;
00091         // @}
00092 
00094         // @{
00095         virtual void            buildCameraPyramid(std::vector<NLMISC::CPlane>  &pyramid, bool useWorldMatrix) =0;
00096         // @}
00097         
00098 
00099 };
00100 
00101 
00102 } // NL3D
00103 
00104 
00105 #endif // NL_U_CAMERA_H
00106 
00107 /* End of u_camera.h */

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