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<title>NeL: patch_render.cpp File Reference</title>
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<h1>patch_render.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
CPatch implementation of Noise<p>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04735.html">patch_noise.cpp</a>,v 1.7 2003/09/15 11:14:43 lecroart Exp </dd></dl>

<p>
Definition in file <a class="el" href="a06161.html">patch_render.cpp</a>.
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<code>#include "<a class="el" href="a06438.html">std3d.h</a>"</code><br>
<code>#include "<a class="el" href="a06156.html">3d/patch.h</a>"</code><br>
<code>#include "<a class="el" href="a06498.html">3d/tessellation.h</a>"</code><br>
<code>#include "<a class="el" href="a05479.html">3d/bezier_patch.h</a>"</code><br>
<code>#include "<a class="el" href="a06760.html">3d/zone.h</a>"</code><br>
<code>#include "<a class="el" href="a05863.html">3d/landscape.h</a>"</code><br>
<code>#include "<a class="el" href="a05873.html">3d/landscape_profile.h</a>"</code><br>
<code>#include "<a class="el" href="a06164.html">3d/patchdlm_context.h</a>"</code><br>
<code>#include "<a class="el" href="a06673.html">nel/misc/vector.h</a>"</code><br>
<code>#include "<a class="el" href="a05587.html">nel/misc/common.h</a>"</code><br>

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<a href="a06161.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>namespace &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05363.html">NL3D</a></td></tr>

<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04738.html#a0">NL3D_PROFILE_LAND_ADD_FACE_VECTOR</a>(_x, _fv)</td></tr>

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<hr><h2>Define Documentation</h2>
<a class="anchor" name="a0" doxytag="patch_render.cpp::NL3D_PROFILE_LAND_ADD_FACE_VECTOR" ></a><p>
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          <td class="md" nowrap valign="top"> #define NL3D_PROFILE_LAND_ADD_FACE_VECTOR</td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">_x,         <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>_fv&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
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Definition at line <a class="el" href="a06161.html#l00455">455</a> of file <a class="el" href="a06161.html">patch_render.cpp</a>.
<p>
Referenced by <a class="el" href="a06161.html#l00528">NL3D::CPatch::renderFar0()</a>, <a class="el" href="a06161.html#l00560">NL3D::CPatch::renderFar1()</a>, <a class="el" href="a06161.html#l00592">NL3D::CTileMaterial::renderTile()</a>, <a class="el" href="a06161.html#l00620">NL3D::CTileMaterial::renderTilePassLightmap()</a>, and <a class="el" href="a06161.html#l00607">NL3D::CTileMaterial::renderTilePassRGB0()</a>.    </td>
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